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oak-editor/app/decoder/probeserver.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PROBESERVER_H
#define PROBESERVER_H
#include "project/item/footage/footage.h"
namespace olive {
/**
* @brief Try to probe a Footage file by passing it through all available Decoders
*
* This is a helper function designed to abstract the process of communicating with several Decoders from the rest of
* the application. This function will take a Footage file and manually pass it through the available Decoders' Probe()
* functions until one indicates that it can decode this file. That Decoder will then dump information about the file
* into the Footage object for use throughout the program.
*
* Probing may be a lengthy process and it's recommended to run this in a separate thread.
*
* @param f
*
* A Footage object with a valid filename. If the Footage does not have a valid filename (e.g. is empty or file doesn't
* exist), this function will return FALSE.
*
* @return
*
* TRUE if a Decoder was successfully able to parse and probe this file. FALSE if not.
*/
bool ProbeMedia(Footage* f);
}
#endif // PROBESERVER_H