Files
oak-editor/include/render/renderer.h
T
Mike-Solar edbd3913af refactor(render): de-Qt oakrender and wrap it in a pure C ABI
- copy engine/render to src/render/src (sunk param types excluded),
  de-Qt in five parallel groups: core machinery (tickets/worker pool/
  jobs), caches, color/texture, preview/IPC, GPU backends
- replace Qt GL/Vulkan wrappers with native context abstractions
  (CGL/EGL/WGL, raw vulkan.h), QProcess with POSIX WorkerProcess,
  QJsonObject with a minimal NDJSON-compatible workerjson (wire
  protocol unchanged), QDataStream disk state with a byte-compatible
  BinaryStream
- signals become single std::function callbacks or facade-triggered
  calls per the documented signal/slot strategy
- pure C ABI in include/render + src/render/c_api (renderer/cache/
  color/manager families, OAKRENDER_E_* codes), 37 gtest cases
- bridge src/node/transition/render/* stubs to the real oakrender
  headers, closing the node<->render cycle: liboaknode links
  liboakrender, zero dangling symbols
- docs: M7 implementation status + oakrender semantic-change notes
2026-08-06 03:21:26 +08:00

287 lines
10 KiB
C++

/***
Oak Video Editor - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_EDITOR_RENDER_RENDERER_H
#define OAK_EDITOR_RENDER_RENDERER_H
#include <stdint.h>
#include "error.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file renderer.h
* @brief C ABI for the oakrender display renderer (olive::Renderer) —
* renderer/texture/frame/blit families plus backend management.
*
* Signatures follow the R7-A display.h rewrite
* (docs/zh/plans/completed/r7-pure-abi-plan.md §A.2) with the
* oakrender_ prefix (M7 §2.1).
*
* Ownership protocol: textures and frames are opaque handles pointing to
* oakrender-heap control blocks (internally holding std::shared_ptr;
* invisible to the ABI). Ownership transfers via explicit retain/free.
* Every retain must be paired with exactly one free. NULL is accepted by
* every function and yields a no-op / zero result / OAKRENDER_E_INVALID.
*
* Cross-thread handoff (§A.3): the producing side retains before
* publishing a handle into a shared slot; the consuming side frees the
* handle it replaced. The side holding the slot when it is torn down
* frees the remaining handle.
*
* Handles:
* - OakRenderRenderer IS a reinterpreted olive::Renderer (no wrapper).
* - OakRenderTexture / OakCodecFrame are refcounted control blocks.
* - `gl_context` is an opaque borrowed olive::OpenGLContext* (or NULL
* to let the backend create its own offscreen surface).
*/
/**
* @brief POD mirror of olive::VideoParams' user-facing fields.
*
* Same layout and field semantics as oak_video_params
* (engine/include/oakengine/videoparams.h): `time_base_*` is the frame
* duration (frame rate flipped), `format` an olive::PixelFormat::Format
* value, `interlacing` an olive::VideoParams::Interlacing value,
* `color_range` an olive::VideoParams::ColorRange value. The video
* channel count is an engine-internal constant and not exposed.
*/
typedef struct oakrender_video_params {
int width;
int height;
int time_base_num; /**< Frame duration numerator (e.g. 1001/30000 s). */
int time_base_den;
int format; /**< olive::PixelFormat::Format. */
int pixel_aspect_num;
int pixel_aspect_den;
int interlacing; /**< olive::VideoParams::Interlacing. */
int color_range; /**< olive::VideoParams::ColorRange. */
int divider; /**< Preview resolution divider (1 = full). */
int video_type; /**< olive::VideoParams::Type (0 = video). */
int premultiplied_alpha; /**< 0/1. */
} oakrender_video_params;
typedef struct OakRenderRenderer OakRenderRenderer;
typedef struct OakRenderTexture OakRenderTexture;
/**
* @brief Opaque CPU frame handle (refcounted control block around an
* olive::FramePtr). Declared here so the cache family (render/cache.h)
* can use the same type; the frame functions live in this header.
* Named OakCodecFrame per the M7 §2.2 contract; the oakcodec wave (M5)
* adopts the same handle.
*/
typedef struct OakCodecFrame OakCodecFrame;
/**
* @brief Flattened POD of olive::ColorTransformJob for the display blit
* path. `matrix`/`crop_matrix` are column-major 4x4; an all-zero matrix
* means identity.
*/
typedef struct oakrender_color_transform_job {
const void *processor; /**< OakColorProcessor* (borrowed), may be NULL. */
void *input_texture; /**< OakRenderTexture* (borrowed, not retained). */
int input_alpha_association; /**< 0=none, 1=associated. */
int clear_destination; /**< 0/1. */
int force_opaque; /**< 0/1. */
float matrix[16];
float crop_matrix[16];
} oakrender_color_transform_job;
/* ---- Renderer lifecycle -------------------------------------------------- */
/**
* @brief Create a renderer on the named dynamic backend ("opengl",
* "vulkan"; olive::DynamicRenderer). Loads the backend shared library;
* falls back per DynamicRenderer rules.
*
* @return Renderer handle, or NULL on NULL/empty backend id, load
* failure, or allocation failure.
*/
OakRenderRenderer *oakrender_display_renderer_create_dynamic(
const char *backend_id);
/**
* @brief Create an OpenGL renderer (olive::OpenGLRenderer). The renderer
* is not initialized; call oakrender_display_renderer_init() before use.
*
* @return Renderer handle, or NULL on allocation failure.
*/
OakRenderRenderer *oakrender_display_renderer_create_opengl(void);
/**
* @brief Initialize a renderer. `gl_context` is a borrowed opaque
* olive::OpenGLContext*, or NULL to use the backend's default
* device/context path (Renderer::init()).
*
* @return OAKRENDER_OK, OAKRENDER_E_INVALID (NULL renderer), or
* OAKRENDER_E_FAILED (backend init failed).
*/
int oakrender_display_renderer_init(OakRenderRenderer *renderer,
void *gl_context);
/**
* @brief Destroy a renderer (Renderer::destroy() + delete). NULL-safe
* no-op.
*/
void oakrender_display_renderer_destroy(OakRenderRenderer *renderer);
/* ---- Renderer queries ---------------------------------------------------- */
/** @brief 1 when the renderer is OpenGL-based, 0 otherwise / on NULL. */
int oakrender_display_renderer_is_open_gl(const OakRenderRenderer *renderer);
/** @brief 1 when the renderer is Vulkan-based, 0 otherwise / on NULL. */
int oakrender_display_renderer_is_vulkan(const OakRenderRenderer *renderer);
/* ---- Texture handle (opaque, refcounted) --------------------------------- */
/**
* @brief Create a GPU texture on `renderer`.
*
* @param pixels Initial pixel data, or NULL for an uninitialized texture.
* @param linesize Stride of `pixels` in bytes (0 when pixels is NULL).
* @return New texture handle (refcount=1), or NULL on invalid arguments /
* allocation failure.
*/
OakRenderTexture *oakrender_display_texture_create(
OakRenderRenderer *renderer, const oakrender_video_params *params,
const void *pixels, int linesize);
/** @brief Increment refcount, return the same handle. NULL-safe. */
OakRenderTexture *oakrender_display_texture_retain(OakRenderTexture *texture);
/** @brief Decrement refcount; frees at zero. NULL-safe. */
void oakrender_display_texture_free(OakRenderTexture *texture);
int oakrender_display_texture_upload(OakRenderTexture *texture,
const void *pixels, int linesize);
int oakrender_display_texture_download(OakRenderTexture *texture, void *pixels,
int linesize);
/* ---- Texture queries ----------------------------------------------------- */
int oakrender_display_texture_get_params(const OakRenderTexture *texture,
oakrender_video_params *out);
/** @brief Native texture id (0 on NULL or a dummy/id-less texture). */
int oakrender_display_texture_id(const OakRenderTexture *texture);
/* ---- Frame handle (opaque, refcounted) ----------------------------------- */
/** @brief Create an empty CPU frame. Returns handle (refcount=1). */
OakCodecFrame *oakrender_codec_frame_create(void);
/** @brief Increment refcount, return the same handle. NULL-safe. */
OakCodecFrame *oakrender_codec_frame_retain(OakCodecFrame *frame);
/** @brief Decrement refcount; frees at zero. NULL-safe. */
void oakrender_codec_frame_free(OakCodecFrame *frame);
int oakrender_codec_frame_set_video_params(
OakCodecFrame *frame, const oakrender_video_params *params);
int oakrender_codec_frame_get_params(const OakCodecFrame *frame,
oakrender_video_params *out);
/**
* @brief Allocate the pixel buffer per the frame's video params
* (Frame::allocate()).
*
* @return OAKRENDER_OK, OAKRENDER_E_INVALID (NULL frame), or
* OAKRENDER_E_FAILED (invalid params / allocation failed).
*/
int oakrender_codec_frame_allocate(OakCodecFrame *frame);
/** @brief Borrowed pixel data pointer (valid until free). */
void *oakrender_codec_frame_data(OakCodecFrame *frame);
/** @brief Borrowed const pixel data pointer. */
const void *oakrender_codec_frame_const_data(const OakCodecFrame *frame);
/** @brief Line stride in bytes. */
int oakrender_codec_frame_linesize_bytes(const OakCodecFrame *frame);
/** @brief 1 when the pixel buffer is allocated, 0 otherwise / on NULL. */
int oakrender_codec_frame_is_allocated(const OakCodecFrame *frame);
/* ---- Color-managed blit -------------------------------------------------- */
/**
* @brief Blit a color-managed image through the OCIO pipeline
* (Renderer::blit_color_managed()).
*
* @param dst_texture Destination texture handle, or NULL for the current
* output target.
* @param params Destination video params, or NULL to use dst_texture's.
*/
int oakrender_display_renderer_blit_color_managed(
OakRenderRenderer *renderer, const oakrender_color_transform_job *job,
OakRenderTexture *dst_texture, const oakrender_video_params *params);
/* ---- Cross-backend texture download -------------------------------------- */
int oakrender_display_renderer_download_from_texture(
OakRenderRenderer *renderer, int texture_id,
const oakrender_video_params *params, void *dst_pixels, int linesize);
/* ---- Backend management (M7 §2.1) ---------------------------------------- */
/**
* @brief Number of known render backends (olive::RenderManager::Backend:
* opengl, vulkan, multiprocess, dummy).
*/
int oakrender_backend_count(void);
/**
* @brief Id string of the `i`-th backend ("opengl", ...). Two-stage
* string getter: returns the required buffer size including NUL; pass
* buf == NULL or too small a buffer to query the size.
*
* @return Required size (non-negative), or OAKRENDER_E_NOT_FOUND when
* `i` is out of range.
*/
int oakrender_backend_id_at(int i, char *buf, int n);
/**
* @brief Record the requested backend id (applied to the RenderManager
* instance when one exists).
*
* @return OAKRENDER_OK, or OAKRENDER_E_INVALID for a NULL/unknown id.
*/
int oakrender_set_backend(const char *backend_id);
/**
* @brief The effective backend: the RenderManager instance's backend when
* an instance exists, otherwise the requested backend. Two-stage string
* getter (same convention as oakrender_backend_id_at()).
*/
int oakrender_current_backend(char *buf, int n);
#ifdef __cplusplus
}
#endif
#endif //OAK_EDITOR_RENDER_RENDERER_H