Files
oak-editor/app/node/keyframe.h
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

225 lines
5.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEKEYFRAME_H
#define NODEKEYFRAME_H
#include <memory>
#include <QPointF>
#include <QVariant>
#include "common/rational.h"
#include "node/param.h"
namespace olive {
class Node;
/**
* @brief A point of data to be used at a certain time and interpolated with other data
*/
class NodeKeyframe : public QObject
{
Q_OBJECT
public:
/**
* @brief Methods of interpolation to use with this keyframe
*/
enum Type {
kLinear,
kHold,
kBezier
};
/**
* @brief The two types of bezier handles that are available on bezier keyframes
*/
enum BezierType {
kInHandle,
kOutHandle
};
static const Type kDefaultType;
/**
* @brief NodeKeyframe Constructor
*/
NodeKeyframe(const rational& time, const QVariant& value, Type type, int track, int element, const QString& input, QObject* parent = nullptr);
virtual ~NodeKeyframe() override;
NodeKeyframe* copy(int element, QObject* parent = nullptr) const;
NodeKeyframe* copy(QObject* parent = nullptr) const;
Node* parent() const;
const QString& input() const
{
return input_;
}
NodeKeyframeTrackReference key_track_ref() const
{
return NodeKeyframeTrackReference(NodeInput(parent(), input(), element()), track());
}
/**
* @brief The time this keyframe is set at
*/
const rational& time() const;
void set_time(const rational& time);
/**
* @brief The value of this keyframe (i.e. the value to use at this keyframe's time)
*/
const QVariant& value() const;
void set_value(const QVariant &value);
/**
* @brief The method of interpolation to use with this keyframe
*/
const Type& type() const;
void set_type(const Type& type);
/**
* @brief For bezier interpolation, the control point leading into this keyframe
*/
const QPointF &bezier_control_in() const;
void set_bezier_control_in(const QPointF& control);
/**
* @brief For bezier interpolation, the control point leading out of this keyframe
*/
const QPointF& bezier_control_out() const;
void set_bezier_control_out(const QPointF& control);
/**
* @brief Returns a known good bezier that should be used in actual animation
*
* While users can move the bezier controls wherever they want, we have to limit their usage
* internally to prevent a situation where the animation overlaps (i.e. there can only be one Y
* value for any given X in the bezier line). This returns a value that is known good.
*/
QPointF valid_bezier_control_in() const;
QPointF valid_bezier_control_out() const;
/**
* @brief Convenience functions for retrieving/setting bezier handle information with a BezierType
*/
const QPointF& bezier_control(BezierType type) const;
void set_bezier_control(BezierType type, const QPointF& control);
/**
* @brief The track that this keyframe belongs to
*
* For the majority of keyfreames, this will be 0, but for some types, such as kVec2, this will be 0 for X keyframes
* and 1 for Y keyframes, etc.
*/
int track() const
{
return track_;
}
int element() const
{
return element_;
}
/**
* @brief Convenience function for getting the opposite handle type (e.g. kInHandle <-> kOutHandle)
*/
static BezierType get_opposing_bezier_type(BezierType type);
NodeKeyframe* previous() const
{
return previous_;
}
void set_previous(NodeKeyframe* keyframe)
{
previous_ = keyframe;
}
NodeKeyframe* next() const
{
return next_;
}
void set_next(NodeKeyframe* keyframe)
{
next_ = keyframe;
}
signals:
/**
* @brief Signal emitted when this keyframe's time is changed
*/
void TimeChanged(const rational& time);
/**
* @brief Signal emitted when this keyframe's value is changed
*/
void ValueChanged(const QVariant& value);
/**
* @brief Signal emitted when this keyframe's value is changed
*/
void TypeChanged(const Type& type);
/**
* @brief Signal emitted when this keyframe's bezier in control point is changed
*/
void BezierControlInChanged(const QPointF& d);
/**
* @brief Signal emitted when this keyframe's bezier out control point is changed
*/
void BezierControlOutChanged(const QPointF& d);
private:
rational time_;
QVariant value_;
Type type_;
QPointF bezier_control_in_;
QPointF bezier_control_out_;
QString input_;
int track_;
int element_;
NodeKeyframe* previous_;
NodeKeyframe* next_;
};
using NodeKeyframeTrack = QVector<NodeKeyframe*>;
}
Q_DECLARE_METATYPE(olive::NodeKeyframe::Type)
#endif // NODEKEYFRAME_H