Files
oak-editor/app/node/input/media/video/video.h
T

51 lines
1000 B
C++

#ifndef VIDEOINPUT_H
#define VIDEOINPUT_H
#include <QOpenGLTexture>
#include "../media.h"
#include "render/colormanager.h"
#include "render/rendertexture.h"
#include "render/gl/shadergenerators.h"
class VideoInput : public MediaInput
{
public:
VideoInput();
virtual QString Name() override;
virtual QString id() override;
virtual QString Category() override;
virtual QString Description() override;
virtual QString Code() override;
virtual void Release() override;
NodeInput* matrix_input();
NodeOutput* texture_output();
virtual void Hash(QCryptographicHash *hash, NodeOutput* from, const rational &time) override;
protected:
virtual QVariant Value(NodeOutput* output, const rational& in, const rational& out) override;
private:
NodeInput* matrix_input_;
NodeOutput* texture_output_;
RenderTexture internal_tex_;
ColorProcessorPtr color_processor_;
ShaderPtr pipeline_;
QOpenGLContext* ocio_ctx_;
GLuint ocio_texture_;
};
#endif // VIDEOINPUT_H