Files
oak-editor/app/node/math/math/math.h
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

81 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MATHNODE_H
#define MATHNODE_H
#include "mathbase.h"
namespace olive {
class MathNode : public MathNodeBase
{
Q_OBJECT
public:
MathNode();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
Operation GetOperation() const
{
return static_cast<Operation>(method_in_->GetStandardValue().toInt());
}
void SetOperation(Operation o)
{
method_in_->SetStandardValue(o);
}
NodeInput* param_a_in() const
{
return param_a_in_;
}
NodeInput* param_b_in() const
{
return param_b_in_;
}
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
virtual void ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
private:
NodeInput* method_in_;
NodeInput* param_a_in_;
NodeInput* param_b_in_;
};
}
#endif // MATHNODE_H