This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef IMPORTTIMELINETOOL_H
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#define IMPORTTIMELINETOOL_H
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#include "tool.h"
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namespace olive {
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class ImportTool : public TimelineTool
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{
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public:
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ImportTool(TimelineWidget* parent);
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virtual void DragEnter(TimelineViewMouseEvent *event) override;
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virtual void DragMove(TimelineViewMouseEvent *event) override;
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virtual void DragLeave(QDragLeaveEvent *event) override;
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virtual void DragDrop(TimelineViewMouseEvent *event) override;
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class DraggedFootage {
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public:
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DraggedFootage() :
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footage_(nullptr),
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streams_(0)
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{
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}
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DraggedFootage(Footage* f, quint64 streams) :
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footage_(f),
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streams_(streams)
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{
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}
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Footage* footage() const {
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return footage_;
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}
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const quint64& streams() const {
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return streams_;
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}
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private:
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Footage* footage_;
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quint64 streams_;
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};
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void PlaceAt(const QVector<Footage*> &footage, const rational& start, bool insert);
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void PlaceAt(const QVector<DraggedFootage> &footage, const rational& start, bool insert);
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enum DropWithoutSequenceBehavior {
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kDWSAsk,
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kDWSAuto,
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kDWSManual,
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kDWSDisable
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};
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private:
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static DraggedFootage FootageToDraggedFootage(Footage* f);
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static QVector<DraggedFootage> FootageToDraggedFootage(QVector<Footage*> footage);
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void FootageToGhosts(rational ghost_start, const QVector<DraggedFootage> &footage, const rational &dest_tb, const int &track_start);
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void PrepGhosts(const rational &frame, const int &track_index);
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void DropGhosts(bool insert);
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QVector<DraggedFootage> dragged_footage_;
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int import_pre_buffer_;
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};
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}
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#endif // IMPORTTIMELINETOOL_H
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