Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "precachetask.h"
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#include "project/project.h"
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namespace olive {
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PreCacheTask::PreCacheTask(Footage *footage, int index, Sequence* sequence) :
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RenderTask(new ViewerOutput(), sequence->video_params(), sequence->audio_params())
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{
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viewer()->set_video_params(sequence->video_params());
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viewer()->set_audio_params(sequence->audio_params());
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// FIXME: I've been lazy and haven't included support for anything connected to a footage input.
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// At the moment, footage nodes have no connectable inputs so it's not a problem, but if
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// they ever do, that needs to be addressed immediately.
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Q_ASSERT(footage->inputs().isEmpty());
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// Copy footage node so it can precache without any modifications from the user screwing it up
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footage_ = static_cast<Footage*>(footage->copy());
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index_ = index;
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Node::CopyInputs(footage, footage_, false);
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Node::ConnectEdge(footage_, NodeInput(viewer(), ViewerOutput::kTextureInput));
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SetTitle(tr("Pre-caching %1:%2").arg(footage_->filename()));
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}
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PreCacheTask::~PreCacheTask()
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{
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// We created this viewer node ourselves, so now we should delete it
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delete viewer();
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}
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bool PreCacheTask::Run()
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{
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// Get list of invalidated ranges
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TimeRangeList video_range = viewer()->video_frame_cache()->GetInvalidatedRanges();
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// If we're caching only in-out, limit the range to that
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/*
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if (in_out_only_) {
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Sequence* s = static_cast<Sequence*>(viewer()->parent());
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if (s->workarea()->enabled()) {
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video_range = video_range.Intersects(s->workarea()->range());
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}
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}
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*/
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Render(footage_->project()->color_manager(),
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video_range,
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TimeRangeList(),
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RenderMode::kOnline,
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viewer()->video_frame_cache());
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return true;
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}
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void PreCacheTask::FrameDownloaded(FramePtr frame, const QByteArray &hash, const QVector<rational> ×, qint64 job_time)
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{
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// Do nothing. Pre-cache essentially just creates more frames in the cache, it doesn't need to do
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// anything else.
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Q_UNUSED(frame)
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Q_UNUSED(hash)
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Q_UNUSED(times)
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Q_UNUSED(job_time)
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}
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void PreCacheTask::AudioDownloaded(const TimeRange &range, SampleBufferPtr samples, qint64 job_time)
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{
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// Pre-cache doesn't cache any audio
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Q_UNUSED(range)
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Q_UNUSED(samples)
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Q_UNUSED(job_time)
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}
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}
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