Files
oak-editor/app/project/project.h
T
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

107 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PROJECT_H
#define PROJECT_H
#include <QObject>
#include <memory>
#include "render/colormanager.h"
#include "project/item/folder/folder.h"
#include "window/mainwindow/mainwindowlayoutinfo.h"
namespace olive {
/**
* @brief A project instance containing all the data pertaining to the user's project
*
* A project instance uses a parent-child hierarchy of Item objects. Projects will usually contain the following:
*
* * Footage
* * Sequences
* * Folders
* * Project Settings
* * Window Layout
*/
class Project : public NodeGraph
{
Q_OBJECT
public:
Project();
void Load(QXmlStreamReader* reader, MainWindowLayoutInfo *layout, uint version, const QAtomicInt* cancelled);
void Save(QXmlStreamWriter* writer) const;
Folder* root();
QString name() const;
const QString& filename() const;
QString pretty_filename() const;
void set_filename(const QString& s);
ColorManager* color_manager();
bool is_modified() const;
void set_modified(bool e);
bool has_autorecovery_been_saved() const;
void set_autorecovery_saved(bool e);
bool is_new() const;
const QString& cache_path(bool default_if_empty = true) const;
void set_cache_path(const QString& cache_path)
{
cache_path_ = cache_path;
}
signals:
void NameChanged();
void ModifiedChanged(bool e);
private:
Folder root_;
QString filename_;
ColorManager color_manager_;
bool is_modified_;
bool autorecovery_saved_;
QString cache_path_;
private slots:
void ColorConfigChanged();
void DefaultColorSpaceChanged();
};
}
#endif // PROJECT_H