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oak-editor/project/marker.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "marker.h"
#include "io/config.h"
#include "project/undo.h"
#include "mainwindow.h"
#include "project/sequence.h"
#include "project/clip.h"
#include "panels/panels.h"
#include "panels/viewer.h"
#include <QInputDialog>
#include <QCoreApplication>
void draw_marker(QPainter &p, int x, int y, int bottom, bool selected) {
const QPoint points[5] = {
QPoint(x, bottom),
QPoint(x + MARKER_SIZE, bottom - MARKER_SIZE),
QPoint(x + MARKER_SIZE, y),
QPoint(x - MARKER_SIZE, y),
QPoint(x - MARKER_SIZE, bottom - MARKER_SIZE)
};
p.setPen(Qt::black);
if (selected) {
p.setBrush(QColor(208, 255, 208));
} else {
p.setBrush(QColor(128, 224, 128));
}
p.drawPolygon(points, 5);
}
void set_marker_internal(Sequence* seq, const QVector<int>& clips) {
// if clips is empty, the marker is being added to the sequence
// add_marker is used to determine whether we're adding a marker, depending on whether the user input a marker name
// however if (config.set_name_with_marker) is true, we don't need a marker name so we just add
bool add_marker = !Olive::CurrentConfig.set_name_with_marker;
QString marker_name;
// if (config.set_name_with_marker) is false (set above), ask for a marker name
if (!add_marker) {
QInputDialog d(Olive::MainWindow);
d.setWindowTitle(QCoreApplication::translate("Marker", "Set Marker"));
d.setLabelText(clips.size() > 0
? QCoreApplication::translate("Marker", "Set clip marker name:")
: QCoreApplication::translate("Marker", "Set sequence marker name:"));
d.setInputMode(QInputDialog::TextInput);
add_marker = (d.exec() == QDialog::Accepted);
marker_name = d.textValue();
}
// if we've decided to add a marker
if (add_marker) {
ComboAction* ca = new ComboAction();
if (clips.size() > 0) {
// add a marker action for each clip
foreach (int i, clips) {
Clip* c = seq->clips.at(i);
ca->append(new AddMarkerAction(&c->get_markers(),
seq->playhead - c->timeline_in + c->clip_in,
marker_name));
}
} else {
// if no clips are selected, we're adding a marker to the sequence
// kind of hacky, we get the correct marker structure from the viewer panel object that the sequence is attached to
if (seq == panel_footage_viewer->seq) {
// get correct marker reference from footage viewer
ca->append(new AddMarkerAction(panel_footage_viewer->marker_ref, seq->playhead, marker_name));
} else if (seq == panel_sequence_viewer->seq) {
// get correct marker reference from sequence viewer
ca->append(new AddMarkerAction(panel_sequence_viewer->marker_ref, seq->playhead, marker_name));
} else {
// fallback to using markers from sequence provided
ca->append(new AddMarkerAction(&seq->markers, seq->playhead, marker_name));
}
}
// push action
Olive::UndoStack.push(ca);
// redraw UI for new markers
update_ui(false);
panel_footage_viewer->update_viewer();
}
}
void set_marker_internal(Sequence* seq) {
// create empty clip array
QVector<int> clips;
set_marker_internal(seq, clips);
}