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oak-editor/app/node/processor/renderer/renderer.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderer.h"
#include <OpenImageIO/imageio.h>
#include <QApplication>
#include <QCryptographicHash>
#include <QDateTime>
#include <QDebug>
#include <QDir>
#include <QtMath>
#include "common/filefunctions.h"
#include "render/pixelservice.h"
RendererProcessor::RendererProcessor() :
started_(false),
width_(0),
height_(0),
divider_(1),
caching_(false)
{
texture_input_ = new NodeInput("tex_in");
texture_input_->add_data_input(NodeInput::kTexture);
AddParameter(texture_input_);
length_input_ = new NodeInput("length_in");
length_input_->add_data_input(NodeInput::kRational);
AddParameter(length_input_);
texture_output_ = new NodeOutput("tex_out");
texture_output_->set_data_type(NodeInput::kTexture);
AddParameter(texture_output_);
}
QString RendererProcessor::Name()
{
return tr("Renderer");
}
QString RendererProcessor::Category()
{
return tr("Processor");
}
QString RendererProcessor::Description()
{
return tr("A multi-threaded OpenGL hardware-accelerated node compositor.");
}
QString RendererProcessor::id()
{
return "org.olivevideoeditor.Olive.renderervenus";
}
void RendererProcessor::SetCacheName(const QString &s)
{
cache_name_ = s;
cache_time_ = QDateTime::currentMSecsSinceEpoch();
GenerateCacheIDInternal();
}
QVariant RendererProcessor::Value(NodeOutput* output, const rational& time)
{
if (output == texture_output_) {
if (!texture_input_->IsConnected()) {
// Nothing is connected - nothing to show or render
return 0;
}
if (cache_id_.isEmpty()) {
qWarning() << "RendererProcessor has no cache ID";
return 0;
}
if (timebase_.isNull()) {
qWarning() << "RendererProcessor has no timebase";
return 0;
}
// Find frame in map
if (time_hash_map_.contains(time)) {
QString fn = CachePathName(time_hash_map_[time]);
if (QFileInfo::exists(fn)) {
auto in = OIIO::ImageInput::open(fn.toStdString());
if (in) {
in->read_image(PixelService::GetPixelFormatInfo(format_).oiio_desc, cache_frame_load_buffer_.data());
in->close();
master_texture_->Upload(cache_frame_load_buffer_.data());
return QVariant::fromValue(master_texture_);
}
}
}
}
return 0;
}
void RendererProcessor::Release()
{
Stop();
}
void RendererProcessor::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)
{
Q_UNUSED(from)
// Adjust range to min/max values
rational start_range_adj = qMax(rational(0), start_range);
rational end_range_adj = qMin(length_input()->get_value(0).value<rational>(), end_range);
qDebug() << "[RendererProcessor] Cache invalidated between"
<< start_range_adj.toDouble()
<< "and"
<< end_range_adj.toDouble();
// Snap start_range to timebase
double start_range_dbl = start_range_adj.toDouble();
double start_range_numf = start_range_dbl * static_cast<double>(timebase_.denominator());
int64_t start_range_numround = qFloor(start_range_numf/static_cast<double>(timebase_.numerator())) * timebase_.numerator();
rational true_start_range(start_range_numround, timebase_.denominator());
for (rational r=true_start_range;r<=end_range_adj;r+=timebase_) {
// Try to order the queue from closest to the playhead to furthest
rational last_time = texture_output()->LastRequestedTime();
rational diff = r - last_time;
if (diff < 0) {
// FIXME: Hardcoded number
// If the number is before the playhead, we still prioritize its closeness but not nearly as much (5:1 in this
// example)
diff = qAbs(diff) * 5;
}
bool contains = false;
bool added = false;
QLinkedList<rational>::iterator insert_iterator;
for (QLinkedList<rational>::iterator i = cache_queue_.begin();i != cache_queue_.end();i++) {
rational compare = *i;
if (!added) {
rational compare_diff = compare - last_time;
if (compare_diff > diff) {
insert_iterator = i;
added = true;
}
}
if (compare == r) {
contains = true;
break;
}
}
if (!contains) {
if (added) {
cache_queue_.insert(insert_iterator, r);
} else {
cache_queue_.append(r);
}
}
time_hash_map_.remove(r);
}
CacheNext();
}
void RendererProcessor::SetTimebase(const rational &timebase)
{
timebase_ = timebase;
timebase_dbl_ = timebase_.toDouble();
}
void RendererProcessor::SetParameters(const int &width,
const int &height,
const olive::PixelFormat &format,
const olive::RenderMode &mode,
const int& divider)
{
// Since we're changing parameters, all the existing threads are invalid and must be removed. They will start again
// next time this Node has to process anything.
Stop();
// Set new parameters
width_ = width;
height_ = height;
format_ = format;
mode_ = mode;
// divider's default value is 0, so we can assume if it's 0 a divider wasn't specified
if (divider > 0) {
divider_ = divider;
}
CalculateEffectiveDimensions();
// Regenerate the cache ID
GenerateCacheIDInternal();
}
void RendererProcessor::SetDivider(const int &divider)
{
Q_ASSERT(divider_ > 0);
Stop();
divider_ = divider;
CalculateEffectiveDimensions();
// Regenerate the cache ID
GenerateCacheIDInternal();
}
void RendererProcessor::Start()
{
if (started_) {
return;
}
QOpenGLContext* ctx = QOpenGLContext::currentContext();
int background_thread_count = QThread::idealThreadCount();
threads_.resize(background_thread_count);
for (int i=0;i<threads_.size();i++) {
threads_[i] = std::make_shared<RendererProcessThread>(this, ctx, effective_width_, effective_height_, format_, mode_);
threads_[i]->StartThread(QThread::LowPriority);
// Ensure this connection is "Queued" so that it always runs in this object's threaded rather than any of the
// other threads
connect(threads_[i].get(), SIGNAL(FinishedPath()), this, SLOT(ThreadCallback()), Qt::QueuedConnection);
connect(threads_[i].get(), SIGNAL(RequestSibling(NodeDependency)), this, SLOT(ThreadRequestSibling(NodeDependency)), Qt::QueuedConnection);
}
download_threads_.resize(background_thread_count);
for (int i=0;i<download_threads_.size();i++) {
// Create download thread
download_threads_[i] = std::make_shared<RendererDownloadThread>(ctx, effective_width_, effective_height_, format_, mode_);
download_threads_[i]->StartThread(QThread::LowPriority);
connect(download_threads_[i].get(), SIGNAL(Downloaded(const rational&)), this, SLOT(DownloadThreadFinished(const rational&)));
}
last_download_thread_ = 0;
// Create master texture (the one sent to the viewer)
master_texture_ = std::make_shared<RenderTexture>();
master_texture_->Create(ctx, effective_width_, effective_height_, format_);
cache_frame_load_buffer_.resize(PixelService::GetBufferSize(format_, effective_width_, effective_height_));
started_ = true;
}
void RendererProcessor::Stop()
{
if (!started_) {
return;
}
started_ = false;
foreach (RendererDownloadThreadPtr download_thread_, download_threads_) {
download_thread_->Cancel();
}
download_threads_.clear();
foreach (RendererProcessThreadPtr process_thread, threads_) {
process_thread->Cancel();
}
threads_.clear();
master_texture_ = nullptr;
cache_frame_load_buffer_.clear();
}
void RendererProcessor::GenerateCacheIDInternal()
{
if (cache_name_.isEmpty() || effective_width_ == 0 || effective_height_ == 0) {
return;
}
// Generate an ID that is more or less guaranteed to be unique to this Sequence
QCryptographicHash hash(QCryptographicHash::Sha1);
hash.addData(cache_name_.toUtf8());
hash.addData(QString::number(cache_time_).toUtf8());
hash.addData(QString::number(width_).toUtf8());
hash.addData(QString::number(height_).toUtf8());
hash.addData(QString::number(format_).toUtf8());
hash.addData(QString::number(divider_).toUtf8());
QByteArray bytes = hash.result();
cache_id_ = bytes.toHex();
}
void RendererProcessor::CacheNext()
{
if (cache_queue_.isEmpty() || !texture_input_->IsConnected() || caching_) {
return;
}
// Make sure cache has started
Start();
cache_frame_ = cache_queue_.takeFirst();
qDebug() << "[RendererProcessor] Caching" << cache_frame_.toDouble();
master_thread_ = threads_.at(0).get();
master_thread_->Queue(NodeDependency(texture_input_->get_connected_output(), cache_frame_), true);
caching_ = true;
}
QString RendererProcessor::CachePathName(const QByteArray &hash)
{
QDir this_cache_dir = QDir(GetMediaCacheLocation()).filePath(cache_id_);
this_cache_dir.mkpath(".");
QString filename = QString("%1.exr").arg(QString(hash.toHex()));
return this_cache_dir.filePath(filename);
}
bool RendererProcessor::HasHash(const QByteArray &hash)
{
return QFileInfo::exists(CachePathName(hash));
}
void RendererProcessor::CalculateEffectiveDimensions()
{
effective_width_ = width_ / divider_;
effective_height_ = height_ / divider_;
}
void RendererProcessor::ThreadCallback()
{
if (sender() == master_thread_) {
// Threads are all done now, time to proceed
caching_ = false;
RenderTexturePtr texture = master_thread_->texture();
if (texture != nullptr) {
QString fn = CachePathName(master_thread_->hash());
download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture, fn, cache_frame_);
last_download_thread_++;
}
time_hash_map_.insert(cache_frame_, master_thread_->hash());
// We didn't receive a texture to download, but the viewer may still need updating
if (texture == nullptr) {
DownloadThreadFinished(cache_frame_);
}
CacheNext();
}
}
void RendererProcessor::ThreadRequestSibling(NodeDependency dep)
{
// Try to queue another thread to run this dep in advance
for (int i=0;i<threads_.size();i++) {
if (threads_.at(i)->Queue(dep, false)) {
return;
}
}
}
void RendererProcessor::DownloadThreadFinished(const rational& time)
{
// Check if we just downloaded (akak finished caching) the frame we're currently on
if (texture_output_->IsConnected() && texture_output_->LastRequestedTime() == time) {
texture_output_->ClearCachedValue();
Node::InvalidateCache(time, time, nullptr);
}
}
RendererThreadBase* RendererProcessor::CurrentThread()
{
return dynamic_cast<RendererThreadBase*>(QThread::currentThread());
}
RenderInstance *RendererProcessor::CurrentInstance()
{
RendererThreadBase* thread = CurrentThread();
if (thread != nullptr) {
return thread->render_instance();
}
return nullptr;
}
NodeInput *RendererProcessor::texture_input()
{
return texture_input_;
}
NodeInput *RendererProcessor::length_input()
{
return length_input_;
}
NodeOutput *RendererProcessor::texture_output()
{
return texture_output_;
}