Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
128 lines
3.5 KiB
C++
128 lines
3.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_RENDERPROCESSOR_H
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#define OAK_RENDERPROCESSOR_H
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#include "node/block/clip/clip.h"
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#include <memory>
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#include "node/traverser.h"
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#include "render/renderer.h"
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#include "rendercache.h"
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#include "renderticket.h"
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namespace olive
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{
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namespace plugin
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{
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class PluginRenderer;
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}
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class RenderProcessor : public NodeTraverser {
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public:
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virtual NodeValueDatabase generate_database(const Node *node,
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const TimeRange &range) override;
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static void process(RenderTicketPtr ticket, Renderer *render_ctx,
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DecoderCache *decoder_cache, ShaderCache *shader_cache);
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struct RenderedWaveform {
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const ClipBlock *block;
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AudioVisualWaveform waveform;
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TimeRange range;
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bool silence;
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};
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protected:
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virtual void process_video_footage(TexturePtr destination,
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const FootageJob *stream,
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const Rational &input_time) override;
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virtual void process_audio_footage(SampleBuffer &destination,
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const FootageJob *stream,
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const TimeRange &input_time) override;
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virtual void process_shader(TexturePtr destination, const Node *node,
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const ShaderJob *job) override;
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virtual void process_samples(SampleBuffer &destination, const Node *node,
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const TimeRange &range,
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const SampleJob &job) override;
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virtual void process_color_transform(TexturePtr destination, const Node *node,
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const ColorTransformJob *job) override;
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virtual void process_frame_generation(TexturePtr destination,
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const Node *node,
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const GenerateJob *job) override;
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virtual TexturePtr process_plugin_job(TexturePtr texture,
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TexturePtr destination,
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const Node *node) override;
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virtual TexturePtr process_video_cache_job(const CacheJob *val) override;
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virtual TexturePtr create_texture(const VideoParams &p) override;
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virtual SampleBuffer create_sample_buffer(const AudioParams ¶ms,
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int sample_count) override
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{
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return SampleBuffer(params, sample_count);
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}
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virtual void convert_to_reference_space(TexturePtr destination,
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TexturePtr source,
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const QString &input_cs) override;
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virtual bool use_cache() const override;
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private:
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RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx,
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DecoderCache *decoder_cache, ShaderCache *shader_cache);
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TexturePtr generate_texture(const Rational &time,
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const Rational &frame_length);
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FramePtr generate_frame(TexturePtr texture, const Rational &time);
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void run();
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DecoderPtr resolve_decoder_from_input(const QString &decoder_id,
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const Decoder::CodecStream &stream);
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RenderTicketPtr ticket_;
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Renderer *render_ctx_;
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std::unique_ptr<olive::plugin::PluginRenderer> plugin_renderer_;
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DecoderCache *decoder_cache_;
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ShaderCache *shader_cache_;
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};
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}
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Q_DECLARE_METATYPE(olive::RenderProcessor::RenderedWaveform)
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#endif // OAK_RENDERPROCESSOR_H
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