109 lines
3.8 KiB
C++
109 lines
3.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "mask.h"
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#include "node/filter/blur/blur.h"
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namespace olive {
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#define super PolygonGenerator
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const QString MaskDistortNode::kFeatherInput = QStringLiteral("feather_in");
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const QString MaskDistortNode::kInvertInput = QStringLiteral("invert_in");
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MaskDistortNode::MaskDistortNode()
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{
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// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
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SetInputFlags(kColorInput, InputFlags(GetInputFlags(kColorInput) | kInputFlagHidden));
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AddInput(kInvertInput, NodeValue::kBoolean, false);
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AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
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SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
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}
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ShaderCode MaskDistortNode::GetShaderCode(const ShaderRequest &request) const
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{
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if (request.id == QStringLiteral("mrg")) {
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return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/multiply.frag")));
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} else if (request.id == QStringLiteral("feather")) {
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return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/blur.frag")));
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} else if (request.id == QStringLiteral("invert")) {
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return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/invertrgb.frag")));
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} else {
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return super::GetShaderCode(request);
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}
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}
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void MaskDistortNode::Retranslate()
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{
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super::Retranslate();
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SetInputName(kBaseInput, tr("Texture"));
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SetInputName(kInvertInput, tr("Invert"));
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SetInputName(kFeatherInput, tr("Feather"));
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}
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void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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NodeValue job(NodeValue::kTexture, GetGenerateJob(value), this);
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if (value[kInvertInput].toBool()) {
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ShaderJob invert;
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invert.SetShaderID(QStringLiteral("invert"));
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invert.Insert(QStringLiteral("tex_in"), job);
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job.set_value(invert);
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}
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if (value[kBaseInput].toTexture()) {
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// Push as merge node
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ShaderJob merge;
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merge.SetShaderID(QStringLiteral("mrg"));
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merge.Insert(QStringLiteral("tex_a"), value[kBaseInput]);
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if (value[kFeatherInput].toDouble() > 0.0) {
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// Nest a blur shader in there too
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ShaderJob feather;
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feather.SetShaderID(QStringLiteral("feather"));
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feather.Insert(BlurFilterNode::kTextureInput, job);
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feather.Insert(BlurFilterNode::kMethodInput, NodeValue(NodeValue::kInt, int(BlurFilterNode::kGaussian), this));
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feather.Insert(BlurFilterNode::kHorizInput, NodeValue(NodeValue::kBoolean, true, this));
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feather.Insert(BlurFilterNode::kVertInput, NodeValue(NodeValue::kBoolean, true, this));
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feather.Insert(BlurFilterNode::kRepeatEdgePixelsInput, NodeValue(NodeValue::kBoolean, true, this));
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feather.Insert(BlurFilterNode::kRadiusInput, NodeValue(NodeValue::kFloat, value[kFeatherInput].toDouble(), this));
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feather.SetIterations(2, BlurFilterNode::kTextureInput);
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feather.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
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merge.Insert(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, feather, this));
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} else {
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merge.Insert(QStringLiteral("tex_b"), job);
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}
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table->Push(NodeValue::kTexture, merge, this);
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} else {
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table->Push(job);
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}
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}
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}
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