Files
oak-editor/app/widget/toolbar/toolbar.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

210 lines
5.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "toolbar.h"
#include <QPushButton>
#include <QVariant>
#include <QButtonGroup>
#include <QEvent>
#include "node/factory.h"
#include "ui/icons/icons.h"
#include "widget/menu/menu.h"
namespace olive {
Toolbar::Toolbar(QWidget *parent) :
QWidget(parent)
{
layout_ = new FlowLayout(this);
layout_->setMargin(0);
// Create standard tool buttons
btn_pointer_tool_ = CreateToolButton(Tool::kPointer);
btn_edit_tool_ = CreateToolButton(Tool::kEdit);
btn_ripple_tool_ = CreateToolButton(Tool::kRipple);
btn_rolling_tool_ = CreateToolButton(Tool::kRolling);
btn_razor_tool_ = CreateToolButton(Tool::kRazor);
btn_slip_tool_ = CreateToolButton(Tool::kSlip);
btn_slide_tool_ = CreateToolButton(Tool::kSlide);
btn_hand_tool_ = CreateToolButton(Tool::kHand);
btn_zoom_tool_ = CreateToolButton(Tool::kZoom);
btn_record_ = CreateToolButton(Tool::kRecord);
btn_transition_tool_ = CreateToolButton(Tool::kTransition);
btn_add_ = CreateToolButton(Tool::kAdd);
// Create snapping button, which is not actually a tool, it's a toggle option
btn_snapping_toggle_ = CreateNonToolButton();
connect(btn_snapping_toggle_, &QPushButton::clicked, this, &Toolbar::SnappingButtonClicked);
// Connect transition button to menu signal
connect(btn_transition_tool_, &QPushButton::clicked, this, &Toolbar::TransitionButtonClicked);
// Connect add button to menu signal
connect(btn_add_, &QPushButton::clicked, this, &Toolbar::AddButtonClicked);
Retranslate();
UpdateIcons();
}
void Toolbar::SetTool(const Tool::Item& tool)
{
// For each tool, set the "checked" state to whether the button's tool is the current tool
for (int i=0;i<toolbar_btns_.size();i++) {
ToolbarButton* btn = toolbar_btns_.at(i);
btn->setChecked(btn->tool() == tool);
}
}
void Toolbar::SetSnapping(const bool& snapping)
{
// Set checked state of snapping toggle
btn_snapping_toggle_->setChecked(snapping);
}
void Toolbar::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange) {
Retranslate();
} else if (e->type() == QEvent::StyleChange) {
UpdateIcons();
}
QWidget::changeEvent(e);
}
void Toolbar::Retranslate()
{
btn_pointer_tool_->setToolTip(tr("Pointer Tool"));
btn_edit_tool_->setToolTip(tr("Edit Tool"));
btn_ripple_tool_->setToolTip(tr("Ripple Tool"));
btn_rolling_tool_->setToolTip(tr("Rolling Tool"));
btn_razor_tool_->setToolTip(tr("Razor Tool"));
btn_slip_tool_->setToolTip(tr("Slip Tool"));
btn_slide_tool_->setToolTip(tr("Slide Tool"));
btn_hand_tool_->setToolTip(tr("Hand Tool"));
btn_zoom_tool_->setToolTip(tr("Zoom Tool"));
btn_transition_tool_->setToolTip(tr("Transition Tool"));
btn_record_->setToolTip(tr("Record Tool"));
btn_add_->setToolTip(tr("Add Tool"));
btn_snapping_toggle_->setToolTip(tr("Toggle Snapping"));
}
void Toolbar::UpdateIcons()
{
btn_pointer_tool_->setIcon(icon::ToolPointer);
btn_edit_tool_->setIcon(icon::ToolEdit);
btn_ripple_tool_->setIcon(icon::ToolRipple);
btn_rolling_tool_->setIcon(icon::ToolRolling);
btn_razor_tool_->setIcon(icon::ToolRazor);
btn_slip_tool_->setIcon(icon::ToolSlip);
btn_slide_tool_->setIcon(icon::ToolSlide);
btn_hand_tool_->setIcon(icon::ToolHand);
btn_zoom_tool_->setIcon(icon::ZoomIn);
btn_record_->setIcon(icon::Record);
btn_transition_tool_->setIcon(icon::ToolTransition);
btn_add_->setIcon(icon::Add);
btn_snapping_toggle_->setIcon(icon::Snapping);
}
ToolbarButton* Toolbar::CreateToolButton(const Tool::Item& tool)
{
// Create a ToolbarButton object
ToolbarButton* b = new ToolbarButton(this, tool);
// Add it to the layout
layout_->addWidget(b);
// Add it to the list for iterating through later
toolbar_btns_.append(b);
// Connect it to the tool button click handler
connect(b, SIGNAL(clicked(bool)), this, SLOT(ToolButtonClicked()));
return b;
}
ToolbarButton *Toolbar::CreateNonToolButton()
{
// Create a ToolbarButton object
ToolbarButton* b = new ToolbarButton(this, Tool::kNone);
// Add it to the layout
layout_->addWidget(b);
return b;
}
void Toolbar::ToolButtonClicked()
{
// Get new tool from ToolbarButton object
Tool::Item new_tool = static_cast<ToolbarButton*>(sender())->tool();
// Set checked state of all tool buttons
// NOTE: Not necessary if this is appropriately connected to Core
//SetTool(new_tool);
// Emit signal that the tool just changed
emit ToolChanged(new_tool);
}
void Toolbar::SnappingButtonClicked(bool b)
{
emit SnappingChanged(b);
}
void Toolbar::AddButtonClicked()
{
Menu m(this);
for (int i=0;i<Tool::kAddableCount;i++) {
QAction* action = m.addAction(Tool::GetAddableObjectName(static_cast<Tool::AddableObject>(i)));
action->setData(i);
}
connect(&m, &QMenu::triggered, this, &Toolbar::AddMenuItemTriggered);
m.exec(QCursor::pos());
}
void Toolbar::TransitionButtonClicked()
{
Menu* m = NodeFactory::CreateMenu(this, false, Node::kCategoryTransition);
connect(m, &QMenu::triggered, this, &Toolbar::TransitionMenuItemTriggered);
m->exec(QCursor::pos());
delete m;
}
void Toolbar::AddMenuItemTriggered(QAction* a)
{
emit AddableObjectChanged(static_cast<Tool::AddableObject>(a->data().toInt()));
}
void Toolbar::TransitionMenuItemTriggered(QAction *a)
{
emit SelectedTransitionChanged(NodeFactory::GetIDFromMenuAction(a));
}
}