Files
oak-editor/app/widget/keyframeview/keyframeviewundo.h
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

73 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef KEYFRAMEVIEWUNDO_H
#define KEYFRAMEVIEWUNDO_H
#include "node/keyframe.h"
#include "undo/undocommand.h"
namespace olive {
class KeyframeSetTypeCommand : public UndoCommand {
public:
KeyframeSetTypeCommand(NodeKeyframe* key, NodeKeyframe::Type type, QUndoCommand* parent = nullptr);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo_internal() override;
virtual void undo_internal() override;
private:
NodeKeyframe* key_;
NodeKeyframe::Type old_type_;
NodeKeyframe::Type new_type_;
};
class KeyframeSetBezierControlPoint : public UndoCommand {
public:
KeyframeSetBezierControlPoint(NodeKeyframe* key, NodeKeyframe::BezierType mode, const QPointF& point, QUndoCommand* parent = nullptr);
KeyframeSetBezierControlPoint(NodeKeyframe* key, NodeKeyframe::BezierType mode, const QPointF& new_point, const QPointF& old_point, QUndoCommand* parent = nullptr);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo_internal() override;
virtual void undo_internal() override;
private:
NodeKeyframe* key_;
NodeKeyframe::BezierType mode_;
QPointF old_point_;
QPointF new_point_;
};
}
#endif // KEYFRAMEVIEWUNDO_H