135 lines
4.2 KiB
C++
135 lines
4.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef RENDERCONTEXT_H
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#define RENDERCONTEXT_H
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#include <QObject>
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#include <QVariant>
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#include "common/define.h"
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#include "common/timerange.h"
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#include "node/node.h"
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#include "render/colorprocessor.h"
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#include "render/videoparams.h"
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#include "texture.h"
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namespace olive {
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class ShaderJob;
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class Renderer : public QObject
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{
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Q_OBJECT
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public:
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Renderer(QObject* parent = nullptr);
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virtual bool Init() = 0;
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TexturePtr CreateTexture(const VideoParams& params, Texture::Type type, const void* data = nullptr, int linesize = 0);
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TexturePtr CreateTexture(const VideoParams& params, const void *data = nullptr, int linesize = 0);
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void BlitToTexture(QVariant shader,
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olive::ShaderJob job,
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olive::Texture* destination,
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bool clear_destination = true)
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{
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Blit(shader, job, destination, destination->params(), clear_destination);
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}
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void Blit(QVariant shader,
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olive::ShaderJob job,
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olive::VideoParams params,
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bool clear_destination = true)
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{
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Blit(shader, job, nullptr, params, clear_destination);
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}
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void BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, bool source_is_premultiplied, Texture* destination, bool clear_destination = true, const QMatrix4x4& matrix = QMatrix4x4());
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void BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, bool source_is_premultiplied, VideoParams params, bool clear_destination = true, const QMatrix4x4& matrix = QMatrix4x4());
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void Destroy();
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virtual void PostDestroy() = 0;
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public slots:
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virtual void PostInit() = 0;
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virtual void DestroyInternal() = 0;
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virtual void ClearDestination(double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0) = 0;
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virtual QVariant CreateNativeTexture2D(int width, int height, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) = 0;
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virtual QVariant CreateNativeTexture3D(int width, int height, int depth, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) = 0;
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virtual void DestroyNativeTexture(QVariant texture) = 0;
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virtual QVariant CreateNativeShader(olive::ShaderCode code) = 0;
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virtual void DestroyNativeShader(QVariant shader) = 0;
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virtual void UploadToTexture(olive::Texture* texture, const void* data, int linesize) = 0;
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virtual void DownloadFromTexture(olive::Texture* texture, void* data, int linesize) = 0;
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protected slots:
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virtual void Blit(QVariant shader,
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olive::ShaderJob job,
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olive::Texture* destination,
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olive::VideoParams destination_params,
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bool clear_destination) = 0;
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private:
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struct ColorContext {
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struct LUT {
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TexturePtr texture;
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Texture::Interpolation interpolation;
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QString name;
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};
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QVariant compiled_shader;
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QVector<LUT> lut3d_textures;
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QVector<LUT> lut1d_textures;
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};
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enum AlphaAssociated {
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kAlphaNone,
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kAlphaUnassociated,
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kAlphaAssociated
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};
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bool GetColorContext(ColorProcessorPtr color_processor, ColorContext* ctx);
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void BlitColorManagedInternal(ColorProcessorPtr color_processor, TexturePtr source,
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bool source_is_premultiplied,
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Texture* destination, VideoParams params, bool clear_destination,
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const QMatrix4x4 &matrix);
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QHash<QString, ColorContext> color_cache_;
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QMutex color_cache_mutex_;
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};
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}
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#endif // RENDERCONTEXT_H
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