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oak-editor/app/widget/viewer/viewerglwidget.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VIEWERGLWIDGET_H
#define VIEWERGLWIDGET_H
#include <QOpenGLWidget>
#include "render/colormanager.h"
#include "render/gl/shaderptr.h"
/**
* @brief The inner display/rendering widget of a Viewer class.
*
* Actual composition occurs elsewhere offscreen and
* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
*
* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
*
* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
* set it.
*/
class ViewerGLWidget : public QOpenGLWidget
{
Q_OBJECT
public:
/**
* @brief ViewerGLWidget Constructor
*
* @param parent
*
* QWidget parent.
*/
ViewerGLWidget(QWidget* parent);
virtual ~ViewerGLWidget() override;
/**
* @brief Deleted copy constructor
*/
ViewerGLWidget(const ViewerGLWidget& other) = delete;
/**
* @brief Deleted move constructor
*/
ViewerGLWidget(ViewerGLWidget&& other) = delete;
/**
* @brief Deleted copy assignment
*/
ViewerGLWidget& operator=(const ViewerGLWidget& other) = delete;
/**
* @brief Deleted move assignment
*/
ViewerGLWidget& operator=(ViewerGLWidget&& other) = delete;
public slots:
/**
* @brief Set the texture to draw and draw it
*
* Use this function to update the viewer.
*
* @param tex
*/
void SetTexture(GLuint tex);
protected:
/**
* @brief Initialize function to set up the OpenGL context upon its construction
*
* Currently primarily used to regenerate the pipeline shader used for drawing.
*/
virtual void initializeGL() override;
/**
* @brief Paint function to display the texture (received in SetTexture()) on screen.
*
* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
*/
virtual void paintGL() override;
private:
/**
* @brief Creates the render pipeline shader
*
* If it already exists, it will be deleted.
*/
void SetupPipeline();
/**
* @brief Sets all color settings to the defaults pertaining to this configuration
*/
void RefreshColorSettings();
/**
* @brief Call this if this user has selected a different display/view/look to recreate the processor
*/
void SetupColorProcessor();
/**
* @brief Internal variable to set color space to
*/
QString ocio_display_;
/**
* @brief Internal variable to set color space to
*/
QString ocio_view_;
/**
* @brief Internal variable to set color space to
*/
QString ocio_look_;
/**
* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
*/
GLuint texture_;
/**
* @brief Internal shader object to use as the pipeline shader
*
* Retrieved every initializeGL() in order to stay up to date when new contexts are generated.
*/
ShaderPtr pipeline_;
/**
* @brief OCIO LUT texture used for conversions
*/
GLuint ocio_lut_;
/**
* @brief Color management service
*/
ColorProcessorPtr color_service_;
private slots:
/**
* @brief Slot to connect just before the OpenGL context is destroyed to clean up resources
*/
void ContextCleanup();
/**
* @brief Show context menu
*/
void ShowContextMenu(const QPoint& pos);
/**
* @brief Slot called whenever the color configuration changes
*/
void ColorConfigChangedSlot();
};
#endif // VIEWERGLWIDGET_H