QApplication is designed for GUI/widget programs and thus fails to launch if no window system is available. For a true headless mode, we must swap out with QCoreApplication. However, what complicates this is that QCommandLineParser - the class we use to determine whether we should run in GUI mode or not - requires an active application instance to work. This creates an unfortunate catch-22 that ultimately ended in writing a custom command line parser. Now we can correctly swap out with QCoreApplication, however this has exposed other issues regarding functions that unnecessarily rely on QWidget functions. So they'll need to be sorted out eventually.
545 lines
12 KiB
C++
545 lines
12 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CORE_H
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#define CORE_H
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#include <QFileInfoList>
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#include <QList>
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#include <QTimer>
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#include "common/rational.h"
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#include "common/timecodefunctions.h"
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#include "project/item/footage/footage.h"
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#include "project/item/sequence/sequence.h"
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#include "project/project.h"
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#include "project/projectviewmodel.h"
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#include "task/task.h"
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#include "tool/tool.h"
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#include "undo/undostack.h"
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OLIVE_NAMESPACE_ENTER
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class MainWindow;
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/**
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* @brief The main central Olive application instance
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*
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* This runs both in GUI and CLI modes (and handles what to init based on that).
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* It also contains various global functions/variables for use throughout Olive.
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*
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* The "public slots" are usually user-triggered actions and can be connected to UI elements (e.g. creating a folder,
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* opening the import dialog, etc.)
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*/
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class Core : public QObject
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{
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Q_OBJECT
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public:
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class CoreParams
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{
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public:
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CoreParams();
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enum RunMode {
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kRunNormal,
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kHeadlessExport,
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kHeadlessPreCache
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};
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bool fullscreen() const
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{
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return run_fullscreen_;
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}
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void set_fullscreen(bool e)
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{
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run_fullscreen_ = e;
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}
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RunMode run_mode() const
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{
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return mode_;
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}
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void set_run_mode(RunMode m)
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{
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mode_ = m;
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}
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const QString startup_project() const
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{
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return startup_project_;
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}
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void set_startup_project(const QString& p)
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{
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startup_project_ = p;
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}
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private:
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RunMode mode_;
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QString startup_project_;
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bool run_fullscreen_;
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};
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/**
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* @brief Core Constructor
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*
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* Currently empty
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*/
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Core(const CoreParams& params);
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/**
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* @brief Core object accessible from anywhere in the code
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*
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* Use this to access Core functions.
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*/
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static Core* instance();
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const CoreParams& core_params() const
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{
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return core_params_;
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}
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/**
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* @brief Start Olive Core
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*
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* Main application launcher. Parses command line arguments and constructs main window (if entering a GUI mode).
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*/
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void Start();
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/**
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* @brief Stop Olive Core
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*
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* Ends all threads and frees all memory ready for the application to exit.
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*/
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void Stop();
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/**
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* @brief Retrieve main window instance
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*
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* @return
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*
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* Pointer to the olive::MainWindow object, or nullptr if running in CLI mode.
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*/
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MainWindow* main_window();
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/**
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* @brief Retrieve UndoStack object
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*/
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UndoStack* undo_stack();
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/**
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* @brief Import a list of files
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*
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* FIXME: I kind of hate this, it needs a model to update correctly. Is there a way that Items can signal enough to
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* make passing references to the model unnecessary?
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*
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* @param urls
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*/
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void ImportFiles(const QStringList& urls, ProjectViewModel *model, Folder *parent);
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/**
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* @brief Get the currently active tool
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*/
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const Tool::Item& tool() const;
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/**
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* @brief Get the currently selected object that the add tool should make (if the add tool is active)
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*/
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const Tool::AddableObject& GetSelectedAddableObject() const;
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/**
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* @brief Get the currently selected node that the transition tool should make (if the transition tool is active)
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*/
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const QString& GetSelectedTransition() const;
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/**
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* @brief Get current snapping value
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*/
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const bool& snapping() const;
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/**
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* @brief Returns a list of the most recently opened/saved projects
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*/
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const QStringList& GetRecentProjects() const;
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/**
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* @brief Convenience function to retrieve a Project's shared pointer
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*/
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ProjectPtr GetSharedPtrFromProject(Project* project) const;
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/**
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* @brief Get the currently active project
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*
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* Uses the UI/Panel system to determine which Project was the last focused on and assumes this is the active Project
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* that the user wishes to work on.
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*
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* @return
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*
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* The active Project file, or nullptr if the heuristic couldn't find one.
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*/
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ProjectPtr GetActiveProject() const;
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ProjectViewModel* GetActiveProjectModel() const;
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Folder* GetSelectedFolderInActiveProject() const;
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/**
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* @brief Gets current timecode display mode
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*/
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Timecode::Display GetTimecodeDisplay() const;
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/**
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* @brief Sets current timecode display mode
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*/
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void SetTimecodeDisplay(Timecode::Display d);
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/**
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* @brief Set how frequently an autorecovery should be saved (if the project has changed, see SetProjectModified())
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*/
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void SetAutorecoveryInterval(int minutes);
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static void CopyStringToClipboard(const QString& s);
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static QString PasteStringFromClipboard();
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/**
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* @brief Recursively count files in a file/directory list
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*/
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static int CountFilesInFileList(const QFileInfoList &filenames);
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static QVariant GetPreferenceForRenderMode(RenderMode::Mode mode, const QString& preference);
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static void SetPreferenceForRenderMode(RenderMode::Mode mode, const QString& preference, const QVariant& value);
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/**
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* @brief Show a dialog to the user to rename a set of nodes
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*/
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void LabelNodes(const QList<Node*>& nodes) const;
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/**
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* @brief Create a new sequence named appropriately for the active project
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*/
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SequencePtr CreateNewSequenceForProject(Project *project) const;
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/**
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* @brief Opens a project from the recently opened list
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*/
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void OpenProjectFromRecentList(int index);
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enum CloseProjectBehavior {
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kCloseProjectOnlyOne,
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kCloseProjectAsk,
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kCloseProjectSave,
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kCloseProjectDontSave
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};
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/**
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* @brief Closes a project
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*/
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bool CloseProject(ProjectPtr p, bool auto_open_new, CloseProjectBehavior& confirm_behavior);
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bool CloseProject(ProjectPtr p, bool auto_open_new);
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/**
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* @brief Closes all open projects
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*/
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bool CloseAllProjects(bool auto_open_new);
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/**
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* @brief Runs a modal cache task on the currently active sequence
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*/
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void CacheActiveSequence(bool in_out_only);
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public slots:
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/**
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* @brief Starts an open file dialog to load a project from file
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*/
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void OpenProject();
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/**
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* @brief Save the currently active project
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*
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* If the project hasn't been saved before, this will be equivalent to calling SaveActiveProjectAs().
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*/
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bool SaveActiveProject();
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/**
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* @brief Save the currently active project with a new filename
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*/
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bool SaveActiveProjectAs();
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/**
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* @brief Save all currently open projects
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*/
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bool SaveAllProjects();
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/**
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* @brief Closes the active project
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*
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* If no other projects are open, a new one is created automatically.
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*/
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bool CloseActiveProject();
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/**
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* @brief Closes all projects except the active project
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*/
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bool CloseAllExceptActiveProject();
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/**
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* @brief Closes all open projects
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*
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* Equivalent to `CloseAllProjects(true)`, but useful for the signal/slot system where you may not be able to specify
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* parameters.
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*/
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bool CloseAllProjects();
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/**
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* @brief Set the current application-wide tool
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*
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* @param tool
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*/
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void SetTool(const Tool::Item& tool);
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/**
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* @brief Set the current snapping setting
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*/
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void SetSnapping(const bool& b);
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/**
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* @brief Show an About dialog
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*/
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void DialogAboutShow();
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/**
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* @brief Open the import footage dialog and import the files selected (runs ImportFiles())
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*/
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void DialogImportShow();
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/**
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* @brief Show Preferences dialog
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*/
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void DialogPreferencesShow();
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/**
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* @brief Show Project Properties dialog
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*/
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void DialogProjectPropertiesShow();
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/**
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* @brief Show Export dialog
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*/
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void DialogExportShow();
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/**
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* @brief Create a new folder in the currently active project
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*/
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void CreateNewFolder();
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/**
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* @brief Create a new sequence in the currently active project
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*/
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void CreateNewSequence();
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/**
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* @brief Set the currently selected object that the add tool should make
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*/
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void SetSelectedAddableObject(const Tool::AddableObject& obj);
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/**
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* @brief Set the currently selected object that the add tool should make
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*/
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void SetSelectedTransitionObject(const QString& obj);
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/**
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* @brief Clears the list of recently opened/saved projects
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*/
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void ClearOpenRecentList();
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/**
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* @brief Creates a new empty project and opens it
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*/
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void CreateNewProject();
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signals:
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/**
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* @brief Signal emitted when a project is opened
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*
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* Connects to main window so its UI can update based on the project
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*
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* @param p
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*/
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void ProjectOpened(Project* p);
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/**
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* @brief Signal emitted when a project is closed
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*/
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void ProjectClosed(Project* p);
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/**
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* @brief Signal emitted when the tool is changed from somewhere
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*/
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void ToolChanged(const Tool::Item& tool);
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/**
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* @brief Signal emitted when the snapping setting is changed
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*/
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void SnappingChanged(const bool& b);
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/**
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* @brief Signal emitted when the default timecode display mode changed
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*/
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void TimecodeDisplayChanged(Timecode::Display d);
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private:
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/**
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* @brief Get the file filter than can be used with QFileDialog to open and save compatible projects
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*/
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static QString GetProjectFilter();
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/**
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* @brief Returns the filename where the recently opened/saved projects should be stored
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*/
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static QString GetRecentProjectsFilePath();
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/**
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* @brief Saves a specific project
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*/
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bool SaveProject(ProjectPtr p);
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/**
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* @brief Performs a "save as" on a specific project
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*/
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bool SaveProjectAs(ProjectPtr p);
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/**
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* @brief Adds a filename to the top of the recently opened projects list (or moves it if it already exists)
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*/
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void PushRecentlyOpenedProject(const QString &s);
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/**
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* @brief Declare custom types/classes for Qt's signal/slot system
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*
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* Qt's signal/slot system requires types to be declared. In the interest of doing this only at startup, we contain
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* them all in a function here.
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*/
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void DeclareTypesForQt();
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/**
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* @brief Start GUI portion of Olive
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*
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* Starts services and objects required for the GUI of Olive. It's guaranteed that running without this function will
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* create an application instance that is completely valid minus the UI (e.g. for CLI modes).
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*/
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void StartGUI(bool full_screen);
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/**
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* @brief Internal function for saving a project to a file
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*/
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void SaveProjectInternal(ProjectPtr project);
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/**
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* @brief Internal main window object
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*/
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MainWindow* main_window_;
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/**
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* @brief List of currently open projects
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*/
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QList<ProjectPtr> open_projects_;
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/**
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* @brief Currently active tool
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*/
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Tool::Item tool_;
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/**
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* @brief Currently active addable object
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*/
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Tool::AddableObject addable_object_;
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/**
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* @brief Currently selected transition
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*/
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QString selected_transition_;
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/**
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* @brief Current snapping setting
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*/
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bool snapping_;
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/**
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* @brief Internal timer for saving autorecovery files
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*/
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QTimer autorecovery_timer_;
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/**
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* @brief Application-wide undo stack instance
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*/
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UndoStack undo_stack_;
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/**
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* @brief List of most recently opened/saved projects
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*/
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QStringList recent_projects_;
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/**
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* @brief Parameters set up in main() determining how the program should run
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*/
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CoreParams core_params_;
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/**
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* @brief Static singleton core instance
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*/
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static Core* instance_;
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private slots:
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void SaveAutorecovery();
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void ProjectSaveSucceeded(Task *task);
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/**
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* @brief Adds a project to the "open projects" list
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*/
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void AddOpenProject(OLIVE_NAMESPACE::ProjectPtr p);
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void AddOpenProjectFromTask(Task* task);
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void ImportTaskComplete(Task *task);
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bool ConfirmImageSequence(const QString &filename);
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void ProjectWasModified(bool e);
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bool StartHeadlessExport();
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void OpenStartupProject();
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/**
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* @brief Internal project open
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*/
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void OpenProjectInternal(const QString& filename);
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};
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OLIVE_NAMESPACE_EXIT
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#endif // CORE_H
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