context More intuitive code flow and allows the user to undock the viewer (which forcibly destroys and recreates the context) and the viewer will handle creation of the new texture in said new context.
287 lines
6.9 KiB
C++
287 lines
6.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "viewerglwidget.h"
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#include <OpenImageIO/imagebuf.h>
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#include <QFileInfo>
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#include <QMessageBox>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLTexture>
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#include "render/backend/opengl/openglrenderfunctions.h"
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#include "render/backend/opengl/openglshader.h"
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#include "render/pixelservice.h"
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ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
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QOpenGLWidget(parent),
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ocio_lut_(0),
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color_manager_(nullptr)
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{
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setContextMenuPolicy(Qt::CustomContextMenu);
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}
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ViewerGLWidget::~ViewerGLWidget()
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{
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ContextCleanup();
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}
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void ViewerGLWidget::ConnectColorManager(ColorManager *color_manager)
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{
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if (color_manager_ != nullptr) {
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disconnect(color_manager_, SIGNAL(ConfigChanged()), this, SLOT(RefreshColorPipeline()));
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}
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color_manager_ = color_manager;
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if (color_manager_ != nullptr) {
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connect(color_manager_, SIGNAL(ConfigChanged()), this, SLOT(RefreshColorPipeline()));
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}
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RefreshColorPipeline();
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}
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void ViewerGLWidget::DisconnectColorManager()
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{
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ConnectColorManager(nullptr);
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}
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void ViewerGLWidget::SetMatrix(const QMatrix4x4 &mat)
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{
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matrix_ = mat;
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update();
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}
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void ViewerGLWidget::SetImage(const QString &fn)
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{
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OIIO::ImageBuf* in;
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if (fn.isEmpty()) {
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// Backend had no filename
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goto end;
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}
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if (!QFileInfo::exists(fn)) {
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goto end;
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}
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in = new OIIO::ImageBuf(fn.toStdString());
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if (in->read(0, 0, true)) {
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PixelFormat::Format image_format = PixelService::OIIOFormatToOliveFormat(in->spec().format);
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// Ensure the following texture operations are done in our context (in case we're in a separate window for instance)
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makeCurrent();
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if (!texture_.IsCreated()
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|| texture_.width() != in->spec().width
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|| texture_.height() != in->spec().height
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|| texture_.format() != image_format) {
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texture_.Destroy();
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texture_.Create(context(), in->spec().width, in->spec().height, image_format);
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}
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texture_.Upload(in->localpixels());
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doneCurrent();
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} else {
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qWarning() << "OIIO Error:" << OIIO::geterror().c_str();
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}
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delete in;
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end:
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update();
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}
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void ViewerGLWidget::SetOCIODisplay(const QString &display)
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{
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ocio_display_ = display;
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SetupColorProcessor();
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update();
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}
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void ViewerGLWidget::SetOCIOView(const QString &view)
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{
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ocio_view_ = view;
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SetupColorProcessor();
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update();
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}
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void ViewerGLWidget::SetOCIOLook(const QString &look)
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{
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ocio_look_ = look;
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SetupColorProcessor();
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update();
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}
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ColorManager *ViewerGLWidget::color_manager() const
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{
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return color_manager_;
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}
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const QString &ViewerGLWidget::ocio_display() const
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{
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return ocio_display_;
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}
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const QString &ViewerGLWidget::ocio_view() const
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{
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return ocio_view_;
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}
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const QString &ViewerGLWidget::ocio_look() const
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{
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return ocio_look_;
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}
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void ViewerGLWidget::SetOCIOParameters(const QString &display, const QString &view, const QString &look)
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{
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ocio_display_ = display;
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ocio_view_ = view;
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ocio_look_ = look;
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SetupColorProcessor();
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update();
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}
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void ViewerGLWidget::initializeGL()
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{
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SetupColorProcessor();
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connect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(ContextCleanup()), Qt::DirectConnection);
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}
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void ViewerGLWidget::paintGL()
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{
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// Get functions attached to this context (they will already be initialized)
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QOpenGLFunctions* f = context()->functions();
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// Clear background to empty
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f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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f->glClear(GL_COLOR_BUFFER_BIT);
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// We only draw if we have a pipeline
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if (!pipeline_ || !texture_.IsCreated()) {
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return;
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}
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// Bind retrieved texture
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f->glBindTexture(GL_TEXTURE_2D, texture_.texture());
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// Blit using the pipeline retrieved in initializeGL()
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//OpenGLRenderFunctions::OCIOBlit(pipeline_, ocio_lut_, true, matrix_);
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OpenGLRenderFunctions::Blit(pipeline_, true, matrix_);
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// Release retrieved texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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}
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void ViewerGLWidget::RefreshColorPipeline()
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{
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if (!color_manager_) {
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color_service_ = nullptr;
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pipeline_ = nullptr;
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return;
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}
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QStringList displays = color_manager_->ListAvailableDisplays();
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if (!displays.contains(ocio_display_)) {
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ocio_display_ = color_manager_->GetDefaultDisplay();
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}
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QStringList views = color_manager_->ListAvailableViews(ocio_display_);
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if (!views.contains(ocio_view_)) {
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ocio_view_ = color_manager_->GetDefaultView(ocio_display_);
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}
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QStringList looks = color_manager_->ListAvailableLooks();
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if (!looks.contains(ocio_look_)) {
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ocio_look_.clear();
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}
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SetupColorProcessor();
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update();
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}
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void ViewerGLWidget::SetupColorProcessor()
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{
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if (!context()) {
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return;
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}
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ClearOCIOLutTexture();
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if (color_manager_) {
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// (Re)create color processor
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try {
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ColorProcessorPtr new_service = ColorProcessor::Create(color_manager_->GetConfig(),
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OCIO::ROLE_SCENE_LINEAR,
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ocio_display_,
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ocio_view_,
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ocio_look_);
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color_service_ = ColorProcessor::Create(color_manager_->GetConfig(),
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OCIO::ROLE_SCENE_LINEAR,
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ocio_display_,
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ocio_view_,
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ocio_look_);
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// (Re)create pipeline from color processor
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pipeline_ = OpenGLShader::CreateOCIO(context(),
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ocio_lut_,
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color_service_->GetProcessor(),
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true);
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} catch (OCIO::Exception& e) {
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QMessageBox::critical(this,
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tr("OpenColorIO Error"),
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tr("Failed to set color configuration: %1").arg(e.what()),
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QMessageBox::Ok);
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}
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} else {
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color_service_ = nullptr;
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pipeline_ = nullptr;
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}
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}
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void ViewerGLWidget::ClearOCIOLutTexture()
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{
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if (ocio_lut_ > 0) {
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context()->functions()->glDeleteTextures(1, &ocio_lut_);
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ocio_lut_ = 0;
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}
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}
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void ViewerGLWidget::ContextCleanup()
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{
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makeCurrent();
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ClearOCIOLutTexture();
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texture_.Destroy();
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pipeline_ = nullptr;
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doneCurrent();
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}
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