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oak-editor/io/math.h
T

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543 B
C

#ifndef MATH_H
#define MATH_H
int lerp(int a, int b, double t);
float float_lerp(float a, float b, float t);
double double_lerp(double a, double b, double t);
double quad_from_t(double a, double b, double c, double t);
double quad_t_from_x(double x, double a, double b, double c);
double cubic_from_t(double a, double b, double c, double d, double t);
double cubic_t_from_x(double x_target, double a, double b, double c, double d);
double solveCubicBezier(double p0, double p1, double p2, double p3, double x);
#endif // MATH_H