Files
oak-editor/app/widget/nodeview/nodeviewscene.h
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

140 lines
3.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEVIEWSCENE_H
#define NODEVIEWSCENE_H
#include <QGraphicsScene>
#include <QTimer>
#include "node/graph.h"
#include "nodeviewedge.h"
#include "nodeviewitem.h"
namespace olive {
class NodeViewScene : public QGraphicsScene
{
Q_OBJECT
public:
NodeViewScene(QObject *parent = nullptr);
void clear();
void SelectAll();
void DeselectAll();
/**
* @brief Retrieve the graphical widget corresponding to a specific Node
*
* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
* through QGraphicsItem::scene().
*
* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
* in this view/scene), this function returns nullptr.
*/
NodeViewItem* NodeToUIObject(Node* n);
NodeViewEdge *EdgeToUIObject(const NodeOutput &output, const NodeInput &input);
QVector<Node *> GetSelectedNodes() const;
QVector<NodeViewItem*> GetSelectedItems() const;
QVector<NodeViewEdge*> GetSelectedEdges() const;
const QHash<Node*, NodeViewItem*>& item_map() const
{
return item_map_;
}
const QVector<NodeViewEdge*>& edges() const
{
return edges_;
}
Qt::Orientation GetFlowOrientation() const;
NodeViewCommon::FlowDirection GetFlowDirection() const;
void SetFlowDirection(NodeViewCommon::FlowDirection direction);
bool GetEdgesAreCurved() const
{
return curved_edges_;
}
void ReorganizeFrom(Node* n);
public slots:
/**
* @brief Slot when a Node is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph
* use NodeGraph::AddNode().
*/
void AddNode(Node* node);
/**
* @brief Slot when a Node is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph
* use NodeGraph::RemoveNode().
*/
void RemoveNode(Node* node);
void AddEdge(const NodeOutput& output, const NodeInput& input);
void RemoveEdge(const NodeOutput& output, const NodeInput& input);
/**
* @brief Set whether edges in this scene should be curved or not
*/
void SetEdgesAreCurved(bool curved);
private:
static int DetermineWeight(Node* n);
void AddEdgeInternal(const NodeOutput &output, const NodeInput &input, NodeViewItem* from, NodeViewItem* to);
QHash<Node*, NodeViewItem*> item_map_;
QVector<NodeViewEdge*> edges_;
NodeGraph* graph_;
NodeViewCommon::FlowDirection direction_;
bool curved_edges_;
private slots:
/**
* @brief Receiver for whenever a node position changes
*/
void NodePositionChanged(const QPointF& pos);
/**
* @brief Receiver for when a node's label has changed
*/
void NodeAppearanceChanged();
};
}
#endif // NODEVIEWSCENE_H