Files
oak-editor/app/node/audio/volume/volume.cpp
T
itsmattkc 2f80be437a node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take"
values that they use to free up memory (e.g. "taking" input buffers if they're
used to produce an output buffer).

This is a fairly large change, expect regressions.
2020-04-16 23:12:05 +10:00

92 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "volume.h"
OLIVE_NAMESPACE_ENTER
VolumeNode::VolumeNode()
{
samples_input_ = new NodeInput("samples_in", NodeParam::kSamples);
AddInput(samples_input_);
volume_input_ = new NodeInput("volume_in", NodeParam::kFloat, 1);
volume_input_->set_property("min", 0.0);
volume_input_->set_property("view", "db");
AddInput(volume_input_);
}
Node *VolumeNode::copy() const
{
return new VolumeNode();
}
QString VolumeNode::Name() const
{
return tr("Volume");
}
QString VolumeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.volume");
}
QString VolumeNode::Category() const
{
return tr("Audio");
}
QString VolumeNode::Description() const
{
return tr("Adjusts the volume of an audio source.");
}
Node::Capabilities VolumeNode::GetCapabilities(const NodeValueDatabase &) const
{
return kSampleProcessor;
}
NodeInput *VolumeNode::ProcessesSamplesFrom(const NodeValueDatabase &) const
{
return samples_input_;
}
void VolumeNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
{
float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat();
for (int i=0;i<params.channel_count();i++) {
output->data()[i][index] = input->data()[i][index] * volume_val;
}
}
void VolumeNode::Retranslate()
{
samples_input_->set_name(tr("Samples"));
volume_input_->set_name(tr("Volume"));
}
NodeInput *VolumeNode::samples_input() const
{
return samples_input_;
}
OLIVE_NAMESPACE_EXIT