399 lines
13 KiB
Rust
399 lines
13 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! Swirl distort effect (C++
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//! `src/node/src/distort/swirl/swirldistortnode.{h,cpp}`,
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//! `olive::SwirlDistortNode`).
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use crate::factory::NodeMeta;
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use crate::jobs::ShaderJobPayload;
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use crate::node::{Category, Gizmo, NodeBehavior, NodeCore};
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/// Texture input id (C++ `k_texture_input`). Type: texture; flags:
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/// not-keyframable; this is the node's effect input.
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pub const TEXTURE_INPUT: &str = "tex_in";
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/// Radius input id (C++ `k_radius_input`). Type: float; default `200`;
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/// properties: `min = 0`.
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pub const RADIUS_INPUT: &str = "radius_in";
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/// Angle input id (C++ `k_angle_input`). Type: float; default `10`;
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/// properties: `base = 0.1`.
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pub const ANGLE_INPUT: &str = "angle_in";
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/// Center position input id (C++ `k_position_input`). Type: vec2;
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/// default `(0, 0)`.
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pub const POSITION_INPUT: &str = "pos_in";
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/// Swirl distort node. Rotates the image around a center point with a
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/// falloff by radius.
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pub struct SwirlDistortNode {
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/// Center position drag handle (C++ `PointGizmo *gizmo_`; anchor
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/// point shape, drags both tracks of `pos_in`).
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gizmo: Gizmo,
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}
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/// Fragment shader (C++ loads the `:/shaders/swirl.frag` resource in
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/// `get_shader_code`). Text copied verbatim from
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/// `engine/shaders/swirl.frag`.
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const SHADER_FRAG: &str = r#"// Swirl effect parameters
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uniform float radius_in;
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uniform float angle_in;
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uniform vec2 pos_in;
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uniform vec2 resolution_in;
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uniform sampler2D tex_in;
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in vec2 ove_texcoord;
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out vec4 frag_color;
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void main(void) {
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vec2 center = resolution_in*0.5 + pos_in;
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vec2 uv = ove_texcoord;
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vec2 tc = uv * resolution_in;
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tc -= center;
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float dist = length(tc);
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if (dist < radius_in) {
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float percent = (radius_in - dist) / radius_in;
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float theta = percent * percent * -angle_in;
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float s = sin(theta);
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float c = cos(theta);
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tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c)));
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}
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tc += center;
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frag_color = texture(tex_in, tc / resolution_in);
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}
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"#;
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impl SwirlDistortNode {
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/// Fragment shader (C++ `get_shader_code()`; the request id is
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/// ignored, this is the only shader).
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fn shader_frag() -> &'static str {
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SHADER_FRAG
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}
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}
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impl NodeBehavior for SwirlDistortNode {
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/// Human-readable name (C++ `name()`).
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fn name(&self) -> &str {
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"Swirl"
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}
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/// Stable type id (C++ `id()`).
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fn type_id(&self) -> &str {
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"org.olivevideoeditor.Olive.swirl"
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}
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/// Categories (C++ `category()`).
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fn categories(&self) -> &[Category] {
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&[Category::Distort]
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}
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/// Description (C++ `description()`).
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fn description(&self) -> &str {
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"Distorts an image by swirling it around a center point."
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}
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/// Localized input names (C++ `retranslate()`): `tex_in` ->
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/// "Input", `radius_in` -> "Radius", `angle_in` -> "Angle",
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/// `pos_in` -> "Position".
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fn input_name<'a>(&self, id: &'a str) -> &'a str {
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match id {
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TEXTURE_INPUT => "Input",
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RADIUS_INPUT => "Radius",
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ANGLE_INPUT => "Angle",
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POSITION_INPUT => "Position",
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_ => id,
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}
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}
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/// Evaluate outputs (C++ `value()`): no texture -> push nothing;
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/// angle != 0.0 AND radius != 0.0 -> shader job over the whole value
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/// row; otherwise pass-through push of the input texture unchanged.
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///
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/// The job boxes a [`ShaderJobPayload`] that the renderer's resolve
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/// hook executes and replaces with the result texture; the params row
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/// carries the input texture and uniforms, keyed by the effect input,
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/// and `resolution_in` is filled by the runner from the input
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/// texture's size, matching the C++ insert of the texture's virtual
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/// resolution (`// CPP-PARITY: swirldistortnode.cpp` value()).
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fn value(
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&self,
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core: &NodeCore,
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inputs: &crate::value::NodeValueRow,
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time: oak_core::Rational,
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table: &mut crate::value::NodeValueTable,
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) {
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let tex = match inputs.get(TEXTURE_INPUT) {
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Some(tex @ crate::value::NodeValue::Texture(_)) => tex.clone(),
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_ => return,
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};
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let radius = match inputs.get(RADIUS_INPUT) {
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Some(v) => v.to_double(),
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None => core.value_at_time(RADIUS_INPUT, -1, time).to_double(),
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};
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let angle = match inputs.get(ANGLE_INPUT) {
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Some(v) => v.to_double(),
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None => core.value_at_time(ANGLE_INPUT, -1, time).to_double(),
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};
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if angle != 0.0 && radius != 0.0 {
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// The shader-job box (C++ ShaderJob): the behavior's type id
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// selects the fragment source; the effect input key locates the
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// main texture inside the params row.
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table.push(
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crate::value::ValueType::Texture,
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crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
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node_id: crate::id::NodeId::INVALID,
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time,
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iterations: 1,
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type_id: self.type_id().to_string(),
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shader_id: String::new(),
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effect_input: core.effect_input.clone(),
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params: inputs.clone(),
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iterative_input: String::new(),
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})),
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None,
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);
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} else {
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table.push(crate::value::ValueType::Texture, tex, None);
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}
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}
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/// Shader code request (C++ `get_shader_code()`): ignores the
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/// request id and always returns the swirl fragment shader.
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fn shader_code(&self, _request: &str) -> Option<String> {
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Some(Self::shader_frag().to_string())
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}
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/// Gizmo positions (C++ `update_gizmo_positions()`): places the
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/// position gizmo at half the globals' square resolution plus the
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/// `pos_in` offset (note: unlike Ripple, this does not require a
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/// texture).
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///
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/// The placement needs the square resolution from the C++ globals,
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/// which this signature does not carry, and the resulting point has
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/// no storage in [`Gizmo`] — not representable here
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/// (`// CPP-PARITY: swirldistortnode.cpp` `update_gizmo_positions`).
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fn gizmo_update(&self, core: &NodeCore, row: &crate::value::NodeValueRow) {
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let _ = (core, row);
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}
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/// Gizmo drag (C++ `gizmo_drag_move()`): drags the position input's
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/// X and Y track draggers by the mouse delta added to their
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/// drag-start values.
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///
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/// The draggers hold per-drag start values and write keyframe tracks,
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/// neither of which the Rust data model carries — not representable
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/// here (`// CPP-PARITY: swirldistortnode.cpp` `gizmo_drag_move`).
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fn gizmo_drag(&mut self, core: &mut NodeCore, start: bool, x: f64, y: f64, modifiers: u32) {
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let _ = (core, start, x, y, modifiers);
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}
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/// Deep copy (C++ `copy()`).
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fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
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Some(Box::new(SwirlDistortNode {
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gizmo: self.gizmo.clone(),
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}))
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}
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}
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/// Constructor (C++ `SwirlDistortNode::SwirlDistortNode()`): adds
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/// `tex_in`, `radius_in`, `angle_in` and `pos_in` with the defaults and
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/// properties documented on the constants; creates the anchor-shaped
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/// position point gizmo bound to both tracks of `pos_in`; sets the
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/// video-effect flag and the effect input.
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pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
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let mut core = NodeCore::new();
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let mut tex = crate::input::Input::new(
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TEXTURE_INPUT,
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crate::value::ValueType::Texture,
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crate::value::NodeValue::None,
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);
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tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
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core.add_input(tex);
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let mut radius = crate::input::Input::new(
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RADIUS_INPUT,
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crate::value::ValueType::Float,
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crate::value::NodeValue::Float(200.0),
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);
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radius.properties = vec![("min".to_string(), crate::value::NodeValue::Float(0.0))];
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core.add_input(radius);
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let mut angle = crate::input::Input::new(
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ANGLE_INPUT,
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crate::value::ValueType::Float,
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crate::value::NodeValue::Float(10.0),
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);
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angle.properties = vec![("base".to_string(), crate::value::NodeValue::Float(0.1))];
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core.add_input(angle);
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core.add_input(crate::input::Input::new(
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POSITION_INPUT,
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crate::value::ValueType::Vec2,
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crate::value::NodeValue::Vec2([0.0, 0.0]),
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));
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// Anchor-shaped position point gizmo (C++ `PointGizmo` with
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// `k_anchor_point` shape) dragging both tracks of `pos_in`.
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let gizmo = Gizmo {
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position_inputs: vec![
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(POSITION_INPUT.to_string(), -1, 0),
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(POSITION_INPUT.to_string(), -1, 1),
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],
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drag_point: (0.0, 0.0),
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};
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core.gizmos = vec![gizmo.clone()];
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core.flags |= crate::node::flags::VIDEO_EFFECT;
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core.effect_input = TEXTURE_INPUT.to_string();
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(core, Box::new(SwirlDistortNode { gizmo }))
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::node::NodeBehavior;
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use crate::value::{NodeValue, NodeValueTable, ValueType};
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use oak_core::Rational;
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fn tex() -> NodeValue {
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NodeValue::Texture(crate::handle::CHandle::null())
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}
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#[test]
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fn input_names() {
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let n = SwirlDistortNode {
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gizmo: Gizmo {
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position_inputs: vec![],
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drag_point: (0.0, 0.0),
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},
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};
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assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
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assert_eq!(n.input_name(RADIUS_INPUT), "Radius");
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assert_eq!(n.input_name(ANGLE_INPUT), "Angle");
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assert_eq!(n.input_name(POSITION_INPUT), "Position");
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}
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#[test]
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fn create_wires_inputs_and_flags() {
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let (core, behavior) = create();
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assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.swirl");
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assert_eq!(
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core.get_input(RADIUS_INPUT).unwrap().default,
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NodeValue::Float(200.0)
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);
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assert_eq!(
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core.get_input(ANGLE_INPUT).unwrap().default,
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NodeValue::Float(10.0)
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);
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assert_eq!(core.gizmos.len(), 1);
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assert_eq!(core.gizmos[0].position_inputs.len(), 2);
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assert_eq!(core.effect_input, TEXTURE_INPUT);
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assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
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}
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#[test]
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fn value_no_texture_pushes_nothing() {
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let (core, behavior) = create();
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let mut table = NodeValueTable::default();
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behavior.value(
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&core,
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&crate::value::NodeValueRow::default(),
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Rational::new(0, 1),
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&mut table,
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);
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assert!(table.is_empty());
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}
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#[test]
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fn value_zero_angle_passes_texture_through() {
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let (mut core, behavior) = create();
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core.set_standard_value(ANGLE_INPUT, -1, NodeValue::Float(0.0));
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core.set_standard_value(RADIUS_INPUT, -1, NodeValue::Float(200.0));
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let tex = tex();
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let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex.clone())]);
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let mut table = NodeValueTable::default();
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behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
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assert_eq!(table.get(ValueType::Texture), Some(&tex));
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}
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#[test]
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fn value_zero_radius_passes_texture_through() {
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let (mut core, behavior) = create();
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core.set_standard_value(ANGLE_INPUT, -1, NodeValue::Float(10.0));
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core.set_standard_value(RADIUS_INPUT, -1, NodeValue::Float(0.0));
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let tex = tex();
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let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex.clone())]);
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let mut table = NodeValueTable::default();
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behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
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assert_eq!(table.get(ValueType::Texture), Some(&tex));
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}
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#[test]
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fn value_angle_and_radius_pushes_job_payload() {
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let (core, behavior) = create();
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let inputs = crate::value::NodeValueRow::from([
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(TEXTURE_INPUT.to_string(), tex()),
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(ANGLE_INPUT.to_string(), NodeValue::Float(10.0)),
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(RADIUS_INPUT.to_string(), NodeValue::Float(200.0)),
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]);
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let mut table = NodeValueTable::default();
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behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
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let NodeValue::Texture(handle) = table.get(ValueType::Texture).unwrap() else {
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unreachable!()
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};
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let payload = unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
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.expect("swirl output boxes a ShaderJobPayload");
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assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.swirl");
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assert_eq!(payload.shader_id, "");
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assert_eq!(payload.iterations, 1);
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assert_eq!(payload.effect_input, TEXTURE_INPUT);
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}
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#[test]
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fn shader_code_returns_swirl_shader() {
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let (_, behavior) = create();
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let code = behavior.shader_code("anything").unwrap();
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assert!(code.contains("uniform float radius_in;"));
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assert!(code.contains("percent * percent * -angle_in"));
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}
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#[test]
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fn duplicate_clones() {
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let (core, behavior) = create();
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let dup = behavior.duplicate(&core).unwrap();
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assert_eq!(dup.name(), "Swirl");
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}
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}
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/// Register this node type (C++ factory entry for
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/// `org.olivevideoeditor.Olive.swirl`).
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pub fn register(meta: &mut Vec<NodeMeta>) {
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meta.push(NodeMeta {
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type_id: "org.olivevideoeditor.Olive.swirl",
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name: "Swirl",
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categories: &[Category::Distort],
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create,
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});
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}
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