273 lines
8.5 KiB
C++
273 lines
8.5 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2022 Olive Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "polygon.h"
|
|
|
|
#include <QGuiApplication>
|
|
#include <QVector2D>
|
|
|
|
namespace olive {
|
|
|
|
const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in");
|
|
const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
|
|
|
|
#define super GeneratorWithMerge
|
|
|
|
PolygonGenerator::PolygonGenerator()
|
|
{
|
|
AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0), InputFlags(kInputFlagArray));
|
|
|
|
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0)));
|
|
|
|
const int kMiddleX = 135;
|
|
const int kMiddleY = 45;
|
|
const int kBottomX = 90;
|
|
const int kBottomY = 120;
|
|
const int kTopY = 135;
|
|
|
|
// The Default Pentagon(tm)
|
|
InputArrayResize(kPointsInput, 5);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4);
|
|
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4);
|
|
|
|
// Initiate gizmos
|
|
poly_gizmo_ = new PathGizmo(this);
|
|
}
|
|
|
|
QString PolygonGenerator::Name() const
|
|
{
|
|
return tr("Polygon");
|
|
}
|
|
|
|
QString PolygonGenerator::id() const
|
|
{
|
|
return QStringLiteral("org.olivevideoeditor.Olive.polygon");
|
|
}
|
|
|
|
QVector<Node::CategoryID> PolygonGenerator::Category() const
|
|
{
|
|
return {kCategoryGenerator};
|
|
}
|
|
|
|
QString PolygonGenerator::Description() const
|
|
{
|
|
return tr("Generate a 2D polygon of any amount of points.");
|
|
}
|
|
|
|
void PolygonGenerator::Retranslate()
|
|
{
|
|
super::Retranslate();
|
|
|
|
SetInputName(kPointsInput, tr("Points"));
|
|
SetInputName(kColorInput, tr("Color"));
|
|
}
|
|
|
|
ShaderJob PolygonGenerator::GetGenerateJob(const NodeValueRow &value, const VideoParams ¶ms) const
|
|
{
|
|
VideoParams p = params;
|
|
p.set_format(VideoParams::kFormatUnsigned8);
|
|
auto job = Texture::Job(p, GenerateJob(value));
|
|
|
|
// Conversion to RGB
|
|
ShaderJob rgb;
|
|
rgb.SetShaderID(QStringLiteral("rgb"));
|
|
rgb.Insert(QStringLiteral("texture_in"), NodeValue(NodeValue::kTexture, job, this));
|
|
rgb.Insert(QStringLiteral("color_in"), value[kColorInput]);
|
|
|
|
return rgb;
|
|
}
|
|
|
|
void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
|
{
|
|
PushMergableJob(value, Texture::Job(globals.vparams(), GetGenerateJob(value, globals.vparams())), table);
|
|
}
|
|
|
|
void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const
|
|
{
|
|
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
|
|
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
|
|
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
|
|
// with correct float RGB.
|
|
QImage img((uchar *) frame->data(), frame->width(), frame->height(), frame->linesize_bytes(), QImage::Format_RGBA8888_Premultiplied);
|
|
img.fill(Qt::transparent);
|
|
|
|
auto points = job.Get(kPointsInput).toArray();
|
|
|
|
QPainterPath path = GeneratePath(points, InputArraySize(kPointsInput));
|
|
|
|
QPainter p(&img);
|
|
double par = frame->video_params().pixel_aspect_ratio().toDouble();
|
|
p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider());
|
|
p.translate(frame->video_params().width()/2 * par, frame->video_params().height()/2);
|
|
p.setBrush(Qt::white);
|
|
p.setPen(Qt::NoPen);
|
|
|
|
p.drawPath(path);
|
|
}
|
|
|
|
template<typename T>
|
|
NodeGizmo *PolygonGenerator::CreateAppropriateGizmo()
|
|
{
|
|
return new T(this);
|
|
}
|
|
|
|
template<>
|
|
NodeGizmo *PolygonGenerator::CreateAppropriateGizmo<PointGizmo>()
|
|
{
|
|
return AddDraggableGizmo<PointGizmo>();
|
|
}
|
|
|
|
template<typename T>
|
|
void PolygonGenerator::ValidateGizmoVectorSize(QVector<T*> &vec, int new_sz)
|
|
{
|
|
int old_sz = vec.size();
|
|
|
|
if (old_sz != new_sz) {
|
|
if (old_sz > new_sz) {
|
|
for (int i=new_sz; i<old_sz; i++) {
|
|
delete vec.at(i);
|
|
}
|
|
}
|
|
|
|
vec.resize(new_sz);
|
|
|
|
if (old_sz < new_sz) {
|
|
for (int i=old_sz; i<new_sz; i++) {
|
|
vec[i] = static_cast<T*>(CreateAppropriateGizmo<T>());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
|
|
{
|
|
QVector2D res;
|
|
if (TexturePtr tex = row[kBaseInput].toTexture()) {
|
|
res = tex->virtual_resolution();
|
|
} else {
|
|
res = globals.square_resolution();
|
|
}
|
|
|
|
QPointF half_res = res.toPointF()/2;
|
|
|
|
auto points = row[kPointsInput].toArray();
|
|
|
|
int current_pos_sz = gizmo_position_handles_.size();
|
|
|
|
ValidateGizmoVectorSize(gizmo_position_handles_, points.size());
|
|
ValidateGizmoVectorSize(gizmo_bezier_handles_, points.size() * 2);
|
|
ValidateGizmoVectorSize(gizmo_bezier_lines_, points.size() * 2);
|
|
|
|
for (int i=current_pos_sz; i<gizmo_position_handles_.size(); i++) {
|
|
gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 0));
|
|
gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 1));
|
|
|
|
PointGizmo *bez_gizmo1 = gizmo_bezier_handles_.at(i*2+0);
|
|
bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 2));
|
|
bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 3));
|
|
bez_gizmo1->SetShape(PointGizmo::kCircle);
|
|
bez_gizmo1->SetSmaller(true);
|
|
|
|
PointGizmo *bez_gizmo2 = gizmo_bezier_handles_.at(i*2+1);
|
|
bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 4));
|
|
bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 5));
|
|
bez_gizmo2->SetShape(PointGizmo::kCircle);
|
|
bez_gizmo2->SetSmaller(true);
|
|
}
|
|
|
|
int pts_sz = InputArraySize(kPointsInput);
|
|
if (!points.empty()) {
|
|
for (int i=0; i<pts_sz; i++) {
|
|
const Bezier &pt = points.at(i).toBezier();
|
|
|
|
QPointF main = pt.ToPointF() + half_res;
|
|
QPointF cp1 = main + pt.ControlPoint1ToPointF();
|
|
QPointF cp2 = main + pt.ControlPoint2ToPointF();
|
|
|
|
gizmo_position_handles_[i]->SetPoint(main);
|
|
|
|
gizmo_bezier_handles_[i*2]->SetPoint(cp1);
|
|
gizmo_bezier_lines_[i*2]->SetLine(QLineF(main, cp1));
|
|
gizmo_bezier_handles_[i*2+1]->SetPoint(cp2);
|
|
gizmo_bezier_lines_[i*2+1]->SetLine(QLineF(main, cp2));
|
|
}
|
|
}
|
|
|
|
poly_gizmo_->SetPath(GeneratePath(points, pts_sz).translated(half_res));
|
|
}
|
|
|
|
ShaderCode PolygonGenerator::GetShaderCode(const ShaderRequest &request) const
|
|
{
|
|
if (request.id == QStringLiteral("rgb")) {
|
|
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgb.frag"));
|
|
} else {
|
|
return super::GetShaderCode(request);
|
|
}
|
|
}
|
|
|
|
void PolygonGenerator::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
|
|
{
|
|
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
|
|
|
|
if (gizmo == poly_gizmo_) {
|
|
// FIXME: Drag all points
|
|
} else {
|
|
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
|
|
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
|
|
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
|
|
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
|
|
}
|
|
}
|
|
|
|
void PolygonGenerator::AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after)
|
|
{
|
|
path->cubicTo(before.ToPointF() + before.ControlPoint2ToPointF(),
|
|
after.ToPointF() + after.ControlPoint1ToPointF(),
|
|
after.ToPointF());
|
|
}
|
|
|
|
QPainterPath PolygonGenerator::GeneratePath(const NodeValueArray &points, int size)
|
|
{
|
|
QPainterPath path;
|
|
|
|
if (!points.empty()) {
|
|
const Bezier &first_pt = points.at(0).toBezier();
|
|
path.moveTo(first_pt.ToPointF());
|
|
|
|
for (int i=1; i<size; i++) {
|
|
AddPointToPath(&path, points.at(i-1).toBezier(), points.at(i).toBezier());
|
|
}
|
|
|
|
AddPointToPath(&path, points.at(size-1).toBezier(), first_pt);
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
}
|