Files
oak-editor/crates/oakengine/tests
Mike-Solar cdda643d64 feat(engine,app): effect chain facade + app effect stack wiring
facade (oakengine/oaknode, API only extended):
- oaknode_node_get_effect_input / oaknode_node_get_flags module exports
- oakengine_clip_as_node, oakengine_node_effect_count/at/insert/remove/
  move/set_enabled, oakengine_node_identity/is_enabled/get_type_id,
  oakengine_node_factory_id_at — chain edits wrap disconnect/reconnect
  into single undo groups; insert/move/remove validated against the
  factory and the host's effect input
- it_node covers enumeration/insert/remove/move/toggle/undo-redo and
  the NULL/illegal-input matrix

app:
- RealEngine binds the selected clip's effect chain to the inspector's
  effect stack (cards, enable, reorder, remove, expansion state), all
  edits undoable through the facade
- AppEngine gains set_selected_clips / addable_effects / add_effect
  (default no-ops keep the mock untouched); the timeline selection
  drives the stack target; the inspector gets a small add-effect menu
- known module gap (documented): ClipBlockBehavior sets no effect_input
  yet, so timeline clips cannot host effects until oaknode grows tex_in
2026-08-11 20:04:44 +08:00
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