Files
oak-editor/playback/audio.h
T

58 lines
1.2 KiB
C++

#ifndef AUDIO_H
#define AUDIO_H
#include <QVector>
#include <QThread>
#include <QWaitCondition>
#include <QMutex>
//#define INT16_MAX 0x7fff
//#define INT16_MIN (-INT16_MAX-1)
class QIODevice;
class QAudioOutput;
struct Sequence;
class AudioSenderThread : public QThread {
Q_OBJECT
public:
AudioSenderThread();
void run();
void stop();
QWaitCondition cond;
bool close;
QMutex lock;
public slots:
void notifyReceiver();
private:
QVector<qint16> samples;
int send_audio_to_output(int offset, int max);
};
extern QAudioOutput* audio_output;
extern QIODevice* audio_io_device;
extern AudioSenderThread* audio_thread;
extern QMutex audio_write_lock;
#define audio_ibuffer_size 192000
extern qint8 audio_ibuffer[audio_ibuffer_size];
extern int audio_ibuffer_read;
extern long audio_ibuffer_frame;
extern double audio_ibuffer_timecode;
extern bool audio_scrub;
void clear_audio_ibuffer();
bool is_audio_device_set();
void init_audio(Sequence *s);
void stop_audio();
int get_buffer_offset_from_frame(double framerate, long frame);
bool start_recording();
void stop_recording();
QString get_recorded_audio_filename();
extern bool recording;
#endif // AUDIO_H