189 lines
4.8 KiB
C++
189 lines
4.8 KiB
C++
/*
|
|
* Olive Community Edition - Non-Linear Video Editor
|
|
* Copyright (C) 2025 Olive CE Team
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "multicamdisplay.h"
|
|
|
|
namespace olive
|
|
{
|
|
|
|
#define super ViewerDisplayWidget
|
|
|
|
MulticamDisplay::MulticamDisplay(QWidget *parent)
|
|
: super(parent)
|
|
, node_(nullptr)
|
|
, rows_(0)
|
|
, cols_(0)
|
|
{
|
|
}
|
|
|
|
void MulticamDisplay::OnPaint()
|
|
{
|
|
super::OnPaint();
|
|
|
|
if (node_) {
|
|
QPainter p(paint_device());
|
|
|
|
p.setPen(QPen(Qt::yellow, fontMetrics().height() / 4));
|
|
p.setBrush(Qt::NoBrush);
|
|
|
|
int rows, cols;
|
|
node_->GetRowsAndColumns(&rows, &cols);
|
|
|
|
int multi = std::max(rows, cols);
|
|
int cell_width = width() / multi;
|
|
int cell_height = height() / multi;
|
|
|
|
int col, row;
|
|
node_->IndexToRowCols(node_->GetCurrentSource(), rows, cols, &row,
|
|
&col);
|
|
|
|
QRect r(cell_width * col, cell_height * row, cell_width, cell_height);
|
|
p.drawRect(GenerateWorldTransform().mapRect(r));
|
|
}
|
|
}
|
|
|
|
void MulticamDisplay::OnDestroy()
|
|
{
|
|
shader_ = QVariant();
|
|
}
|
|
|
|
TexturePtr MulticamDisplay::LoadCustomTextureFromFrame(const QVariant &v)
|
|
{
|
|
if (v.canConvert<QVector<TexturePtr>>()) {
|
|
QVector<TexturePtr> tex = v.value<QVector<TexturePtr>>();
|
|
|
|
TexturePtr main = renderer()->CreateTexture(this->GetViewportParams());
|
|
|
|
int rows, cols;
|
|
MultiCamNode::GetRowsAndColumns(tex.size(), &rows, &cols);
|
|
|
|
if (shader_.isNull() || rows_ != rows || cols_ != cols) {
|
|
if (!shader_.isNull()) {
|
|
renderer()->DestroyNativeShader(shader_);
|
|
}
|
|
|
|
shader_ = renderer()->CreateNativeShader(
|
|
ShaderCode(GenerateShaderCode(rows, cols)));
|
|
|
|
rows_ = rows;
|
|
cols_ = cols;
|
|
}
|
|
|
|
ShaderJob job;
|
|
|
|
for (int i = 0; i < tex.size(); i++) {
|
|
int c, r;
|
|
MultiCamNode::IndexToRowCols(i, rows, cols, &r, &c);
|
|
job.Insert(QStringLiteral("tex_%1_%2")
|
|
.arg(QString::number(r), QString::number(c)),
|
|
NodeValue(NodeValue::kTexture, tex.at(i)));
|
|
}
|
|
|
|
renderer()->BlitToTexture(shader_, job, main.get());
|
|
|
|
return main;
|
|
} else {
|
|
return super::LoadCustomTextureFromFrame(v);
|
|
}
|
|
}
|
|
|
|
QString dblToGlsl(double d)
|
|
{
|
|
return QString::number(d, 'f');
|
|
}
|
|
|
|
QString MulticamDisplay::GenerateShaderCode(int rows, int cols)
|
|
{
|
|
int multiplier = std::max(cols, rows);
|
|
|
|
QStringList shader;
|
|
|
|
shader.append(QStringLiteral("in vec2 ove_texcoord;"));
|
|
shader.append(QStringLiteral("out vec4 frag_color;"));
|
|
|
|
for (int x = 0; x < cols; x++) {
|
|
for (int y = 0; y < rows; y++) {
|
|
shader.append(QStringLiteral("uniform sampler2D tex_%1_%2;")
|
|
.arg(QString::number(y), QString::number(x)));
|
|
shader.append(QStringLiteral("uniform bool tex_%1_%2_enabled;")
|
|
.arg(QString::number(y), QString::number(x)));
|
|
}
|
|
}
|
|
|
|
shader.append(QStringLiteral("void main() {"));
|
|
|
|
for (int x = 0; x < cols; x++) {
|
|
if (x > 0) {
|
|
shader.append(QStringLiteral(" else"));
|
|
}
|
|
if (x == cols - 1) {
|
|
shader.append(QStringLiteral(" {"));
|
|
} else {
|
|
shader.append(
|
|
QStringLiteral(" if (ove_texcoord.x < %1) {")
|
|
.arg(dblToGlsl(double(x + 1) / double(multiplier))));
|
|
}
|
|
|
|
for (int y = 0; y < rows; y++) {
|
|
if (y > 0) {
|
|
shader.append(QStringLiteral(" else"));
|
|
}
|
|
if (y == rows - 1) {
|
|
shader.append(QStringLiteral(" {"));
|
|
} else {
|
|
shader.append(
|
|
QStringLiteral(" if (ove_texcoord.y < %1) {")
|
|
.arg(dblToGlsl(double(y + 1) / double(multiplier))));
|
|
}
|
|
QString input = QStringLiteral("tex_%1_%2")
|
|
.arg(QString::number(y), QString::number(x));
|
|
shader.append(
|
|
QStringLiteral(
|
|
" vec2 coord = vec2((ove_texcoord.x+%1)*%2, (ove_texcoord.y+%3)*%4);")
|
|
.arg(dblToGlsl(-double(x) / double(multiplier)),
|
|
dblToGlsl(multiplier),
|
|
dblToGlsl(-double(y) / double(multiplier)),
|
|
dblToGlsl(multiplier)));
|
|
shader.append(
|
|
QStringLiteral(
|
|
" if (%1_enabled && coord.x >= 0.0 && coord.x < 1.0 && coord.y >= 0.0 && coord.y < 1.0) {")
|
|
.arg(input));
|
|
shader.append(
|
|
QStringLiteral(" frag_color = texture(%1, coord);")
|
|
.arg(input));
|
|
shader.append(QStringLiteral(" } else {"));
|
|
shader.append(QStringLiteral(" discard;"));
|
|
shader.append(QStringLiteral(" }"));
|
|
shader.append(QStringLiteral(" }"));
|
|
}
|
|
|
|
shader.append(QStringLiteral(" }"));
|
|
}
|
|
|
|
shader.append(QStringLiteral("}"));
|
|
|
|
return shader.join('\n');
|
|
}
|
|
|
|
void MulticamDisplay::SetMulticamNode(MultiCamNode *n)
|
|
{
|
|
node_ = n;
|
|
}
|
|
|
|
}
|