Files
oak-editor/app/render
Mike-Solar e908786d43 Improve Vulkan Blit: caching, interpolation, swizzle, enable flags
- Cache a VkFramebuffer per texture to avoid creating/destroying one for
  every Blit() call.
- Create and cache both linear and nearest samplers; honor
  Texture::Interpolation in descriptor writes.
- Add single-channel image-view component swizzle (R -> RGB, A = 1) to
  match OpenGL grayscale behavior.
- Set texture-enable uniforms (NAME_enabled) when shaders declare them.
- Guard Blit() with null destination and emit a clear warning instead of
  recording an invalid render pass.

ctest passes 4/4 in both dynamic-backend ON and OFF builds.
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