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oak-editor/app/render/backend/osl/oslshadercache.h
T

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C

#ifndef OSLSHADERMAP_H
#define OSLSHADERMAP_H
#include <OSL/oslexec.h>
#include <QString>
#include "../rendercache.h"
using OSLShaderCache = ThreadSafeRenderCache<QString, OSL::ShaderGroupRef>;
#endif // OSLSHADERMAP_H