Files
oak-editor/app/node/generator/solid/solid.h
T
itsmattkc cb75e37e77 moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00

55 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SOLIDGENERATOR_H
#define SOLIDGENERATOR_H
#include "node/node.h"
namespace olive {
class SolidGenerator : public Node
{
Q_OBJECT
public:
SolidGenerator();
NODE_DEFAULT_DESTRUCTOR(SolidGenerator)
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual NodeValueTable Value(const QString& output, NodeValueDatabase &value) const override;
virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
static const QString kColorInput;
};
}
#endif // SOLIDGENERATOR_H