Files
oak-editor/crates/oaknode/src/nodes/flipdistortnode.rs
T
Mike-Solar 013a175707 refactor: workspace layout — crates/, app at root, legacy C++ removed
Single mechanical restructure commit:
- root Cargo.toml = oakapp bin + workspace; one cargo build produces
  oakapp, oak-cli, oak-worker, liboakengine.dylib
- app/rust/src -> src/ (app at repo root, no rust/ nesting)
- src/<mod>/rust -> crates/oak<mod>; src/oakcore-rs -> crates/oakcore;
  src/bindings/oakotio -> crates/oakotio; src/engine/rust ->
  crates/oakengine (keeps cdylib+staticlib+rlib)
- public C headers include/<mod>/ -> crates/oakengine/include/<mod>/
- OFX SDK headers vendored into crates/oakplugin/ofx/ (HostSupport gone)
- legacy deleted: old src/ C++ modules, engine/, core/, ffmpeg_bridge/,
  app/ (Qt), cli/worker C++, root CMakeLists, third_party/KDDockWidgets
  submodule, otio-install, all build-* output (~40GB)
- oakstorage kept but excluded from the workspace (skeleton w/ todos);
  gpui excluded (own workspace)
- verified: cargo build green, cargo test --workspace 1845/0
  (with the documented OCIO_RS_* env override for the homebrew OCIO)
2026-08-10 20:24:25 +08:00

297 lines
8.8 KiB
Rust

// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Flip distort effect (C++
//! `src/node/src/distort/flip/flipdistortnode.{h,cpp}`,
//! `olive::FlipDistortNode`).
use crate::factory::NodeMeta;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id (C++ `k_texture_input`). Type: texture; flags:
/// not-keyframable; this is the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Horizontal flip input id (C++ `k_horizontal_input`). Type: bool;
/// default `false`.
pub const HORIZONTAL_INPUT: &str = "horiz_in";
/// Vertical flip input id (C++ `k_vertical_input`). Type: bool;
/// default `false`.
pub const VERTICAL_INPUT: &str = "vert_in";
/// Flip distort node. Mirrors the image horizontally and/or vertically.
/// Has no own member fields in C++ (state lives in the `Node` inputs).
pub struct FlipDistortNode;
/// Fragment shader (C++ loads the `:/shaders/flip.frag` resource in
/// `get_shader_code`). Text copied verbatim from
/// `engine/shaders/flip.frag`.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform bool horiz_in;
uniform bool vert_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
if (!horiz_in && !vert_in) {
frag_color = texture(tex_in, ove_texcoord);
return;
}
vec2 new_coord = ove_texcoord;
if (horiz_in) new_coord.x = 1.0 - new_coord.x;
if (vert_in) new_coord.y = 1.0 - new_coord.y;
frag_color = texture(tex_in, new_coord);
}
"#;
impl FlipDistortNode {
/// Fragment shader (C++ `get_shader_code()`; the request id is
/// ignored, this is the only shader).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for FlipDistortNode {
/// Human-readable name (C++ `name()`).
fn name(&self) -> &str {
"Flip"
}
/// Stable type id (C++ `id()`).
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.flip"
}
/// Categories (C++ `category()`).
fn categories(&self) -> &[Category] {
&[Category::Distort]
}
/// Description (C++ `description()`).
fn description(&self) -> &str {
"Flips an image horizontally or vertically"
}
/// Localized input names (C++ `retranslate()`): `tex_in` ->
/// "Input", `horiz_in` -> "Horizontal", `vert_in` -> "Vertical".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
HORIZONTAL_INPUT => "Horizontal",
VERTICAL_INPUT => "Vertical",
_ => id,
}
}
/// Evaluate outputs (C++ `value()`): no texture -> push nothing;
/// either flip flag set -> shader job over the whole value row;
/// neither set -> pass-through push of the input texture unchanged.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oakcore_rs::Rational,
table: &mut crate::value::NodeValueTable,
) {
let tex = match inputs.get(TEXTURE_INPUT) {
Some(tex @ crate::value::NodeValue::Texture(_)) => tex.clone(),
_ => return,
};
let horiz = match inputs.get(HORIZONTAL_INPUT) {
Some(v) => v.to_double() != 0.0,
None => core.value_at_time(HORIZONTAL_INPUT, -1, time).to_double() != 0.0,
};
let vert = match inputs.get(VERTICAL_INPUT) {
Some(v) => v.to_double() != 0.0,
None => core.value_at_time(VERTICAL_INPUT, -1, time).to_double() != 0.0,
};
if horiz || vert {
// C++ pushes `tex->to_job(ShaderJob(value))` (the whole row as
// job values); the Rust model defers the job to the renderer
// seam, so a null handle marks "renderer must produce this
// texture" (`// CPP-PARITY: flipdistortnode.cpp` value()).
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::CHandle::null()),
None,
);
} else {
table.push(crate::value::ValueType::Texture, tex, None);
}
}
/// Shader code request (C++ `get_shader_code()`): ignores the
/// request id and always returns the flip fragment shader.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy (C++ `copy()`).
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(FlipDistortNode))
}
}
/// Constructor (C++ `FlipDistortNode::FlipDistortNode()`): adds
/// `tex_in`, `horiz_in` and `vert_in` with the defaults and flags
/// documented on the constants, sets the video-effect flag and the
/// effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
core.add_input(crate::input::Input::new(
HORIZONTAL_INPUT,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(false),
));
core.add_input(crate::input::Input::new(
VERTICAL_INPUT,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(false),
));
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(FlipDistortNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::node::NodeBehavior;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oakcore_rs::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
#[test]
fn input_names() {
let n = FlipDistortNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(HORIZONTAL_INPUT), "Horizontal");
assert_eq!(n.input_name(VERTICAL_INPUT), "Vertical");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.flip");
assert_eq!(
core.get_input(HORIZONTAL_INPUT).unwrap().default,
NodeValue::Boolean(false)
);
assert_eq!(
core.get_input(VERTICAL_INPUT).unwrap().default,
NodeValue::Boolean(false)
);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_no_flip_passes_texture_through() {
let (mut core, behavior) = create();
core.set_standard_value(HORIZONTAL_INPUT, -1, NodeValue::Boolean(false));
core.set_standard_value(VERTICAL_INPUT, -1, NodeValue::Boolean(false));
let tex = tex();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&tex));
}
#[test]
fn value_flip_pushes_deferred_job() {
let (mut core, behavior) = create();
core.set_standard_value(VERTICAL_INPUT, -1, NodeValue::Boolean(true));
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert!(table.get(ValueType::Texture).is_some());
}
#[test]
fn value_connected_horizontal_flip_pushes_deferred_job() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(HORIZONTAL_INPUT.to_string(), NodeValue::Boolean(true)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert!(table.get(ValueType::Texture).is_some());
}
#[test]
fn shader_code_returns_flip_shader() {
let n = FlipDistortNode;
let code = n.shader_code("anything").unwrap();
assert!(code.contains("uniform sampler2D tex_in;"));
assert!(code.contains("if (horiz_in) new_coord.x = 1.0 - new_coord.x;"));
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Flip");
}
}
/// Register this node type (C++ factory entry for
/// `org.olivevideoeditor.Olive.flip`).
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.flip",
name: "Flip",
categories: &[Category::Distort],
create,
});
}