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oak-editor/app/render/renderer.cpp
T

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8.5 KiB
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderer.h"
#include <QFloat16>
#include "common/ocioutils.h"
OLIVE_NAMESPACE_ENTER
Renderer::Renderer(QObject *parent) :
QObject(parent)
{
}
TexturePtr Renderer::CreateTexture(const VideoParams &params, Texture::Type type, Texture::ChannelFormat channel_format, const void *data, int linesize)
{
QVariant v;
if (type == Texture::k3D) {
v = CreateNativeTexture3D(params.effective_width(), params.effective_height(),
params.effective_depth(), params.format(), channel_format, data, linesize);
} else {
v = CreateNativeTexture2D(params.effective_width(), params.effective_height(), params.format(),
channel_format, data, linesize);
}
if (v.isNull()) {
return nullptr;
}
return std::make_shared<Texture>(this, v, params, type);
}
TexturePtr Renderer::CreateTexture(const VideoParams &params, const void *data, int linesize)
{
return CreateTexture(params, Texture::k2D, Texture::kRGBA, data, linesize);
}
void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, Texture *destination, const QMatrix4x4 &matrix)
{
BlitColorManagedInternal(color_processor, source, destination, destination->params(), matrix);
}
void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, VideoParams params, const QMatrix4x4& matrix)
{
BlitColorManagedInternal(color_processor, source, nullptr, params, matrix);
}
void Renderer::Destroy()
{
color_cache_.clear();
DestroyInternal();
}
bool Renderer::GetColorContext(ColorProcessorPtr color_processor, Renderer::ColorContext *ctx)
{
ColorContext& color_ctx = *ctx;
if (color_cache_.contains(color_processor->id())) {
color_ctx = color_cache_.value(color_processor->id());
return true;
} else {
// Create shader description
const char* ocio_func_name = "OCIODisplay";
auto shader_desc = OCIO::GpuShaderDesc::CreateShaderDesc();
shader_desc->setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_3);
shader_desc->setFunctionName(ocio_func_name);
shader_desc->setResourcePrefix("ocio_");
// Generate shader
color_processor->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc);
QString shader_frag;
shader_frag.append(QStringLiteral("#version 150\n"
"\n"
"#ifdef GL_ES\n"
"precision highp int;\n"
"precision highp float;\n"
"#endif\n"
"\n"
"// Main texture input\n"
"uniform sampler2D ove_maintex;\n"
"\n"
"// Macros so OCIO's shaders work on this GLSL version\n"
"#define texture2D texture\n"
"#define texture3D texture\n"
"\n"
"// Main texture coordinate\n"
"in vec2 ove_texcoord;\n"
"\n"
"// Texture output\n"
"out vec4 fragColor;\n"));
shader_frag.append(shader_desc->getShaderText());
shader_frag.append(QStringLiteral("\n"
"void main() {\n"
" fragColor = %1(texture(ove_maintex, ove_texcoord));\n"
"}\n").arg(ocio_func_name));
// Try to compile shader
color_ctx.compiled_shader = CreateNativeShader(ShaderCode(shader_frag,
FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/default.vert"))));
if (color_ctx.compiled_shader.isNull()) {
return false;
}
color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
for (unsigned int i=0; i<shader_desc->getNum3DTextures(); i++) {
const char* tex_name = nullptr;
const char* sampler_name = nullptr;
unsigned int edge_len = 0;
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
shader_desc->get3DTexture(i, tex_name, sampler_name, edge_len, interpolation);
if (!tex_name || !*tex_name
|| !sampler_name || !*sampler_name
|| !edge_len) {
qCritical() << "3D LUT texture data is corrupted";
return false;
}
const float* values = nullptr;
shader_desc->get3DTextureValues(i, values);
if (!values) {
qCritical() << "3D LUT texture values are missing";
return false;
}
// Allocate 3D LUT
color_ctx.lut3d_textures[i].texture = CreateTexture(VideoParams(edge_len, edge_len, edge_len, PixelFormat::PIX_FMT_RGBA32F),
Texture::k3D, Texture::kRGB, values);
color_ctx.lut3d_textures[i].name = sampler_name;
color_ctx.lut3d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
}
color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
for (unsigned int i=0; i<shader_desc->getNumTextures(); i++) {
const char* tex_name = nullptr;
const char* sampler_name = nullptr;
unsigned int width = 0, height = 0;
OCIO::GpuShaderDesc::TextureType channel = OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
shader_desc->getTexture(i, tex_name, sampler_name, width, height, channel, interpolation);
if (!tex_name || !*tex_name
|| !sampler_name || !*sampler_name
|| !width) {
qCritical() << "1D LUT texture data is corrupted";
return false;
}
const float* values = nullptr;
shader_desc->getTextureValues(i, values);
if (!values) {
qCritical() << "1D LUT texture values are missing";
return false;
}
// Allocate 1D LUT
color_ctx.lut1d_textures[i].texture = CreateTexture(VideoParams(width, height, PixelFormat::PIX_FMT_RGBA32F),
Texture::k2D,
(channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? Texture::kRedOnly : Texture::kRGB,
values);
color_ctx.lut1d_textures[i].name = sampler_name;
color_ctx.lut1d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
}
color_cache_.insert(color_processor->id(), color_ctx);
return true;
}
}
void Renderer::BlitColorManagedInternal(ColorProcessorPtr color_processor, TexturePtr source, Texture *destination, VideoParams params, const QMatrix4x4& matrix)
{
ColorContext color_ctx;
if (!GetColorContext(color_processor, &color_ctx)) {
return;
}
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(source), NodeParam::kTexture));
job.InsertValue(QStringLiteral("ove_mvpmat"), ShaderValue(matrix, NodeParam::kMatrix));
foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
job.InsertValue(l.name, ShaderValue(QVariant::fromValue(l.texture), NodeParam::kTexture));
job.SetInterpolation(l.name, l.interpolation);
}
foreach (const ColorContext::LUT& l, color_ctx.lut1d_textures) {
job.InsertValue(l.name, ShaderValue(QVariant::fromValue(l.texture), NodeParam::kTexture));
job.SetInterpolation(l.name, l.interpolation);
}
if (destination) {
BlitToTexture(color_ctx.compiled_shader, job, destination);
} else {
Blit(color_ctx.compiled_shader, job, params);
}
}
OLIVE_NAMESPACE_EXIT