Since we have these now, may as well use them. This should improve general playback performance since the audio monitor will be able to iterate far fewer
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef AUDIOWAVEFORMVIEW_H
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#define AUDIOWAVEFORMVIEW_H
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#include <QtConcurrent/QtConcurrent>
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#include <QWidget>
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#include "audio/audiovisualwaveform.h"
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#include "render/audioparams.h"
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#include "render/audioplaybackcache.h"
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#include "widget/timeruler/seekablewidget.h"
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namespace olive {
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class AudioWaveformView : public SeekableWidget
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{
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Q_OBJECT
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public:
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AudioWaveformView(QWidget* parent = nullptr);
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//void SetData(const QString& file, const AudioRenderingParams& params);
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void SetViewer(AudioPlaybackCache *playback);
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const AudioVisualWaveform* waveform() const
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{
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return &waveform_;
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}
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protected:
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virtual void paintEvent(QPaintEvent* event) override;
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private:
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void RenderRange(const TimeRange& range);
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QThreadPool pool_;
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AudioPlaybackCache *playback_;
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AudioVisualWaveform waveform_;
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QHash<TimeRange, QFutureWatcher<AudioVisualWaveform>*> jobs_;
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private slots:
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void BackgroundFinished();
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};
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}
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#endif // AUDIOWAVEFORMVIEW_H
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