Files
oak-editor/project/undo.h
T
2018-07-13 19:07:01 +01:00

52 lines
1.2 KiB
C++

#ifndef UNDO_H
#define UNDO_H
#include <QUndoStack>
#include <QUndoCommand>
#include <QVector>
#include "project/clip.h"
#include "project/sequence.h"
extern QUndoStack undo_stack;
class TimelineAction : public QUndoCommand {
public:
TimelineAction();
~TimelineAction();
void add_clips(QVector<Clip*>& add);
void set_timeline_in(int clip, long value);
void increase_timeline_in(int clip, long value);
void set_timeline_out(int clip, long value);
void increase_timeline_out(int clip, long value);
void set_clip_in(int clip, long value);
void increase_clip_in(int clip, long value);
void set_track(int clip, int value);
void increase_track(int clip, int value);
void delete_clip(int clip);
void undo();
void redo();
private:
QVector<int> actions;
QVector<int> clips;
QVector<long> old_values;
QVector<long> new_values;
QVector<Clip*> deleted_clips;
QVector<int> deleted_clips_indices;
QVector<Clip*> clips_to_add;
QVector<int> added_indexes;
void new_action(int action, int clip, long old_val, long new_val);
void offset_links(QVector<Clip*>& clips, int offset);
QVector<int> removed_link_from;
QVector<int> removed_link_to;
bool done;
};
#endif // UNDO_H