Reduces code by reusing more of the existing node infrastructure to synchronize sequence parameters the render backend.
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "item.h"
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#include "folder/folder.h"
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namespace olive {
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#define super QObject
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const QString Item::kParentInput = QStringLiteral("parent_in");
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Item::Item(bool create_folder_input, bool create_default_output) :
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Node(create_default_output)
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{
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if (create_folder_input) {
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// Hierarchy input for items
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AddInput(kParentInput, NodeValue::kNone);
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IgnoreHashingFrom(kParentInput);
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IgnoreInvalidationsFrom(kParentInput);
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}
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}
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const QString &Item::tooltip() const
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{
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return tooltip_;
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}
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void Item::set_tooltip(const QString &t)
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{
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tooltip_ = t;
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}
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QString Item::duration()
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{
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return QString();
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}
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QString Item::rate()
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{
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return QString();
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}
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Folder *Item::item_parent() const
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{
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return dynamic_cast<Folder*>(GetConnectedNode(kParentInput));
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}
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void Item::Retranslate()
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{
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SetInputName(kParentInput, tr("Folder"));
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}
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}
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