Files
oak-editor/app/render/pixelformat.h
T
itsmattkc 61c60e00d6 various small code cleanups and improvements
Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00

65 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef BITDEPTHS_H
#define BITDEPTHS_H
#include <OpenImageIO/imageio.h>
#include <QOpenGLExtraFunctions>
#include <QString>
class PixelFormat {
public:
/**
* @brief Olive's internal supported pixel formats.
*/
enum Format {
PIX_FMT_INVALID = -1,
PIX_FMT_RGBA8,
PIX_FMT_RGBA16U,
PIX_FMT_RGBA16F,
PIX_FMT_RGBA32F,
PIX_FMT_COUNT
};
/**
* @brief A struct of information pertaining to each enum PixelFormat.
*
* Primarily this is a means of retrieving OpenGL texture information for different pixel formats/bit depths. Both
* RAM and VRAM buffers will need a PixelFormat. To keep consistency between the OpenGL code and CPU code when using
* a given PixelFormat, the PixelFormatInfo struct contains all necessary variables that you'll need to plug into
* OpenGL.
*
* Use the static function PixelService::GetPixelFormatInfo to generate a PixelFormatInfo object.
*/
struct Info {
QString name;
GLint internal_format;
GLenum pixel_format;
GLenum gl_pixel_type;
int bytes_per_pixel;
OIIO::TypeDesc oiio_desc;
};
};
#endif // BITDEPTHS_H