98 lines
4.2 KiB
C++
98 lines
4.2 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2019 Olive Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "cornerpineffect.h"
|
|
|
|
#include "global/path.h"
|
|
#include "timeline/clip.h"
|
|
#include "global/debug.h"
|
|
|
|
CornerPinEffect::CornerPinEffect(Clip* c, const EffectMeta *em) : Effect(c, em) {
|
|
SetFlags(Effect::CoordsFlag | Effect::ShaderFlag);
|
|
|
|
EffectRow* top_left = new EffectRow(this, tr("Top Left"));
|
|
top_left_x = new DoubleField(top_left, "topleftx");
|
|
top_left_y = new DoubleField(top_left, "toplefty");
|
|
|
|
EffectRow* top_right = new EffectRow(this, tr("Top Right"));
|
|
top_right_x = new DoubleField(top_right, "toprightx");
|
|
top_right_y = new DoubleField(top_right, "toprighty");
|
|
|
|
EffectRow* bottom_left = new EffectRow(this, tr("Bottom Left"));
|
|
bottom_left_x = new DoubleField(bottom_left, "bottomleftx");
|
|
bottom_left_y = new DoubleField(bottom_left, "bottomlefty");
|
|
|
|
EffectRow* bottom_right = new EffectRow(this, tr("Bottom Right"));
|
|
bottom_right_x = new DoubleField(bottom_right, "bottomrightx");
|
|
bottom_right_y = new DoubleField(bottom_right, "bottomrighty");
|
|
|
|
EffectRow* perspective_row = new EffectRow(this, tr("Perspective"));
|
|
perspective = new BoolField(perspective_row, "perspective");
|
|
perspective->SetValueAt(0, true);
|
|
|
|
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
|
|
top_left_gizmo->x_field1 = top_left_x;
|
|
top_left_gizmo->y_field1 = top_left_y;
|
|
|
|
top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
|
|
top_right_gizmo->x_field1 = top_right_x;
|
|
top_right_gizmo->y_field1 = top_right_y;
|
|
|
|
bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
|
|
bottom_left_gizmo->x_field1 = bottom_left_x;
|
|
bottom_left_gizmo->y_field1 = bottom_left_y;
|
|
|
|
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
|
|
bottom_right_gizmo->x_field1 = bottom_right_x;
|
|
bottom_right_gizmo->y_field1 = bottom_right_y;
|
|
|
|
vertPath = "cornerpin.vert";
|
|
fragPath = "cornerpin.frag";
|
|
}
|
|
|
|
void CornerPinEffect::process_coords(double timecode, GLTextureCoords &coords, int) {
|
|
coords.vertexTopLeftX += top_left_x->GetDoubleAt(timecode);
|
|
coords.vertexTopLeftY += top_left_y->GetDoubleAt(timecode);
|
|
|
|
coords.vertexTopRightX += top_right_x->GetDoubleAt(timecode);
|
|
coords.vertexTopRightY += top_right_y->GetDoubleAt(timecode);
|
|
|
|
coords.vertexBottomLeftX += bottom_left_x->GetDoubleAt(timecode);
|
|
coords.vertexBottomLeftY += bottom_left_y->GetDoubleAt(timecode);
|
|
|
|
coords.vertexBottomRightX += bottom_right_x->GetDoubleAt(timecode);
|
|
coords.vertexBottomRightY += bottom_right_y->GetDoubleAt(timecode);
|
|
}
|
|
|
|
void CornerPinEffect::process_shader(double timecode, GLTextureCoords &coords, int) {
|
|
glslProgram->setUniformValue("p0", GLfloat(coords.vertexBottomLeftX), GLfloat(coords.vertexBottomLeftY));
|
|
glslProgram->setUniformValue("p1", GLfloat(coords.vertexBottomRightX), GLfloat(coords.vertexBottomRightY));
|
|
glslProgram->setUniformValue("p2", GLfloat(coords.vertexTopLeftX), GLfloat(coords.vertexTopLeftY));
|
|
glslProgram->setUniformValue("p3", GLfloat(coords.vertexTopRightX), GLfloat(coords.vertexTopRightY));
|
|
glslProgram->setUniformValue("perspective", perspective->GetBoolAt(timecode));
|
|
}
|
|
|
|
void CornerPinEffect::gizmo_draw(double, GLTextureCoords &coords) {
|
|
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
|
|
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
|
|
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
|
|
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
|
|
}
|