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oak-editor/dialogs/texteditdialog.cpp
T

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2.2 KiB
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "texteditdialog.h"
#include <QVBoxLayout>
#include <QDialogButtonBox>
#include <QPushButton>
TextEditDialog::TextEditDialog(QWidget *parent, const QString &s) :
QDialog(parent)
{
setWindowTitle(tr("Edit Text"));
QVBoxLayout* layout = new QVBoxLayout(this);
QHBoxLayout* toolbar = new QHBoxLayout();
QPushButton* italic_button = new QPushButton("I");
italic_button->setCheckable(true);
toolbar->addWidget(italic_button);
QPushButton* underline_button = new QPushButton("U");
underline_button->setCheckable(true);
toolbar->addWidget(underline_button);
toolbar->addStretch();
layout->addLayout(toolbar);
textEdit = new QTextEdit(this);
textEdit->setHtml(s);
layout->addWidget(textEdit);
// Connect buttons to the text field
connect(italic_button, SIGNAL(clicked(bool)), textEdit, SLOT(setFontItalic(bool)));
connect(underline_button, SIGNAL(clicked(bool)), textEdit, SLOT(setFontUnderline(bool)));
// Create dialog buttons at the bottom
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
layout->addWidget(buttons);
connect(buttons, SIGNAL(accepted()), this, SLOT(save()));
connect(buttons, SIGNAL(rejected()), this, SLOT(cancel()));
}
const QString& TextEditDialog::get_string() {
return result_str;
}
void TextEditDialog::save() {
result_str = textEdit->toHtml();
accept();
}
void TextEditDialog::cancel() {
reject();
}