Files
oak-editor/app/render/backend/opengl/openglworker.cpp
T
itsmattkc 65705d580d renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00

85 lines
3.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "openglworker.h"
#include "common/clamp.h"
#include "core.h"
#include "node/block/transition/transition.h"
#include "node/node.h"
#include "openglcolorprocessor.h"
#include "openglrenderfunctions.h"
#include "render/colormanager.h"
#include "render/pixelformat.h"
OLIVE_NAMESPACE_ENTER
OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, OpenGLProxy *proxy, QObject *parent) :
VideoRenderWorker(frame_cache, parent),
proxy_(proxy)
{
}
NodeValue OpenGLWorker::FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range)
{
FramePtr frame = decoder->RetrieveVideo(range.in(),
video_params().divider(),
video_params().mode() == RenderMode::kOffline);
NodeValue value;
if (frame) {
QMetaObject::invokeMethod(proxy_,
"FrameToValue",
Qt::BlockingQueuedConnection,
OLIVE_NS_RETURN_ARG(NodeValue, value),
OLIVE_NS_ARG(FramePtr, frame),
OLIVE_NS_ARG(StreamPtr, stream));
}
return value;
}
void OpenGLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, NodeValueDatabase &input_params, NodeValueTable &output_params)
{
QMetaObject::invokeMethod(proxy_,
"RunNodeAccelerated",
Qt::BlockingQueuedConnection,
OLIVE_NS_CONST_ARG(Node*, node),
OLIVE_NS_CONST_ARG(TimeRange&, range),
OLIVE_NS_ARG(NodeValueDatabase&, input_params),
OLIVE_NS_ARG(NodeValueTable&, output_params));
}
void OpenGLWorker::TextureToBuffer(const QVariant &tex_in, int width, int height, const QMatrix4x4& matrix, void *buffer, int linesize)
{
QMetaObject::invokeMethod(proxy_,
"TextureToBuffer",
Qt::BlockingQueuedConnection,
Q_ARG(const QVariant&, tex_in),
Q_ARG(int, width),
Q_ARG(int, height),
Q_ARG(const QMatrix4x4&, matrix),
Q_ARG(void*, buffer),
Q_ARG(int, linesize));
}
OLIVE_NAMESPACE_EXIT