Files
oak-editor/app/render/backend/audiorenderworker.h
T
itsmattkc 65705d580d renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00

60 lines
1.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUDIORENDERWORKER_H
#define AUDIORENDERWORKER_H
#include "renderworker.h"
OLIVE_NAMESPACE_ENTER
class AudioRenderWorker : public RenderWorker
{
Q_OBJECT
public:
AudioRenderWorker(QHash<Node*, Node*>* copy_map, QObject* parent = nullptr);
void SetParameters(const AudioRenderingParams& audio_params);
signals:
void ConformUnavailable(StreamPtr stream, TimeRange range, rational stream_time, AudioRenderingParams params);
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range) override;
virtual void FootageProcessingEvent(StreamPtr stream, const TimeRange &input_time, NodeValueTable* table) override;
const AudioRenderingParams& audio_params() const;
private:
AudioRenderingParams audio_params_;
QHash<Node*, Node*>* copy_map_;
};
OLIVE_NAMESPACE_EXIT
#endif // AUDIORENDERWORKER_H