The GPU path composites frames bottom (last) to top (first); the CPU fallback iterated top-first, so on machines without a working adapter every multi-layer frame had its layering order inverted (the composite_tracks test caught it as 0.8125 vs the documented 0.625). Factor the CPU half into composite_tracks_cpu, iterate it in reverse and pin the math in the test by calling the CPU path directly (the old assertion silently exercised the GPU path whenever another test had installed a shared context).
7187 lines
280 KiB
Rust
7187 lines
280 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! The evaluation seam (C++ `RenderProcessor : NodeTraverser`,
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//! flattened): turns node-graph evaluation into render jobs by
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//! implementing oaknode's `RenderHooks`. Each C++ `process_*` virtual
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//! is one hook method.
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//!
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//! This pass implements the graph hooks: frame generation runs fully;
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//! plugin jobs dispatch through the executor slot oakplugin installs
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//! ([`set_plugin_executor`]); footage jobs decode through the oakcodec
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//! decoder bridge; shader jobs execute on the shared GPU context
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//! ([`oak_core::backend::GpuContext`], falling back to an input pass-
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//! through when no adapter is available); color transform jobs apply
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//! their OCIO processor (CPU frames convert for real; the GPU
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//! color-managed blit is deferred at the backend and passes through);
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//! cache jobs read their frame from the self-describing container in
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//! [`crate::frameio`] (liboakoiio EXR/JPEG pending) and otherwise
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//! substitute the value the cache node was fed. Resolution is one pass
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//! over the output table ([`RenderHooks::resolve`]) that runs each
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//! boxed [`oak_node::jobs::Job`] — and, first, the jobs nested in its
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//! inputs — then replaces the box with the resulting texture.
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use std::collections::HashSet;
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use std::sync::{Arc, Mutex};
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use crate::error::{Error, Result};
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use crate::shaderfx::{compile_effect, run_effect};
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use oak_codec::decoder::{
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CodecStream, RenderMode, RetrieveAudioStatus, RetrieveVideoParams, K_COLOR_RANGE_DEFAULT,
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};
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use oak_codec::ffmpeg::FFmpegDecoder;
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use oak_core::frame::VideoParamsPod;
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use oak_core::texture::{Frame, Texture};
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use oak_core::{PixelFormat, Rational, TimeRange};
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use oak_node::jobs::{
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CacheJobPayload, ColorTransformJobPayload, FootageJobPayload, Job, ShaderJobPayload,
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};
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use oak_node::nodes::plugin::PluginJobPayload;
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use oak_node::value::{NodeValue, NodeValueRow, NodeValueTable};
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/// Static mapping of OCIO-based node shaders to the OCIO function they
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/// splice at their `%1` marker: (node type id, OCIO function name, source
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/// space/role, destination space/role) — the C++ `GenerateProcessor`
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/// `ColorTransform` pairs, resolved by the OCIO config at runtime.
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///
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/// Only the node's *function* (the GPU stub) is requested here; the
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/// processor is built against the manager's reference color space
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/// (C++ chromakey.cpp `GenerateProcessor` uses `GetReferenceColorSpace`,
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/// which `ColorManager` sets to `OCIO::ROLE_SCENE_LINEAR`,
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/// colormanager.cpp).
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pub const OCIO_SHADER_STUBS: &[(&str, &str, &str, &str)] = &[(
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"org.olivevideoeditor.Olive.chromakey",
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"SceneLinearToCIEXYZ_d65",
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"scene_linear",
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"cie_xyz_d65_interchange",
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)];
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/// Static mapping of the OCIO grading nodes to the grading-primary style
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/// whose dynamic GPU shader they splice at their `%1` marker (C++
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/// `oakrender_color_processor_create_grading_primary` with the node's
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/// `GRADING_LIN`/`GRADING_LOG` style; the processor is built against the
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/// default config at render time).
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pub const OCIO_GRADING_STUBS: &[(&str, oak_core::color::GradingStyle)] = &[
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(
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"org.olivevideoeditor.Olive.ociogradingtransformlinear",
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oak_core::color::GradingStyle::Lin,
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),
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(
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"org.olivevideoeditor.Olive.OCIO_NAMESPACEgradingtransformlog",
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oak_core::color::GradingStyle::Log,
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),
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];
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/// The OCIO GPU function shader for `type_id` (the `%1` stub), or `None`
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/// when the node is not OCIO-based or the processor cannot be generated
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/// (no default config, or a LUT processor the renderer cannot upload).
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pub fn ocio_stub_for(type_id: &str) -> Option<String> {
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let (_, fn_name, from, to) = OCIO_SHADER_STUBS
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.iter()
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.find(|(id, ..)| *id == type_id)
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.copied()?;
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oak_core::color::ocio_function_shader(fn_name, from, to)
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}
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/// The OCIO grading GPU shader for `type_id` (the `%1` stub), or `None`
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/// when the node is not a grading node or no default config is set up.
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pub fn grading_stub_for(type_id: &str) -> Option<String> {
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let (_, style) = OCIO_GRADING_STUBS
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.iter()
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.find(|(id, _)| *id == type_id)
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.copied()?;
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oak_core::color::grading_primary_function_shader(style)
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}
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/// Job specification: the closed set of C++ `*Job` payloads
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/// (AcceleratedJob family) as internal evaluation records — jobs no
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/// longer travel inside values across module boundaries.
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#[derive(Clone, Debug)]
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pub enum JobSpec {
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/// Shader job (frag/vert source + params).
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Shader {
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/// Fragment source.
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frag: String,
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/// Vertex source.
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vert: String,
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},
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/// Color transform job.
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ColorTransform {
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/// Processor identity (color::ProcessorCache key).
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processor: u64,
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},
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/// Direct frame generation (CPU nodes).
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Generate,
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/// Footage decode (C++ FootageJob; decode via bridge::codec).
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Footage {
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/// Decoder/stream id.
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decoder_id: String,
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/// Footage filename (M12 P0: the decode path).
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filename: String,
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/// Media stream index.
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stream_index: i32,
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},
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/// Sample generation (C++ SampleJob).
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Sample,
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/// OFX plugin job — executed through the registered plugin executor
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/// ([`set_plugin_executor`]; the oakplugin crate installs its
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/// render driver there, so oakrender never sees OFX types).
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Plugin {
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/// Plugin instance identity (oakplugin instance registry key).
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instance: u64,
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/// OFX plugin identifier (cross-process stable). The single OFX
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/// host process (M3) resolves its own instance from this; the
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/// in-process executor ignores it and uses `instance`.
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type_id: String,
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/// Request time in seconds (C++ `PluginJob` time).
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time: f64,
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/// Clip name the main source texture arrives on (C++
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/// `node->get_effect_input_id()`).
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effect_input_id: Option<String>,
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/// Clip input textures by clip name (multi-input plugins).
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inputs: Vec<(String, Texture)>,
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/// Param overrides: input id -> node value (the tagged values
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/// captured at evaluation time).
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values: Vec<(String, NodeValue)>,
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},
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}
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/// The hooks implementation handed to the oaknode traverser.
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pub struct RenderEvalHooks {
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/// Cache usage toggle (C++ use_cache).
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pub use_cache: bool,
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/// Active ticket identity (for cancellation polling).
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pub ticket: Option<crate::ticket::TicketId>,
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/// Forced output size for resolved footage jobs; `None` decodes at
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/// the media's native size (C++ `RenderProcessor` requests the
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/// texture at the output resolution). The graph-sequence driver sets
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/// this to the sequence frame size.
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pub frame_size: Option<(i32, i32)>,
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/// The sequence's square-pixel resolution (C++ the `NodeGlobals`
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/// square resolution the shape/polygon generators insert as
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/// `resolution_in` at job-build time). Generator jobs anchor their
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/// pixel-size params to this — NOT to the render-target size — so a
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/// proxy-resolution playback render draws them at the same relative
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/// size as a paused full-res frame. `None` (non-sequence renders)
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/// falls back to the render-target size.
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pub sequence_size: Option<(i32, i32)>,
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/// Position of the adjustment layer currently being swept, in
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/// `0.0..=1.0` (C++ the adjustment/transition `progress_in` uniform).
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/// [`render_graph_frame`] sets this for the duration of one adjustment
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/// block's evaluation, so a chain hanging off an adjustment layer can
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/// fade its result across the layer's span. Only shaders declaring a
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/// `progress_in` uniform consume it.
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pub layer_progress: Option<f64>,
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}
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// ---------------------------------------------------------------------------
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// Plugin job executor (dependency inversion seam)
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// ---------------------------------------------------------------------------
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//
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// oakrender sits BELOW oakplugin in the dependency graph (oakplugin
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// depends on oakrender for the texture value types), so the plugin job
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// execution cannot be a direct call. The oakplugin crate installs its
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// render driver here at init; `process_plugin_job` dispatches through
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// the slot. Without an executor, plugin jobs fail explainably (the
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// pre-wiring behavior).
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/// Plugin job request handed to the registered executor (the C++
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/// `process_plugin_job(texture, destination, node)` inputs flattened).
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pub struct PluginJobRequest<'a> {
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/// The job spec ([`JobSpec::Plugin`] guaranteed by the caller).
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pub spec: &'a JobSpec,
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/// The input texture the job runs against.
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pub src: Texture,
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}
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/// Plugin executor: runs one plugin job and returns the output
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/// texture. Implemented by the oakplugin crate on top of its render
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/// driver.
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pub type PluginExecutor = dyn Fn(&PluginJobRequest<'_>) -> Result<Texture> + Send + Sync;
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static PLUGIN_EXECUTOR: std::sync::OnceLock<std::sync::Mutex<Option<Arc<PluginExecutor>>>> =
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std::sync::OnceLock::new();
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fn executor_slot() -> &'static std::sync::Mutex<Option<Arc<PluginExecutor>>> {
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PLUGIN_EXECUTOR.get_or_init(|| std::sync::Mutex::new(None))
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}
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/// Install the plugin job executor (oakplugin registration point;
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/// `None` clears it).
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pub fn set_plugin_executor(executor: Option<Arc<PluginExecutor>>) {
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*executor_slot().lock().unwrap_or_else(|e| e.into_inner()) = executor;
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}
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/// The installed plugin executor, if any.
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pub fn plugin_executor() -> Option<Arc<PluginExecutor>> {
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executor_slot()
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.lock()
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.unwrap_or_else(|e| e.into_inner())
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.clone()
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}
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/// Plugin instance factory: resolves an OFX plugin identifier to a live
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/// instance-registry id, creating (and caching) the instance lazily.
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/// Implemented by the oakplugin crate — the montage effect path carries
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/// plugin identifiers, not instance ids (the montage is resolved from
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/// the timeline in the main process; the instance lives in whichever
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/// process renders the frame).
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pub type PluginInstanceFactory = dyn Fn(&str) -> Option<u64> + Send + Sync;
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static PLUGIN_INSTANCE_FACTORY: std::sync::OnceLock<
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std::sync::Mutex<Option<Arc<PluginInstanceFactory>>>,
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> = std::sync::OnceLock::new();
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fn instance_factory_slot() -> &'static std::sync::Mutex<Option<Arc<PluginInstanceFactory>>> {
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PLUGIN_INSTANCE_FACTORY.get_or_init(|| std::sync::Mutex::new(None))
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}
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/// Install the plugin instance factory (oakplugin registration point;
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/// `None` clears it).
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pub fn set_plugin_instance_factory(factory: Option<Arc<PluginInstanceFactory>>) {
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*instance_factory_slot().lock().unwrap_or_else(|e| e.into_inner()) = factory;
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}
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/// The installed plugin instance factory, if any.
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pub fn plugin_instance_factory() -> Option<Arc<PluginInstanceFactory>> {
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instance_factory_slot()
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.lock()
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.unwrap_or_else(|e| e.into_inner())
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.clone()
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}
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/// Box a resolved texture into the table's texture channel (the render
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/// seam's output is the one place a texture legitimately travels as a
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/// refcounted handle — [`oak_node::handle::get_checked`] probes against
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/// `Texture` stay type-checked).
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fn texture_value(texture: Texture) -> NodeValue {
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NodeValue::Texture(oak_node::handle::make_owned(texture))
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}
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/// The failure marker frame: solid magenta (1, 0, 1, 1) F32 RGBA —
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/// the C++ plugin renderer paints failed plugin output purple so a
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/// broken plugin is visible instead of silently black.
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fn purple_frame(time: Rational, size: (i32, i32)) -> Texture {
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let (w, h) = (size.0.max(1), size.1.max(1));
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let mut frame = match generate_frame(time, (w, h), PixelFormat::F32) {
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Ok(f) => f,
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Err(_) => return Texture::dummy(),
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};
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for pixel in frame.data.chunks_exact_mut(16) {
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for (i, v) in [1.0f32, 0.0, 1.0, 1.0].iter().enumerate() {
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pixel[i * 4..i * 4 + 4].copy_from_slice(&v.to_le_bytes());
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}
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}
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Texture::wrap_frame(frame)
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}
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impl RenderEvalHooks {
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/// A hook set with every optional hook unset (`use_cache` off).
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pub fn new() -> Self {
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Self {
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use_cache: false,
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ticket: None,
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frame_size: None,
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sequence_size: None,
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layer_progress: None,
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}
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}
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/// C++ process_color_transform: apply the job's OCIO processor to the
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/// input texture. A CPU frame converts in place (the real OCIO
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/// `convert_frame`); a GPU input gets the same transform baked into a
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/// 3D LUT and applied by the GPU LUT pass (M2: color management is
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/// never skipped), with a readback+convert+re-upload fallback for
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/// exotic processors. An invalid processor passes the input through
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/// unchanged (C++ creates processors non-fatally); a non-texture input
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/// is `Error::Invalid`.
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fn process_color_transform_job(
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&mut self,
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payload: &ColorTransformJobPayload,
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) -> Result<Texture> {
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let NodeValue::Texture(handle) = &payload.input else {
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return Err(Error::Invalid);
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};
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if handle.ctx.is_null() {
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return Err(Error::Invalid);
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}
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let tex = (unsafe { oak_node::handle::get_checked::<Texture>(handle) })
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.cloned()
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.ok_or(Error::Invalid)?;
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if !payload.color_processor.is_valid() {
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// No valid processor (no default config, LUT load failure):
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// pass the input through, mirroring the C++ non-fatal
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// processor creation.
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return Ok(tex);
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}
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let mut tex = tex;
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if let Texture::Cpu(frame) = &mut tex {
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// The CPU leg converts in place (real OCIO `convert_frame`).
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payload.color_processor.convert_frame(frame)?;
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return Ok(tex);
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}
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// GPU leg: bake the processor into a 3D LUT and run the GPU color
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|
// pass (no readback). Fall back to an explicit readback + CPU
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// conversion + re-upload when the processor cannot be baked or the
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// texture's context is not a real GPU context.
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let (token, ctx, width, height) = match &tex {
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Texture::Gpu {
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token,
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ctx,
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width,
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height,
|
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..
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} => (*token, ctx.clone(), *width, *height),
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// Imported planar frames never reach node processing (the
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// footage path resolves them first); pass through defensively.
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Texture::Cpu(_) | Texture::Planar(_) => return Ok(tex),
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};
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let concrete = ctx
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.as_any()
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.and_then(|a| a.downcast_ref::<oak_core::backend::GpuContext>());
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if let Some(concrete) = concrete {
|
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if let Some(lut) = color_transform_lut(&payload.color_processor) {
|
|
if let Ok(dst) = concrete.apply_color_lut(
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token,
|
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&payload.color_processor.cache_id(),
|
|
&lut,
|
|
) {
|
|
return Ok(Texture::gpu(
|
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ctx,
|
|
dst,
|
|
width,
|
|
height,
|
|
PixelFormat::F32,
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));
|
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}
|
|
}
|
|
let mut frame = tex.to_frame()?;
|
|
payload.color_processor.convert_frame(&mut frame)?;
|
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let dst = concrete.create_texture(frame.width, frame.height)?;
|
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concrete.upload(dst, &frame)?;
|
|
return Ok(Texture::gpu(
|
|
ctx,
|
|
dst,
|
|
frame.width,
|
|
frame.height,
|
|
PixelFormat::F32,
|
|
));
|
|
}
|
|
let mut frame = tex.to_frame()?;
|
|
payload.color_processor.convert_frame(&mut frame)?;
|
|
Ok(Texture::wrap_frame(frame))
|
|
}
|
|
|
|
/// C++ process_frame_generation: fill the destination with a generated
|
|
/// F32 frame (transparent black for now).
|
|
///
|
|
/// Only the `generation_fills_cpu_texture` unit test drives this today;
|
|
/// the live eval path uses the shader/graph hooks instead.
|
|
#[allow(dead_code)]
|
|
fn process_frame_generation(
|
|
&mut self,
|
|
destination: &mut Texture,
|
|
time: Rational,
|
|
) -> Result<()> {
|
|
let Texture::Cpu(frame) = destination else {
|
|
return Err(Error::Failed(
|
|
"frame generation on GPU deferred: CPU path only this pass".into(),
|
|
));
|
|
};
|
|
let generated = generate_frame(time, (frame.width, frame.height), frame.format)?;
|
|
frame.data = generated.data;
|
|
frame.timestamp = time;
|
|
Ok(())
|
|
}
|
|
|
|
/// C++ process_plugin_job: dispatch through the single OFX host
|
|
/// process when one is installed (M3), else through the in-process
|
|
/// plugin executor (the oakplugin render driver; dependency
|
|
/// inversion). A missing host/executor or a failed render yields a
|
|
/// purple failure frame instead of aborting the graph, matching
|
|
/// pluginjob.cpp's fallback.
|
|
fn process_plugin_job(&mut self, src: Texture, spec: &JobSpec) -> Result<Texture> {
|
|
let JobSpec::Plugin {
|
|
instance,
|
|
type_id,
|
|
time,
|
|
effect_input_id,
|
|
inputs,
|
|
values,
|
|
} = spec
|
|
else {
|
|
return Err(Error::Invalid);
|
|
};
|
|
let size = src.size();
|
|
if let Some(host) = crate::ofxhost::client() {
|
|
return match host.submit(spec, &src) {
|
|
Ok(frame) => Ok(Texture::wrap_frame(frame)),
|
|
Err(err) => {
|
|
eprintln!(
|
|
"OFX host job {type_id} (instance {instance}) at t={time}s failed: {err:#}"
|
|
);
|
|
Ok(purple_frame(Rational::from_double(*time), size))
|
|
}
|
|
};
|
|
}
|
|
let Some(executor) = plugin_executor() else {
|
|
return Ok(purple_frame(Rational::from_double(*time), size));
|
|
};
|
|
let _ = (instance, type_id, effect_input_id, inputs, values);
|
|
match executor(&PluginJobRequest { spec, src }) {
|
|
Ok(texture) => Ok(texture),
|
|
Err(err) => {
|
|
eprintln!("plugin instance {instance} render at t={time}s failed: {err:#}");
|
|
Ok(purple_frame(Rational::from_double(*time), size))
|
|
}
|
|
}
|
|
}
|
|
|
|
/// C++ process_video_cache_job: read the frame the cache wrote at
|
|
/// `payload.path` through the disk frame-cache container
|
|
/// ([`crate::frameio`]). A missing or unreadable file is an `Err` —
|
|
/// the caller then substitutes the job's fallback value. The
|
|
/// payload's request time is already spelled into `path` (the cache
|
|
/// writes one file per frame), so the read itself ignores it.
|
|
fn process_cache_job(&mut self, payload: &CacheJobPayload) -> Result<Texture> {
|
|
let frame = crate::frameio::load_cache_frame(&payload.path)?;
|
|
Ok(Texture::wrap_frame(frame))
|
|
}
|
|
|
|
/// Resolve one texture-channel value in place (the C++ JobEngine's
|
|
/// per-value walk): a boxed [`Job`] recurses into its own inputs and
|
|
/// runs, then the box is replaced by the resulting texture; a genuine
|
|
/// texture — or any non-texture value — passes through untouched.
|
|
/// `depth` bounds the nesting; `in_flight` holds the job boxes on the
|
|
/// current walk so a job reachable from itself stops instead of
|
|
/// recursing forever (the C++ `resolved_texture_cache_`
|
|
/// de-duplication, kept as a path set so the same handle reached from
|
|
/// two rows still resolves per row).
|
|
fn resolve_value(
|
|
&mut self,
|
|
value: &mut NodeValue,
|
|
depth: usize,
|
|
in_flight: &mut HashSet<usize>,
|
|
) {
|
|
/// Job-nesting recursion ceiling (defensive; real graphs nest a
|
|
/// generator job inside a merge job and stop there).
|
|
const MAX_JOB_DEPTH: usize = 64;
|
|
if depth >= MAX_JOB_DEPTH {
|
|
return;
|
|
}
|
|
let NodeValue::Texture(handle) = value else {
|
|
return;
|
|
};
|
|
if handle.ctx.is_null() {
|
|
return;
|
|
}
|
|
let key = handle.ctx as usize;
|
|
if !in_flight.insert(key) {
|
|
return;
|
|
}
|
|
let job = (unsafe { oak_node::jobs::job_ref(handle) }).cloned();
|
|
if let Some(job) = job {
|
|
if let Some(resolved) = self.process_job(&job, depth + 1, in_flight) {
|
|
*value = resolved;
|
|
}
|
|
}
|
|
in_flight.remove(&key);
|
|
}
|
|
|
|
/// Run one resolved [`Job`] (the C++ `process_*` virtual, dispatched on
|
|
/// the payload type). `None` when the job produced no replacement
|
|
/// value — the row then keeps its box.
|
|
fn process_job(
|
|
&mut self,
|
|
job: &Job,
|
|
depth: usize,
|
|
in_flight: &mut HashSet<usize>,
|
|
) -> Option<NodeValue> {
|
|
match job {
|
|
Job::FootageJob(payload) => self.process_footage_job_value(payload),
|
|
Job::ShaderJob(payload) => {
|
|
Some(self.process_shader_job_value(payload, depth, in_flight))
|
|
}
|
|
Job::PluginJob(payload) => self.process_plugin_job_value(payload, depth, in_flight),
|
|
Job::ColorTransformJob(payload) => {
|
|
Some(self.process_color_transform_job_value(payload, depth, in_flight))
|
|
}
|
|
Job::CacheJob(payload) => {
|
|
Some(self.process_cache_job_value(payload, depth, in_flight))
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Resolve one footage job (C++ FootageJob processing in
|
|
/// jobmanager.cpp): decode the frame at the job's request time and
|
|
/// replace the box with the resulting texture. `None` on a decode
|
|
/// failure — the row keeps its box, so the failure stays visible and
|
|
/// is retried rather than cached as a hole.
|
|
fn process_footage_job_value(&mut self, payload: &FootageJobPayload) -> Option<NodeValue> {
|
|
let size = self.frame_size.unwrap_or((0, 0));
|
|
match render_footage_frame(
|
|
&payload.filename,
|
|
payload.stream_index,
|
|
payload.time,
|
|
size,
|
|
PixelFormat::F32,
|
|
) {
|
|
Ok(texture) => Some(texture_value(texture)),
|
|
Err(err) => {
|
|
eprintln!("footage job decode failed: {err:#}");
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Resolve one shader job (C++ ShaderJob processing in jobmanager.cpp):
|
|
/// recurse into the param row's job boxes (the generator layer of an
|
|
/// `mrg` chain), execute the pass, and replace the box with the result
|
|
/// texture. A failed or un-runnable job falls back to the effect input
|
|
/// texture from the now-resolved param row (a pass-through — C++ leaves
|
|
/// the failed shader's output as its input); a row without the effect
|
|
/// input resolves to `NodeValue::None`.
|
|
fn process_shader_job_value(
|
|
&mut self,
|
|
payload: &ShaderJobPayload,
|
|
depth: usize,
|
|
in_flight: &mut HashSet<usize>,
|
|
) -> NodeValue {
|
|
let mut payload = payload.clone();
|
|
for value in payload.params.values_mut() {
|
|
self.resolve_value(value, depth, in_flight);
|
|
}
|
|
match self.process_shader_job(&payload) {
|
|
Some(texture) => texture_value(texture),
|
|
None => payload
|
|
.params
|
|
.get(&payload.effect_input)
|
|
.cloned()
|
|
.unwrap_or(NodeValue::None),
|
|
}
|
|
}
|
|
|
|
/// Resolve one plugin job (C++ JobEnginePlugin processing in
|
|
/// jobmanager.cpp): recurse into the payload's tagged values, split
|
|
/// them into clip input textures and scalar param overrides, then
|
|
/// dispatch the render through the installed executor. A failed render
|
|
/// leaves the box in the row (the executor has already reported it).
|
|
fn process_plugin_job_value(
|
|
&mut self,
|
|
payload: &PluginJobPayload,
|
|
depth: usize,
|
|
in_flight: &mut HashSet<usize>,
|
|
) -> Option<NodeValue> {
|
|
let mut payload = payload.clone();
|
|
for value in payload.values.values_mut() {
|
|
self.resolve_value(value, depth, in_flight);
|
|
}
|
|
|
|
let mut inputs: Vec<(String, Texture)> = Vec::new();
|
|
let mut values: Vec<(String, NodeValue)> = Vec::new();
|
|
for (key, v) in payload.values.iter() {
|
|
match v {
|
|
NodeValue::Texture(h) if !h.ctx.is_null() => {
|
|
match unsafe { oak_node::handle::get_checked::<Texture>(h) }.cloned() {
|
|
Some(texture) => inputs.push((key.clone(), texture)),
|
|
None => eprintln!("plugin job input '{key}' is not a texture box"),
|
|
}
|
|
}
|
|
NodeValue::Texture(_) | NodeValue::None => {}
|
|
other => values.push((key.clone(), other.clone())),
|
|
}
|
|
}
|
|
|
|
// Fallback order mirrors pluginrenderer.cpp's effect input
|
|
// resolution: the declared effect input, else the first
|
|
// available clip texture.
|
|
let effect_src = if payload.effect_input_id.is_empty() {
|
|
None
|
|
} else {
|
|
inputs
|
|
.iter()
|
|
.find(|(key, _)| key == &payload.effect_input_id)
|
|
.map(|(_, t)| t.clone())
|
|
};
|
|
let src = effect_src
|
|
.or_else(|| inputs.first().map(|(_, t)| t.clone()))
|
|
.unwrap_or_else(Texture::dummy);
|
|
|
|
let spec = JobSpec::Plugin {
|
|
instance: payload.instance.0,
|
|
type_id: payload.type_id.clone(),
|
|
time: payload.time.to_f64(),
|
|
effect_input_id: if payload.effect_input_id.is_empty() {
|
|
None
|
|
} else {
|
|
Some(payload.effect_input_id.clone())
|
|
},
|
|
inputs,
|
|
values,
|
|
};
|
|
match self.process_plugin_job(src, &spec) {
|
|
Ok(texture) => Some(texture_value(texture)),
|
|
Err(err) => {
|
|
eprintln!("plugin job resolve failed: {err:#}");
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Resolve one color transform job (C++ ColorTransformJob processing in
|
|
/// jobmanager.cpp): recurse into the input value, apply the processor,
|
|
/// and replace the box with the result. A failure falls back to the
|
|
/// job's resolved input texture (a pass-through — the C++ renderer
|
|
/// leaves the failed transform's output as its input).
|
|
fn process_color_transform_job_value(
|
|
&mut self,
|
|
payload: &ColorTransformJobPayload,
|
|
depth: usize,
|
|
in_flight: &mut HashSet<usize>,
|
|
) -> NodeValue {
|
|
let mut payload = payload.clone();
|
|
self.resolve_value(&mut payload.input, depth, in_flight);
|
|
match self.process_color_transform_job(&payload) {
|
|
Ok(texture) => texture_value(texture),
|
|
Err(err) => {
|
|
eprintln!("color transform job failed: {err:#}");
|
|
payload.input.clone()
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Resolve one cache job (C++ CacheJob processing in jobmanager.cpp):
|
|
/// recurse into the fallback value first, then read the frame the cache
|
|
/// wrote at the job's path. A missing or unreadable file substitutes
|
|
/// the fallback — a real texture by then, not another job box — and is
|
|
/// logged once per path (a cache miss repeats every frame).
|
|
fn process_cache_job_value(
|
|
&mut self,
|
|
payload: &CacheJobPayload,
|
|
depth: usize,
|
|
in_flight: &mut HashSet<usize>,
|
|
) -> NodeValue {
|
|
let mut payload = payload.clone();
|
|
self.resolve_value(&mut payload.fallback, depth, in_flight);
|
|
match self.process_cache_job(&payload) {
|
|
Ok(texture) => texture_value(texture),
|
|
Err(err) => {
|
|
let key = format!("cache:{}", payload.path);
|
|
if unsupported_warned().insert(key) {
|
|
eprintln!(
|
|
"cache job \"{}\" failed, using the cache node's input: {err:#}",
|
|
payload.path
|
|
);
|
|
}
|
|
(*payload.fallback).clone()
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Execute one shader payload (C++ process_shader run by the render
|
|
/// worker): compile the emitting behavior's fragment shader on the
|
|
/// shared GPU context and run the requested iterations. **Every**
|
|
/// texture-typed param is bound by its input id (C++ binds all
|
|
/// sampler inputs — merge's base/blend, the keyers' garbage/core
|
|
/// mattes, opacity's texture modulation); a param boxing a nested
|
|
/// shader payload resolves recursively first (the C++
|
|
/// AcceleratedJob chain — generator-over-base `mrg` jobs). CPU
|
|
/// frames upload into scratch textures; the pass size comes from
|
|
/// the effect input's texture (else the first bound texture, else
|
|
/// the hook's frame size, else 1x1). `None` when the job cannot run
|
|
/// (no GPU context, unknown node type, missing shader, or a
|
|
/// compile/upload/run failure) — the caller then falls back to the
|
|
/// effect input texture.
|
|
fn process_shader_job(&self, payload: &ShaderJobPayload) -> Option<Texture> {
|
|
self.process_shader_job_depth(payload, 0)
|
|
}
|
|
|
|
/// [`Self::process_shader_job`] with a recursion guard for nested
|
|
/// payloads (generator-over-base chains nest at most 2 deep).
|
|
fn process_shader_job_depth(&self, payload: &ShaderJobPayload, depth: u32) -> Option<Texture> {
|
|
/// Nested-payload recursion ceiling (defensive; real graphs nest
|
|
/// a generator job inside a merge job and stop there).
|
|
const MAX_JOB_DEPTH: u32 = 8;
|
|
|
|
// One log line per shader per process instead of one per frame.
|
|
let warn = |reason: &str| {
|
|
let key = format!("shader:{}:{}", payload.type_id, payload.shader_id);
|
|
if unsupported_warned().insert(key) {
|
|
eprintln!(
|
|
"shader job \"{}\" (shader \"{}\") failed: {reason}",
|
|
payload.type_id, payload.shader_id
|
|
);
|
|
}
|
|
};
|
|
|
|
let Some(ctx) = oak_core::backend::GpuContext::shared() else {
|
|
warn("no GPU context");
|
|
return None;
|
|
};
|
|
|
|
// The emitting node behavior: the type id selects the fragment
|
|
// source (C++ `node->get_shader_code(shader_id)`).
|
|
let Some((_, behavior)) =
|
|
oak_node::factory::Factory::global().create_any(&payload.type_id)
|
|
else {
|
|
warn("unknown node type");
|
|
return None;
|
|
};
|
|
|
|
// OCIO-based nodes splice the auto-generated OCIO function into
|
|
// their `%1` marker (C++ `GetShaderCode({shader_id, stub})`, the
|
|
// stub built in colormanagement.cpp `GetColorContext`). A stub
|
|
// that cannot be generated — no default config, or a LUT
|
|
// processor with no upload path — falls back to the effect input
|
|
// pass-through.
|
|
let ocio_entry = OCIO_SHADER_STUBS
|
|
.iter()
|
|
.find(|(id, ..)| *id == payload.type_id)
|
|
.copied();
|
|
let grading_entry = OCIO_GRADING_STUBS
|
|
.iter()
|
|
.find(|(id, _)| *id == payload.type_id)
|
|
.copied();
|
|
let glsl = match (grading_entry, ocio_entry) {
|
|
(Some((_, style)), _) => {
|
|
let Some(stub) = oak_core::color::grading_primary_function_shader(style) else {
|
|
return None;
|
|
};
|
|
match behavior.shader_code(&stub) {
|
|
Some(glsl) => glsl,
|
|
None => {
|
|
warn("shader not found");
|
|
return None;
|
|
}
|
|
}
|
|
}
|
|
(None, Some((_, fn_name, from, to))) => {
|
|
let Some(stub) = oak_core::color::ocio_function_shader(fn_name, from, to) else {
|
|
return None;
|
|
};
|
|
match behavior.shader_code(&stub) {
|
|
Some(glsl) => glsl,
|
|
None => {
|
|
warn("shader not found");
|
|
return None;
|
|
}
|
|
}
|
|
}
|
|
(None, None) => match behavior.shader_code(&payload.shader_id) {
|
|
Some(glsl) => glsl,
|
|
None => {
|
|
warn("shader not found");
|
|
return None;
|
|
}
|
|
},
|
|
};
|
|
|
|
// Pipeline cache key: the type id plus the shader-variant id (the
|
|
// OCIO stub text folds in too, so a config change recompiles
|
|
// instead of reusing a stale variant).
|
|
let spliced_ocio = grading_entry.is_some() || ocio_entry.is_some();
|
|
let key = if spliced_ocio {
|
|
let mut h = std::collections::hash_map::DefaultHasher::new();
|
|
std::hash::Hash::hash(&glsl, &mut h);
|
|
format!(
|
|
"{}:{}:ocio:{}",
|
|
payload.type_id,
|
|
payload.shader_id,
|
|
std::hash::Hasher::finish(&h)
|
|
)
|
|
} else {
|
|
format!("{}:{}", payload.type_id, payload.shader_id)
|
|
};
|
|
let compiled = match compile_effect(&ctx, &key, &glsl, ctx.is_filterable()) {
|
|
Ok(effect) => effect,
|
|
Err(err) => {
|
|
warn(&format!("compile failed: {err:#}"));
|
|
return None;
|
|
}
|
|
};
|
|
|
|
// Bind every texture-typed param by name: genuine texture boxes
|
|
// bind directly (CPU frames upload into scratch first); nested
|
|
// shader payloads (the generator layer of an `mrg` job) resolve
|
|
// recursively. `scratch` holds the upload tokens created here;
|
|
// `keepalive` holds the cloned `Texture`s — a `Texture::Gpu`
|
|
// clone destroys its token on drop, so the clones must outlive
|
|
// the pass. Both are released when the job finishes (input-token
|
|
// destruction at job end matches the historical semantics).
|
|
let mut inputs: Vec<(String, u64)> = Vec::new();
|
|
let mut scratch: Vec<u64> = Vec::new();
|
|
let mut keepalive: Vec<Texture> = Vec::new();
|
|
let mut size: Option<(i32, i32)> = None;
|
|
let bind = |key: &str,
|
|
value: &NodeValue,
|
|
inputs: &mut Vec<(String, u64)>,
|
|
scratch: &mut Vec<u64>,
|
|
keepalive: &mut Vec<Texture>,
|
|
size: &mut Option<(i32, i32)>|
|
|
-> Option<()> {
|
|
let NodeValue::Texture(handle) = value else {
|
|
return None;
|
|
};
|
|
if handle.ctx.is_null() {
|
|
return None;
|
|
}
|
|
let tex = (unsafe { oak_node::handle::get_checked::<Texture>(handle) })
|
|
.cloned()
|
|
.or_else(|| {
|
|
if depth >= MAX_JOB_DEPTH {
|
|
return None;
|
|
}
|
|
let nested = (unsafe { oak_node::jobs::shader_job(handle) }).cloned()?;
|
|
self.process_shader_job_depth(&nested, depth + 1)
|
|
});
|
|
let tex = tex?;
|
|
let (token, tex_size) = match &tex {
|
|
Texture::Gpu {
|
|
token,
|
|
width,
|
|
height,
|
|
..
|
|
} => (*token, (*width, *height)),
|
|
Texture::Cpu(frame) => {
|
|
let token = match ctx.create_texture(frame.width, frame.height) {
|
|
Ok(t) => t,
|
|
Err(err) => {
|
|
warn(&format!("input texture: {err:#}"));
|
|
return None;
|
|
}
|
|
};
|
|
if let Err(err) = ctx.upload(token, frame) {
|
|
ctx.destroy_texture(token);
|
|
warn(&format!("input upload failed: {err:#}"));
|
|
return None;
|
|
}
|
|
scratch.push(token);
|
|
(token, (frame.width, frame.height))
|
|
}
|
|
// Resolved by the footage path; never a shader input.
|
|
Texture::Planar(_) => {
|
|
warn("planar texture reached a shader job input (unresolved)");
|
|
return None;
|
|
}
|
|
};
|
|
// The pass size follows the effect input's texture (C++ the
|
|
// job's video params = the main input size); any other bound
|
|
// texture sets it only when no effect input was seen.
|
|
if size.is_none() || key == payload.effect_input {
|
|
*size = Some(tex_size);
|
|
}
|
|
inputs.push((key.to_string(), token));
|
|
keepalive.push(tex);
|
|
Some(())
|
|
};
|
|
|
|
// The effect input binds first: `run_effect` falls back to
|
|
// `inputs.first()` for the shader's first declared sampler.
|
|
let effect_value = payload.params.get(&payload.effect_input).cloned();
|
|
if let Some(value) = &effect_value {
|
|
bind(
|
|
&payload.effect_input,
|
|
value,
|
|
&mut inputs,
|
|
&mut scratch,
|
|
&mut keepalive,
|
|
&mut size,
|
|
);
|
|
}
|
|
for (key, value) in &payload.params {
|
|
if key == &payload.effect_input {
|
|
continue;
|
|
}
|
|
bind(key, value, &mut inputs, &mut scratch, &mut keepalive, &mut size);
|
|
}
|
|
// Generators bind no texture: render at the requested frame size
|
|
// (the graph driver sets it to the sequence size); 1x1 only when
|
|
// nobody knows better.
|
|
let size = size.or(self.frame_size).unwrap_or((1, 1));
|
|
|
|
// `resolution_in` anchors to the sequence square resolution, not
|
|
// the render target (C++ inserts the NodeGlobals square
|
|
// resolution into the job at build time): the node params it
|
|
// denormalizes (shape size/pos, transform offsets, corner pin
|
|
// points, drop shadow distance) are all sequence-pixel values,
|
|
// so a proxy-size playback render must resolve them against the
|
|
// same resolution as a paused full-res frame, or the effect
|
|
// visibly changes size whenever the transport stops. Pre-filling
|
|
// the row wins over `run_effect`'s frame-size auto-fill; a node
|
|
// that inserted its own `resolution_in` keeps it.
|
|
//
|
|
// `progress_in` is the same pre-fill for the adjustment-layer
|
|
// sweep: a shader declaring the uniform receives the layer
|
|
// progress the graph driver recorded for this evaluation. The
|
|
// row is only cloned when something actually needs inserting.
|
|
let mut anchored_row;
|
|
let needs_resolution = self.sequence_size.is_some()
|
|
&& !payload.params.contains_key("resolution_in")
|
|
&& compiled
|
|
.translated
|
|
.uniforms
|
|
.iter()
|
|
.any(|u| u.name == "resolution_in");
|
|
let needs_progress = self.layer_progress.is_some()
|
|
&& !payload.params.contains_key("progress_in")
|
|
&& compiled
|
|
.translated
|
|
.uniforms
|
|
.iter()
|
|
.any(|u| u.name == "progress_in");
|
|
let params = if needs_resolution || needs_progress {
|
|
anchored_row = payload.params.clone();
|
|
if needs_resolution {
|
|
let (w, h) = self.sequence_size.unwrap();
|
|
anchored_row.insert(
|
|
"resolution_in".to_string(),
|
|
NodeValue::Vec2([w as f64, h as f64]),
|
|
);
|
|
}
|
|
if needs_progress {
|
|
anchored_row.insert(
|
|
"progress_in".to_string(),
|
|
NodeValue::Float(self.layer_progress.unwrap()),
|
|
);
|
|
}
|
|
&anchored_row
|
|
} else {
|
|
&payload.params
|
|
};
|
|
|
|
let dst = match ctx.create_texture(size.0.max(1), size.1.max(1)) {
|
|
Ok(t) => t,
|
|
Err(err) => {
|
|
for t in &scratch {
|
|
ctx.destroy_texture(*t);
|
|
}
|
|
warn(&format!("output texture: {err:#}"));
|
|
return None;
|
|
}
|
|
};
|
|
|
|
let result = run_effect(
|
|
&ctx,
|
|
&compiled,
|
|
params,
|
|
&inputs,
|
|
dst,
|
|
size,
|
|
payload.iterations.max(1) as u32,
|
|
if payload.iterative_input.is_empty() {
|
|
None
|
|
} else {
|
|
Some(payload.iterative_input.as_str())
|
|
},
|
|
);
|
|
for t in &scratch {
|
|
ctx.destroy_texture(*t);
|
|
}
|
|
match result {
|
|
Ok(()) => Some(Texture::gpu(
|
|
ctx.clone(),
|
|
dst,
|
|
size.0.max(1),
|
|
size.1.max(1),
|
|
PixelFormat::F32,
|
|
)),
|
|
Err(err) => {
|
|
ctx.destroy_texture(dst);
|
|
warn(&format!("run failed: {err:#}"));
|
|
None
|
|
}
|
|
}
|
|
}
|
|
}
|
|
impl oak_node::traverser::RenderHooks for RenderEvalHooks {
|
|
fn use_cache(&self) -> bool {
|
|
self.use_cache
|
|
}
|
|
|
|
fn is_cancelled(&self) -> bool {
|
|
// TODO(phase-6b): poll the ticket's cancellation flag here so
|
|
// long plugin renders can be interrupted.
|
|
false
|
|
}
|
|
|
|
fn resolve(
|
|
&mut self,
|
|
node: oak_node::id::NodeId,
|
|
_row: &NodeValueRow,
|
|
table: &mut NodeValueTable,
|
|
) {
|
|
let _ = node;
|
|
// One pass over the table: every texture-channel value that boxes
|
|
// a job resolves in place (jobs nested in its inputs first). A
|
|
// job that produces no value leaves its box, so a later row
|
|
// probing the same box still sees the unresolved request.
|
|
let mut in_flight = HashSet::new();
|
|
for (_, value, _) in table.rows_mut() {
|
|
self.resolve_value(value, 0, &mut in_flight);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for RenderEvalHooks {
|
|
fn default() -> Self {
|
|
Self::new()
|
|
}
|
|
}
|
|
|
|
/// Generate the pipeline's canonical frame: F32 RGBA, transparent black,
|
|
/// with the given timestamp (the CPU-backend producer for video tickets).
|
|
pub fn generate_frame(time: Rational, size: (i32, i32), format: PixelFormat) -> Result<Frame> {
|
|
let (w, h) = size;
|
|
if w <= 0 || h <= 0 {
|
|
return Err(Error::Invalid);
|
|
}
|
|
let mut frame = Frame::new();
|
|
let mut pod = VideoParamsPod::default();
|
|
pod.width = w;
|
|
pod.height = h;
|
|
pod.format = format as i32;
|
|
frame.set_video_params(pod);
|
|
frame.timestamp = time;
|
|
if !frame.allocate() {
|
|
return Err(Error::NoMem);
|
|
}
|
|
Ok(frame)
|
|
}
|
|
|
|
/// The manager-installed ticket producer: render the frame the ticket
|
|
/// asks for (F32 pipeline frame). This is the CPU-backend render path.
|
|
///
|
|
/// M12 P0 routing: a sequence montage (list of clips) is composited
|
|
/// topmost-last; a single-footage ticket decodes one stream; otherwise
|
|
/// the pipeline frame is generated.
|
|
pub fn render_produced_frame(
|
|
time: Rational,
|
|
params: &crate::ticket::VideoTicketParams,
|
|
) -> Result<Texture> {
|
|
let (w, h) = params.render_size();
|
|
let format = params.force_format.unwrap_or(PixelFormat::F32);
|
|
|
|
if !params.montage.is_empty() {
|
|
let r = render_montage_frame(time, params, (w, h), format);
|
|
return r;
|
|
}
|
|
if let Some((filename, stream_index)) = ¶ms.footage {
|
|
return render_footage_frame(filename, *stream_index, time, (w, h), format);
|
|
}
|
|
|
|
// Generated (transparent) frame: prefer a GPU clear so the pipeline
|
|
// stays GPU end to end (M2); fall back to the CPU producer.
|
|
if format == PixelFormat::F32 {
|
|
if let Some(ctx) = oak_core::backend::GpuContext::shared() {
|
|
if let Ok(token) = ctx.create_texture(w, h) {
|
|
if ctx.clear_texture(token).is_ok() {
|
|
return Ok(Texture::gpu(ctx, token, w, h, PixelFormat::F32));
|
|
}
|
|
ctx.destroy_texture(token);
|
|
}
|
|
}
|
|
}
|
|
let frame = generate_frame(time, (w, h), format)?;
|
|
Ok(Texture::wrap_frame(frame))
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// Footage decode (M12 P0): the oakcodec bridge
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// Process-wide open decoder sessions, keyed by (filename, stream).
|
|
/// Sessions are mutex-serialized inside the oakcodec box, so sharing
|
|
/// one handle across worker threads is safe. The value carries an LRU
|
|
/// tick: the map is capped ([`MAX_CACHED_DECODERS`]) because every
|
|
/// session pins an FFmpeg context plus up to two native decoded frames
|
|
/// (~50 MB at 4K) — before the cap, scrubbing a footage bin grew the
|
|
/// map without bound.
|
|
static DECODERS: std::sync::OnceLock<
|
|
std::sync::Mutex<
|
|
std::collections::HashMap<(String, i32), (Arc<dyn oak_codec::decoder::Decoder>, u64)>,
|
|
>,
|
|
> = std::sync::OnceLock::new();
|
|
|
|
/// Cap on cached decoder sessions per process (LRU beyond this). 16
|
|
/// covers heavy multi-clip montages without reopen thrash; eviction only
|
|
/// drops the map entry — an in-flight render keeps its Arc alive and the
|
|
/// session dies with the last reference (Drop releases FFmpeg).
|
|
///
|
|
/// Eviction is hardware-first: hardware sessions pin GPU memory (each
|
|
/// NVDEC decoder holds a surface pool — ~100 MB at 4K), so a full cache
|
|
/// with live hardware sessions can exhaust the GPU's video memory and
|
|
/// make the NEXT decoder open fail with `cuvidCreateDecoder` OOM (the
|
|
/// "4K 切换后大量 CUDA_ERROR_OUT_OF_MEMORY 报错" log flood). Software
|
|
/// sessions (system RAM only) are evicted only when nothing else is
|
|
/// available.
|
|
const MAX_CACHED_DECODERS: usize = 6;
|
|
|
|
/// LRU tick source for [`DECODERS`].
|
|
static DECODER_TICK: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(1);
|
|
|
|
/// Count of [`render_footage_frame_inner_opts`] entries, i.e. of real codec work
|
|
/// on the footage path (frame-cache hits and decode-service LRU hits do not
|
|
/// count). Visible for the decode-service tests, which use it to tell a
|
|
/// cached frame from a re-decode.
|
|
static DECODE_INVOCATIONS: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
|
|
|
|
/// The number of real footage decodes since the last
|
|
/// [`reset_decode_invocations`] (or process start).
|
|
pub fn decode_invocations() -> u64 {
|
|
DECODE_INVOCATIONS.load(std::sync::atomic::Ordering::Relaxed)
|
|
}
|
|
|
|
/// Reset the [`decode_invocations`] counter to zero.
|
|
pub fn reset_decode_invocations() {
|
|
DECODE_INVOCATIONS.store(0, std::sync::atomic::Ordering::Relaxed);
|
|
}
|
|
|
|
/// Cap on decoded FRAMES cached per process (release builds of the graph
|
|
/// renderer re-decode every frame the pre-render window pulls — each is a
|
|
/// seek+decode on the shared decoder session, which serializes the graph
|
|
/// path behind the montage baseline. A small frame LRU lets playback pull
|
|
/// the forward window from cache instead of thrashing the decoder: the
|
|
/// window is sequential, so a short FIFO of recently decoded frames hits
|
|
/// on every pre-render restart and on repeat plays).
|
|
const MAX_CACHED_FRAMES: usize = 24;
|
|
|
|
/// Cap on cached PLANAR hardware frames (M5 audit): each planar entry
|
|
/// pins a decoder surface through its keep-alive guard, and the driver's
|
|
/// surface pool is finite. Planar textures only need to bridge the decode
|
|
/// thread → resolve, so they get a much smaller budget than the general
|
|
/// frame LRU. Eviction drops only the import; the decoder session cache
|
|
/// still holds the raw frame, so a re-request re-imports (no re-decode).
|
|
const MAX_CACHED_PLANAR_FRAMES: usize = 4;
|
|
|
|
/// Decoded-frame LRU key: `(filename, stream, time, w, h)`. The size is
|
|
/// part of the key: the same media at a different target resolution is a
|
|
/// different frame (an interleaved source-monitor/proxy request must not
|
|
/// reuse a wrongly-sized pixel buffer).
|
|
type DecodedFrameKey = (String, i32, (i64, i64), i32, i32);
|
|
|
|
/// Decoded-frame LRU map. Values are decoded textures (CPU frame, or the
|
|
/// M5 imported planar texture when the hardware import took the frame)
|
|
/// plus their LRU tick. Frame data is the expensive part (a 1080p F32
|
|
/// frame ≈ 31 MB); the decoder session cache alone still re-decodes every
|
|
/// `render_footage_frame`.
|
|
type DecodedFrameCache = std::collections::HashMap<DecodedFrameKey, (Texture, u64)>;
|
|
|
|
static DECODED_FRAMES: std::sync::OnceLock<std::sync::Mutex<DecodedFrameCache>> =
|
|
std::sync::OnceLock::new();
|
|
|
|
fn decoded_frames() -> std::sync::MutexGuard<'static, DecodedFrameCache> {
|
|
DECODED_FRAMES
|
|
.get_or_init(|| std::sync::Mutex::new(std::collections::HashMap::new()))
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner())
|
|
}
|
|
|
|
/// Insert `texture` under `key` with the general and planar caps applied.
|
|
fn insert_cached_frame(cache: &mut DecodedFrameCache, key: DecodedFrameKey, texture: Texture, tick: u64) {
|
|
if cache.contains_key(&key) {
|
|
return;
|
|
}
|
|
while cache.len() >= MAX_CACHED_FRAMES {
|
|
let Some(victim) = cache
|
|
.iter()
|
|
.filter(|(_, (_, t))| *t > 0)
|
|
.min_by_key(|(_, (_, t))| *t)
|
|
.map(|(k, _)| k.clone())
|
|
else {
|
|
break;
|
|
};
|
|
cache.remove(&victim);
|
|
}
|
|
if texture.is_planar() {
|
|
prune_planar_frames(cache, MAX_CACHED_PLANAR_FRAMES.saturating_sub(1));
|
|
}
|
|
cache.insert(key, (texture, tick));
|
|
}
|
|
|
|
/// Evict the least-recently-used planar entries until at most `keep`
|
|
/// remain (hardware-surface residency bound, M5 audit).
|
|
fn prune_planar_frames(cache: &mut DecodedFrameCache, keep: usize) {
|
|
let mut planar: Vec<(DecodedFrameKey, u64)> = cache
|
|
.iter()
|
|
.filter(|(_, (t, _))| t.is_planar())
|
|
.map(|(k, (_, tick))| (k.clone(), *tick))
|
|
.collect();
|
|
if planar.len() <= keep {
|
|
return;
|
|
}
|
|
planar.sort_by_key(|(_, tick)| *tick);
|
|
for (key, _) in planar.drain(..planar.len() - keep) {
|
|
cache.remove(&key);
|
|
}
|
|
}
|
|
|
|
/// Time-key rational (the frame-LRU's deterministic key half).
|
|
fn time_key(t: &Rational) -> (i64, i64) {
|
|
(t.numerator(), t.denominator())
|
|
}
|
|
|
|
fn decoders() -> std::sync::MutexGuard<
|
|
'static,
|
|
std::collections::HashMap<(String, i32), (Arc<dyn oak_codec::decoder::Decoder>, u64)>,
|
|
> {
|
|
DECODERS
|
|
.get_or_init(|| std::sync::Mutex::new(std::collections::HashMap::new()))
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner())
|
|
}
|
|
|
|
/// Pick the victim to evict under the LRU cap: the least-recently-used
|
|
/// HARDWARE session when one exists (freeing GPU video memory first,
|
|
/// which is the scarce resource), otherwise the least-recently-used
|
|
/// session of any kind.
|
|
fn eviction_victim(
|
|
cache: &std::collections::HashMap<
|
|
(String, i32),
|
|
(Arc<dyn oak_codec::decoder::Decoder>, u64),
|
|
>,
|
|
) -> Option<(String, i32)> {
|
|
cache
|
|
.iter()
|
|
.filter(|(_, (decoder, _))| decoder.hardware_decoding())
|
|
.min_by_key(|(_, (_, t))| *t)
|
|
.map(|(k, _)| k.clone())
|
|
.or_else(|| {
|
|
cache
|
|
.iter()
|
|
.min_by_key(|(_, (_, t))| *t)
|
|
.map(|(k, _)| k.clone())
|
|
})
|
|
}
|
|
|
|
/// Open (or reuse) the decoder session for `(filename, stream_index)`.
|
|
fn open_decoder(filename: &str, stream_index: i32) -> Result<Arc<dyn oak_codec::decoder::Decoder>> {
|
|
let key = (filename.to_string(), stream_index);
|
|
let tick = DECODER_TICK.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
if std::env::var_os("OAK_PERF").is_some() {
|
|
eprintln!("[open] {:?} s{} (request)", filename, stream_index);
|
|
}
|
|
{
|
|
let mut cache = decoders();
|
|
if let Some((d, t)) = cache.get_mut(&key) {
|
|
*t = tick;
|
|
if std::env::var_os("OAK_PERF").is_some() {
|
|
eprintln!("[open] {:?} s{} CACHED", filename, stream_index);
|
|
}
|
|
return Ok(d.clone());
|
|
}
|
|
}
|
|
// Hardware-session budget is now handled by the LRU cap below (and the
|
|
// GPU-vram worker-count policy): the "evict the ONLY hardware session
|
|
// before every new open" guard below was eviction-on-every-frame — a
|
|
// live session was dropped before the NEXT request for the same file
|
|
// could hit it, so every frame re-opened the decoder (~0.5 s each) and
|
|
// playback could never keep up (the [open] (request) log flood without
|
|
// a single CACHED hit).
|
|
let decoder: Arc<dyn oak_codec::decoder::Decoder> = Arc::new(FFmpegDecoder::new());
|
|
let stream = CodecStream::with_block(filename.to_string(), stream_index, None);
|
|
decoder
|
|
.open(&stream)
|
|
.map_err(|e| Error::Failed(format!("footage decode open: {e:?}")))?;
|
|
let mut cache = decoders();
|
|
// LRU eviction: hardware-first (free the GPU memory a full cache of
|
|
// hardware sessions pins — the scarcity that breaks the next open);
|
|
// the victim is dropped here, but an in-flight render holds its own
|
|
// Arc — the FFmpeg context (and its GPU surface pool) dies with the
|
|
// last reference.
|
|
while cache.len() >= MAX_CACHED_DECODERS {
|
|
let Some(victim) = eviction_victim(&cache) else {
|
|
break;
|
|
};
|
|
cache.remove(&victim);
|
|
}
|
|
cache.insert(key, (decoder.clone(), tick));
|
|
Ok(decoder)
|
|
}
|
|
|
|
/// Decode the footage frame at `time` and copy/scale it into an
|
|
/// oakrender F32 frame of `(w, h)`.
|
|
///
|
|
/// While a [`crate::pipeline::DecodeService`] is installed (the pipeline
|
|
/// backend's decode thread) the decode is a rendezvous with that service,
|
|
/// which caches frames and keeps the codec calls off the caller's thread;
|
|
/// with no service installed this is the synchronous decode it has always
|
|
/// been. Either way the pixels are the same.
|
|
pub fn render_footage_frame(
|
|
filename: &str,
|
|
stream_index: i32,
|
|
time: Rational,
|
|
size: (i32, i32),
|
|
format: PixelFormat,
|
|
) -> Result<Texture> {
|
|
let started = std::time::Instant::now();
|
|
let decode = |allow_import: bool| -> Result<Texture> {
|
|
match crate::pipeline::decode_service() {
|
|
Some(service) => {
|
|
let request = crate::pipeline::DecodeRequest {
|
|
filename: filename.to_string(),
|
|
stream_index,
|
|
time,
|
|
size,
|
|
format,
|
|
allow_import: true,
|
|
};
|
|
match service.request(request) {
|
|
Some(result) => result,
|
|
// The service went away (shutdown) mid-flight: decode here
|
|
// rather than failing the frame.
|
|
None => render_footage_frame_inner_opts(
|
|
filename,
|
|
stream_index,
|
|
time,
|
|
size,
|
|
format,
|
|
allow_import,
|
|
),
|
|
}
|
|
}
|
|
None => render_footage_frame_inner_opts(
|
|
filename,
|
|
stream_index,
|
|
time,
|
|
size,
|
|
format,
|
|
allow_import,
|
|
),
|
|
}
|
|
};
|
|
let mut result = decode(true);
|
|
// M5: an imported hardware frame is planar YUV; resolve it to
|
|
// working-space RGBA on the GPU before it leaves the footage path.
|
|
// A resolution failure is a per-frame fallback: re-decode through the
|
|
// CPU scaler with the import disabled (the decoder session cache makes
|
|
// this a transfer, not a second decode).
|
|
if let Ok(texture) = &result {
|
|
if texture.is_planar() {
|
|
result = match resolve_planar_footage(texture) {
|
|
Ok(resolved) => Ok(resolved),
|
|
Err(err) => {
|
|
eprintln!("planar footage resolve failed, staging fallback: {err:#}");
|
|
// Bypass the decode service: its cache still holds the
|
|
// planar entry that just failed to resolve.
|
|
render_footage_frame_inner_opts(
|
|
filename,
|
|
stream_index,
|
|
time,
|
|
size,
|
|
format,
|
|
false,
|
|
)
|
|
}
|
|
};
|
|
}
|
|
}
|
|
if std::env::var_os("OAK_PERF").is_some() {
|
|
eprintln!(
|
|
"[decode] {:?} s{} time {}/{} ({:.3}s) size {:?} -> {:.3}s {:?}",
|
|
filename,
|
|
stream_index,
|
|
time.numerator(),
|
|
time.denominator(),
|
|
time.to_f64(),
|
|
size,
|
|
started.elapsed().as_secs_f64(),
|
|
result.is_ok()
|
|
);
|
|
}
|
|
result
|
|
}
|
|
|
|
/// The CPU-staging decode for consumers that composite on the CPU (the
|
|
/// montage compositor): same service/FRU semantics as
|
|
/// [`render_footage_frame`], but the M5 zero-copy import is disabled and
|
|
/// the result is always a CPU frame.
|
|
///
|
|
/// This is not just an optimization: the montage compositor runs on the
|
|
/// CPU, so an imported `Texture::Gpu` would have to be downloaded again —
|
|
/// and before this entry point existed it was silently SKIPPED (the M5
|
|
/// audit's all-black montage bug). A planar texture must never reach a
|
|
/// CPU consumer here.
|
|
pub(crate) fn render_footage_frame_staged(
|
|
filename: &str,
|
|
stream_index: i32,
|
|
time: Rational,
|
|
size: (i32, i32),
|
|
format: PixelFormat,
|
|
) -> Result<Texture> {
|
|
let result = match crate::pipeline::decode_service() {
|
|
Some(service) => {
|
|
let request = crate::pipeline::DecodeRequest {
|
|
filename: filename.to_string(),
|
|
stream_index,
|
|
time,
|
|
size,
|
|
format,
|
|
allow_import: false,
|
|
};
|
|
match service.request(request) {
|
|
Some(result) => result,
|
|
None => render_footage_frame_inner_opts(
|
|
filename,
|
|
stream_index,
|
|
time,
|
|
size,
|
|
format,
|
|
false,
|
|
),
|
|
}
|
|
}
|
|
None => render_footage_frame_inner_opts(
|
|
filename,
|
|
stream_index,
|
|
time,
|
|
size,
|
|
format,
|
|
false,
|
|
),
|
|
};
|
|
// Defensive: a planar texture (a stale service entry from an older
|
|
// key layout) can never satisfy a staging request — re-decode CPU.
|
|
match result {
|
|
Ok(texture) if texture.is_planar() => render_footage_frame_inner_opts(
|
|
filename,
|
|
stream_index,
|
|
time,
|
|
size,
|
|
format,
|
|
false,
|
|
),
|
|
other => other,
|
|
}
|
|
}
|
|
|
|
/// The synchronous decode behind [`render_footage_frame`] (frame-LRU →
|
|
/// decoder session → codec → F32 frame). `pub(crate)` because the decode
|
|
/// service runs exactly this on its own thread, with the request's own
|
|
/// `allow_import` flag (the montage requests stage on purpose, §M5 audit).
|
|
///
|
|
/// `allow_import` false forces the CPU staging path: the resolve step's
|
|
/// fallback re-decodes with it off, and the montage compositor never
|
|
/// wants a GPU frame.
|
|
pub(crate) fn render_footage_frame_inner_opts(
|
|
filename: &str,
|
|
stream_index: i32,
|
|
time: Rational,
|
|
size: (i32, i32),
|
|
format: PixelFormat,
|
|
allow_import: bool,
|
|
) -> Result<Texture> {
|
|
// (file, stream, time) repeatedly (pre-render restarts, repeated
|
|
// scale-up at the same time, graph + montage interleaving); the
|
|
// decode itself is the expensive part and must not re-run per
|
|
// request. The target size is part of the key (see the cache
|
|
// type's doc).
|
|
let (w, h) = size;
|
|
let cache_size = if w > 0 && h > 0 { (w, h) } else { (-1, -1) };
|
|
let cache_key = (filename.to_string(), stream_index, time_key(&time), cache_size.0, cache_size.1);
|
|
{
|
|
let mut cache = decoded_frames();
|
|
let tick = DECODER_TICK.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
let texture = cache.get(&cache_key).map(|(f, _)| f.clone());
|
|
if let Some(texture) = texture {
|
|
// A planar entry cannot satisfy a staging request (the resolve
|
|
// step failed and asked for CPU pixels): treat it as a miss and
|
|
// decode through the scaler instead.
|
|
if allow_import || !texture.is_planar() {
|
|
cache.insert(cache_key.clone(), (texture.clone(), tick));
|
|
return Ok(texture);
|
|
}
|
|
cache.remove(&cache_key);
|
|
}
|
|
}
|
|
// Past the frame cache: this call really goes to the codec (the
|
|
// decode-service tests read this counter to prove it).
|
|
DECODE_INVOCATIONS.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
let decoder = open_decoder(filename, stream_index)?;
|
|
let params = RetrieveVideoParams {
|
|
stream: CodecStream::with_block(filename.to_string(), stream_index, None),
|
|
time,
|
|
length: TimeRange::default(),
|
|
force_range: K_COLOR_RANGE_DEFAULT,
|
|
is_image_sequence: false,
|
|
image_sequence_digits: 0,
|
|
image_sequence_number: 0,
|
|
mode: RenderMode::Offline,
|
|
alpha_is_premultiplied: false,
|
|
// 直接按目标尺寸出帧:swscale 一次完成格式转换 + 缩放,不再
|
|
// 产生全分辨率 F32 中间帧(4K 预览每帧省 ~260MB 瞬时拷贝)。
|
|
target_size: if w > 0 && h > 0 {
|
|
Some((w as u32, h as u32))
|
|
} else {
|
|
None
|
|
},
|
|
};
|
|
|
|
// M5: hardware frames are offered to the zero-copy import first; the
|
|
// CPU retrieval below is the per-frame staging fallback (the decoder
|
|
// session cache holds the raw surface, so the fallback never
|
|
// re-decodes).
|
|
if allow_import {
|
|
if let Ok(Some(imported)) = decoder.retrieve_video_frame_gpu(¶ms) {
|
|
let mut cache = decoded_frames();
|
|
let tick = DECODER_TICK.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
insert_cached_frame(&mut cache, cache_key, imported.clone(), tick);
|
|
return Ok(imported);
|
|
}
|
|
}
|
|
|
|
let decoded = decoder
|
|
.retrieve_video_frame(¶ms)
|
|
.map_err(|e| Error::Failed(format!("footage decode at {time:?}: {e:?}")))?;
|
|
|
|
let src_w = decoded.width();
|
|
let src_h = decoded.height();
|
|
let src_linesize = decoded.linesize_bytes();
|
|
if src_w <= 0 || src_h <= 0 || src_linesize <= 0 || !decoded.is_allocated() {
|
|
return Err(Error::Failed("footage decode: bad decoded frame".into()));
|
|
}
|
|
|
|
// `(0, 0)` means "native size": decode without scaling and produce a
|
|
// frame matching the decoded dimensions (M12: the graph sequence
|
|
// path requests native frames and scales at composite time).
|
|
let (dw, dh) = if w > 0 && h > 0 { (w, h) } else { (src_w, src_h) };
|
|
let mut dst = generate_frame(time, (dw, dh), format)?;
|
|
let dst_linesize = dst.linesize_bytes() as i32;
|
|
let src_data = match decoded.data() {
|
|
Some(d) => d,
|
|
None => return Err(Error::Failed("footage decode: no frame data".into())),
|
|
};
|
|
|
|
if src_w == dw && src_h == dh && src_linesize == dst_linesize {
|
|
let bytes = (src_h as usize)
|
|
.checked_mul(src_linesize as usize)
|
|
.ok_or(Error::NoMem)?;
|
|
dst.data[..bytes].copy_from_slice(&src_data[..bytes]);
|
|
} else {
|
|
scale_rgba_f32(
|
|
src_data.as_ptr(),
|
|
src_linesize,
|
|
src_w,
|
|
src_h,
|
|
&mut dst.data,
|
|
dst_linesize,
|
|
dw,
|
|
dh,
|
|
);
|
|
}
|
|
// Input node: source colorspace → the pipeline working space (ACEScg
|
|
// by default; the legacy sRGB working space keeps the pass-through).
|
|
convert_decoded_to_working(&mut dst, &decoded);
|
|
// Memoize the finished working-space frame (LRU-capped).
|
|
let texture = Texture::wrap_frame(dst);
|
|
{
|
|
let mut cache = decoded_frames();
|
|
let tick = DECODER_TICK.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
insert_cached_frame(&mut cache, cache_key, texture.clone(), tick);
|
|
}
|
|
Ok(texture)
|
|
}
|
|
|
|
/// Resolve an imported planar hardware frame (M5) to working-space RGBA
|
|
/// on the GPU: the YUV→RGB pass (matrix + range from the frame's own
|
|
/// colorimetry) followed by the source→working transform. In the legacy
|
|
/// sRGB working space the transform is a pass-through (matching the CPU
|
|
/// path's `convert_decoded_to_working`); otherwise it is applied as a CPU
|
|
/// reference-baked 3D LUT, exactly like the OCIO color transforms.
|
|
fn resolve_planar_footage(texture: &Texture) -> Result<Texture> {
|
|
let planar = texture
|
|
.as_planar()
|
|
.ok_or_else(|| Error::Failed("resolve_planar_footage: not planar".into()))?;
|
|
let Some(gpu) = planar
|
|
.ctx
|
|
.as_any()
|
|
.and_then(|a| a.downcast_ref::<oak_core::backend::GpuContext>())
|
|
else {
|
|
return Err(Error::Failed(
|
|
"planar texture belongs to a non-wgpu context".into(),
|
|
));
|
|
};
|
|
let (w, h) = (planar.width.max(1), planar.height.max(1));
|
|
let dst = gpu
|
|
.create_texture(w, h)
|
|
.map_err(|e| Error::Failed(format!("planar resolve target: {e:?}")))?;
|
|
if let Err(e) = gpu.run_planar_yuv_to_rgb(planar.y, planar.uv, dst, &planar.transform) {
|
|
gpu.destroy_texture(dst);
|
|
return Err(Error::Failed(format!("planar YUV pass: {e:?}")));
|
|
}
|
|
let token = match footage_working_lut(planar.color_primaries, planar.color_trc) {
|
|
Some((key, lut)) => match gpu.apply_color_lut(dst, &key, &lut) {
|
|
Ok(transformed) => {
|
|
gpu.destroy_texture(dst);
|
|
transformed
|
|
}
|
|
Err(e) => {
|
|
eprintln!("footage working-space LUT failed, using source RGB: {e:?}");
|
|
dst
|
|
}
|
|
},
|
|
None => dst,
|
|
};
|
|
Ok(Texture::gpu(planar.ctx.clone(), token, w, h, PixelFormat::F32))
|
|
}
|
|
|
|
/// The source→working-space 3D LUT for a decoded frame (M5 GPU import
|
|
/// path): baked from the same CPU reference (`colormath::decode_to_acescg`)
|
|
/// the staging path uses, cached per colorimetry. `None` in the legacy
|
|
/// sRGB working space (pass-through) or when the LUT cannot be built.
|
|
fn footage_working_lut(
|
|
color_primaries: i32,
|
|
color_trc: i32,
|
|
) -> Option<(String, std::sync::Arc<oak_core::lut::Lut3d>)> {
|
|
use oak_core::colormath::WorkingColorSpace;
|
|
if oak_core::color::pipeline_working_space() == WorkingColorSpace::SrgbLegacy {
|
|
return None;
|
|
}
|
|
let key = format!("footage/{color_primaries}/{color_trc}");
|
|
type Cache = std::sync::Mutex<
|
|
std::collections::HashMap<String, std::sync::Arc<oak_core::lut::Lut3d>>,
|
|
>;
|
|
static CACHE: std::sync::OnceLock<Cache> = std::sync::OnceLock::new();
|
|
let mut cache = CACHE
|
|
.get_or_init(|| std::sync::Mutex::new(std::collections::HashMap::new()))
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner());
|
|
if let Some(lut) = cache.get(&key) {
|
|
return Some((key, lut.clone()));
|
|
}
|
|
let lut = build_footage_working_lut(color_primaries, color_trc)?;
|
|
if cache.len() >= 16 {
|
|
cache.clear();
|
|
}
|
|
cache.insert(key.clone(), lut.clone());
|
|
Some((key, lut))
|
|
}
|
|
|
|
/// Bake the source→ACEScg transform into a 3D LUT over the display
|
|
/// domain (the same domain the color-transform LUTs use).
|
|
fn build_footage_working_lut(
|
|
color_primaries: i32,
|
|
color_trc: i32,
|
|
) -> Option<std::sync::Arc<oak_core::lut::Lut3d>> {
|
|
use oak_core::colormath::{decode_to_acescg, source_primaries_from_av, source_transfer_from_av};
|
|
use oak_core::lut::Lut3d;
|
|
let edge = Lut3d::DISPLAY_EDGE;
|
|
let (lo, hi) = (Lut3d::DISPLAY_LO, Lut3d::DISPLAY_HI);
|
|
let n = (edge as usize).pow(3);
|
|
let mut samples = vec![0.0f32; n * 4];
|
|
let step = |i: usize, axis: usize| -> f32 {
|
|
let t = i as f32 / (edge - 1) as f32;
|
|
lo[axis] + (hi[axis] - lo[axis]) * t
|
|
};
|
|
for b in 0..edge as usize {
|
|
for g in 0..edge as usize {
|
|
for r in 0..edge as usize {
|
|
let idx = ((b * edge as usize + g) * edge as usize + r) * 4;
|
|
samples[idx] = step(r, 0);
|
|
samples[idx + 1] = step(g, 1);
|
|
samples[idx + 2] = step(b, 2);
|
|
samples[idx + 3] = 1.0;
|
|
}
|
|
}
|
|
}
|
|
decode_to_acescg(
|
|
&mut samples,
|
|
source_primaries_from_av(color_primaries),
|
|
source_transfer_from_av(color_trc),
|
|
);
|
|
let mut data = Vec::with_capacity(n * 3);
|
|
for px in samples.chunks_exact(4) {
|
|
data.extend_from_slice(&px[..3]);
|
|
}
|
|
Some(std::sync::Arc::new(Lut3d { edge, lo, hi, data }))
|
|
}
|
|
|
|
/// Convert a decoded footage frame (display-referred RGB in the source's
|
|
/// own colorspace) into the pipeline working space, driven by the frame's
|
|
/// colorimetry metadata (carried on the codec frame's params). A no-op in
|
|
/// the legacy sRGB working space or when the frame has no pixel data.
|
|
fn convert_decoded_to_working(dst: &mut Frame, decoded: &oak_codec::frame::Frame) {
|
|
use oak_core::colormath::{source_primaries_from_av, source_transfer_from_av,
|
|
WorkingColorSpace,
|
|
};
|
|
if oak_core::color::pipeline_working_space() == WorkingColorSpace::SrgbLegacy {
|
|
return;
|
|
}
|
|
// Frames without colorimetry metadata get the generic fallback (sRGB
|
|
// primaries, sRGB transfer) instead of passing through unconverted;
|
|
// the missing tag is warned once per process.
|
|
let (primaries, transfer) = match decoded.params() {
|
|
Some(params) => (
|
|
source_primaries_from_av(params.color_primaries()),
|
|
source_transfer_from_av(params.color_transfer()),
|
|
),
|
|
None => {
|
|
warn_missing_colorimetry_once();
|
|
(source_primaries_from_av(2), source_transfer_from_av(2))
|
|
}
|
|
};
|
|
let w = dst.width.max(0) as usize;
|
|
let h = dst.height.max(0) as usize;
|
|
if w == 0 || h == 0 {
|
|
return;
|
|
}
|
|
let row_bytes = w * 16; // F32 RGBA
|
|
let linesize = dst.linesize_bytes();
|
|
for y in 0..h {
|
|
let start = y * linesize;
|
|
if start + row_bytes > dst.data.len() {
|
|
break;
|
|
}
|
|
oak_core::colormath::decode_to_acescg_bytes(
|
|
&mut dst.data[start..start + row_bytes],
|
|
w,
|
|
primaries,
|
|
transfer,
|
|
);
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// Graph-driven sequence rendering
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// WGSL fragment for the graph compositor's alpha-over pass (the C++
|
|
/// viewer shader is `:/shaders/alphaover.frag`; same premultiplied-over
|
|
/// math on raw texture loads). Bindings: 1 = destination (accumulator),
|
|
/// 3 = source (the clip frame) — the layout [`GpuContext::compile_shader_pass`]
|
|
/// assigns to texture pairs.
|
|
const COMP_WGSL: &str = r#"
|
|
@group(0) @binding(1) var dst_tex: texture_2d<f32>;
|
|
@group(0) @binding(3) var src_tex: texture_2d<f32>;
|
|
|
|
@fragment
|
|
fn main(@builtin(position) frag: vec4<f32>) -> @location(0) vec4<f32> {
|
|
let dims = textureDimensions(dst_tex);
|
|
let coord = clamp(vec2<u32>(u32(i32(frag.x)), u32(i32(frag.y))), vec2<u32>(0u, 0u), dims - vec2<u32>(1u, 1u));
|
|
let s = textureLoad(src_tex, coord, 0);
|
|
let d = textureLoad(dst_tex, coord, 0);
|
|
let a = clamp(s.a, 0.0, 1.0);
|
|
// RGB keeps the working-space values unclamped (HDR/WCG can exceed
|
|
// 1.0); only the alpha of the result is clamped to the valid range.
|
|
return vec4<f32>(s.rgb * a + d.rgb * (1.0 - a), clamp(a + d.a * (1.0 - a), 0.0, 1.0));
|
|
}
|
|
"#;
|
|
|
|
/// GPU composite of `frames` into one `(w, h)` texture: bottom (last) to
|
|
/// top (first), alpha-over into a ping-pong accumulator pair. Frames that
|
|
/// do not match `(w, h)` are skipped (the caller scales at decode time;
|
|
/// mismatches are defensive).
|
|
///
|
|
/// GPU→GPU (M2): textures already on the context are used by token; CPU
|
|
/// frames are uploaded into scratch textures (counted, and only when the
|
|
/// caller has a CPU frame in the stack). Nothing is read back — the
|
|
/// result stays on the GPU.
|
|
fn composite_tracks_gpu(
|
|
ctx: &std::sync::Arc<oak_core::backend::GpuContext>,
|
|
frames: &[Texture],
|
|
size: (i32, i32),
|
|
) -> Result<Texture> {
|
|
let (w, h) = size;
|
|
if w <= 0 || h <= 0 {
|
|
return Err(Error::Invalid);
|
|
}
|
|
let program = ctx.compile_shader_pass("oak/builtin/alpha-over", COMP_WGSL, 2, false, false)?;
|
|
let acc = ctx.create_texture(w, h)?;
|
|
ctx.clear_texture(acc)?;
|
|
let mut scratch: Vec<u64> = Vec::new();
|
|
let mut current = acc;
|
|
let mut owned_current = true;
|
|
let result = (|| -> Result<u64> {
|
|
for frame in frames.iter().rev().filter(|f| f.size() == (w, h)) {
|
|
// Prefer the texture's own context when it is this one; a GPU
|
|
// texture from another context can only be read back.
|
|
let src_token = match frame {
|
|
Texture::Gpu { token, .. } if ctx.has_texture(*token) => *token,
|
|
Texture::Gpu { .. } => {
|
|
let cpu = frame.to_frame()?;
|
|
let t = ctx.create_texture(w, h)?;
|
|
ctx.upload(t, &cpu)?;
|
|
scratch.push(t);
|
|
t
|
|
}
|
|
Texture::Cpu(f) => {
|
|
let t = ctx.create_texture(w, h)?;
|
|
ctx.upload(t, f)?;
|
|
scratch.push(t);
|
|
t
|
|
}
|
|
Texture::Planar(_) => {
|
|
return Err(Error::Failed(
|
|
"unresolved planar texture in composite".into(),
|
|
))
|
|
}
|
|
};
|
|
let out = ctx.create_texture(w, h)?;
|
|
ctx.run_shader_pass(&program, &[], &[current, src_token], out)?;
|
|
if owned_current {
|
|
ctx.destroy_texture(current);
|
|
}
|
|
current = out;
|
|
owned_current = true;
|
|
}
|
|
Ok(current)
|
|
})();
|
|
for t in scratch {
|
|
ctx.destroy_texture(t);
|
|
}
|
|
match result {
|
|
Ok(token) => Ok(Texture::gpu(
|
|
ctx.clone(),
|
|
token,
|
|
w,
|
|
h,
|
|
PixelFormat::F32,
|
|
)),
|
|
Err(err) => {
|
|
if owned_current {
|
|
ctx.destroy_texture(current);
|
|
}
|
|
Err(err)
|
|
}
|
|
}
|
|
}
|
|
|
|
/// GPU failures are remembered: a device whose wgpu pipeline fails
|
|
/// validation (e.g. an adapter that advertises ComputePipeline yet lacks
|
|
/// the required features) fails EVERY frame otherwise — each attempt
|
|
/// recompiles the shader, surfaces a validation error and stalls the
|
|
/// playback tick (the "picture barely updates on NVIDIA" report). After
|
|
/// one failure the composite stays on the CPU path for the process.
|
|
static GPU_COMPOSITE_FAILED: std::sync::atomic::AtomicBool =
|
|
std::sync::atomic::AtomicBool::new(false);
|
|
|
|
/// Composite of `frames` into one `size` texture. The GPU path is
|
|
/// preferred whenever a context is available (M2: the graph stays on the
|
|
/// GPU end to end); the CPU path is the no-adapter fallback and the
|
|
/// explicit (counted) readback for GPU frames that must go through a CPU
|
|
/// consumer.
|
|
///
|
|
/// Compositing always runs — even a single frame passes through the
|
|
/// alpha-over over a transparent accumulator, which is the graph's
|
|
/// premultiply step (an adjustment sweep's 0.5-opacity result must become
|
|
/// 0.25 after its final composite). Frames arrive topmost first; both
|
|
/// paths composite the stack bottom-up (see [`composite_tracks_gpu`]).
|
|
fn composite_tracks(frames: Vec<Texture>, size: (i32, i32)) -> Texture {
|
|
let (w, h) = size;
|
|
if w <= 0 || h <= 0 {
|
|
return Texture::dummy();
|
|
}
|
|
if !GPU_COMPOSITE_FAILED.load(std::sync::atomic::Ordering::Relaxed) {
|
|
if let Some(ctx) = oak_core::backend::GpuContext::shared() {
|
|
match composite_tracks_gpu(&ctx, &frames, (w, h)) {
|
|
Ok(texture) => return texture,
|
|
Err(err) => {
|
|
eprintln!(
|
|
"GPU track composite failed, using CPU (and staying there): {err:#}"
|
|
);
|
|
GPU_COMPOSITE_FAILED.store(true, std::sync::atomic::Ordering::Relaxed);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// CPU fallback: read every GPU frame back (the explicit boundary) and
|
|
// composite the CPU stack bottom-up.
|
|
composite_tracks_cpu(&frames, (w, h))
|
|
}
|
|
|
|
/// The CPU half of [`composite_tracks`]: frames arrive topmost first
|
|
/// (the render walk inserts each track's frame at the front), so the
|
|
/// stack is composited from the bottom (last) up — exactly like
|
|
/// [`composite_tracks_gpu`]. This is the path every machine without a
|
|
/// working adapter runs, so the layer order must match the GPU pass.
|
|
fn composite_tracks_cpu(frames: &[Texture], size: (i32, i32)) -> Texture {
|
|
let (w, h) = size;
|
|
if w <= 0 || h <= 0 {
|
|
return Texture::dummy();
|
|
}
|
|
let Ok(mut acc) = generate_frame(Rational::new(0, 1), (w, h), PixelFormat::F32) else {
|
|
return Texture::dummy();
|
|
};
|
|
let acc_stride = acc.linesize_bytes() as i32;
|
|
for texture in frames.iter().rev() {
|
|
let Ok(frame) = texture.to_frame() else {
|
|
continue;
|
|
};
|
|
if frame.width != w || frame.height != h {
|
|
continue;
|
|
}
|
|
composite_over(
|
|
&mut acc.data,
|
|
acc_stride,
|
|
w,
|
|
h,
|
|
&frame.data,
|
|
frame.linesize_bytes() as i32,
|
|
1.0,
|
|
);
|
|
}
|
|
Texture::wrap_frame(acc)
|
|
}
|
|
|
|
/// One video track's contribution to [`render_graph_frame`], resolved
|
|
/// before any evaluation so the project lock is only borrowed immutably
|
|
/// (the adjustment sweep needs `&mut` on the very same graph).
|
|
enum TrackRenderStep {
|
|
/// The track's enabled clips covering the frame time.
|
|
Clips(Vec<oak_node::id::NodeId>),
|
|
/// The track's enabled transition block covering the frame time: the
|
|
/// two blocks it joins are evaluated at `time` and blended with the
|
|
/// transition's shader. `progress` is the block's position across its
|
|
/// own span, in `0..=1` (`0.0` shows `out_block`, `1.0` shows
|
|
/// `in_block`); `shader` is the style id the block's `type_in` combo
|
|
/// selects.
|
|
Transition {
|
|
block: oak_node::id::NodeId,
|
|
/// The outgoing (previous) block — `None` for a head transition
|
|
/// (no previous clip; fades in from black).
|
|
out_block: Option<oak_node::id::NodeId>,
|
|
/// The incoming (next) block — `None` for a tail transition (no
|
|
/// next clip; fades out to black).
|
|
in_block: Option<oak_node::id::NodeId>,
|
|
progress: f64,
|
|
shader: &'static str,
|
|
},
|
|
/// The track's enabled adjustment block covering the frame time: run
|
|
/// its effect chain over every frame collected below and let the
|
|
/// result replace them (C++ adjustment layers affect everything
|
|
/// underneath). `progress` is the block's position across its own
|
|
/// span, in `0..=1`.
|
|
Adjustment {
|
|
block: oak_node::id::NodeId,
|
|
progress: f64,
|
|
},
|
|
}
|
|
|
|
/// Where `time` sits inside `in_..out`, in `0..=1` (the adjustment
|
|
/// layer's `progress_in`). A degenerate span reports 0.
|
|
fn layer_progress(in_: Rational, out: Rational, time: Rational) -> f64 {
|
|
let (in_, out, time) = (in_.to_f64(), out.to_f64(), time.to_f64());
|
|
if out > in_ {
|
|
((time - in_) / (out - in_)).clamp(0.0, 1.0)
|
|
} else {
|
|
0.0
|
|
}
|
|
}
|
|
|
|
/// Evaluate one block at `time` and return its texture (GPU when the
|
|
/// graph produced one). Every non-texture outcome — the evaluator
|
|
/// produced no texture channel or the handle is null — is `Ok(None)` so a
|
|
/// caller can fall back instead of failing the whole frame.
|
|
fn evaluate_block_frame(
|
|
graph: &oak_node::graph::Graph,
|
|
traverser: &mut oak_node::traverser::Traverser,
|
|
hooks: &mut RenderEvalHooks,
|
|
block: oak_node::id::NodeId,
|
|
time: Rational,
|
|
) -> Result<Option<Texture>> {
|
|
let request = oak_node::traverser::EvalRequest::new(block, time);
|
|
let table = traverser.evaluate(graph, &request, hooks).map_err(|e| {
|
|
Error::Failed(format!(
|
|
"graph evaluation of block {block:?} failed: {e:?}"
|
|
))
|
|
})?;
|
|
let Some(NodeValue::Texture(handle)) = table.get(oak_node::value::ValueType::Texture) else {
|
|
return Ok(None);
|
|
};
|
|
if handle.ctx.is_null() {
|
|
return Ok(None);
|
|
}
|
|
let Some(texture) = (unsafe { oak_node::handle::get_checked::<Texture>(handle) }).cloned() else {
|
|
return Ok(None);
|
|
};
|
|
Ok(Some(texture))
|
|
}
|
|
|
|
/// Blend the two sides of a transition block at `time` with the block's
|
|
/// style shader: evaluate both sides, box a [`ShaderJobPayload`] carrying
|
|
/// the pair and the progress factor, and run it through the render
|
|
/// seam's shader-job path (the transition node behavior supplies the
|
|
/// fragment source for the shader id). `None` when a side produced no
|
|
/// texture or the job could not run (no GPU context, compile failure) —
|
|
/// the caller then falls back to the side that natively covers `time`.
|
|
fn blend_transition(
|
|
graph: &oak_node::graph::Graph,
|
|
traverser: &mut oak_node::traverser::Traverser,
|
|
hooks: &mut RenderEvalHooks,
|
|
out_block: Option<oak_node::id::NodeId>,
|
|
in_block: Option<oak_node::id::NodeId>,
|
|
time: Rational,
|
|
progress: f64,
|
|
shader: &str,
|
|
) -> Result<Option<Texture>> {
|
|
use oak_node::nodes::transitions;
|
|
use oak_node::value::NodeValueRow;
|
|
|
|
let from = match out_block {
|
|
Some(block) => evaluate_block_frame(graph, traverser, hooks, block, time)?,
|
|
None => None,
|
|
};
|
|
let to = match in_block {
|
|
Some(block) => evaluate_block_frame(graph, traverser, hooks, block, time)?,
|
|
None => None,
|
|
};
|
|
if from.is_none() && to.is_none() {
|
|
return Ok(None);
|
|
}
|
|
|
|
// A single-sided transition blends against transparent black (a head
|
|
// fade-in from nothing, a tail fade-out to nothing) — the same
|
|
// shaders, with one side generated empty. GPU-resident sides blend
|
|
// against a GPU-cleared texture; the CPU fallback generates a frame.
|
|
let size = from
|
|
.as_ref()
|
|
.or(to.as_ref())
|
|
.map(|f| f.size())
|
|
.or(hooks.frame_size)
|
|
.unwrap_or((1, 1));
|
|
let black = |size: (i32, i32)| -> Option<Texture> {
|
|
if let Some(ctx) = oak_core::backend::GpuContext::shared() {
|
|
let token = ctx.create_texture(size.0, size.1).ok()?;
|
|
ctx.clear_texture(token).ok()?;
|
|
return Some(Texture::gpu(
|
|
ctx,
|
|
token,
|
|
size.0,
|
|
size.1,
|
|
PixelFormat::F32,
|
|
));
|
|
}
|
|
generate_frame(time, size, PixelFormat::F32)
|
|
.ok()
|
|
.map(Texture::wrap_frame)
|
|
};
|
|
let from = from.or_else(|| black(size));
|
|
let to = to.or_else(|| black(size));
|
|
|
|
// Both sides present: blend them. GPU sides stay GPU (the shader-job
|
|
// path consumes their tokens directly); CPU sides upload only inside
|
|
// the shader job. The originals stay around for the fallback below.
|
|
let blended = match (from.as_ref(), to.as_ref()) {
|
|
(Some(from), Some(to)) => {
|
|
let payload = ShaderJobPayload {
|
|
node_id: oak_node::id::NodeId::INVALID,
|
|
time,
|
|
iterations: 1,
|
|
type_id: "org.olivevideoeditor.Olive.transition".to_string(),
|
|
shader_id: shader.to_string(),
|
|
effect_input: String::new(),
|
|
params: NodeValueRow::from([
|
|
(
|
|
transitions::TEXTURE_INPUT.to_string(),
|
|
texture_value(from.clone()),
|
|
),
|
|
(
|
|
transitions::BLEND_INPUT.to_string(),
|
|
texture_value(to.clone()),
|
|
),
|
|
(
|
|
transitions::PROGRESS_INPUT.to_string(),
|
|
NodeValue::Float(progress),
|
|
),
|
|
]),
|
|
iterative_input: String::new(),
|
|
};
|
|
hooks.process_shader_job(&payload)
|
|
}
|
|
_ => None,
|
|
};
|
|
|
|
// Fallback: without a blend (a missing side, or a shader job that
|
|
// could not run) show the side that natively covers `time` — the
|
|
// outgoing block before the cut, the incoming one at or after it.
|
|
Ok(blended.or(if progress < 0.5 { from } else { to }))
|
|
}
|
|
|
|
/// Walk an adjustment block's effect chain to its head: the first node
|
|
/// whose effect input has no upstream — the node a sweep must feed the
|
|
/// composited lower layers into. Returns that node and the input id to
|
|
/// connect on it. `None` when there is no chain (a bare adjustment layer
|
|
/// contributes nothing and is skipped entirely) or when the walk cannot
|
|
/// reach a head (unconnected effect input, or a cycle).
|
|
fn adjustment_chain_head(
|
|
graph: &oak_node::graph::Graph,
|
|
block: oak_node::id::NodeId,
|
|
) -> Option<(oak_node::id::NodeId, String)> {
|
|
let mut visited = std::collections::HashSet::new();
|
|
let mut node = block;
|
|
loop {
|
|
if !visited.insert(node) {
|
|
return None;
|
|
}
|
|
let entry = graph.get(node)?;
|
|
let input = entry.core.effect_input.clone();
|
|
if input.is_empty() || entry.core.get_input(&input).is_none() {
|
|
return None;
|
|
}
|
|
match graph.connected_output(node, &input, -1) {
|
|
Some(upstream) => node = upstream,
|
|
// The block's own effect input is open: nothing to run.
|
|
None if node == block => return None,
|
|
None => return Some((node, input)),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Run the effect chain of the adjustment `block` over `below` (the
|
|
/// frames of every track underneath it, topmost first): composite them,
|
|
/// stand up a temporary texture source holding the result, wire it into
|
|
/// the chain head, evaluate the block, and tear the temporary node back
|
|
/// down before returning — the graph is part of the live project, so
|
|
/// anything inspecting it concurrently must never see a half-wired
|
|
/// sweep.
|
|
///
|
|
/// `Ok(None)` means the boundary changes nothing (no effect chain, or the
|
|
/// chain produced no texture); `Ok(Some(texture))` is the chain's output,
|
|
/// which replaces the lower layers. The sweep stays on the GPU when the
|
|
/// collected layers are GPU textures (M2).
|
|
fn flush_adjustment_layer(
|
|
graph: &mut oak_node::graph::Graph,
|
|
traverser: &mut oak_node::traverser::Traverser,
|
|
hooks: &mut RenderEvalHooks,
|
|
block: oak_node::id::NodeId,
|
|
below: &[Texture],
|
|
size: (i32, i32),
|
|
time: Rational,
|
|
progress: f64,
|
|
) -> Result<Option<Texture>> {
|
|
let Some((head, head_input)) = adjustment_chain_head(graph, block) else {
|
|
return Ok(None);
|
|
};
|
|
let below = composite_tracks(below.to_vec(), size);
|
|
let (core, behavior) = oak_node::nodes::compositesource::create();
|
|
let source = graph.add_node(core, behavior);
|
|
if let Some(entry) = graph.get_mut(source) {
|
|
entry.core.set_standard_value(
|
|
oak_node::nodes::compositesource::TEXTURE_INPUT,
|
|
-1,
|
|
texture_value(below),
|
|
);
|
|
}
|
|
if let Err(err) = graph.connect(source, head, &head_input, -1) {
|
|
let _ = graph.remove_node(source);
|
|
return Err(Error::Failed(format!(
|
|
"adjustment layer {block:?}: cannot feed {head_input} of {head:?}: {err:?}"
|
|
)));
|
|
}
|
|
hooks.layer_progress = Some(progress);
|
|
let evaluated =
|
|
traverser.evaluate(graph, &oak_node::traverser::EvalRequest::new(block, time), hooks);
|
|
hooks.layer_progress = None;
|
|
let _ = graph.remove_node(source);
|
|
let table = evaluated.map_err(|e| {
|
|
Error::Failed(format!(
|
|
"graph evaluation of adjustment layer {block:?} failed: {e:?}"
|
|
))
|
|
})?;
|
|
let Some(NodeValue::Texture(handle)) = table.get(oak_node::value::ValueType::Texture) else {
|
|
return Ok(None);
|
|
};
|
|
if handle.ctx.is_null() {
|
|
return Ok(None);
|
|
}
|
|
let Some(texture) = (unsafe { oak_node::handle::get_checked::<Texture>(handle) }).cloned()
|
|
else {
|
|
return Ok(None);
|
|
};
|
|
Ok(Some(texture))
|
|
}
|
|
|
|
/// Render one frame of `viewer` (a sequence) at `time`: evaluate every
|
|
/// enabled clip overlapping `time` through the node graph (one traverser
|
|
/// pass per clip; the hooks' decoder cache is shared across clips) and
|
|
/// composite the resulting frames bottommost-first — in the video track
|
|
/// list the LAST track (the highest-numbered one) is the topmost stack
|
|
/// element (NLE stacking, matching the timeline UI).
|
|
///
|
|
/// A track whose enabled adjustment block covers `time` contributes an
|
|
/// adjustment sweep (see [`flush_adjustment_layer`]) instead of its clips:
|
|
/// everything collected below is composited and pushed through the block's
|
|
/// effect chain, and the result replaces the layer stack underneath, so a
|
|
/// single block affects every lower track at once.
|
|
///
|
|
/// A track whose enabled transition block covers `time` contributes one
|
|
/// blended frame (see [`blend_transition`]) instead of the clip that
|
|
/// covers `time` on its own: both blocks the transition joins are
|
|
/// evaluated and mixed by the style shader the block's `type_in` combo
|
|
/// selects. An adjustment block still wins over a transition on the same
|
|
/// track.
|
|
///
|
|
/// `size` is the decode target for every clip, so all frames composite
|
|
/// without per-frame scaling. Errors: `Invalid` for a non-F32 format or a
|
|
/// non-positive size, `NotFound` for a missing viewer or non-sequence.
|
|
pub fn render_graph_frame(
|
|
project: &Mutex<oak_node::project::Project>,
|
|
viewer: oak_node::id::NodeId,
|
|
time: Rational,
|
|
size: (i32, i32),
|
|
format: PixelFormat,
|
|
) -> Result<Texture> {
|
|
if format != PixelFormat::F32 {
|
|
return Err(Error::Invalid);
|
|
}
|
|
let (w, h) = size;
|
|
if w <= 0 || h <= 0 {
|
|
return Err(Error::Invalid);
|
|
}
|
|
let mut project_guard = project.lock().unwrap();
|
|
|
|
// Plan the video tracks bottommost-first, one step per track: the
|
|
// sequence's track lists (video then audio — C++ `Sequence` keeps them
|
|
// in the `k_track_input_format` array order), the video list's tracks
|
|
// in stacking order (the list's last track is the top of the stack;
|
|
// `composite_tracks` walks the frames in reverse and draws the first
|
|
// frame last), then each track's blocks. The plan holds plain ids so
|
|
// the evaluation pass below can borrow the graph mutably for an
|
|
// adjustment sweep's temporary source node.
|
|
let (steps, sequence_size) = {
|
|
let graph = &project_guard.graph;
|
|
let entry = graph.get(viewer).ok_or(Error::NotFound)?;
|
|
let sequence = entry
|
|
.behavior
|
|
.as_any()
|
|
.and_then(|a| a.downcast_ref::<oak_node::sequence::SequenceBehavior>())
|
|
.ok_or(Error::NotFound)?;
|
|
|
|
let mut steps: Vec<TrackRenderStep> = Vec::new();
|
|
for tl_id in &sequence.track_lists {
|
|
let Some(tl) = graph.get(*tl_id) else {
|
|
continue;
|
|
};
|
|
let Some(tl) = tl
|
|
.behavior
|
|
.as_any()
|
|
.and_then(|a| a.downcast_ref::<oak_node::track::TrackListBehavior>())
|
|
else {
|
|
continue;
|
|
};
|
|
if tl.kind != oak_node::track::TrackType::Video {
|
|
continue;
|
|
}
|
|
for track_id in &tl.tracks {
|
|
let Some(track) = graph.get(*track_id) else {
|
|
continue;
|
|
};
|
|
let Some(track) = track
|
|
.behavior
|
|
.as_any()
|
|
.and_then(|a| a.downcast_ref::<oak_node::track::TrackBehavior>())
|
|
else {
|
|
continue;
|
|
};
|
|
// An enabled adjustment block covering `time` takes over
|
|
// the track: its sweep replaces that track's clip stack.
|
|
let mut step = None;
|
|
for block_id in &track.blocks {
|
|
let Some(block) = graph.get(*block_id) else {
|
|
continue;
|
|
};
|
|
let Some(adjustment) = block.behavior.as_any().and_then(|a| {
|
|
a.downcast_ref::<oak_node::block::AdjustmentBlockBehavior>()
|
|
}) else {
|
|
continue;
|
|
};
|
|
if adjustment.core.enabled
|
|
&& time >= adjustment.core.in_()
|
|
&& time < adjustment.core.out()
|
|
{
|
|
step = Some(TrackRenderStep::Adjustment {
|
|
block: *block_id,
|
|
progress: layer_progress(
|
|
adjustment.core.in_(),
|
|
adjustment.core.out(),
|
|
time,
|
|
),
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
// A transition block covering `time` blends the two blocks
|
|
// it joins. The scan runs before the clip scan so the
|
|
// blend replaces the plain clip read: in the first half of
|
|
// the span the outgoing clip alone covers `time` (the cut
|
|
// is its out-point), in the second the incoming one does,
|
|
// so the clip path would otherwise hard-cut at the cut.
|
|
// A block with an unconnected side falls through to the
|
|
// clip path, which shows whichever clip covers `time`.
|
|
if step.is_none() {
|
|
for block_id in &track.blocks {
|
|
let Some(block) = graph.get(*block_id) else {
|
|
continue;
|
|
};
|
|
let Some(transition) = block.behavior.as_any().and_then(|a| {
|
|
a.downcast_ref::<oak_node::block::TransitionBlockBehavior>()
|
|
}) else {
|
|
continue;
|
|
};
|
|
if !(transition.core.enabled
|
|
&& time >= transition.core.in_()
|
|
&& time < transition.core.out())
|
|
{
|
|
continue;
|
|
}
|
|
// A transition needs at least one neighbor: a
|
|
// junction block wires both, a head/tail
|
|
// (single-sided) transition wires only its own
|
|
// clip and fades from/to black.
|
|
let (out_block, in_block) = (
|
|
graph.connected_output(
|
|
*block_id,
|
|
oak_node::block::transition_input::OUT_BLOCK,
|
|
-1,
|
|
),
|
|
graph.connected_output(
|
|
*block_id,
|
|
oak_node::block::transition_input::IN_BLOCK,
|
|
-1,
|
|
),
|
|
);
|
|
if out_block.is_none() && in_block.is_none() {
|
|
continue;
|
|
}
|
|
let style = block
|
|
.core
|
|
.value_at_time(
|
|
oak_node::block::transition_input::TYPE_INPUT,
|
|
-1,
|
|
time,
|
|
)
|
|
.to_double() as i64;
|
|
step = Some(TrackRenderStep::Transition {
|
|
block: *block_id,
|
|
out_block,
|
|
in_block,
|
|
progress: layer_progress(
|
|
transition.core.in_(),
|
|
transition.core.out(),
|
|
time,
|
|
),
|
|
shader: oak_node::nodes::transitions::shader_id_for(style),
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
if step.is_none() {
|
|
let mut clips: Vec<oak_node::id::NodeId> = Vec::new();
|
|
for block_id in &track.blocks {
|
|
let Some(block) = graph.get(*block_id) else {
|
|
continue;
|
|
};
|
|
let Some(clip) = block
|
|
.behavior
|
|
.as_any()
|
|
.and_then(|a| a.downcast_ref::<oak_node::block::ClipBlockBehavior>())
|
|
else {
|
|
continue;
|
|
};
|
|
if clip.core.enabled && time >= clip.core.in_() && time < clip.core.out() {
|
|
clips.push(*block_id);
|
|
}
|
|
}
|
|
step = Some(TrackRenderStep::Clips(clips));
|
|
}
|
|
steps.push(step.unwrap());
|
|
}
|
|
}
|
|
let sequence_size = sequence
|
|
.video_params
|
|
.first()
|
|
.map(|p| (p.width.max(1), p.height.max(1)));
|
|
(steps, sequence_size)
|
|
};
|
|
|
|
let mut traverser = oak_node::traverser::Traverser::new();
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.frame_size = Some(size);
|
|
// The generators' `resolution_in` anchor (C++ NodeGlobals square
|
|
// resolution): the sequence's native size, so proxy-size playback and
|
|
// full-res paused frames draw generated layers identically.
|
|
hooks.sequence_size = sequence_size;
|
|
let perf = std::env::var_os("OAK_PERF").is_some();
|
|
let mut perf_collect = perf.then(std::time::Instant::now);
|
|
let mut perf_collect_ms = 0.0f64;
|
|
// Topmost frame first (see the track walk above).
|
|
let mut frames: Vec<Texture> = Vec::new();
|
|
let mut perf_clip_hist: Vec<(&'static str, oak_node::id::NodeId, f64)> = Vec::new();
|
|
for step in steps {
|
|
match step {
|
|
TrackRenderStep::Clips(clips) => {
|
|
for clip in clips {
|
|
let clip_sw = perf.then(std::time::Instant::now);
|
|
let request = oak_node::traverser::EvalRequest::new(clip, time);
|
|
let table = traverser
|
|
.evaluate(&project_guard.graph, &request, &mut hooks)
|
|
.map_err(|e| {
|
|
Error::Failed(format!(
|
|
"graph evaluation of clip {clip:?} failed: {e:?}"
|
|
))
|
|
})?;
|
|
if perf {
|
|
perf_clip_hist.push((
|
|
"clip",
|
|
clip,
|
|
clip_sw
|
|
.map(|t| t.elapsed().as_secs_f64() * 1000.0)
|
|
.unwrap_or(0.0),
|
|
));
|
|
}
|
|
if let Some(t0) = &perf_collect {
|
|
perf_collect_ms += t0.elapsed().as_secs_f64() * 1000.0;
|
|
perf_collect = Some(std::time::Instant::now());
|
|
}
|
|
let Some(NodeValue::Texture(handle)) =
|
|
table.get(oak_node::value::ValueType::Texture)
|
|
else {
|
|
continue;
|
|
};
|
|
if handle.ctx.is_null() {
|
|
continue;
|
|
}
|
|
let Some(texture) =
|
|
(unsafe { oak_node::handle::get_checked::<Texture>(handle) }).cloned()
|
|
else {
|
|
continue;
|
|
};
|
|
frames.insert(0, texture);
|
|
}
|
|
}
|
|
TrackRenderStep::Transition {
|
|
block,
|
|
out_block,
|
|
in_block,
|
|
progress,
|
|
shader,
|
|
} => {
|
|
let transition_sw = perf.then(std::time::Instant::now);
|
|
let blended = blend_transition(
|
|
&project_guard.graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
out_block,
|
|
in_block,
|
|
time,
|
|
progress,
|
|
shader,
|
|
)?;
|
|
if perf {
|
|
perf_clip_hist.push((
|
|
"transition",
|
|
block,
|
|
transition_sw
|
|
.map(|t| t.elapsed().as_secs_f64() * 1000.0)
|
|
.unwrap_or(0.0),
|
|
));
|
|
}
|
|
if let Some(t0) = &perf_collect {
|
|
perf_collect_ms += t0.elapsed().as_secs_f64() * 1000.0;
|
|
perf_collect = Some(std::time::Instant::now());
|
|
}
|
|
if let Some(frame) = blended {
|
|
frames.insert(0, frame);
|
|
}
|
|
}
|
|
TrackRenderStep::Adjustment { block, progress } => {
|
|
let sweep_sw = perf.then(std::time::Instant::now);
|
|
let swept = flush_adjustment_layer(
|
|
&mut project_guard.graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
block,
|
|
&frames,
|
|
size,
|
|
time,
|
|
progress,
|
|
)?;
|
|
if perf {
|
|
perf_clip_hist.push((
|
|
"adjustment",
|
|
block,
|
|
sweep_sw
|
|
.map(|t| t.elapsed().as_secs_f64() * 1000.0)
|
|
.unwrap_or(0.0),
|
|
));
|
|
}
|
|
if let Some(t0) = &perf_collect {
|
|
perf_collect_ms += t0.elapsed().as_secs_f64() * 1000.0;
|
|
perf_collect = Some(std::time::Instant::now());
|
|
}
|
|
if let Some(frame) = swept {
|
|
frames = vec![frame];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
let composite_started = perf.then(std::time::Instant::now);
|
|
let mut frame = composite_tracks(frames, size);
|
|
if let Texture::Cpu(cpu) = &mut frame {
|
|
// The GPU path carries no timestamp (there is nowhere to put it);
|
|
// the 10-bit present path uses the ticket's time, not this field.
|
|
cpu.timestamp = time;
|
|
}
|
|
if perf {
|
|
let composite_ms = composite_started
|
|
.map(|t| t.elapsed().as_secs_f64() * 1000.0)
|
|
.unwrap_or(0.0);
|
|
for (kind, node, ms) in &perf_clip_hist {
|
|
eprintln!("[perf] {kind} {node:?} evaluate {ms:.1}ms");
|
|
}
|
|
eprintln!(
|
|
"[perf] graph frame time {time:?} size {size:?}: evaluate {perf_collect_ms:.1}ms composite {composite_ms:.1}ms total {}ms",
|
|
perf_collect_ms + composite_ms
|
|
);
|
|
}
|
|
Ok(frame)
|
|
}
|
|
|
|
/// Render the audio montage over `params.range` (M12 P1): every clip
|
|
/// overlapping the range is decoded (interleaved f32 at the output rate
|
|
/// and layout) and mixed with its gain; uncovered parts stay silent. The
|
|
/// mixed output is clamped to [-1, 1].
|
|
pub fn render_audio_samples(
|
|
params: &crate::ticket::AudioTicketParams,
|
|
) -> Result<crate::ticket::TicketPayload> {
|
|
let (rate, layout, channels, total_frames) = audio_layout(params)?;
|
|
let mut acc = vec![0.0f32; total_frames.saturating_mul(channels as usize)];
|
|
mix_audio_montage(params, rate, channels, total_frames, &mut acc)?;
|
|
Ok(crate::ticket::TicketPayload::Audio(crate::ticket::AudioSamples {
|
|
samples: acc,
|
|
sample_rate: rate,
|
|
channel_layout: layout,
|
|
channel_count: channels,
|
|
}))
|
|
}
|
|
|
|
/// The output layout an audio render produces: `(sample_rate,
|
|
/// channel_layout, channel_count, total_sample_frames)`.
|
|
fn audio_layout(params: &crate::ticket::AudioTicketParams) -> Result<(i32, u64, i32, usize)> {
|
|
let rate = params.sample_rate.max(1);
|
|
let channels = params.channel_layout.count_ones().max(1) as i32;
|
|
let duration = params.range.out() - params.range.in_();
|
|
let seconds = if duration.denominator() == 0 {
|
|
0.0
|
|
} else {
|
|
duration.numerator() as f64 / duration.denominator() as f64
|
|
};
|
|
if seconds <= 0.0 || seconds > 3600.0 {
|
|
return Err(Error::Invalid);
|
|
}
|
|
|
|
// Anchor each chunk to the absolute sample grid (`round(out·rate) -
|
|
// round(in·rate)`) instead of rounding the duration: at fractional
|
|
// frame rates (29.97 fps → 1601.6 samples/frame) a duration-round
|
|
// would emit 1602 samples for every chunk and accumulate ~12 extra
|
|
// samples per second, slowly desyncing audio from video. Per-chunk
|
|
// anchoring keeps the total exact and matches the decode side
|
|
// (`FFmpegDecoder::retrieve_audio_to` fills `round(out·rate) -
|
|
// round(in·rate)` samples).
|
|
let total_frames = ((params.range.out().to_f64() * rate as f64).round()
|
|
- (params.range.in_().to_f64() * rate as f64).round())
|
|
.max(0.0) as usize;
|
|
Ok((rate, params.channel_layout, channels, total_frames))
|
|
}
|
|
|
|
/// The byte length (interleaved f32, little-endian) an audio render of
|
|
/// `params` writes into a shm slot — the worker's slot-geometry check
|
|
/// (M15 S3). Mirrors [`render_audio_samples_into`]'s layout math.
|
|
pub fn audio_samples_byte_len(params: &crate::ticket::AudioTicketParams) -> Result<usize> {
|
|
let (_rate, _layout, channels, total_frames) = audio_layout(params)?;
|
|
Ok(total_frames
|
|
.saturating_mul(channels as usize)
|
|
.saturating_mul(4))
|
|
}
|
|
|
|
/// Mix the audio montage into `acc` (`total_frames * channels` samples,
|
|
/// zero-initialized by the caller). Shared by the heap
|
|
/// [`render_audio_samples`] and the shm-slot [`render_audio_samples_into`]
|
|
/// paths so the decode/mix logic exists once.
|
|
fn mix_audio_montage(
|
|
params: &crate::ticket::AudioTicketParams,
|
|
rate: i32,
|
|
channels: i32,
|
|
total_frames: usize,
|
|
acc: &mut [f32],
|
|
) -> Result<()> {
|
|
for clip in ¶ms.montage {
|
|
// Overlap of the clip with the requested range.
|
|
let in_time = params.range.in_().max(clip.in_time);
|
|
let out_time = params.range.out().min(clip.out_time);
|
|
if out_time <= in_time {
|
|
continue;
|
|
}
|
|
// Round to the absolute sample grid like the decode side (which
|
|
// anchors at `round(media_start·rate)`): truncation would shift a
|
|
// clip's mix by up to one sample per chunk.
|
|
let start_frame = ((in_time - params.range.in_()).to_f64() * rate as f64).round() as usize;
|
|
let end_frame = ((out_time - params.range.in_()).to_f64() * rate as f64).round() as usize;
|
|
if start_frame >= total_frames {
|
|
continue;
|
|
}
|
|
let frames = (end_frame - start_frame).min(total_frames - start_frame);
|
|
if frames == 0 {
|
|
continue;
|
|
}
|
|
|
|
// Media time of the overlap start; the media-out is
|
|
// media_start + (overlap duration).
|
|
let media_start = clip.media_in + (in_time - clip.in_time);
|
|
let media_end = media_start + (out_time - in_time);
|
|
let mut buf = vec![0.0f32; frames * channels as usize];
|
|
let decoder = open_decoder(&clip.filename, clip.stream_index)?;
|
|
let range = TimeRange::new(media_start, media_end);
|
|
let status = decoder
|
|
.retrieve_audio(&mut buf, &range, rate, params.channel_layout)
|
|
.map_err(|e| Error::Failed(format!("footage audio decode: {e:?}")))?;
|
|
let written = match status {
|
|
RetrieveAudioStatus::Success => frames,
|
|
_ => 0,
|
|
};
|
|
// Mix into the accumulator (per-channel gain).
|
|
for i in 0..written * channels as usize {
|
|
acc[start_frame * channels as usize + i] += buf[i] * clip.gain;
|
|
}
|
|
}
|
|
// Clamp to [-1, 1]: overlapping clips sum linearly and can exceed
|
|
// full scale, and the playback sink (cpal) forwards samples without
|
|
// any clamping of its own.
|
|
for sample in acc.iter_mut() {
|
|
*sample = sample.clamp(-1.0, 1.0);
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Render the audio montage over `params.range` directly into `dst` as
|
|
/// little-endian f32 bytes (M15 S3 worker seam): the render worker passes
|
|
/// a shared-memory slot slice as `dst`, so the samples land in the slot
|
|
/// with no staging allocation. `dst.len()` must hold
|
|
/// `frame_count * channels * 4` bytes.
|
|
pub fn render_audio_samples_into(
|
|
params: &crate::ticket::AudioTicketParams,
|
|
dst: &mut [u8],
|
|
) -> Result<()> {
|
|
let (rate, _layout, channels, total_frames) = audio_layout(params)?;
|
|
let need = total_frames
|
|
.saturating_mul(channels as usize)
|
|
.saturating_mul(4);
|
|
if dst.len() < need {
|
|
return Err(Error::NoMem);
|
|
}
|
|
let mut acc = vec![0.0f32; total_frames.saturating_mul(channels as usize)];
|
|
mix_audio_montage(params, rate, channels, total_frames, &mut acc)?;
|
|
// Interleaved f32 -> little-endian bytes in the slot.
|
|
for (out, sample) in dst[..need].chunks_exact_mut(4).zip(&acc) {
|
|
out.copy_from_slice(&sample.to_le_bytes());
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Bilinear scale an F32-RGBA image (row-major with per-row strides).
|
|
fn scale_rgba_f32(
|
|
src: *const u8,
|
|
src_stride: i32,
|
|
src_w: i32,
|
|
src_h: i32,
|
|
dst: &mut [u8],
|
|
dst_stride: i32,
|
|
dst_w: i32,
|
|
dst_h: i32,
|
|
) {
|
|
if src_w <= 0 || src_h <= 0 || dst_w <= 0 || dst_h <= 0 {
|
|
return;
|
|
}
|
|
// 1:1 copy (no scaling): the caller already handled stride equality;
|
|
// here we handle the general case with a fast path for integer 1:1.
|
|
let sample = |x: f64, y: f64| -> [f32; 4] {
|
|
let x0 = x.floor() as i32;
|
|
let y0 = y.floor() as i32;
|
|
let fx = (x - x0 as f64) as f32;
|
|
let fy = (y - y0 as f64) as f32;
|
|
let x1 = (x0 + 1).clamp(0, src_w - 1);
|
|
let y1 = (y0 + 1).clamp(0, src_h - 1);
|
|
let x0 = x0.clamp(0, src_w - 1);
|
|
let y0 = y0.clamp(0, src_h - 1);
|
|
let px = |xx: i32, yy: i32| -> [f32; 4] {
|
|
let off = (yy as usize) * (src_stride as usize) + (xx as usize) * 16;
|
|
// SAFETY: coordinates are clamped to the source size.
|
|
let b = unsafe { std::slice::from_raw_parts(src.add(off), 16) };
|
|
let f = |i: usize| f32::from_le_bytes(b[i * 4..i * 4 + 4].try_into().unwrap());
|
|
[f(0), f(1), f(2), f(3)]
|
|
};
|
|
let c00 = px(x0, y0);
|
|
let c10 = px(x1, y0);
|
|
let c01 = px(x0, y1);
|
|
let c11 = px(x1, y1);
|
|
let lerp = |a: f32, b: f32, t: f32| a + (b - a) * t;
|
|
let mut out = [0f32; 4];
|
|
for i in 0..4 {
|
|
let top = lerp(c00[i], c10[i], fx);
|
|
let bottom = lerp(c01[i], c11[i], fx);
|
|
out[i] = lerp(top, bottom, fy);
|
|
}
|
|
out
|
|
};
|
|
for y in 0..dst_h {
|
|
let sy = (y as f64 + 0.5) * src_h as f64 / dst_h as f64 - 0.5;
|
|
let sy = sy.max(0.0);
|
|
for x in 0..dst_w {
|
|
let sx = (x as f64 + 0.5) * src_w as f64 / dst_w as f64 - 0.5;
|
|
let sx = sx.max(0.0);
|
|
let px = sample(sx, sy);
|
|
let off = (y as usize) * (dst_stride as usize) + (x as usize) * 16;
|
|
// RGB is not clamped: bilinear lerp is a convex combination,
|
|
// so values cannot overshoot the source range, and HDR/WCG
|
|
// working-space pixels may legitimately exceed 1.0. Only the
|
|
// alpha channel is clamped to its valid range.
|
|
for i in 0..4 {
|
|
let v = if i == 3 { px[i].clamp(0.0, 1.0) } else { px[i] };
|
|
dst[off + i * 4..off + i * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Composite the montage at `time`: decode each covering clip and
|
|
/// alpha-composite topmost-last (NLE track order: the highest-numbered
|
|
/// track is topmost).
|
|
fn render_montage_frame(
|
|
time: Rational,
|
|
params: &crate::ticket::VideoTicketParams,
|
|
size: (i32, i32),
|
|
format: PixelFormat,
|
|
) -> Result<Texture> {
|
|
let mut acc = generate_frame(time, size, format)?;
|
|
let stride = acc.linesize_bytes();
|
|
let acc_data = &mut acc.data;
|
|
render_montage_frame_into(time, params, size, acc_data, stride as i32)?;
|
|
Ok(Texture::wrap_frame(acc))
|
|
}
|
|
|
|
/// Composite the montage at `time` directly into `dst` (F32 RGBA rows of
|
|
/// `dst_stride` bytes) — the M15 worker seam: the render worker passes a
|
|
/// shared-memory slot slice as `dst`, so the composited frame lands in
|
|
/// the slot with no staging copy. `dst` is zeroed first (transparent
|
|
/// black base).
|
|
///
|
|
/// Adjustment layers (`params.adjustments`, M14 W3) sit between the
|
|
/// clips: a span's effect stack runs over the frame accumulated so far
|
|
/// once `span.track_index` clips below it have been composited — the
|
|
/// montage twin of the graph path's `flush_adjustment_layer`, which
|
|
/// grades everything under the layer and leaves the tracks above
|
|
/// compositing over that result. Spans arrive bottom-up (non-decreasing
|
|
/// boundary); the loop consumes them in list order.
|
|
pub fn render_montage_frame_into(
|
|
time: Rational,
|
|
params: &crate::ticket::VideoTicketParams,
|
|
size: (i32, i32),
|
|
dst: &mut [u8],
|
|
dst_stride: i32,
|
|
) -> Result<()> {
|
|
let (w, h) = size;
|
|
let need = (h as usize).saturating_mul(dst_stride as usize);
|
|
if w <= 0 || h <= 0 || dst.len() < need {
|
|
return Err(Error::Invalid);
|
|
}
|
|
// Transparent-black base.
|
|
dst[..need].fill(0);
|
|
let mut spans = params.adjustments.iter().peekable();
|
|
// Decode from the bottom clip first, composite topmost-last.
|
|
for (index, clip) in params.montage.iter().enumerate() {
|
|
// Every layer whose boundary is reached by the clips composited
|
|
// so far grades the accumulated frame before this clip lands.
|
|
while spans.peek().is_some_and(|span| span.track_index <= index) {
|
|
let span = spans.next().expect("peeked");
|
|
apply_adjustment_span(dst, dst_stride, w, h, span, time);
|
|
}
|
|
if time < clip.in_time || time >= clip.out_time {
|
|
continue;
|
|
}
|
|
let media_time = clip.media_in + (time - clip.in_time);
|
|
// CPU compositor: stage on purpose (never an imported GPU frame).
|
|
let decoded = render_footage_frame_staged(
|
|
&clip.filename,
|
|
clip.stream_index,
|
|
media_time,
|
|
(w, h),
|
|
PixelFormat::F32,
|
|
)?;
|
|
// The clip's effect stack runs between decode and compositing
|
|
// (C++ semantics: the clip texture passes through the chain
|
|
// bottom-up, the chain top feeds the track composite).
|
|
let effected = apply_clip_effects(decoded, clip, time);
|
|
// The compositor is CPU-side. The decode is staged above, but a
|
|
// clip effect may still hand back a GPU texture: read it back
|
|
// (an explicit CPU boundary) instead of silently dropping the
|
|
// clip (M5 audit: that skip produced all-black sequences).
|
|
let downloaded: Frame;
|
|
let (src_data, src_stride) = match &effected {
|
|
Texture::Cpu(src) => (&src.data, src.linesize_bytes() as i32),
|
|
Texture::Gpu { .. } => {
|
|
downloaded = effected.to_frame().map_err(|e| {
|
|
Error::Failed(format!("montage GPU readback failed: {e:?}"))
|
|
})?;
|
|
(&downloaded.data, downloaded.linesize_bytes() as i32)
|
|
}
|
|
Texture::Planar(_) => {
|
|
return Err(Error::Failed(
|
|
"unresolved planar texture reached the montage compositor".into(),
|
|
))
|
|
}
|
|
};
|
|
composite_over(dst, dst_stride, w, h, src_data, src_stride, clip.gain);
|
|
}
|
|
// Layers above every clip (their boundary is the montage end): they
|
|
// grade the final composite.
|
|
for span in spans {
|
|
apply_adjustment_span(dst, dst_stride, w, h, span, time);
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Apply an adjustment layer's effect stack to the frame accumulated so
|
|
/// far — the montage twin of the graph path's `flush_adjustment_layer`.
|
|
/// The stack runs source-first over `dst` before the clips above the
|
|
/// layer are composited, so the layer grades exactly the picture
|
|
/// underneath it (C++: the adjustment node's `texture_input` chain
|
|
/// output passes through its effect chain, and that output is what the
|
|
/// tracks above composite over; a bare adjustment layer passes the
|
|
/// frame through unchanged).
|
|
///
|
|
/// Known limitation (M14 W3 — the same one the clip stacks carry): the
|
|
/// montage evaluator only covers the built-in Opacity effect and OFX
|
|
/// plugins; other built-ins (color management, transforms, generated
|
|
/// textures…) log a warning once and pass the frame through. Graph mode
|
|
/// (`render_graph_frame`, M14 W2) evaluates the full built-in set, so a
|
|
/// worker holding a matching project snapshot stays the accurate
|
|
/// preview and this path is the montage fallback.
|
|
fn apply_adjustment_span(
|
|
dst: &mut [u8],
|
|
dst_stride: i32,
|
|
w: i32,
|
|
h: i32,
|
|
span: &crate::ticket::AdjustmentSpan,
|
|
time: Rational,
|
|
) {
|
|
// Spans are baked for the ticket's own time; one that does not cover
|
|
// it (a stale or foreign list) is inert, matching the graph path's
|
|
// range test.
|
|
if time < span.in_time || time >= span.out_time {
|
|
return;
|
|
}
|
|
// Fast path: an all-Opacity stack (the common case) scales the
|
|
// accumulated frame in place, no staging copy — opacity is a pure
|
|
// per-channel multiply, alpha included (C++ `:/shaders/opacity.frag`).
|
|
let mut factors = Vec::new();
|
|
let mut opacity_only = true;
|
|
for effect in span.effects.iter().filter(|e| e.enabled) {
|
|
match opacity_factor(effect) {
|
|
Some(factor) => factors.push(factor),
|
|
// Unity is a pass-through; any other type needs the staged
|
|
// path below.
|
|
None if effect.type_id == OPACITY_EFFECT_TYPE_ID => {}
|
|
None => {
|
|
opacity_only = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if opacity_only {
|
|
for factor in factors {
|
|
scale_channels_in_place(dst, dst_stride as usize, w, h, factor);
|
|
}
|
|
return;
|
|
}
|
|
// General path: the effect evaluator takes and returns an owned
|
|
// texture, so stage the accumulated frame into one and copy the
|
|
// result back.
|
|
let Ok(mut frame) = generate_frame(time, (w, h), PixelFormat::F32) else {
|
|
return;
|
|
};
|
|
let frame_stride = frame.linesize_bytes();
|
|
if !copy_rows(
|
|
&mut frame.data,
|
|
frame_stride,
|
|
dst,
|
|
dst_stride as usize,
|
|
w,
|
|
h,
|
|
) {
|
|
return;
|
|
}
|
|
let tex = apply_effect_list(Texture::wrap_frame(frame), &span.effects, time);
|
|
if let Texture::Cpu(out) = &tex {
|
|
copy_rows(dst, dst_stride as usize, &out.data, out.linesize_bytes(), w, h);
|
|
}
|
|
}
|
|
|
|
/// Copy `h` rows of `w * 16` bytes between two F32 RGBA buffers with
|
|
/// different strides (the montage pipeline writes packed frames, slots
|
|
/// carry their own stride). False — nothing copied — when either buffer
|
|
/// is too small for the requested geometry.
|
|
fn copy_rows(
|
|
dst: &mut [u8],
|
|
dst_stride: usize,
|
|
src: &[u8],
|
|
src_stride: usize,
|
|
w: i32,
|
|
h: i32,
|
|
) -> bool {
|
|
if w <= 0 || h <= 0 {
|
|
return false;
|
|
}
|
|
let row_bytes = (w as usize) * 16;
|
|
let rows = h as usize;
|
|
let span = |stride: usize| (rows - 1) * stride + row_bytes;
|
|
if src.len() < span(src_stride) || dst.len() < span(dst_stride) {
|
|
return false;
|
|
}
|
|
for y in 0..rows {
|
|
let s = y * src_stride;
|
|
let d = y * dst_stride;
|
|
dst[d..d + row_bytes].copy_from_slice(&src[s..s + row_bytes]);
|
|
}
|
|
true
|
|
}
|
|
|
|
/// `src` over `dst` (premultiplied-ish alpha compositing; F32 RGBA).
|
|
/// `gain` scales the source RGB (audio-style volume applied to video
|
|
/// transparency is ignored here; gain scales color). Exposed for the M15
|
|
/// render worker, which composites montage frames directly into
|
|
/// shared-memory slots.
|
|
pub fn composite_over(
|
|
dst: &mut [u8],
|
|
dst_stride: i32,
|
|
w: i32,
|
|
h: i32,
|
|
src: &[u8],
|
|
src_stride: i32,
|
|
gain: f32,
|
|
) {
|
|
let read = |buf: &[u8], stride: i32, x: i32, y: i32| -> [f32; 4] {
|
|
let off = (y as usize) * (stride as usize) + (x as usize) * 16;
|
|
let mut out = [0f32; 4];
|
|
for i in 0..4 {
|
|
out[i] = f32::from_le_bytes(buf[off + i * 4..off + i * 4 + 4].try_into().unwrap());
|
|
}
|
|
out
|
|
};
|
|
for y in 0..h {
|
|
for x in 0..w {
|
|
let s = read(src, src_stride, x, y);
|
|
let d = read(dst, dst_stride, x, y);
|
|
let a = (s[3] * gain).clamp(0.0, 1.0);
|
|
let out = [
|
|
(s[0] * gain) * a + d[0] * (1.0 - a),
|
|
(s[1] * gain) * a + d[1] * (1.0 - a),
|
|
(s[2] * gain) * a + d[2] * (1.0 - a),
|
|
a + d[3] * (1.0 - a),
|
|
];
|
|
let off = (y as usize) * (dst_stride as usize) + (x as usize) * 16;
|
|
// RGB keeps the working-space values unclamped (HDR/WCG can
|
|
// exceed 1.0); only alpha is clamped to its valid range.
|
|
for i in 0..4 {
|
|
let v = if i == 3 { out[i].clamp(0.0, 1.0) } else { out[i] };
|
|
dst[off + i * 4..off + i * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// Montage clip effect stacks
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/// The built-in Opacity effect's type id (oaknode `OpacityEffect`) — the
|
|
/// one built-in video effect with a CPU evaluator on the montage path.
|
|
const OPACITY_EFFECT_TYPE_ID: &str = "org.olivevideoeditor.Olive.opacity";
|
|
|
|
/// The Opacity effect's value input id (oaknode `opacity_in`).
|
|
const OPACITY_VALUE_INPUT: &str = "opacity_in";
|
|
|
|
/// The effect type ids the montage path already warned about (one log
|
|
/// line per type per process instead of one per frame).
|
|
fn unsupported_warned() -> std::sync::MutexGuard<'static, std::collections::HashSet<String>> {
|
|
static WARNED: std::sync::OnceLock<std::sync::Mutex<std::collections::HashSet<String>>> =
|
|
std::sync::OnceLock::new();
|
|
WARNED
|
|
.get_or_init(|| std::sync::Mutex::new(std::collections::HashSet::new()))
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner())
|
|
}
|
|
|
|
/// Build (and cache) the 3D LUT for an OCIO color processor (M2): the
|
|
/// CPU reference (`convert_f32_rgba`) fills the grid, and the per-pixel
|
|
/// transform then runs on the GPU via `GpuContext::apply_color_lut` —
|
|
/// color management is never skipped on a GPU texture. Cached by the
|
|
/// processor's OCIO cache id.
|
|
fn color_transform_lut(
|
|
processor: &oak_core::color::ColorProcessor,
|
|
) -> Option<std::sync::Arc<oak_core::lut::Lut3d>> {
|
|
type Cache = std::sync::Mutex<
|
|
std::collections::HashMap<String, std::sync::Arc<oak_core::lut::Lut3d>>,
|
|
>;
|
|
static CACHE: std::sync::OnceLock<Cache> = std::sync::OnceLock::new();
|
|
let key = processor.cache_id();
|
|
let mut cache = CACHE
|
|
.get_or_init(|| std::sync::Mutex::new(std::collections::HashMap::new()))
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner());
|
|
if let Some(lut) = cache.get(&key) {
|
|
return Some(lut.clone());
|
|
}
|
|
let lut = build_color_transform_lut(processor)?;
|
|
if cache.len() >= 16 {
|
|
cache.clear();
|
|
}
|
|
cache.insert(key, lut.clone());
|
|
Some(lut)
|
|
}
|
|
|
|
/// Bake a processor into a 3D LUT over the display domain (scene-linear
|
|
/// working values; the same range the presentation LUT covers).
|
|
fn build_color_transform_lut(
|
|
processor: &oak_core::color::ColorProcessor,
|
|
) -> Option<std::sync::Arc<oak_core::lut::Lut3d>> {
|
|
use oak_core::lut::Lut3d;
|
|
let edge = Lut3d::DISPLAY_EDGE;
|
|
let (lo, hi) = (Lut3d::DISPLAY_LO, Lut3d::DISPLAY_HI);
|
|
let n = (edge as usize).pow(3);
|
|
let mut samples = vec![0.0f32; n * 4];
|
|
let step = |i: usize, axis: usize| -> f32 {
|
|
let t = i as f32 / (edge - 1) as f32;
|
|
lo[axis] + (hi[axis] - lo[axis]) * t
|
|
};
|
|
for b in 0..edge as usize {
|
|
for g in 0..edge as usize {
|
|
for r in 0..edge as usize {
|
|
let idx = ((b * edge as usize + g) * edge as usize + r) * 4;
|
|
samples[idx] = step(r, 0);
|
|
samples[idx + 1] = step(g, 1);
|
|
samples[idx + 2] = step(b, 2);
|
|
samples[idx + 3] = 1.0;
|
|
}
|
|
}
|
|
}
|
|
processor.convert_f32_rgba(&mut samples, n as i64).ok()?;
|
|
let mut data = Vec::with_capacity(n * 3);
|
|
for px in samples.chunks_exact(4) {
|
|
data.extend_from_slice(&px[..3]);
|
|
}
|
|
Some(std::sync::Arc::new(Lut3d { edge, lo, hi, data }))
|
|
}
|
|
|
|
/// Log an unsupported-effect passthrough once per type id.
|
|
fn warn_unsupported_once(type_id: &str, reason: &str) {
|
|
if unsupported_warned().insert(type_id.to_string()) {
|
|
eprintln!("montage effect \"{type_id}\" passes through unchanged: {reason}");
|
|
}
|
|
}
|
|
|
|
/// Warn once (per process) when a decoded frame carries no colorimetry
|
|
/// metadata and falls back to the generic sRGB assumptions.
|
|
fn warn_missing_colorimetry_once() {
|
|
static WARNED: std::sync::Once = std::sync::Once::new();
|
|
WARNED.call_once(|| {
|
|
eprintln!("decoded frame has no colorimetry metadata; assuming sRGB");
|
|
});
|
|
}
|
|
|
|
/// Run a clip's effect stack over its decoded frame (source-first order;
|
|
/// disabled effects are bypassed — the C++ traverser's bypass pushes the
|
|
/// effect input through unchanged). Effects the montage path cannot
|
|
/// evaluate log a warning once and pass the frame through.
|
|
fn apply_clip_effects(
|
|
src: Texture,
|
|
clip: &crate::ticket::MontageClip,
|
|
time: Rational,
|
|
) -> Texture {
|
|
apply_effect_list(src, &clip.effects, time)
|
|
}
|
|
|
|
/// Run an effect stack (source-first) over `src`; the clip stacks and the
|
|
/// adjustment-layer stacks share this evaluator.
|
|
fn apply_effect_list(
|
|
src: Texture,
|
|
effects: &[crate::ticket::MontageEffect],
|
|
time: Rational,
|
|
) -> Texture {
|
|
let mut tex = src;
|
|
for effect in effects {
|
|
if !effect.enabled {
|
|
continue;
|
|
}
|
|
tex = apply_montage_effect(tex, effect, time);
|
|
}
|
|
tex
|
|
}
|
|
|
|
/// The factor an Opacity effect would scale its input by: `None` when
|
|
/// the effect is not the built-in Opacity or its factor is unity (C++
|
|
/// `qFuzzyCompare(opacity, 1.0)`, a pass-through).
|
|
fn opacity_factor(effect: &crate::ticket::MontageEffect) -> Option<f32> {
|
|
if effect.type_id != OPACITY_EFFECT_TYPE_ID {
|
|
return None;
|
|
}
|
|
let factor = effect
|
|
.params
|
|
.iter()
|
|
.find(|(id, _)| id == OPACITY_VALUE_INPUT)
|
|
.map(|(_, v)| v.to_double())
|
|
.unwrap_or(1.0);
|
|
if (factor - 1.0).abs() * 1e12 <= factor.abs().min(1.0) {
|
|
return None;
|
|
}
|
|
Some(factor as f32)
|
|
}
|
|
|
|
/// Scale every F32 channel (alpha included) of an F32 RGBA frame by
|
|
/// `factor`, in place — the Opacity shader's `frag_color * opacity_in`.
|
|
fn scale_channels_in_place(
|
|
data: &mut [u8],
|
|
stride: usize,
|
|
width: i32,
|
|
height: i32,
|
|
factor: f32,
|
|
) {
|
|
if stride == 0 || width <= 0 || height <= 0 {
|
|
return;
|
|
}
|
|
let row_bytes = (width as usize) * 16;
|
|
for row in data.chunks_exact_mut(stride).take(height as usize) {
|
|
let row_end = row_bytes.min(row.len());
|
|
for px in row[..row_end].chunks_exact_mut(16) {
|
|
for c in px.chunks_exact_mut(4) {
|
|
let v = f32::from_le_bytes(c.try_into().unwrap());
|
|
c.copy_from_slice(&(v * factor).to_le_bytes());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Apply one effect to `src` (an F32 RGBA CPU frame of the montage
|
|
/// pipeline). `time` is the sequence time the frame is rendered at (the
|
|
/// C++ node evaluation time).
|
|
fn apply_montage_effect(
|
|
src: Texture,
|
|
effect: &crate::ticket::MontageEffect,
|
|
time: Rational,
|
|
) -> Texture {
|
|
// Built-in Opacity: multiply every channel by the opacity factor
|
|
// (C++ `:/shaders/opacity.frag`: `frag_color = texture(tex_in, …) *
|
|
// opacity_in` — the shader scales the whole vec4, alpha included).
|
|
if effect.type_id == OPACITY_EFFECT_TYPE_ID {
|
|
// Unity is a pass-through (C++ `qFuzzyCompare(opacity, 1.0)`).
|
|
let Some(factor) = opacity_factor(effect) else {
|
|
return src;
|
|
};
|
|
// Texture implements Drop, so scale in place through a mutable
|
|
// borrow instead of moving the frame out.
|
|
let mut tex = src;
|
|
match &mut tex {
|
|
Texture::Cpu(frame) => {
|
|
let stride = frame.linesize_bytes();
|
|
scale_channels_in_place(&mut frame.data, stride, frame.width, frame.height, factor);
|
|
}
|
|
_ => {
|
|
warn_unsupported_once(
|
|
&effect.type_id,
|
|
"opacity on a non-CPU texture is not supported by the montage path",
|
|
);
|
|
}
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
// Everything else: an OFX plugin effect. The montage carries the
|
|
// plugin identifier; the rendering process resolves it to a live
|
|
// instance through the oakplugin-installed factory (lazily created
|
|
// and cached per identifier), then dispatches through the plugin
|
|
// executor exactly like the graph path's plugin jobs. When the single
|
|
// OFX host client is installed the local instance is not needed: the
|
|
// host resolves the identifier itself.
|
|
let instance = if crate::ofxhost::client().is_some() {
|
|
0
|
|
} else {
|
|
let Some(factory) = plugin_instance_factory() else {
|
|
warn_unsupported_once(
|
|
&effect.type_id,
|
|
"no plugin instance factory installed (oakplugin init missing in this process)",
|
|
);
|
|
return src;
|
|
};
|
|
let Some(instance) = factory(&effect.type_id) else {
|
|
warn_unsupported_once(
|
|
&effect.type_id,
|
|
"no evaluator: unknown built-in effect or OFX plugin unavailable in this process",
|
|
);
|
|
return src;
|
|
};
|
|
instance
|
|
};
|
|
let spec = JobSpec::Plugin {
|
|
instance,
|
|
type_id: effect.type_id.clone(),
|
|
time: time.to_f64(),
|
|
effect_input_id: effect.effect_input_id.clone(),
|
|
inputs: Vec::new(),
|
|
values: effect.params.clone(),
|
|
};
|
|
let size = src.size();
|
|
match RenderEvalHooks::new().process_plugin_job(src, &spec) {
|
|
Ok(texture) => texture,
|
|
Err(err) => {
|
|
// Unreachable for a Plugin spec (the executor failure path
|
|
// yields a purple frame); stay loud rather than silent.
|
|
eprintln!("montage plugin job failed to dispatch: {err:#}");
|
|
purple_frame(time, size)
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The crate-level test lock serializing every test that reads or writes
|
|
/// the process-global pipeline color settings
|
|
/// ([`oak_core::color::set_pipeline_color_settings`]). The `pipeline` decode
|
|
/// tests pin the legacy working space for the whole decoded-pattern section
|
|
/// while the tests below temporarily switch to ACEScg; both modules run in
|
|
/// the same test binary, so one shared lock is required.
|
|
#[cfg(test)]
|
|
pub(crate) fn working_space_test_lock() -> &'static Mutex<()> {
|
|
static LOCK: Mutex<()> = Mutex::new(());
|
|
&LOCK
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn generated_frame_is_f32_transparent_black() {
|
|
let f = generate_frame(Rational::new(5, 1), (64, 48), PixelFormat::F32).unwrap();
|
|
assert_eq!(f.width, 64);
|
|
assert_eq!(f.height, 48);
|
|
assert_eq!(f.format, PixelFormat::F32);
|
|
assert_eq!(f.timestamp, Rational::new(5, 1));
|
|
assert!(f.data.iter().all(|&b| b == 0), "transparent black");
|
|
assert_eq!(f.data.len(), 64 * 48 * 4 * 4);
|
|
}
|
|
|
|
#[test]
|
|
fn generated_frame_rejects_bad_size() {
|
|
assert!(generate_frame(Rational::new(0, 1), (0, 10), PixelFormat::F32).is_err());
|
|
assert!(generate_frame(Rational::new(0, 1), (-1, 10), PixelFormat::F32).is_err());
|
|
}
|
|
|
|
#[test]
|
|
fn produced_frame_honors_ticket_params() {
|
|
let params = crate::ticket::VideoTicketParams {
|
|
viewer: 1,
|
|
project: String::new(),
|
|
time: Rational::new(2, 1),
|
|
force_size: Some((16, 9)),
|
|
force_format: Some(PixelFormat::F32),
|
|
cache: None,
|
|
cache_dir: None,
|
|
cache_id: None,
|
|
cache_timebase: None,
|
|
footage: None,
|
|
montage: Vec::new(),
|
|
adjustments: Vec::new(),
|
|
};
|
|
let tex = render_produced_frame(params.time, ¶ms).unwrap();
|
|
assert_eq!(tex.size(), (16, 9));
|
|
assert_eq!(tex.format(), PixelFormat::F32);
|
|
}
|
|
|
|
/// A temporary disk frame-cache path for the cache-job tests.
|
|
fn cache_job_temp_path(tag: &str) -> String {
|
|
static N: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
let n = N.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
std::env::temp_dir()
|
|
.join(format!(
|
|
"oakrender_cache_{}_{n}_{tag}.bin",
|
|
std::process::id()
|
|
))
|
|
.to_string_lossy()
|
|
.into_owned()
|
|
}
|
|
|
|
/// The resolved texture in the table's texture channel; panics when the
|
|
/// value is still a job box (resolution did not run).
|
|
fn resolved_texture(table: &NodeValueTable) -> Texture {
|
|
let Some(NodeValue::Texture(handle)) = table.get(oak_node::value::ValueType::Texture)
|
|
else {
|
|
panic!("no texture in the table");
|
|
};
|
|
assert!(!handle.ctx.is_null(), "null texture box");
|
|
(unsafe { oak_node::handle::get_checked::<Texture>(handle) })
|
|
.cloned()
|
|
.expect("value is still a job box (unresolved)")
|
|
}
|
|
|
|
/// The helper's guard: a table without a texture channel panics
|
|
/// instead of silently returning a placeholder.
|
|
#[test]
|
|
#[should_panic(expected = "no texture in the table")]
|
|
fn resolved_texture_rejects_a_textureless_table() {
|
|
resolved_texture(&NodeValueTable::default());
|
|
}
|
|
|
|
/// A frame-cache job box around `payload`.
|
|
fn cache_job_box(payload: CacheJobPayload) -> NodeValue {
|
|
NodeValue::Texture(oak_node::handle::make_owned(Job::CacheJob(payload)))
|
|
}
|
|
|
|
/// A 4x3 F32 frame filled with `rgba`.
|
|
fn cache_test_frame(rgba: [f32; 4]) -> Frame {
|
|
let mut frame = generate_frame(Rational::new(3, 1), (4, 3), PixelFormat::F32).unwrap();
|
|
for px in frame.data.chunks_exact_mut(16) {
|
|
for (c, v) in px.chunks_exact_mut(4).zip(rgba) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
frame
|
|
}
|
|
|
|
#[test]
|
|
fn cache_job_reads_the_saved_frame() {
|
|
use oak_node::traverser::RenderHooks;
|
|
|
|
let path = cache_job_temp_path("hit");
|
|
let frame = cache_test_frame([0.25, 0.5, 0.75, 1.0]);
|
|
crate::frameio::save_cache_frame(&path, &frame).unwrap();
|
|
|
|
let mut table = NodeValueTable::default();
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
cache_job_box(CacheJobPayload {
|
|
path: path.clone(),
|
|
time: Rational::new(3, 1),
|
|
fallback: Box::new(NodeValue::None),
|
|
}),
|
|
None,
|
|
);
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.resolve(oak_node::id::NodeId::INVALID, &NodeValueRow::new(), &mut table);
|
|
|
|
let out = resolved_texture(&table);
|
|
assert_eq!(out.size(), (4, 3));
|
|
assert_eq!(first_pixel(&out), [0.25, 0.5, 0.75, 1.0]);
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
#[test]
|
|
fn cache_job_missing_file_substitutes_its_input() {
|
|
use oak_node::traverser::RenderHooks;
|
|
|
|
// The file is never written: the load fails and the fallback — a
|
|
// real texture box — must end up in the table.
|
|
let path = cache_job_temp_path("miss");
|
|
let fallback = filled_frame((2, 2), [0.1, 0.2, 0.3, 0.4]);
|
|
let mut table = NodeValueTable::default();
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
cache_job_box(CacheJobPayload {
|
|
path,
|
|
time: Rational::new(0, 1),
|
|
fallback: Box::new(NodeValue::Texture(oak_node::handle::make_owned(fallback))),
|
|
}),
|
|
None,
|
|
);
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.resolve(oak_node::id::NodeId::INVALID, &NodeValueRow::new(), &mut table);
|
|
|
|
let out = resolved_texture(&table);
|
|
assert_eq!(out.size(), (2, 2));
|
|
assert_eq!(first_pixel(&out), [0.1, 0.2, 0.3, 0.4]);
|
|
}
|
|
|
|
#[test]
|
|
fn nested_cache_job_resolves_through_the_outer_shader_job() {
|
|
use oak_node::traverser::RenderHooks;
|
|
|
|
let path = cache_job_temp_path("nested");
|
|
let frame = cache_test_frame([0.5, 0.25, 0.125, 1.0]);
|
|
crate::frameio::save_cache_frame(&path, &frame).unwrap();
|
|
|
|
// The outer shader names a type nobody registered, so the pass
|
|
// cannot run and falls back to its effect input — the nested cache
|
|
// job, which must already have resolved to the frame from disk.
|
|
let mut params = NodeValueRow::new();
|
|
params.insert(
|
|
"tex_in".into(),
|
|
cache_job_box(CacheJobPayload {
|
|
path: path.clone(),
|
|
time: Rational::new(3, 1),
|
|
fallback: Box::new(NodeValue::None),
|
|
}),
|
|
);
|
|
let outer = Job::ShaderJob(ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.thisdoesnotexist".into(),
|
|
effect_input: "tex_in".into(),
|
|
params,
|
|
..ShaderJobPayload::default()
|
|
});
|
|
let mut table = NodeValueTable::default();
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::Texture(oak_node::handle::make_owned(outer)),
|
|
None,
|
|
);
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.resolve(oak_node::id::NodeId::INVALID, &NodeValueRow::new(), &mut table);
|
|
|
|
let out = resolved_texture(&table);
|
|
assert_eq!(out.size(), (4, 3));
|
|
assert_eq!(first_pixel(&out), [0.5, 0.25, 0.125, 1.0]);
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
#[test]
|
|
fn generation_fills_cpu_texture() {
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let mut tex = Texture::wrap_frame(
|
|
generate_frame(Rational::new(1, 1), (8, 8), PixelFormat::F32).unwrap(),
|
|
);
|
|
hooks
|
|
.process_frame_generation(&mut tex, Rational::new(3, 1))
|
|
.unwrap();
|
|
let Texture::Cpu(f) = &tex else {
|
|
unreachable!()
|
|
};
|
|
assert_eq!(f.timestamp, Rational::new(3, 1));
|
|
assert!(f.data.iter().all(|&b| b == 0));
|
|
// GPU destination rejected.
|
|
let mut gpu = Texture::gpu(
|
|
Arc::new(UnusedCtx),
|
|
0,
|
|
8,
|
|
8,
|
|
PixelFormat::F32,
|
|
);
|
|
assert!(hooks
|
|
.process_frame_generation(&mut gpu, Rational::new(1, 1))
|
|
.is_err());
|
|
}
|
|
|
|
// The plugin executor lives in a process-wide slot; the tests below
|
|
// mutate it and therefore serialize against each other.
|
|
static PLUGIN_TEST_LOCK: std::sync::Mutex<()> = std::sync::Mutex::new(());
|
|
|
|
fn plugin_spec() -> JobSpec {
|
|
JobSpec::Plugin {
|
|
instance: 7,
|
|
type_id: "org.oak.test-plugin".into(),
|
|
time: 0.5,
|
|
effect_input_id: Some("Source".into()),
|
|
inputs: Vec::new(),
|
|
values: Vec::new(),
|
|
}
|
|
}
|
|
|
|
fn first_pixel(texture: &Texture) -> [f32; 4] {
|
|
// GPU textures are read back for the assertion (tests may take
|
|
// the counted boundary; the playback path never does).
|
|
let frame = texture.to_frame().expect("texture readback");
|
|
let mut out = [0f32; 4];
|
|
for i in 0..4 {
|
|
out[i] = f32::from_le_bytes(frame.data[i * 4..i * 4 + 4].try_into().unwrap());
|
|
}
|
|
out
|
|
}
|
|
|
|
#[test]
|
|
fn plugin_job_without_executor_yields_purple_frame() {
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_executor(None);
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let src = Texture::wrap_frame(
|
|
generate_frame(Rational::new(0, 1), (4, 2), PixelFormat::F32).unwrap(),
|
|
);
|
|
let out = hooks.process_plugin_job(src, &plugin_spec()).unwrap();
|
|
assert_eq!(out.size(), (4, 2));
|
|
assert_eq!(first_pixel(&out), [1.0, 0.0, 1.0, 1.0]);
|
|
}
|
|
|
|
#[test]
|
|
fn plugin_job_executor_error_falls_back_to_purple() {
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_executor(Some(Arc::new(|_req: &PluginJobRequest<'_>| {
|
|
Err(Error::Failed("boom".into()))
|
|
})));
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let src = Texture::wrap_frame(
|
|
generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap(),
|
|
);
|
|
let out = hooks.process_plugin_job(src, &plugin_spec()).unwrap();
|
|
assert_eq!(first_pixel(&out), [1.0, 0.0, 1.0, 1.0]);
|
|
set_plugin_executor(None);
|
|
}
|
|
|
|
/// M3 acceptance: a host that cannot come up (or crashes past its
|
|
/// budget) yields the purple failure frame, exactly like a failing
|
|
/// in-process executor.
|
|
#[test]
|
|
#[cfg(unix)]
|
|
fn plugin_job_host_failure_yields_purple_frame() {
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
// An executor that would succeed, to prove the host result wins.
|
|
set_plugin_executor(Some(Arc::new(|_req: &PluginJobRequest<'_>| {
|
|
Ok(Texture::wrap_frame(
|
|
generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap(),
|
|
))
|
|
})));
|
|
let host = crate::ofxhost::OfxHost::new(crate::ofxhost::OfxHostConfig {
|
|
host_bin: Some(std::path::PathBuf::from("/bin/false")),
|
|
max_failures: 1,
|
|
..Default::default()
|
|
})
|
|
.unwrap();
|
|
crate::ofxhost::install_client(Some(host));
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let src = Texture::wrap_frame(
|
|
generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap(),
|
|
);
|
|
let out = hooks.process_plugin_job(src, &plugin_spec()).unwrap();
|
|
assert_eq!(first_pixel(&out), [1.0, 0.0, 1.0, 1.0]);
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_executor(None);
|
|
}
|
|
|
|
#[test]
|
|
fn plugin_job_dispatches_through_installed_executor() {
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_executor(Some(Arc::new(|req: &PluginJobRequest<'_>| {
|
|
// Echo: paint the source size with the instance id.
|
|
let JobSpec::Plugin { instance, .. } = req.spec else {
|
|
return Err(Error::Invalid);
|
|
};
|
|
let v = (*instance as f32) / 10.0;
|
|
let mut frame = generate_frame(Rational::new(0, 1), req.src.size(), PixelFormat::F32)?;
|
|
for pixel in frame.data.chunks_exact_mut(16) {
|
|
for c in 0..4 {
|
|
pixel[c * 4..c * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
Ok(Texture::wrap_frame(frame))
|
|
})));
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let src = Texture::wrap_frame(
|
|
generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap(),
|
|
);
|
|
let out = hooks.process_plugin_job(src, &plugin_spec()).unwrap();
|
|
assert_eq!(first_pixel(&out), [0.7, 0.7, 0.7, 0.7]);
|
|
set_plugin_executor(None);
|
|
}
|
|
|
|
#[test]
|
|
fn resolve_executes_payload_box_and_keeps_plain_textures() {
|
|
use oak_node::nodes::plugin::{PluginInstanceHandle, PluginJobPayload};
|
|
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_executor(Some(Arc::new(|req: &PluginJobRequest<'_>| {
|
|
let JobSpec::Plugin {
|
|
instance,
|
|
values,
|
|
inputs,
|
|
effect_input_id,
|
|
..
|
|
} = req.spec
|
|
else {
|
|
return Err(Error::Invalid);
|
|
};
|
|
// The resolve seam must deliver the tagged param values and
|
|
// the clip texture to the executor.
|
|
assert_eq!(*instance, 7);
|
|
assert_eq!(effect_input_id.as_deref(), Some("Source"));
|
|
assert_eq!(inputs.len(), 1);
|
|
assert_eq!(inputs[0].0, "Source");
|
|
assert!(values.iter().any(|(k, v)| {
|
|
k == "gain" && matches!(v, NodeValue::Float(f) if (*f - 0.25).abs() < 1e-6)
|
|
}));
|
|
let mut frame = generate_frame(Rational::new(0, 1), req.src.size(), PixelFormat::F32)?;
|
|
for pixel in frame.data.chunks_exact_mut(16) {
|
|
for (i, v) in [0.25f32, 0.5, 0.75, 1.0].iter().enumerate() {
|
|
pixel[i * 4..i * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
Ok(Texture::wrap_frame(frame))
|
|
})));
|
|
|
|
// A real source texture box plus a payload box referencing it.
|
|
let src_frame = generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap();
|
|
let src_box = oak_node::handle::make_owned(Texture::wrap_frame(src_frame));
|
|
let mut values = NodeValueRow::new();
|
|
values.insert("Source".into(), NodeValue::Texture(src_box));
|
|
values.insert("gain".into(), NodeValue::Float(0.25));
|
|
let payload = PluginJobPayload {
|
|
instance: PluginInstanceHandle(7),
|
|
type_id: "org.oak.test-plugin".into(),
|
|
time: Rational::new(1, 2),
|
|
effect_input_id: "Source".into(),
|
|
values,
|
|
};
|
|
|
|
let mut table = NodeValueTable::default();
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::Texture(oak_node::handle::make_owned(Job::PluginJob(payload))),
|
|
None,
|
|
);
|
|
|
|
use oak_node::traverser::RenderHooks;
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.resolve(oak_node::id::NodeId::INVALID, &NodeValueRow::new(), &mut table);
|
|
|
|
let NodeValue::Texture(handle) = table.get(oak_node::value::ValueType::Texture).unwrap()
|
|
else {
|
|
unreachable!()
|
|
};
|
|
let rendered = unsafe { oak_node::handle::get_checked::<Texture>(handle) }
|
|
.expect("payload box must be replaced by the rendered texture");
|
|
assert_eq!(first_pixel(rendered), [0.25, 0.5, 0.75, 1.0]);
|
|
set_plugin_executor(None);
|
|
}
|
|
|
|
/// Stand-in context for the "GPU destination" test (never used for
|
|
/// real GPU work).
|
|
struct UnusedCtx;
|
|
impl oak_core::backend::GpuContextLike for UnusedCtx {
|
|
fn kind(&self) -> oak_core::backend::BackendKind {
|
|
oak_core::backend::BackendKind::Cpu
|
|
}
|
|
fn destroy_texture(&self, _token: u64) {}
|
|
fn upload(&self, _token: u64, _frame: &Frame) -> Result<()> {
|
|
Err(Error::Failed("unused".into()))
|
|
}
|
|
fn download(&self, _token: u64) -> Result<Frame> {
|
|
Err(Error::Failed("unused".into()))
|
|
}
|
|
fn blit(
|
|
&self,
|
|
_src: u64,
|
|
_dst: u64,
|
|
_processor: Option<&oak_core::color::ColorProcessor>,
|
|
) -> Result<()> {
|
|
Err(Error::Failed("unused".into()))
|
|
}
|
|
}
|
|
use std::sync::Arc;
|
|
|
|
// ---- Audio (M12 P1 / M15 S3) -----------------------------------------
|
|
|
|
fn audio_params(range: TimeRange) -> crate::ticket::AudioTicketParams {
|
|
crate::ticket::AudioTicketParams {
|
|
viewer: 1,
|
|
range,
|
|
sample_rate: 48000,
|
|
channel_layout: 0x3,
|
|
montage: Vec::new(),
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn render_audio_samples_produces_silence_for_empty_montage() {
|
|
// M12 P1: an empty montage renders total silence at the requested
|
|
// layout.
|
|
let params = audio_params(TimeRange::new(Rational::new(0, 1), Rational::new(1, 24)));
|
|
match render_audio_samples(¶ms).unwrap() {
|
|
crate::ticket::TicketPayload::Audio(samples) => {
|
|
// 1/24 s at 48 kHz = 2000 sample frames, stereo.
|
|
assert_eq!(samples.sample_rate, 48000);
|
|
assert_eq!(samples.channel_count, 2);
|
|
assert_eq!(samples.samples.len(), 2000 * 2);
|
|
assert!(samples.samples.iter().all(|&v| v == 0.0), "silence");
|
|
}
|
|
other => panic!("expected Audio payload, got {other:?}"),
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn render_audio_samples_into_matches_heap_path_byte_for_byte() {
|
|
// M15 S3: the shm-slot writer must produce exactly the same
|
|
// little-endian f32 bytes as the heap path, so a worker's slot and
|
|
// the in-process fallback agree for the same montage.
|
|
let params = audio_params(TimeRange::new(Rational::new(0, 1), Rational::new(1, 48)));
|
|
let heap = match render_audio_samples(¶ms).unwrap() {
|
|
crate::ticket::TicketPayload::Audio(samples) => samples,
|
|
other => panic!("expected Audio payload, got {other:?}"),
|
|
};
|
|
let mut dst = vec![0u8; heap.samples.len() * 4];
|
|
render_audio_samples_into(¶ms, &mut dst).unwrap();
|
|
let expected: Vec<u8> = heap
|
|
.samples
|
|
.iter()
|
|
.flat_map(|v| v.to_le_bytes())
|
|
.collect();
|
|
assert_eq!(dst, expected);
|
|
// And the into-path output parses back into the same samples.
|
|
let parsed: Vec<f32> = dst
|
|
.chunks_exact(4)
|
|
.map(|c| f32::from_le_bytes([c[0], c[1], c[2], c[3]]))
|
|
.collect();
|
|
assert_eq!(parsed, heap.samples);
|
|
}
|
|
|
|
#[test]
|
|
fn render_audio_samples_into_rejects_small_buffer() {
|
|
let params = audio_params(TimeRange::new(Rational::new(0, 1), Rational::new(1, 24)));
|
|
let mut dst = [0u8; 8]; // far too small for 2000x2 f32 samples
|
|
assert!(render_audio_samples_into(¶ms, &mut dst).is_err());
|
|
}
|
|
|
|
// ---- Montage clip effect stacks -------------------------------------
|
|
|
|
/// A 2x1 F32 texture filled with a known color.
|
|
fn solid_texture(r: f32, g: f32, b: f32, a: f32) -> Texture {
|
|
let mut frame = generate_frame(Rational::new(0, 1), (2, 1), PixelFormat::F32).unwrap();
|
|
for px in frame.data.chunks_exact_mut(16) {
|
|
for (c, v) in px.chunks_exact_mut(4).zip([r, g, b, a]) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
Texture::Cpu(frame)
|
|
}
|
|
|
|
fn opacity_effect(enabled: bool, value: f64) -> crate::ticket::MontageEffect {
|
|
crate::ticket::MontageEffect {
|
|
type_id: OPACITY_EFFECT_TYPE_ID.to_string(),
|
|
enabled,
|
|
effect_input_id: Some("tex_in".to_string()),
|
|
params: vec![(OPACITY_VALUE_INPUT.to_string(), NodeValue::Float(value))],
|
|
}
|
|
}
|
|
|
|
fn clip_with_effects(effects: Vec<crate::ticket::MontageEffect>) -> crate::ticket::MontageClip {
|
|
crate::ticket::MontageClip {
|
|
filename: String::new(),
|
|
stream_index: 0,
|
|
in_time: Rational::new(0, 1),
|
|
out_time: Rational::new(1, 1),
|
|
media_in: Rational::new(0, 1),
|
|
gain: 1.0,
|
|
effects,
|
|
}
|
|
}
|
|
|
|
/// The built-in Opacity effect really scales the decoded pixels
|
|
/// (every channel, C++ `opacity.frag` parity).
|
|
#[test]
|
|
fn montage_opacity_effect_scales_pixels() {
|
|
let clip = clip_with_effects(vec![opacity_effect(true, 0.5)]);
|
|
let out = apply_clip_effects(solid_texture(0.8, 0.4, 0.2, 1.0), &clip, Rational::new(0, 1));
|
|
assert_eq!(first_pixel(&out), [0.4, 0.2, 0.1, 0.5]);
|
|
}
|
|
|
|
/// Disabled effects are bypassed (C++ traverser parity), and unity
|
|
/// opacity is a pass-through.
|
|
#[test]
|
|
fn montage_disabled_or_unity_effects_pass_through() {
|
|
let disabled = clip_with_effects(vec![opacity_effect(false, 0.5)]);
|
|
let out = apply_clip_effects(solid_texture(0.8, 0.4, 0.2, 1.0), &disabled, Rational::new(0, 1));
|
|
assert_eq!(first_pixel(&out), [0.8, 0.4, 0.2, 1.0]);
|
|
|
|
let unity = clip_with_effects(vec![opacity_effect(true, 1.0)]);
|
|
let out = apply_clip_effects(solid_texture(0.8, 0.4, 0.2, 1.0), &unity, Rational::new(0, 1));
|
|
assert_eq!(first_pixel(&out), [0.8, 0.4, 0.2, 1.0]);
|
|
}
|
|
|
|
/// An OFX effect (any non-built-in type id) resolves its instance
|
|
/// through the installed factory and dispatches through the executor,
|
|
/// carrying the montage's parameter values.
|
|
#[test]
|
|
fn montage_plugin_effect_dispatches_with_params() {
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
set_plugin_instance_factory(Some(Arc::new(|identifier: &str| {
|
|
(identifier == "com.example.darken").then_some(7)
|
|
})));
|
|
set_plugin_executor(Some(Arc::new(|req: &PluginJobRequest<'_>| {
|
|
let JobSpec::Plugin { instance, values, .. } = req.spec else {
|
|
return Err(Error::Invalid);
|
|
};
|
|
assert_eq!(*instance, 7);
|
|
// The injected parameter drives the output: paint the frame
|
|
// with the "gain" value so the test observes the param path.
|
|
let gain = values
|
|
.iter()
|
|
.find(|(k, _)| k == "gain")
|
|
.map(|(_, v)| v.to_double() as f32)
|
|
.unwrap_or(1.0);
|
|
let mut frame = generate_frame(Rational::new(0, 1), req.src.size(), PixelFormat::F32)?;
|
|
for px in frame.data.chunks_exact_mut(16) {
|
|
for (c, v) in px.chunks_exact_mut(4).zip([gain, gain, gain, 1.0]) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
Ok(Texture::Cpu(frame))
|
|
})));
|
|
let clip = clip_with_effects(vec![crate::ticket::MontageEffect {
|
|
type_id: "com.example.darken".to_string(),
|
|
enabled: true,
|
|
effect_input_id: Some("Source".to_string()),
|
|
params: vec![("gain".to_string(), NodeValue::Float(0.25))],
|
|
}]);
|
|
let out = apply_clip_effects(solid_texture(0.8, 0.4, 0.2, 1.0), &clip, Rational::new(0, 1));
|
|
assert_eq!(first_pixel(&out), [0.25, 0.25, 0.25, 1.0]);
|
|
set_plugin_executor(None);
|
|
set_plugin_instance_factory(None);
|
|
}
|
|
|
|
/// An effect nobody can evaluate (no factory / unknown type) passes
|
|
/// the frame through unchanged — loudly (the warn-once log), never a
|
|
/// silent no-op.
|
|
#[test]
|
|
fn montage_unknown_effect_passes_through() {
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
set_plugin_instance_factory(None);
|
|
let clip = clip_with_effects(vec![crate::ticket::MontageEffect {
|
|
type_id: "com.example.missing".to_string(),
|
|
enabled: true,
|
|
effect_input_id: Some("Source".to_string()),
|
|
params: Vec::new(),
|
|
}]);
|
|
let out = apply_clip_effects(solid_texture(0.8, 0.4, 0.2, 1.0), &clip, Rational::new(0, 1));
|
|
assert_eq!(first_pixel(&out), [0.8, 0.4, 0.2, 1.0]);
|
|
}
|
|
|
|
// ---- Graph-driven sequence (M12 phase 2) ----------------------------
|
|
|
|
/// Native-size decode: a `(0, 0)` request produces the footage's
|
|
/// intrinsic dimensions (the graph sequence path decodes native and
|
|
/// scales at composite time).
|
|
#[test]
|
|
fn footage_native_size_decode() {
|
|
let path = std::env::temp_dir().join(format!("oakrender_graph_native_{}.mp4", std::process::id()));
|
|
oak_codec::testmedia::write_test_clip(&path, 64, 64, 10, 10).expect("test clip generation");
|
|
let tex = render_footage_frame(&path.to_string_lossy(), 0, Rational::new(0, 1), (0, 0), PixelFormat::F32)
|
|
.expect("native-size decode");
|
|
assert_eq!(tex.size(), (64, 64));
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
/// The resolve seam decodes each boxed [`FootageJobPayload`] into a
|
|
/// texture and leaves genuine texture boxes untouched (in-place row
|
|
/// replacement, C++ FootageJob processing).
|
|
#[test]
|
|
fn resolve_footage_jobs_decodes_payload_box() {
|
|
let path = std::env::temp_dir().join(format!("oakrender_graph_resolve_{}.mp4", std::process::id()));
|
|
oak_codec::testmedia::write_test_clip(&path, 32, 32, 10, 10).expect("test clip generation");
|
|
|
|
let mut table = NodeValueTable::default();
|
|
let payload = FootageJobPayload {
|
|
filename: path.to_string_lossy().into_owned(),
|
|
stream_index: 0,
|
|
time: Rational::new(0, 1),
|
|
};
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::Texture(oak_node::handle::make_owned(Job::FootageJob(payload))),
|
|
None,
|
|
);
|
|
let genuine = Texture::wrap_frame(generate_frame(Rational::new(0, 1), (4, 4), PixelFormat::F32).unwrap());
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::Texture(oak_node::handle::make_owned(genuine)),
|
|
None,
|
|
);
|
|
|
|
use oak_node::traverser::RenderHooks;
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.frame_size = Some((32, 32));
|
|
hooks.resolve(oak_node::id::NodeId::INVALID, &NodeValueRow::new(), &mut table);
|
|
assert_eq!(table.count(), 2, "both rows stay, only the payload is replaced");
|
|
|
|
let rows = table.rows();
|
|
let NodeValue::Texture(decoded_handle) = &rows[0].1 else {
|
|
unreachable!()
|
|
};
|
|
let decoded = unsafe { oak_node::handle::get_checked::<Texture>(decoded_handle) }
|
|
.expect("payload box replaced by the decoded texture");
|
|
let Texture::Cpu(frame) = decoded else {
|
|
unreachable!()
|
|
};
|
|
assert_eq!((frame.width, frame.height), (32, 32));
|
|
assert!(
|
|
frame.data.iter().any(|&b| b != 0),
|
|
"decoded frame must contain non-black pixels"
|
|
);
|
|
|
|
let NodeValue::Texture(genuine_handle) = &rows[1].1 else {
|
|
unreachable!()
|
|
};
|
|
let genuine = unsafe { oak_node::handle::get_checked::<Texture>(genuine_handle) }
|
|
.expect("genuine texture box stays untouched");
|
|
assert_eq!(genuine.size(), (4, 4));
|
|
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
/// The resolve seam applies a ColorTransformJob's OCIO processor for
|
|
/// real (C++ ColorTransformJob processing): a CPU frame converts
|
|
/// through the LUT in place.
|
|
#[test]
|
|
fn resolve_color_transform_job_applies_lut_on_cpu() {
|
|
if oak_core::color::set_up_default_config().is_err() {
|
|
eprintln!("bundled OCIO missing; skipping");
|
|
return;
|
|
}
|
|
// 1D LUT doubling the red channel (linear ramp 0→0, 1→2).
|
|
let path = std::env::temp_dir()
|
|
.join(format!("oakrender_lut_double_{}.cube", std::process::id()));
|
|
std::fs::write(&path, "LUT_1D_SIZE 2\n0.0 0.0 0.0\n2.0 1.0 1.0\n").unwrap();
|
|
|
|
let Some(processor) = oak_core::color::ColorProcessor::create_lut(
|
|
path.to_str().unwrap(),
|
|
oak_core::color::Direction::Normal,
|
|
)
|
|
.filter(|p| p.is_valid()) else {
|
|
eprintln!("LUT processor unavailable; skipping");
|
|
let _ = std::fs::remove_file(&path);
|
|
return;
|
|
};
|
|
|
|
// Input: a 0.25-grey CPU frame.
|
|
let mut frame = generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap();
|
|
for px in frame.data.chunks_exact_mut(16) {
|
|
for (c, v) in px.chunks_exact_mut(4).zip([0.25f32, 0.25, 0.25, 1.0]) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: std::sync::Arc::new(processor),
|
|
input: NodeValue::Texture(oak_node::handle::make_owned(Texture::wrap_frame(frame))),
|
|
time: Rational::new(0, 1),
|
|
};
|
|
let mut table = NodeValueTable::default();
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::Texture(oak_node::handle::make_owned(Job::ColorTransformJob(payload))),
|
|
None,
|
|
);
|
|
|
|
use oak_node::traverser::RenderHooks;
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.resolve(
|
|
oak_node::id::NodeId::INVALID,
|
|
&NodeValueRow::new(),
|
|
&mut table,
|
|
);
|
|
|
|
let rows = table.rows();
|
|
let NodeValue::Texture(handle) = &rows[0].1 else {
|
|
unreachable!()
|
|
};
|
|
let out = unsafe { oak_node::handle::get_checked::<Texture>(handle) }
|
|
.expect("the job box is replaced by the converted texture");
|
|
let px = first_pixel(out);
|
|
assert!(
|
|
(px[0] - 0.5).abs() < 1e-3,
|
|
"red channel doubles through the LUT: {px:?}"
|
|
);
|
|
assert!((px[1] - 0.25).abs() < 1e-4, "green unchanged: {px:?}");
|
|
assert_eq!(px[3], 1.0, "alpha preserved");
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
/// M2: a ColorTransformJob on a GPU texture bakes the processor into
|
|
/// a 3D LUT and runs the GPU color pass — the transform is applied
|
|
/// (not passed through) and the result stays GPU-resident.
|
|
#[test]
|
|
fn resolve_color_transform_job_applies_lut_on_gpu() {
|
|
if oak_core::color::set_up_default_config().is_err() {
|
|
eprintln!("bundled OCIO missing; skipping");
|
|
return;
|
|
}
|
|
let Some(ctx) = oak_core::backend::shared_gpu_or_skip("an eval GPU test") else {
|
|
return;
|
|
};
|
|
// 1D LUT doubling the red channel (linear ramp 0→0, 1→2).
|
|
let path = std::env::temp_dir()
|
|
.join(format!("oakrender_lut_double_gpu_{}.cube", std::process::id()));
|
|
std::fs::write(&path, "LUT_1D_SIZE 2\n0.0 0.0 0.0\n2.0 1.0 1.0\n").unwrap();
|
|
let Some(processor) = oak_core::color::ColorProcessor::create_lut(
|
|
path.to_str().unwrap(),
|
|
oak_core::color::Direction::Normal,
|
|
)
|
|
.filter(|p| p.is_valid()) else {
|
|
eprintln!("LUT processor unavailable; skipping");
|
|
let _ = std::fs::remove_file(&path);
|
|
return;
|
|
};
|
|
|
|
let mut frame = generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap();
|
|
for px in frame.data.chunks_exact_mut(16) {
|
|
for (c, v) in px.chunks_exact_mut(4).zip([0.25f32, 0.25, 0.25, 1.0]) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
let token = ctx.create_texture(2, 2).unwrap();
|
|
ctx.upload(token, &frame).unwrap();
|
|
let input = Texture::gpu(ctx.clone(), token, 2, 2, PixelFormat::F32);
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: std::sync::Arc::new(processor),
|
|
input: NodeValue::Texture(oak_node::handle::make_owned(input)),
|
|
time: Rational::new(0, 1),
|
|
};
|
|
let mut table = NodeValueTable::default();
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::Texture(oak_node::handle::make_owned(Job::ColorTransformJob(payload))),
|
|
None,
|
|
);
|
|
|
|
use oak_node::traverser::RenderHooks;
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.resolve(
|
|
oak_node::id::NodeId::INVALID,
|
|
&NodeValueRow::new(),
|
|
&mut table,
|
|
);
|
|
|
|
let rows = table.rows();
|
|
let NodeValue::Texture(handle) = &rows[0].1 else {
|
|
unreachable!()
|
|
};
|
|
let out = unsafe { oak_node::handle::get_checked::<Texture>(handle) }
|
|
.expect("the job box is replaced by the converted texture");
|
|
assert!(
|
|
matches!(out, Texture::Gpu { .. }),
|
|
"the GPU color transform stays on the GPU"
|
|
);
|
|
let px = first_pixel(out);
|
|
assert!(
|
|
(px[0] - 0.5).abs() < 5e-3,
|
|
"red channel doubles through the GPU LUT: {px:?}"
|
|
);
|
|
assert!((px[1] - 0.25).abs() < 5e-3, "green unchanged: {px:?}");
|
|
assert_eq!(px[3], 1.0, "alpha preserved");
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
/// An invalid processor passes the input texture through unchanged
|
|
/// (C++ creates processors non-fatally).
|
|
#[test]
|
|
fn resolve_color_transform_job_passes_through_when_processor_invalid() {
|
|
let mut frame = generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap();
|
|
for px in frame.data.chunks_exact_mut(16) {
|
|
for (c, v) in px.chunks_exact_mut(4).zip([0.4f32, 0.3, 0.2, 1.0]) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: std::sync::Arc::new(
|
|
oak_core::color::ColorProcessor::pass_through(),
|
|
),
|
|
input: NodeValue::Texture(oak_node::handle::make_owned(Texture::wrap_frame(frame))),
|
|
time: Rational::new(0, 1),
|
|
};
|
|
let mut table = NodeValueTable::default();
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::Texture(oak_node::handle::make_owned(Job::ColorTransformJob(payload))),
|
|
None,
|
|
);
|
|
|
|
use oak_node::traverser::RenderHooks;
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.resolve(
|
|
oak_node::id::NodeId::INVALID,
|
|
&NodeValueRow::new(),
|
|
&mut table,
|
|
);
|
|
|
|
let rows = table.rows();
|
|
let NodeValue::Texture(handle) = &rows[0].1 else {
|
|
unreachable!()
|
|
};
|
|
let out = unsafe { oak_node::handle::get_checked::<Texture>(handle) }
|
|
.expect("the job box is replaced by the input texture");
|
|
assert_eq!(first_pixel(out), [0.4, 0.3, 0.2, 1.0], "untouched");
|
|
}
|
|
#[test]
|
|
fn composite_tracks_matches_alpha_over_math() {
|
|
let frames = vec![
|
|
solid_texture(0.5, 0.25, 0.125, 0.5),
|
|
solid_texture(1.0, 1.0, 1.0, 0.75),
|
|
];
|
|
let expected = [0.625f32, 0.5, 0.4375, 0.875];
|
|
|
|
// bottom over transparent: (0.75, 0.75, 0.75, 0.75), then top over:
|
|
// r = 0.5*0.5 + 0.75*0.5, g = 0.25*0.5 + 0.75*0.5,
|
|
// b = 0.125*0.5 + 0.75*0.5, a = 0.5 + 0.75*0.5.
|
|
// The CPU fallback must match the GPU math (and the layer
|
|
// order); call it directly so the assertion never depends on
|
|
// whether some other test installed a shared GPU context.
|
|
let out = composite_tracks_cpu(&frames, (2, 1));
|
|
let pixel = first_pixel(&out);
|
|
for (got, want) in pixel.iter().zip(expected) {
|
|
assert!((got - want).abs() < 1e-4, "CPU composite: expected {want}, got {got}");
|
|
}
|
|
|
|
// Same math through the GPU pass when a device is available.
|
|
if let Some(ctx) = oak_core::backend::GpuContext::shared() {
|
|
let gpu_out = composite_tracks_gpu(&ctx, &frames, (2, 1)).expect("GPU composite");
|
|
let pixel = first_pixel(&gpu_out);
|
|
for (got, want) in pixel.iter().zip(expected) {
|
|
assert!((got - want).abs() < 1e-3, "GPU composite: expected {want}, got {got}");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// End-to-end chromakey through the real GPU path: a solid opaque
|
|
/// green frame keyed on the node's default green key leaves every
|
|
/// pixel at zero (the C++ `ColorTransformJob` + `chromakey.frag`
|
|
/// math: `colorclose` returns 0 at the key color, so the
|
|
/// shadows/highlights transform yields `mask = 0` and `col *= mask`
|
|
/// blanks the frame). Exercises the OCIO splice in
|
|
/// [`super::process_shader_job`]: the shader's `%1` marker is filled
|
|
/// with the real `SceneLinearToCIEXYZ_d65` GLSL generated from the
|
|
/// default OCIO config, and the tolerance uniforms reach the shader
|
|
/// under their (fixed) input-id spelling.
|
|
#[test]
|
|
fn gpu_chromakey_keys_green_with_ocio_stub() {
|
|
let Some(ctx) = oak_core::backend::shared_gpu_or_skip("an eval GPU test") else {
|
|
return;
|
|
};
|
|
// Install the process-wide default config (the C++
|
|
// `ColorManager::SetUpDefaultConfig` startup step; color.rs tests
|
|
// do the same). Without it the OCIO stub cannot be generated and
|
|
// the job falls back to the input pass-through.
|
|
if oak_core::color::set_up_default_config().is_err() {
|
|
eprintln!("bundled OCIO missing; skipping");
|
|
return;
|
|
}
|
|
if oak_core::color::ocio_function_shader(
|
|
"SceneLinearToCIEXYZ_d65",
|
|
"scene_linear",
|
|
"cie_xyz_d65_interchange",
|
|
)
|
|
.is_none()
|
|
{
|
|
eprintln!("no OCIO config; skipping");
|
|
return;
|
|
}
|
|
|
|
let size = (16, 16);
|
|
let mut frame = generate_frame(Rational::new(0, 1), size, PixelFormat::F32).unwrap();
|
|
for px in frame.data.chunks_exact_mut(16) {
|
|
for (c, v) in px.chunks_exact_mut(4).zip([0.0f32, 1.0, 0.0, 1.0]) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
|
|
let src = ctx.create_texture(size.0, size.1).unwrap();
|
|
ctx.upload(src, &frame).unwrap();
|
|
let input = Texture::gpu(ctx.clone(), src, size.0, size.1, PixelFormat::F32);
|
|
|
|
let mut params = NodeValueRow::new();
|
|
params.insert("tex_in".into(), NodeValue::Texture(oak_node::handle::make_owned(input)));
|
|
params.insert("color_key".into(), NodeValue::Color([0.0, 1.0, 0.0, 1.0]));
|
|
params.insert("lower_tolerance_in".into(), NodeValue::Float(5.0));
|
|
params.insert("upper_tolerance_in".into(), NodeValue::Float(25.0));
|
|
params.insert("mask_only_in".into(), NodeValue::Boolean(false));
|
|
params.insert("invert_in".into(), NodeValue::Boolean(false));
|
|
params.insert("shadows_in".into(), NodeValue::Float(100.0));
|
|
params.insert("highlights_in".into(), NodeValue::Float(100.0));
|
|
|
|
let payload = ShaderJobPayload {
|
|
node_id: oak_node::id::NodeId::from_identity(1).unwrap(),
|
|
time: Rational::new(0, 1),
|
|
iterations: 1,
|
|
type_id: "org.olivevideoeditor.Olive.chromakey".into(),
|
|
shader_id: String::new(),
|
|
effect_input: "tex_in".into(),
|
|
params,
|
|
iterative_input: String::new(),
|
|
};
|
|
let rendered = RenderEvalHooks::new()
|
|
.process_shader_job(&payload)
|
|
.expect("chromakey renders on the GPU");
|
|
|
|
let Texture::Gpu { token: dst, .. } = rendered else {
|
|
panic!("expected a GPU texture");
|
|
};
|
|
let out = ctx.download(dst).unwrap();
|
|
for px in out.data.chunks_exact(16) {
|
|
for (c, v) in px.chunks_exact(4).enumerate() {
|
|
let got = f32::from_le_bytes(v.try_into().unwrap());
|
|
assert!(
|
|
got.abs() < 1e-4,
|
|
"channel {c}: keyed green must be fully transparent (got {got})"
|
|
);
|
|
}
|
|
}
|
|
ctx.destroy_texture(dst);
|
|
ctx.destroy_texture(src);
|
|
}
|
|
|
|
/// Pixel readback helper for the GPU verification tests.
|
|
fn pixel_at(frame: &Frame, x: usize, y: usize) -> [f32; 4] {
|
|
let at = (y * frame.width as usize + x) * 16;
|
|
let mut out = [0f32; 4];
|
|
for c in 0..4 {
|
|
out[c] = f32::from_le_bytes(frame.data[at + c * 4..at + c * 4 + 4].try_into().unwrap());
|
|
}
|
|
out
|
|
}
|
|
|
|
/// Build a solid-color F32 CPU frame.
|
|
fn filled_frame(size: (i32, i32), rgba: [f32; 4]) -> Texture {
|
|
let mut frame = generate_frame(Rational::new(0, 1), size, PixelFormat::F32).unwrap();
|
|
for px in frame.data.chunks_exact_mut(16) {
|
|
for (c, v) in px.chunks_exact_mut(4).zip(rgba) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
Texture::wrap_frame(frame)
|
|
}
|
|
|
|
/// Evaluate one node's `value()` against `inputs` and resolve the
|
|
/// resulting table through the hooks (the full value -> job -> GPU
|
|
/// run -> texture path), reading the frame back while the table —
|
|
/// which owns the texture's GPU token — is still alive.
|
|
fn eval_node_row(
|
|
type_id: &str,
|
|
inputs: NodeValueRow,
|
|
frame_size: Option<(i32, i32)>,
|
|
) -> Frame {
|
|
use oak_node::traverser::RenderHooks;
|
|
let (core, behavior) = oak_node::factory::Factory::global()
|
|
.create_any(type_id)
|
|
.expect("node type registered");
|
|
let mut table = NodeValueTable::default();
|
|
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.frame_size = frame_size;
|
|
hooks.resolve(oak_node::id::NodeId::INVALID, &inputs, &mut table);
|
|
let Some(NodeValue::Texture(handle)) =
|
|
table.get(oak_node::value::ValueType::Texture)
|
|
else {
|
|
panic!("{type_id}: no texture produced");
|
|
};
|
|
if handle.ctx.is_null() {
|
|
panic!("{type_id}: null texture produced");
|
|
}
|
|
let tex = (unsafe { oak_node::handle::get_checked::<Texture>(handle) })
|
|
.expect("resolved texture");
|
|
assert!(
|
|
matches!(tex, Texture::Gpu { .. }),
|
|
"{type_id}: the job must render on the GPU"
|
|
);
|
|
tex.to_frame().expect("readback")
|
|
}
|
|
|
|
/// Merge over the real GPU path: the merge node declares no effect
|
|
/// input, so base and blend must bind by name for the alpha-over to
|
|
/// run at all. Red base + half-alpha green blend -> (0.5, 1, 0, 1).
|
|
#[test]
|
|
fn gpu_merge_alpha_over_binds_base_and_blend() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert(
|
|
"base_in".into(),
|
|
texture_value(filled_frame((16, 16), [1.0, 0.0, 0.0, 1.0])),
|
|
);
|
|
inputs.insert(
|
|
"blend_in".into(),
|
|
texture_value(filled_frame((16, 16), [0.0, 1.0, 0.0, 0.5])),
|
|
);
|
|
let frame = eval_node_row("org.olivevideoeditor.Olive.merge", inputs, None);
|
|
assert_eq!(frame.width, 16, "the pass size follows the base");
|
|
for (x, y) in [(0, 0), (8, 8), (15, 15)] {
|
|
let px = pixel_at(&frame, x, y);
|
|
let want = [0.5, 1.0, 0.0, 1.0];
|
|
for (c, (got, w)) in px.iter().zip(want).enumerate() {
|
|
assert!(
|
|
(got - w).abs() < 1e-4,
|
|
"merge ({x},{y}) ch{c}: got {got}, want {w}"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// A bare generator (no input connected) renders at the hook's frame
|
|
/// size instead of a 1x1 the composite step would drop.
|
|
#[test]
|
|
fn gpu_generator_without_input_renders_at_frame_size() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("color_in".into(), NodeValue::Color([0.2, 0.4, 0.6, 1.0]));
|
|
let frame = eval_node_row(
|
|
"org.olivevideoeditor.Olive.solidgenerator",
|
|
inputs,
|
|
Some((8, 4)),
|
|
);
|
|
assert_eq!((frame.width, frame.height), (8, 4));
|
|
let px = pixel_at(&frame, 3, 2);
|
|
for (c, w) in [0.2f32, 0.4, 0.6, 1.0].iter().enumerate() {
|
|
assert!(
|
|
(px[c] - w).abs() < 1e-4,
|
|
"solid ch{c}: got {}, want {w}",
|
|
px[c]
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Generator-over-base ("mrg"): the nested generator job resolves
|
|
/// recursively and alpha-overs onto the base — the pentagon is green
|
|
/// (the generated layer), the corners stay red (the base).
|
|
#[test]
|
|
fn gpu_generator_over_base_composites_nested_job() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert(
|
|
"base_in".into(),
|
|
texture_value(filled_frame((512, 512), [1.0, 0.0, 0.0, 1.0])),
|
|
);
|
|
inputs.insert("color_in".into(), NodeValue::Color([0.0, 1.0, 0.0, 1.0]));
|
|
let frame = eval_node_row("org.olivevideoeditor.Olive.polygon", inputs, Some((512, 512)));
|
|
assert_eq!((frame.width, frame.height), (512, 512));
|
|
let center = pixel_at(&frame, 256, 256);
|
|
assert!(
|
|
center[1] > 0.9 && center[0] < 0.1,
|
|
"pentagon center is the generated green: {center:?}"
|
|
);
|
|
let corner = pixel_at(&frame, 5, 5);
|
|
assert!(
|
|
corner[0] > 0.9 && corner[1] < 0.1,
|
|
"corner keeps the red base: {corner:?}"
|
|
);
|
|
}
|
|
|
|
/// Drop shadow with non-zero softness: three iterations feed back
|
|
/// through `previous_iteration_in`; the blurred shadow lands offset
|
|
/// from the source, widening the non-transparent area.
|
|
#[test]
|
|
fn gpu_dropshadow_softness_blurs_and_offsets() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
// 16x16 transparent frame with an opaque 4x4 square at (4,4).
|
|
let mut frame = generate_frame(Rational::new(0, 1), (16, 16), PixelFormat::F32).unwrap();
|
|
for y in 4..8usize {
|
|
for x in 4..8usize {
|
|
let at = (y * 16 + x) * 16;
|
|
for (c, v) in [1.0f32, 1.0, 1.0, 1.0].iter().enumerate() {
|
|
frame.data[at + c * 4..at + c * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("tex_in".into(), texture_value(Texture::wrap_frame(frame)));
|
|
inputs.insert("color_in".into(), NodeValue::Color([0.0, 0.0, 0.0, 1.0]));
|
|
inputs.insert("distance_in".into(), NodeValue::Float(4.0));
|
|
inputs.insert("angle_in".into(), NodeValue::Float(45.0));
|
|
inputs.insert("radius_in".into(), NodeValue::Float(2.0));
|
|
inputs.insert("opacity_in".into(), NodeValue::Float(1.0));
|
|
inputs.insert("fast_in".into(), NodeValue::Boolean(false));
|
|
|
|
let out_frame = eval_node_row("org.olivevideoeditor.Olive.dropshadow", inputs, None);
|
|
assert_eq!((out_frame.width, out_frame.height), (16, 16));
|
|
let covered = out_frame
|
|
.data
|
|
.chunks_exact(16)
|
|
.filter(|px| f32::from_le_bytes(px[12..16].try_into().unwrap()) > 0.01)
|
|
.count();
|
|
assert!(
|
|
covered > 16,
|
|
"the offset blurred shadow must widen the covered area beyond the 4x4 source square: {covered}"
|
|
);
|
|
}
|
|
/// Transform over the real GPU path: the fragment-side inverse
|
|
/// sampling applies the node's matrix for real — a +3px x
|
|
/// translation moves the white pixel from (2, 3) to (5, 3).
|
|
#[test]
|
|
fn gpu_transform_translates_pixels() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
// 8x8 black frame with one white pixel at (2, 3).
|
|
let mut frame = generate_frame(Rational::new(0, 1), (8, 8), PixelFormat::F32).unwrap();
|
|
let at = (3 * 8 + 2) * 16;
|
|
for (c, v) in [1.0f32, 1.0, 1.0, 1.0].iter().enumerate() {
|
|
frame.data[at + c * 4..at + c * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("tex_in".into(), texture_value(Texture::wrap_frame(frame)));
|
|
inputs.insert("pos_in".into(), NodeValue::Vec2([3.0, 0.0]));
|
|
|
|
let out = eval_node_row("org.olivevideoeditor.Olive.transform", inputs, None);
|
|
assert_eq!((out.width, out.height), (8, 8));
|
|
assert_eq!(pixel_at(&out, 2, 3), [0.0, 0.0, 0.0, 0.0], "source spot vacated");
|
|
assert_eq!(pixel_at(&out, 5, 3), [1.0, 1.0, 1.0, 1.0], "pixel moved +3 in x");
|
|
assert_eq!(pixel_at(&out, 0, 0), [0.0, 0.0, 0.0, 0.0]);
|
|
}
|
|
|
|
/// Transform rotation pivots around the FRAME CENTER (the C++
|
|
/// center-origin pixel space), not the top-left corner: a 90° turn
|
|
/// moves a pixel sitting 2px right of center to 2px below center,
|
|
/// with no scaling or smearing (the turn is lossless).
|
|
#[test]
|
|
fn gpu_transform_rotates_around_the_frame_center() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
// 8x8 black frame with one white pixel at (6, 4) — center+(2, 0).
|
|
let mut frame = generate_frame(Rational::new(0, 1), (8, 8), PixelFormat::F32).unwrap();
|
|
let at = (4 * 8 + 6) * 16;
|
|
for (c, v) in [1.0f32, 1.0, 1.0, 1.0].iter().enumerate() {
|
|
frame.data[at + c * 4..at + c * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("tex_in".into(), texture_value(Texture::wrap_frame(frame)));
|
|
inputs.insert("rot_in".into(), NodeValue::Float(90.0));
|
|
|
|
let out = eval_node_row("org.olivevideoeditor.Olive.transform", inputs, None);
|
|
assert_eq!(pixel_at(&out, 6, 4), [0.0, 0.0, 0.0, 0.0], "source spot vacated");
|
|
assert_eq!(
|
|
pixel_at(&out, 3, 6),
|
|
[1.0, 1.0, 1.0, 1.0],
|
|
"90° around (4,4) maps texel center (6.5,4.5) -> (3.5,6.5)"
|
|
);
|
|
let lit = out
|
|
.data
|
|
.chunks_exact(16)
|
|
.filter(|px| f32::from_le_bytes(px[12..16].try_into().unwrap()) > 0.01)
|
|
.count();
|
|
assert_eq!(lit, 1, "a pure rotation neither scales nor smears: {lit} lit pixels");
|
|
}
|
|
|
|
/// Transform scale pivots around the frame center too: a center 2x2
|
|
/// block at 2x uniform scale grows into the surrounding 4x4 (a
|
|
/// corner pivot would drag it toward the bottom-right instead).
|
|
#[test]
|
|
fn gpu_transform_scales_around_the_frame_center() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
// 8x8 black frame with a white 2x2 block at texels (3..4, 3..4).
|
|
let mut frame = generate_frame(Rational::new(0, 1), (8, 8), PixelFormat::F32).unwrap();
|
|
for (x, y) in [(3usize, 3usize), (4, 3), (3, 4), (4, 4)] {
|
|
let at = (y * 8 + x) * 16;
|
|
for (c, v) in [1.0f32, 1.0, 1.0, 1.0].iter().enumerate() {
|
|
frame.data[at + c * 4..at + c * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("tex_in".into(), texture_value(Texture::wrap_frame(frame)));
|
|
inputs.insert("scale_in".into(), NodeValue::Vec2([2.0, 2.0]));
|
|
|
|
let out = eval_node_row("org.olivevideoeditor.Olive.transform", inputs, None);
|
|
// Pivot check via the alpha distribution: the block [3,5] scaled
|
|
// 2x around (4,4) grows symmetrically to [2,6] — the centroid
|
|
// stays at the frame center. A corner pivot would drag the block
|
|
// to [6,10], shifting the centroid off-center and clipping the
|
|
// block against the frame edge.
|
|
let mut total = 0.0f32;
|
|
let mut cx = 0.0f32;
|
|
let mut cy = 0.0f32;
|
|
for y in 0..8usize {
|
|
for x in 0..8usize {
|
|
let a = pixel_at(&out, x, y)[3];
|
|
total += a;
|
|
cx += (x as f32 + 0.5) * a;
|
|
cy += (y as f32 + 0.5) * a;
|
|
}
|
|
}
|
|
let (cx, cy) = (cx / total, cy / total);
|
|
assert!(
|
|
(cx - 4.0).abs() < 0.2 && (cy - 4.0).abs() < 0.2,
|
|
"the block grows around the frame center, centroid ({cx}, {cy})"
|
|
);
|
|
}
|
|
|
|
/// A transform that pushes content past the frame edge leaves the
|
|
/// vacated region TRANSPARENT (no edge-pixel smearing): translating
|
|
/// everything +100px in x empties the frame entirely, and a +3px
|
|
/// translation vacates exactly the left three columns.
|
|
#[test]
|
|
fn gpu_transform_off_frame_is_transparent() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let white = filled_frame((8, 8), [1.0, 1.0, 1.0, 1.0]);
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("tex_in".into(), texture_value(white));
|
|
inputs.insert("pos_in".into(), NodeValue::Vec2([100.0, 0.0]));
|
|
let out = eval_node_row("org.olivevideoeditor.Olive.transform", inputs, None);
|
|
for y in 0..8usize {
|
|
for x in 0..8usize {
|
|
assert_eq!(
|
|
pixel_at(&out, x, y),
|
|
[0.0, 0.0, 0.0, 0.0],
|
|
"off-frame content must be transparent, got {:?} at ({x},{y})",
|
|
pixel_at(&out, x, y)
|
|
);
|
|
}
|
|
}
|
|
|
|
let white = filled_frame((8, 8), [1.0, 1.0, 1.0, 1.0]);
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("tex_in".into(), texture_value(white));
|
|
inputs.insert("pos_in".into(), NodeValue::Vec2([3.0, 0.0]));
|
|
let out = eval_node_row("org.olivevideoeditor.Olive.transform", inputs, None);
|
|
for x in 0..3usize {
|
|
assert_eq!(
|
|
pixel_at(&out, x, 4),
|
|
[0.0, 0.0, 0.0, 0.0],
|
|
"the vacated left columns are transparent"
|
|
);
|
|
}
|
|
assert_eq!(pixel_at(&out, 7, 4), [1.0, 1.0, 1.0, 1.0], "the rightmost column keeps content");
|
|
}
|
|
|
|
/// Shape generator over the real GPU path: a centered 8x8 rectangle
|
|
/// on a 16x16 frame fills exactly the middle block (pixel centers
|
|
/// with texcoord in [0.25, 0.75)), everything outside stays
|
|
/// transparent.
|
|
#[test]
|
|
fn gpu_shape_rectangle_draws_centered_block() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("pos_in".into(), NodeValue::Vec2([0.0, 0.0]));
|
|
inputs.insert("size_in".into(), NodeValue::Vec2([8.0, 8.0]));
|
|
inputs.insert("color_in".into(), NodeValue::Color([1.0, 0.0, 0.0, 1.0]));
|
|
inputs.insert("type_in".into(), NodeValue::Combo(0));
|
|
inputs.insert("radius_in".into(), NodeValue::Float(20.0));
|
|
|
|
let frame = eval_node_row("org.olivevideoeditor.Olive.shape", inputs, Some((16, 16)));
|
|
assert_eq!((frame.width, frame.height), (16, 16));
|
|
for (x, y, inside) in [(8, 8, true), (4, 4, true), (11, 11, true), (0, 0, false), (3, 8, false), (12, 8, false), (15, 15, false)] {
|
|
let px = pixel_at(&frame, x, y);
|
|
if inside {
|
|
assert_eq!(px, [1.0, 0.0, 0.0, 1.0], "({x},{y}) inside the rect");
|
|
} else {
|
|
assert_eq!(px, [0.0, 0.0, 0.0, 0.0], "({x},{y}) outside the rect");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Shape generator, the ellipse and rounded-rectangle dispatches:
|
|
/// the ellipse fills the center and fades out before the corners;
|
|
/// the rounded rect fills the middle but cuts the corner at (4,4)
|
|
/// (radius 20 clamps to half the 8px size).
|
|
#[test]
|
|
fn gpu_shape_ellipse_and_rounded_rect() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let base_inputs = || {
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert("pos_in".into(), NodeValue::Vec2([0.0, 0.0]));
|
|
inputs.insert("size_in".into(), NodeValue::Vec2([8.0, 8.0]));
|
|
inputs.insert("color_in".into(), NodeValue::Color([1.0, 0.0, 0.0, 1.0]));
|
|
inputs.insert("radius_in".into(), NodeValue::Float(20.0));
|
|
inputs
|
|
};
|
|
|
|
let mut ellipse = base_inputs();
|
|
ellipse.insert("type_in".into(), NodeValue::Combo(1));
|
|
let frame = eval_node_row("org.olivevideoeditor.Olive.shape", ellipse, Some((16, 16)));
|
|
assert_eq!(pixel_at(&frame, 8, 8), [1.0, 0.0, 0.0, 1.0], "ellipse center");
|
|
assert_eq!(pixel_at(&frame, 0, 0), [0.0, 0.0, 0.0, 0.0], "ellipse corner faded out");
|
|
|
|
let mut rounded = base_inputs();
|
|
rounded.insert("type_in".into(), NodeValue::Combo(2));
|
|
let frame = eval_node_row("org.olivevideoeditor.Olive.shape", rounded, Some((16, 16)));
|
|
assert_eq!(pixel_at(&frame, 8, 8), [1.0, 0.0, 0.0, 1.0], "rounded rect middle");
|
|
assert_eq!(pixel_at(&frame, 6, 6), [1.0, 0.0, 0.0, 1.0], "rounded rect inside the corner arc");
|
|
assert_eq!(pixel_at(&frame, 0, 0), [0.0, 0.0, 0.0, 0.0], "rounded rect far corner");
|
|
assert!(
|
|
pixel_at(&frame, 4, 4)[3] < 0.1,
|
|
"rounded rect corner (4,4) is cut by the arc: {:?}",
|
|
pixel_at(&frame, 4, 4)
|
|
);
|
|
}
|
|
|
|
/// Despill over the real GPU path: green-screen AVERAGE caps the
|
|
/// green channel at the red/blue average (the shader's method
|
|
/// dispatch must survive translation).
|
|
#[test]
|
|
fn gpu_despill_average_caps_green() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let mut inputs = NodeValueRow::new();
|
|
inputs.insert(
|
|
"tex_in".into(),
|
|
texture_value(filled_frame((4, 4), [0.2, 0.9, 0.3, 1.0])),
|
|
);
|
|
inputs.insert("color_in".into(), NodeValue::Combo(0));
|
|
inputs.insert("method_in".into(), NodeValue::Combo(0));
|
|
inputs.insert("preserve_luminance_input".into(), NodeValue::Boolean(false));
|
|
|
|
let frame = eval_node_row("org.olivevideoeditor.Olive.despill", inputs, None);
|
|
assert_eq!((frame.width, frame.height), (4, 4));
|
|
let px = pixel_at(&frame, 2, 2);
|
|
let want = [0.2f32, 0.25, 0.3, 1.0];
|
|
for (c, w) in want.iter().enumerate() {
|
|
assert!(
|
|
(px[c] - w).abs() < 1e-4,
|
|
"despill ch{c}: got {}, want {w}",
|
|
px[c]
|
|
);
|
|
}
|
|
}
|
|
|
|
// ---- Endpoint-anchored BFS sweep (M0b) ------------------------------
|
|
|
|
/// The M0b integration path over real media and a real effect: a test
|
|
/// clip probed into a footage node feeds `GraphInput.feed_in`, a
|
|
/// Position node sits between the endpoints, and `eval_graph_bfs`
|
|
/// decodes the frame, runs the effect pass and returns the output
|
|
/// endpoint's texture. The Position offset is `(16, 0)`, so the frame
|
|
/// must come out shifted right by 16 pixels — the pixels alone prove
|
|
/// both the decode and the shader pass ran inside the sweep.
|
|
#[test]
|
|
fn bfs_endpoint_sweep_renders_footage_through_position() {
|
|
use oak_node::nodes::graphendpoints::{GRAPH_INPUT_FEED_INPUT, GRAPH_OUTPUT_INPUT};
|
|
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_bfs_endpoints_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
oak_codec::testmedia::write_test_clip_solid(
|
|
&path,
|
|
64,
|
|
64,
|
|
10,
|
|
10,
|
|
[0.9, 0.2, 0.1, 1.0],
|
|
)
|
|
.expect("test clip generation");
|
|
|
|
let mut graph = oak_node::graph::Graph::new();
|
|
let (input, output) = graph.ensure_endpoints();
|
|
// The default input -> output edge is replaced by the effect chain.
|
|
graph.disconnect(input, output, GRAPH_OUTPUT_INPUT, -1);
|
|
|
|
let (core, _) = oak_node::footage::FootageBehavior::create();
|
|
let mut footage = oak_node::footage::FootageBehavior::new(&path.to_string_lossy());
|
|
footage.probe().expect("probe the test clip");
|
|
let footage = graph.add_node(core, Box::new(footage));
|
|
|
|
let (core, behavior) = oak_node::factory::Factory::global()
|
|
.create_any("org.olivevideoeditor.Olive.position")
|
|
.expect("position node registered");
|
|
let position = graph.add_node(core, behavior);
|
|
graph
|
|
.get_mut(position)
|
|
.expect("the position node is live")
|
|
.core
|
|
.set_standard_value("offset_in", -1, NodeValue::Vec2([16.0, 0.0]));
|
|
|
|
graph
|
|
.connect(footage, input, GRAPH_INPUT_FEED_INPUT, -1)
|
|
.expect("footage -> GraphInput.feed_in");
|
|
graph
|
|
.connect(input, position, "tex_in", -1)
|
|
.expect("GraphInput.tex_out -> position.tex_in");
|
|
graph
|
|
.connect(position, output, GRAPH_OUTPUT_INPUT, -1)
|
|
.expect("position.tex_out -> GraphOutput.tex_in");
|
|
|
|
let mut hooks = RenderEvalHooks::new();
|
|
hooks.frame_size = Some((64, 64));
|
|
let value = oak_node::traverser::Traverser::new()
|
|
.eval_graph_bfs(&graph, Rational::new(0, 1), &mut hooks)
|
|
.expect("the endpoint sweep runs");
|
|
|
|
let NodeValue::Texture(handle) = value else {
|
|
panic!("the sweep must return the output endpoint's texture");
|
|
};
|
|
assert!(!handle.ctx.is_null(), "the returned box is still a job");
|
|
let texture = (unsafe { oak_node::handle::get_checked::<Texture>(&handle) })
|
|
.cloned()
|
|
.expect("the returned box holds a Texture");
|
|
assert_eq!(texture.size(), (64, 64));
|
|
let frame = texture.to_frame().expect("readback");
|
|
|
|
let reference = render_footage_frame(
|
|
&path.to_string_lossy(),
|
|
0,
|
|
Rational::new(0, 1),
|
|
(64, 64),
|
|
PixelFormat::F32,
|
|
)
|
|
.expect("reference decode");
|
|
let reference = reference.to_frame().expect("reference readback");
|
|
let reference_px = pixel_at(&reference, 32, 32);
|
|
assert!(
|
|
reference_px[0] > 0.3 && reference_px[0] > 4.0 * reference_px[1],
|
|
"the reference clip is red-dominant: {reference_px:?}"
|
|
);
|
|
|
|
// The vacated left columns are transparent, not a clamped edge
|
|
// column (the Position node's whole-pixel translation).
|
|
for (x, y) in [(0, 0), (8, 32), (15, 63)] {
|
|
assert!(
|
|
pixel_at(&frame, x, y)[3] < 1e-4,
|
|
"({x},{y}) must be transparent after the shift: {:?}",
|
|
pixel_at(&frame, x, y)
|
|
);
|
|
}
|
|
// The footage content arrives at (x + 16, y).
|
|
for (x, y) in [(16, 0), (32, 32), (63, 63)] {
|
|
let got = pixel_at(&frame, x, y);
|
|
let want = pixel_at(&reference, x - 16, y);
|
|
for (c, (g, w)) in got.iter().zip(want).enumerate() {
|
|
assert!(
|
|
(g - w).abs() < 1e-3,
|
|
"shifted pixel ({x},{y}) ch{c}: got {g}, want {w}"
|
|
);
|
|
}
|
|
}
|
|
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
// ---- Coverage edges: the eval seam's error and fallback paths --------
|
|
|
|
use oak_core::handle::CHandle;
|
|
use oak_node::project::Project;
|
|
|
|
/// A GPU-like context whose readback returns a fixed frame: the
|
|
/// non-wgpu fallback and the foreign-context readback paths need a
|
|
/// `Texture::Gpu` without a real device.
|
|
struct FrameEchoCtx {
|
|
frame: Frame,
|
|
}
|
|
|
|
impl oak_core::backend::GpuContextLike for FrameEchoCtx {
|
|
fn kind(&self) -> oak_core::backend::BackendKind {
|
|
oak_core::backend::BackendKind::Cpu
|
|
}
|
|
fn destroy_texture(&self, _token: u64) {}
|
|
fn upload(&self, _token: u64, _frame: &Frame) -> Result<()> {
|
|
Ok(())
|
|
}
|
|
fn download(&self, _token: u64) -> Result<Frame> {
|
|
Ok(self.frame.clone())
|
|
}
|
|
fn blit(
|
|
&self,
|
|
_src: u64,
|
|
_dst: u64,
|
|
_processor: Option<&oak_core::color::ColorProcessor>,
|
|
) -> Result<()> {
|
|
Err(Error::Failed("FrameEchoCtx cannot blit".into()))
|
|
}
|
|
}
|
|
|
|
/// A `Texture::Gpu` on [`FrameEchoCtx`] reporting `size`.
|
|
fn echo_gpu_texture(size: (i32, i32), rgba: [f32; 4], token: u64) -> Texture {
|
|
let frame = filled_frame(size, rgba)
|
|
.to_frame()
|
|
.unwrap_or_else(|_| Frame::dummy());
|
|
Texture::gpu(
|
|
Arc::new(FrameEchoCtx { frame }),
|
|
token,
|
|
size.0,
|
|
size.1,
|
|
PixelFormat::F32,
|
|
)
|
|
}
|
|
|
|
/// An imported planar YUV texture on the non-wgpu stand-in context
|
|
/// (the real decode path never produces one in these tests).
|
|
fn planar_texture(size: (i32, i32)) -> Texture {
|
|
Texture::wrap_planar(oak_core::texture::PlanarTexture::new(
|
|
Arc::new(UnusedCtx),
|
|
oak_core::texture::PlanarFormat::Nv12,
|
|
size,
|
|
(1, 2),
|
|
oak_core::backend::YuvTransform::bt709_limited(),
|
|
(2, 2),
|
|
))
|
|
}
|
|
|
|
/// A valid OCIO processor (a 1D LUT doubling red) or `None` (with a
|
|
/// printed reason) when the bundled config is unavailable.
|
|
fn red_doubling_processor(tag: &str) -> Option<oak_core::color::ColorProcessor> {
|
|
lut_processor(tag, 2.0)
|
|
}
|
|
|
|
/// A valid OCIO processor for the 1D LUT `0 -> 0`, `1 -> scale`.
|
|
fn lut_processor(tag: &str, scale: f32) -> Option<oak_core::color::ColorProcessor> {
|
|
if oak_core::color::set_up_default_config().is_err() {
|
|
eprintln!("{tag}: bundled OCIO missing; skipping");
|
|
return None;
|
|
}
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_eval_{tag}_{}.cube",
|
|
std::process::id()
|
|
));
|
|
std::fs::write(
|
|
&path,
|
|
format!("LUT_1D_SIZE 2\n0.0 0.0 0.0\n{scale} 1.0 1.0\n"),
|
|
)
|
|
.ok()?;
|
|
let processor = oak_core::color::ColorProcessor::create_lut(
|
|
path.to_str()?,
|
|
oak_core::color::Direction::Normal,
|
|
)
|
|
.filter(|p| p.is_valid());
|
|
let _ = std::fs::remove_file(&path);
|
|
if processor.is_none() {
|
|
eprintln!("{tag}: LUT processor unavailable; skipping");
|
|
}
|
|
processor
|
|
}
|
|
|
|
#[test]
|
|
fn hooks_default_disables_cache_and_reports_it() {
|
|
use oak_node::traverser::RenderHooks;
|
|
let hooks = RenderEvalHooks::default();
|
|
assert!(!hooks.use_cache());
|
|
let mut on = RenderEvalHooks::new();
|
|
on.use_cache = true;
|
|
assert!(on.use_cache());
|
|
assert!(on.ticket.is_none() && on.frame_size.is_none());
|
|
}
|
|
|
|
#[test]
|
|
fn color_transform_job_rejects_non_texture_and_null_inputs() {
|
|
let processor = Arc::new(oak_core::color::ColorProcessor::pass_through());
|
|
let mut hooks = RenderEvalHooks::new();
|
|
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: processor.clone(),
|
|
input: NodeValue::Float(1.0),
|
|
time: Rational::new(0, 1),
|
|
};
|
|
assert!(matches!(
|
|
hooks.process_color_transform_job(&payload),
|
|
Err(Error::Invalid)
|
|
));
|
|
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: processor,
|
|
input: NodeValue::Texture(CHandle::null()),
|
|
time: Rational::new(0, 1),
|
|
};
|
|
assert!(matches!(
|
|
hooks.process_color_transform_job(&payload),
|
|
Err(Error::Invalid)
|
|
));
|
|
}
|
|
|
|
#[test]
|
|
fn color_transform_job_passes_planar_textures_through() {
|
|
let Some(processor) = red_doubling_processor("planar") else {
|
|
return;
|
|
};
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: Arc::new(processor),
|
|
input: NodeValue::Texture(oak_node::handle::make_owned(planar_texture((2, 2)))),
|
|
time: Rational::new(0, 1),
|
|
};
|
|
let out = RenderEvalHooks::new()
|
|
.process_color_transform_job(&payload)
|
|
.expect("planar pass-through");
|
|
assert!(out.is_planar());
|
|
}
|
|
|
|
#[test]
|
|
fn color_transform_job_without_a_wgpu_context_converts_on_cpu() {
|
|
let Some(processor) = red_doubling_processor("ctxfallback") else {
|
|
return;
|
|
};
|
|
let input = echo_gpu_texture((2, 2), [0.25, 0.25, 0.25, 1.0], 4242);
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: Arc::new(processor),
|
|
input: NodeValue::Texture(oak_node::handle::make_owned(input)),
|
|
time: Rational::new(0, 1),
|
|
};
|
|
let out = RenderEvalHooks::new()
|
|
.process_color_transform_job(&payload)
|
|
.expect("cpu fallback");
|
|
assert!(matches!(out, Texture::Cpu(_)), "the fallback wraps a CPU frame");
|
|
let px = first_pixel(&out);
|
|
assert!((px[0] - 0.5).abs() < 1e-3, "red doubled on the CPU: {px:?}");
|
|
}
|
|
|
|
#[test]
|
|
fn plugin_job_rejects_a_non_plugin_spec() {
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let src = Texture::wrap_frame(
|
|
generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap(),
|
|
);
|
|
assert!(matches!(
|
|
hooks.process_plugin_job(src, &JobSpec::Generate),
|
|
Err(Error::Invalid)
|
|
));
|
|
}
|
|
|
|
#[test]
|
|
fn resolve_value_guards_depth_null_and_in_flight() {
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let mut in_flight = HashSet::new();
|
|
|
|
// Depth ceiling: even a job box is left untouched.
|
|
let mut deep = NodeValue::Texture(oak_node::handle::make_owned(Job::FootageJob(
|
|
FootageJobPayload::default(),
|
|
)));
|
|
hooks.resolve_value(&mut deep, 64, &mut in_flight);
|
|
let NodeValue::Texture(deep_handle) = &deep else {
|
|
unreachable!()
|
|
};
|
|
assert!(unsafe { oak_node::jobs::job_ref(deep_handle) }.is_some());
|
|
assert!(in_flight.is_empty());
|
|
|
|
// A non-texture value passes through untouched.
|
|
let mut scalar = NodeValue::Float(0.5);
|
|
hooks.resolve_value(&mut scalar, 0, &mut in_flight);
|
|
assert!(matches!(scalar, NodeValue::Float(v) if v == 0.5));
|
|
|
|
// Empty handle: nothing to resolve.
|
|
let mut empty = NodeValue::Texture(CHandle::null());
|
|
hooks.resolve_value(&mut empty, 0, &mut in_flight);
|
|
assert!(matches!(empty, NodeValue::Texture(_)));
|
|
|
|
// A handle already in flight is skipped (the cycle guard).
|
|
let mut boxed = NodeValue::Texture(oak_node::handle::make_owned(Job::FootageJob(
|
|
FootageJobPayload::default(),
|
|
)));
|
|
let key = match &boxed {
|
|
NodeValue::Texture(h) => h.ctx as usize,
|
|
_ => unreachable!(),
|
|
};
|
|
in_flight.insert(key);
|
|
hooks.resolve_value(&mut boxed, 0, &mut in_flight);
|
|
let NodeValue::Texture(still) = &boxed else {
|
|
unreachable!()
|
|
};
|
|
assert!(unsafe { oak_node::jobs::job_ref(still) }.is_some());
|
|
assert!(in_flight.contains(&key));
|
|
}
|
|
|
|
#[test]
|
|
fn footage_job_with_missing_media_keeps_its_box() {
|
|
let payload = FootageJobPayload {
|
|
filename: std::env::temp_dir()
|
|
.join(format!("oakrender_missing_{}.mp4", std::process::id()))
|
|
.to_string_lossy()
|
|
.into_owned(),
|
|
stream_index: 0,
|
|
time: Rational::new(0, 1),
|
|
};
|
|
assert!(RenderEvalHooks::new()
|
|
.process_footage_job_value(&payload)
|
|
.is_none());
|
|
}
|
|
|
|
#[test]
|
|
fn plugin_job_value_splits_clip_inputs_from_scalar_values() {
|
|
use oak_node::nodes::plugin::{PluginInstanceHandle, PluginJobPayload};
|
|
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_executor(Some(Arc::new(|req: &PluginJobRequest<'_>| {
|
|
let JobSpec::Plugin {
|
|
effect_input_id,
|
|
inputs,
|
|
values,
|
|
..
|
|
} = req.spec
|
|
else {
|
|
return Err(Error::Invalid);
|
|
};
|
|
assert!(effect_input_id.is_none(), "empty id maps to None");
|
|
assert_eq!(inputs.len(), 1, "only the genuine texture box is a clip");
|
|
assert_eq!(inputs[0].0, "Source");
|
|
assert!(values.iter().any(|(k, _)| k == "gain"));
|
|
assert!(values.iter().all(|(k, _)| k != "Nothing"));
|
|
let mut frame =
|
|
generate_frame(Rational::new(0, 1), req.src.size(), PixelFormat::F32)?;
|
|
for pixel in frame.data.as_chunks_mut::<16>().0 {
|
|
for (c, v) in pixel
|
|
.as_chunks_mut::<4>()
|
|
.0
|
|
.iter_mut()
|
|
.zip([0.5f32, 0.25, 0.125, 1.0])
|
|
{
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
Ok(Texture::wrap_frame(frame))
|
|
})));
|
|
|
|
let mut values = NodeValueRow::new();
|
|
values.insert(
|
|
"Source".into(),
|
|
texture_value(filled_frame((2, 1), [0.1, 0.2, 0.3, 1.0])),
|
|
);
|
|
values.insert("gain".into(), NodeValue::Float(0.25));
|
|
values.insert("Nothing".into(), NodeValue::None);
|
|
// A null texture box is skipped by the type guard.
|
|
values.insert("Null".into(), NodeValue::Texture(CHandle::null()));
|
|
// A non-texture box in the texture channel logs and is skipped.
|
|
values.insert(
|
|
"Boxed".into(),
|
|
NodeValue::Texture(oak_node::handle::make_owned(Job::FootageJob(
|
|
FootageJobPayload::default(),
|
|
))),
|
|
);
|
|
let payload = PluginJobPayload {
|
|
instance: PluginInstanceHandle(7),
|
|
type_id: "org.oak.test-plugin".into(),
|
|
time: Rational::new(1, 2),
|
|
effect_input_id: String::new(),
|
|
values,
|
|
};
|
|
|
|
let out = RenderEvalHooks::new()
|
|
.process_plugin_job_value(&payload, 0, &mut HashSet::new())
|
|
.expect("plugin value resolves");
|
|
let NodeValue::Texture(handle) = &out else {
|
|
panic!("expected a texture value, got {out:?}");
|
|
};
|
|
let texture = unsafe { oak_node::handle::get_checked::<Texture>(handle) }
|
|
.cloned()
|
|
.expect("resolved texture");
|
|
assert_eq!(first_pixel(&texture), [0.5, 0.25, 0.125, 1.0]);
|
|
set_plugin_executor(None);
|
|
}
|
|
|
|
#[test]
|
|
fn color_transform_job_value_falls_back_to_its_input() {
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: Arc::new(oak_core::color::ColorProcessor::pass_through()),
|
|
input: NodeValue::None,
|
|
time: Rational::new(0, 1),
|
|
};
|
|
let out = RenderEvalHooks::new().process_color_transform_job_value(
|
|
&payload,
|
|
0,
|
|
&mut HashSet::new(),
|
|
);
|
|
assert!(matches!(out, NodeValue::None));
|
|
}
|
|
|
|
#[test]
|
|
fn composite_tracks_rejects_nonpositive_sizes() {
|
|
assert!(composite_tracks(Vec::new(), (0, 4)).is_dummy());
|
|
assert!(composite_tracks(Vec::new(), (4, -1)).is_dummy());
|
|
}
|
|
|
|
#[test]
|
|
fn evaluate_block_frame_handles_missing_and_textureless_roots() {
|
|
let mut graph = oak_node::graph::Graph::new();
|
|
let (score, sbehavior) = oak_node::sequence::SequenceBehavior::create();
|
|
let seq = graph.add_node(score, sbehavior);
|
|
let mut traverser = oak_node::traverser::Traverser::new();
|
|
let mut hooks = RenderEvalHooks::new();
|
|
|
|
// A stale root surfaces as `Failed` (the NotFound mapping).
|
|
let missing = evaluate_block_frame(
|
|
&graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
oak_node::id::NodeId::INVALID,
|
|
Rational::new(0, 1),
|
|
);
|
|
assert!(matches!(missing, Err(Error::Failed(_))));
|
|
|
|
// A root with no texture channel is `Ok(None)`.
|
|
let none = evaluate_block_frame(
|
|
&graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
seq,
|
|
Rational::new(0, 1),
|
|
);
|
|
assert!(matches!(none, Ok(None)));
|
|
}
|
|
|
|
#[test]
|
|
fn blend_transition_without_sides_is_inert() {
|
|
let graph = oak_node::graph::Graph::new();
|
|
let mut traverser = oak_node::traverser::Traverser::new();
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let out = blend_transition(
|
|
&graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
None,
|
|
None,
|
|
Rational::new(0, 1),
|
|
0.5,
|
|
"linear",
|
|
);
|
|
assert!(matches!(out, Ok(None)));
|
|
}
|
|
|
|
#[test]
|
|
fn adjustment_chain_head_needs_an_effect_input() {
|
|
let mut graph = oak_node::graph::Graph::new();
|
|
let (core, behavior) = oak_node::track::TrackBehavior::create();
|
|
let track = graph.add_node(core, behavior);
|
|
assert!(adjustment_chain_head(&graph, track).is_none());
|
|
assert!(adjustment_chain_head(&graph, oak_node::id::NodeId::INVALID).is_none());
|
|
}
|
|
|
|
#[test]
|
|
fn layer_progress_clamps_and_reports_degenerate_spans() {
|
|
assert_eq!(
|
|
layer_progress(Rational::new(1, 1), Rational::new(1, 1), Rational::new(1, 1)),
|
|
0.0
|
|
);
|
|
assert_eq!(
|
|
layer_progress(Rational::new(2, 1), Rational::new(1, 1), Rational::new(1, 1)),
|
|
0.0
|
|
);
|
|
assert_eq!(
|
|
layer_progress(Rational::new(0, 1), Rational::new(2, 1), Rational::new(1, 1)),
|
|
0.5
|
|
);
|
|
assert_eq!(
|
|
layer_progress(Rational::new(0, 1), Rational::new(2, 1), Rational::new(9, 1)),
|
|
1.0
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn audio_layout_rejects_degenerate_and_oversized_ranges() {
|
|
// Null denominator: the duration seconds stay 0.
|
|
let params = audio_params(TimeRange::new(Rational::NULL, Rational::NULL));
|
|
assert!(render_audio_samples(¶ms).is_err());
|
|
|
|
// Longer than an hour.
|
|
let params = audio_params(TimeRange::new(Rational::new(0, 1), Rational::new(7200, 1)));
|
|
assert!(render_audio_samples(¶ms).is_err());
|
|
}
|
|
|
|
#[test]
|
|
fn mix_audio_montage_skips_clips_outside_the_range() {
|
|
let mut params = audio_params(TimeRange::new(Rational::new(0, 1), Rational::new(1, 48)));
|
|
let clip = |in_: Rational, out: Rational| crate::ticket::MontageClip {
|
|
filename: String::new(),
|
|
stream_index: 0,
|
|
in_time: in_,
|
|
out_time: out,
|
|
media_in: Rational::new(0, 1),
|
|
gain: 1.0,
|
|
effects: Vec::new(),
|
|
};
|
|
params.montage = vec![
|
|
// No overlap at all.
|
|
clip(Rational::new(2, 1), Rational::new(3, 1)),
|
|
// Starts at the last sample (start_frame >= total_frames).
|
|
clip(Rational::new(1999, 96000), Rational::new(1, 48)),
|
|
// Rounds to zero frames.
|
|
clip(Rational::new(1, 480000), Rational::new(4, 480000)),
|
|
];
|
|
let mut acc = vec![0.0f32; 1000 * 2];
|
|
mix_audio_montage(¶ms, 48000, 2, 1000, &mut acc).expect("skips");
|
|
assert!(acc.iter().all(|&v| v == 0.0), "uncovered range stays silent");
|
|
}
|
|
|
|
#[test]
|
|
fn scale_rgba_f32_bilinear_scales_and_clamps_alpha() {
|
|
let src_w = 2i32;
|
|
let src_h = 2i32;
|
|
let src_stride = (src_w * 16) as usize;
|
|
let mut src = vec![0u8; src_stride * src_h as usize];
|
|
let put = |src: &mut [u8], x: usize, y: usize, rgba: [f32; 4]| {
|
|
let off = y * src_stride + x * 16;
|
|
for (i, v) in rgba.iter().enumerate() {
|
|
src[off + i * 4..off + i * 4 + 4].copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
};
|
|
put(&mut src, 0, 0, [1.0, 0.0, 0.0, 3.0]);
|
|
put(&mut src, 1, 0, [0.0, 1.0, 0.0, 3.0]);
|
|
put(&mut src, 0, 1, [0.0, 0.0, 1.0, 3.0]);
|
|
put(&mut src, 1, 1, [1.0, 1.0, 1.0, 3.0]);
|
|
|
|
let dst_w = 4i32;
|
|
let dst_h = 4i32;
|
|
let dst_stride = (dst_w * 16) as usize;
|
|
let mut dst = vec![0u8; dst_stride * dst_h as usize];
|
|
scale_rgba_f32(
|
|
src.as_ptr(),
|
|
src_stride as i32,
|
|
src_w,
|
|
src_h,
|
|
&mut dst,
|
|
dst_stride as i32,
|
|
dst_w,
|
|
dst_h,
|
|
);
|
|
let read = |dst: &[u8], x: usize, y: usize| -> [f32; 4] {
|
|
let off = y * dst_stride + x * 16;
|
|
let mut out = [0f32; 4];
|
|
for (i, v) in out.iter_mut().enumerate() {
|
|
*v = f32::from_le_bytes(dst[off + i * 4..off + i * 4 + 4].try_into().unwrap());
|
|
}
|
|
out
|
|
};
|
|
|
|
// The top-left destination texel maps exactly onto the source
|
|
// corner; alpha 3.0 clamps to 1.0.
|
|
assert_eq!(read(&dst, 0, 0), [1.0, 0.0, 0.0, 1.0]);
|
|
// The bottom-right texel lands on the far corner.
|
|
assert_eq!(read(&dst, 3, 3), [1.0, 1.0, 1.0, 1.0]);
|
|
// A mid texel interpolates bilinearly (0.25, 0.25 in source space).
|
|
let mid = read(&dst, 1, 1);
|
|
for (got, want) in mid.iter().zip([0.625f32, 0.25, 0.25, 1.0]) {
|
|
assert!((got - want).abs() < 1e-5, "bilinear {mid:?}");
|
|
}
|
|
|
|
// Invalid geometry: nothing is written.
|
|
let mut untouched = vec![0xAAu8; 16];
|
|
scale_rgba_f32(
|
|
src.as_ptr(),
|
|
src_stride as i32,
|
|
src_w,
|
|
src_h,
|
|
&mut untouched,
|
|
16,
|
|
0,
|
|
1,
|
|
);
|
|
assert!(untouched.iter().all(|&b| b == 0xAA));
|
|
}
|
|
|
|
#[test]
|
|
fn copy_rows_copies_strided_rows_and_rejects_bad_geometry() {
|
|
let src: Vec<u8> = (0..64u16).map(|i| i as u8).collect();
|
|
let mut dst = vec![0u8; 128];
|
|
assert!(copy_rows(&mut dst, 64, &src, 32, 2, 2));
|
|
assert_eq!(&dst[..32], &src[..32]);
|
|
assert_eq!(&dst[64..96], &src[32..64]);
|
|
assert!(dst[32..64].iter().all(|&b| b == 0), "gap untouched");
|
|
assert!(dst[96..].iter().all(|&b| b == 0), "gap untouched");
|
|
|
|
assert!(!copy_rows(&mut dst, 64, &src, 32, 0, 2));
|
|
assert!(!copy_rows(&mut dst, 64, &src, 32, 2, 0));
|
|
assert!(!copy_rows(&mut dst, 64, &src[..40], 32, 2, 2), "src too small");
|
|
let mut small = vec![0u8; 64];
|
|
assert!(!copy_rows(&mut small, 64, &src, 32, 2, 2), "dst too small");
|
|
}
|
|
|
|
/// A one-row F32 RGBA frame as raw bytes.
|
|
fn f32_frame_bytes(size: (i32, i32), rgba: [f32; 4]) -> Vec<u8> {
|
|
let mut frame = generate_frame(Rational::new(0, 1), size, PixelFormat::F32).unwrap();
|
|
for px in frame.data.as_chunks_mut::<16>().0 {
|
|
for (c, v) in px.as_chunks_mut::<4>().0.iter_mut().zip(rgba) {
|
|
c.copy_from_slice(&v.to_le_bytes());
|
|
}
|
|
}
|
|
frame.data
|
|
}
|
|
|
|
fn read_f32_px(data: &[u8], stride: usize, x: usize, y: usize) -> [f32; 4] {
|
|
let off = y * stride + x * 16;
|
|
let mut out = [0f32; 4];
|
|
for (i, v) in out.iter_mut().enumerate() {
|
|
*v = f32::from_le_bytes(data[off + i * 4..off + i * 4 + 4].try_into().unwrap());
|
|
}
|
|
out
|
|
}
|
|
|
|
fn adjustment_span(
|
|
in_: i64,
|
|
out: i64,
|
|
track_index: usize,
|
|
effects: Vec<crate::ticket::MontageEffect>,
|
|
) -> crate::ticket::AdjustmentSpan {
|
|
crate::ticket::AdjustmentSpan {
|
|
in_time: Rational::new(in_, 1),
|
|
out_time: Rational::new(out, 1),
|
|
track_index,
|
|
effects,
|
|
}
|
|
}
|
|
|
|
fn unknown_effect(type_id: &str) -> crate::ticket::MontageEffect {
|
|
crate::ticket::MontageEffect {
|
|
type_id: type_id.to_string(),
|
|
enabled: true,
|
|
effect_input_id: Some("Source".to_string()),
|
|
params: Vec::new(),
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn adjustment_span_opacity_scales_and_unknown_effects_stage() {
|
|
let stride = 2 * 16;
|
|
// Opacity-only: the fast in-place scale.
|
|
let mut dst = f32_frame_bytes((2, 1), [0.8, 0.4, 0.2, 1.0]);
|
|
let span = adjustment_span(0, 2, 0, vec![opacity_effect(true, 0.5)]);
|
|
apply_adjustment_span(&mut dst, stride as i32, 2, 1, &span, Rational::new(0, 1));
|
|
let px = read_f32_px(&dst, stride, 0, 0);
|
|
assert!((px[0] - 0.4).abs() < 1e-6, "{px:?}");
|
|
assert!((px[3] - 0.5).abs() < 1e-6, "{px:?}");
|
|
|
|
// Unity opacity is skipped, an unknown effect forces the staged
|
|
// path and passes the frame through (with the warn-once log).
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_instance_factory(Some(Arc::new(|_id: &str| None)));
|
|
let mut dst = f32_frame_bytes((2, 1), [0.8, 0.4, 0.2, 1.0]);
|
|
let span = adjustment_span(
|
|
0,
|
|
2,
|
|
0,
|
|
vec![
|
|
opacity_effect(true, 1.0),
|
|
unknown_effect("com.example.eval-unknown"),
|
|
],
|
|
);
|
|
apply_adjustment_span(&mut dst, stride as i32, 2, 1, &span, Rational::new(0, 1));
|
|
assert_eq!(read_f32_px(&dst, stride, 0, 0), [0.8, 0.4, 0.2, 1.0]);
|
|
set_plugin_instance_factory(None);
|
|
|
|
// A span that does not cover the time is inert.
|
|
let mut dst = f32_frame_bytes((2, 1), [0.8, 0.4, 0.2, 1.0]);
|
|
let span = adjustment_span(5, 6, 0, vec![opacity_effect(true, 0.5)]);
|
|
apply_adjustment_span(&mut dst, stride as i32, 2, 1, &span, Rational::new(0, 1));
|
|
assert_eq!(read_f32_px(&dst, stride, 0, 0), [0.8, 0.4, 0.2, 1.0]);
|
|
}
|
|
|
|
#[test]
|
|
fn montage_frame_into_rejects_bad_geometry_and_skips_uncovered_clips() {
|
|
let params = crate::ticket::VideoTicketParams {
|
|
viewer: 1,
|
|
project: String::new(),
|
|
time: Rational::new(0, 1),
|
|
force_size: Some((2, 1)),
|
|
force_format: Some(PixelFormat::F32),
|
|
cache: None,
|
|
cache_dir: None,
|
|
cache_id: None,
|
|
cache_timebase: None,
|
|
footage: None,
|
|
montage: vec![crate::ticket::MontageClip {
|
|
filename: String::new(),
|
|
stream_index: 0,
|
|
in_time: Rational::new(1, 1),
|
|
out_time: Rational::new(2, 1),
|
|
media_in: Rational::new(0, 1),
|
|
gain: 1.0,
|
|
effects: Vec::new(),
|
|
}],
|
|
adjustments: Vec::new(),
|
|
};
|
|
|
|
// A short destination is rejected before anything is decoded.
|
|
let mut tiny = [0u8; 8];
|
|
assert!(render_montage_frame_into(
|
|
Rational::new(0, 1),
|
|
¶ms,
|
|
(2, 1),
|
|
&mut tiny,
|
|
32
|
|
)
|
|
.is_err());
|
|
|
|
// A non-positive size is rejected too.
|
|
let mut dst = vec![0u8; 64];
|
|
assert!(render_montage_frame_into(
|
|
Rational::new(0, 1),
|
|
¶ms,
|
|
(0, 1),
|
|
&mut dst,
|
|
32
|
|
)
|
|
.is_err());
|
|
|
|
// The clip does not cover t=0: the frame stays transparent black.
|
|
let mut dst = vec![0xFFu8; 2 * 16];
|
|
render_montage_frame_into(Rational::new(0, 1), ¶ms, (2, 1), &mut dst, 32)
|
|
.expect("uncovered clip is skipped");
|
|
assert!(dst.iter().all(|&b| b == 0));
|
|
}
|
|
|
|
#[test]
|
|
fn resolve_planar_footage_rejects_non_wgpu_contexts() {
|
|
assert!(resolve_planar_footage(&Texture::dummy()).is_err());
|
|
assert!(resolve_planar_footage(&planar_texture((2, 2))).is_err());
|
|
}
|
|
|
|
#[test]
|
|
fn decoded_frame_cache_dedups_breaks_and_prunes_planar() {
|
|
let key = |n: i32| -> DecodedFrameKey {
|
|
(format!("frame{n}.mp4"), 0, (n as i64, 1), 2, 2)
|
|
};
|
|
|
|
// A duplicate key is a no-op.
|
|
let mut cache = std::collections::HashMap::new();
|
|
insert_cached_frame(&mut cache, key(0), Texture::dummy(), 1);
|
|
insert_cached_frame(&mut cache, key(0), Texture::dummy(), 2);
|
|
assert_eq!(cache.len(), 1);
|
|
// Planar insertions take the planar-pruning path.
|
|
insert_cached_frame(&mut cache, key(1), planar_texture((2, 2)), 3);
|
|
assert_eq!(cache.len(), 2);
|
|
|
|
// A cache full of tick-0 entries has no victim: the loop breaks.
|
|
let mut cache = std::collections::HashMap::new();
|
|
for i in 0..MAX_CACHED_FRAMES {
|
|
cache.insert(key(i as i32), (Texture::dummy(), 0));
|
|
}
|
|
insert_cached_frame(&mut cache, key(100), Texture::dummy(), 7);
|
|
assert_eq!(cache.len(), MAX_CACHED_FRAMES + 1);
|
|
|
|
// Planar entries are pruned to the keep budget, LRU first.
|
|
let mut cache = std::collections::HashMap::new();
|
|
for i in 0..(MAX_CACHED_PLANAR_FRAMES + 3) {
|
|
cache.insert(key(i as i32), (planar_texture((2, 2)), i as u64 + 1));
|
|
}
|
|
prune_planar_frames(&mut cache, 2);
|
|
assert_eq!(
|
|
cache.values().filter(|(t, _)| t.is_planar()).count(),
|
|
2,
|
|
"planar entries pruned to the budget"
|
|
);
|
|
// The oldest planar entries went first.
|
|
assert!(cache.contains_key(&key(MAX_CACHED_PLANAR_FRAMES as i32 + 2)));
|
|
// At or under the budget: a no-op.
|
|
prune_planar_frames(&mut cache, 99);
|
|
assert_eq!(cache.values().filter(|(t, _)| t.is_planar()).count(), 2);
|
|
}
|
|
|
|
#[test]
|
|
fn eviction_victim_falls_back_to_software_sessions() {
|
|
type DecoderMap =
|
|
std::collections::HashMap<(String, i32), (Arc<dyn oak_codec::decoder::Decoder>, u64)>;
|
|
let mut cache: DecoderMap = std::collections::HashMap::new();
|
|
cache.insert(
|
|
("a.mp4".to_string(), 0),
|
|
(Arc::new(FFmpegDecoder::new()), 5),
|
|
);
|
|
cache.insert(
|
|
("b.mp4".to_string(), 0),
|
|
(Arc::new(FFmpegDecoder::new()), 3),
|
|
);
|
|
assert_eq!(
|
|
eviction_victim(&cache),
|
|
Some(("b.mp4".to_string(), 0)),
|
|
"no hardware session: the LRU software one goes"
|
|
);
|
|
assert_eq!(eviction_victim(&DecoderMap::new()), None);
|
|
}
|
|
|
|
#[test]
|
|
fn missing_colorimetry_warning_is_callable_more_than_once() {
|
|
warn_missing_colorimetry_once();
|
|
warn_missing_colorimetry_once();
|
|
}
|
|
|
|
#[test]
|
|
fn opacity_factor_and_channel_scaling_edge_cases() {
|
|
assert!(
|
|
opacity_factor(&unknown_effect("com.example.opacity-test")).is_none(),
|
|
"a non-opacity effect has no factor"
|
|
);
|
|
assert!(opacity_factor(&opacity_effect(true, 1.0)).is_none(), "unity is skipped");
|
|
assert_eq!(opacity_factor(&opacity_effect(true, 0.5)), Some(0.5));
|
|
assert_eq!(
|
|
opacity_factor(&opacity_effect(true, 2.0)),
|
|
Some(2.0),
|
|
"values above one scale up"
|
|
);
|
|
// An Opacity effect without the value input defaults to unity.
|
|
let mut no_param = opacity_effect(true, 0.5);
|
|
no_param.params.clear();
|
|
assert!(opacity_factor(&no_param).is_none());
|
|
|
|
let mut bytes = [0u8; 32];
|
|
scale_channels_in_place(&mut bytes, 0, 2, 1, 2.0);
|
|
scale_channels_in_place(&mut bytes, 32, 0, 1, 2.0);
|
|
scale_channels_in_place(&mut bytes, 32, 2, 0, 2.0);
|
|
assert_eq!(bytes, [0u8; 32], "invalid geometry is inert");
|
|
}
|
|
|
|
#[test]
|
|
fn montage_opacity_on_non_cpu_textures_warns_and_passes_through() {
|
|
let effect = opacity_effect(true, 0.5);
|
|
let out = apply_montage_effect(planar_texture((2, 1)), &effect, Rational::new(0, 1));
|
|
assert!(out.is_planar(), "a planar texture is returned unchanged");
|
|
let gpu = Texture::gpu(Arc::new(UnusedCtx), 1, 2, 1, PixelFormat::F32);
|
|
let out = apply_montage_effect(gpu, &effect, Rational::new(0, 1));
|
|
assert!(matches!(out, Texture::Gpu { .. }));
|
|
}
|
|
|
|
#[test]
|
|
fn montage_effect_without_a_resolvable_evaluator_passes_through() {
|
|
let clip = clip_with_effects(vec![unknown_effect("com.example.no-evaluator")]);
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_instance_factory(Some(Arc::new(|_id: &str| None)));
|
|
let out = apply_clip_effects(
|
|
solid_texture(0.8, 0.4, 0.2, 1.0),
|
|
&clip,
|
|
Rational::new(0, 1),
|
|
);
|
|
assert_eq!(first_pixel(&out), [0.8, 0.4, 0.2, 1.0]);
|
|
set_plugin_instance_factory(None);
|
|
}
|
|
|
|
#[test]
|
|
fn produced_frame_non_f32_uses_the_cpu_generator() {
|
|
for format in [PixelFormat::U8, PixelFormat::U16] {
|
|
let params = crate::ticket::VideoTicketParams {
|
|
viewer: 1,
|
|
project: String::new(),
|
|
time: Rational::new(0, 1),
|
|
force_size: Some((3, 2)),
|
|
force_format: Some(format),
|
|
cache: None,
|
|
cache_dir: None,
|
|
cache_id: None,
|
|
cache_timebase: None,
|
|
footage: None,
|
|
montage: Vec::new(),
|
|
adjustments: Vec::new(),
|
|
};
|
|
let tex = render_produced_frame(Rational::new(1, 1), ¶ms).unwrap();
|
|
assert!(matches!(tex, Texture::Cpu(_)), "{format:?} uses the CPU producer");
|
|
assert_eq!(tex.size(), (3, 2));
|
|
assert_eq!(tex.format(), format);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn generate_frame_with_an_invalid_format_reports_nomem() {
|
|
assert!(generate_frame(
|
|
Rational::new(0, 1),
|
|
(4, 4),
|
|
PixelFormat::Invalid
|
|
)
|
|
.is_err());
|
|
}
|
|
|
|
#[test]
|
|
fn convert_decoded_to_working_handles_missing_metadata_and_short_buffers() {
|
|
let _guard = working_space_test_lock()
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner());
|
|
let previous = oak_core::color::pipeline_working_space();
|
|
let output = oak_core::color::pipeline_output_spec();
|
|
oak_core::color::set_pipeline_color_settings(
|
|
oak_core::colormath::WorkingColorSpace::AcesCg,
|
|
output,
|
|
);
|
|
let mut decoded = oak_codec::frame::Frame::new();
|
|
decoded.params = None; // no colorimetry metadata
|
|
|
|
// The generic sRGB fallback converts in place.
|
|
let mut dst = generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap();
|
|
convert_decoded_to_working(&mut dst, &decoded);
|
|
|
|
// Zero-sized destinations return before touching the buffer.
|
|
let mut zero = Frame::new();
|
|
convert_decoded_to_working(&mut zero, &decoded);
|
|
|
|
// A short buffer breaks out of the row loop.
|
|
let mut short = generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap();
|
|
short.data.truncate(16);
|
|
convert_decoded_to_working(&mut short, &decoded);
|
|
|
|
oak_core::color::set_pipeline_color_settings(previous, output);
|
|
}
|
|
|
|
#[test]
|
|
fn footage_working_lut_caches_and_clears() {
|
|
let _guard = working_space_test_lock()
|
|
.lock()
|
|
.unwrap_or_else(|e| e.into_inner());
|
|
let previous = oak_core::color::pipeline_working_space();
|
|
let output = oak_core::color::pipeline_output_spec();
|
|
oak_core::color::set_pipeline_color_settings(
|
|
oak_core::colormath::WorkingColorSpace::AcesCg,
|
|
output,
|
|
);
|
|
|
|
let first = footage_working_lut(1, 1);
|
|
assert!(first.is_some());
|
|
let second = footage_working_lut(1, 1);
|
|
assert_eq!(
|
|
first.expect("first LUT").0,
|
|
second.expect("cached LUT").0,
|
|
"the second request hits the cache"
|
|
);
|
|
// 16+ distinct colorimetries flush the per-process cache.
|
|
for i in 0..20i32 {
|
|
let _ = footage_working_lut(10 + i * 3, 20 + i * 7);
|
|
}
|
|
|
|
oak_core::color::set_pipeline_color_settings(previous, output);
|
|
}
|
|
|
|
#[test]
|
|
fn color_transform_lut_cache_hits_and_clears() {
|
|
let Some(processor) = red_doubling_processor("lutcache") else {
|
|
return;
|
|
};
|
|
assert!(color_transform_lut(&processor).is_some());
|
|
assert!(
|
|
color_transform_lut(&processor).is_some(),
|
|
"the second request hits the processor's cache entry"
|
|
);
|
|
|
|
// Distinct processors flush the cache once it holds 16 entries.
|
|
let mut ids = std::collections::HashSet::new();
|
|
for i in 1..20 {
|
|
if let Some(p) = lut_processor(&format!("lutflush{i}"), 1.0 + i as f32 * 0.25) {
|
|
ids.insert(p.cache_id());
|
|
let _ = color_transform_lut(&p);
|
|
}
|
|
}
|
|
if ids.len() < 2 {
|
|
eprintln!("OCIO cache ids are not distinct; cache flush not exercised");
|
|
}
|
|
}
|
|
|
|
/// Serializes the tests that set process-wide environment variables
|
|
/// (`OAK_PERF`) or the decode-service slot.
|
|
static ENV_TEST_LOCK: std::sync::Mutex<()> = std::sync::Mutex::new(());
|
|
|
|
/// Saves `OAK_PERF` and restores its previous value (or absence) on
|
|
/// drop, so a panicking assertion cannot leak the perf override into
|
|
/// the next serialized env test. Callers hold [`ENV_TEST_LOCK`].
|
|
struct PerfEnvGuard(Option<std::ffi::OsString>);
|
|
|
|
impl PerfEnvGuard {
|
|
fn enable() -> PerfEnvGuard {
|
|
let previous = std::env::var_os("OAK_PERF");
|
|
std::env::set_var("OAK_PERF", "1");
|
|
PerfEnvGuard(previous)
|
|
}
|
|
}
|
|
|
|
impl Drop for PerfEnvGuard {
|
|
fn drop(&mut self) {
|
|
match self.0.take() {
|
|
Some(value) => std::env::set_var("OAK_PERF", value),
|
|
None => std::env::remove_var("OAK_PERF"),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Serializes the tests that flip [`GPU_COMPOSITE_FAILED`].
|
|
static COMPOSITE_FLAG_LOCK: std::sync::Mutex<()> = std::sync::Mutex::new(());
|
|
|
|
/// A footage node probed from `path`, wired to a clip block spanning
|
|
/// `[in_, out)`, on `graph`.
|
|
fn add_footage_clip(
|
|
graph: &mut oak_node::graph::Graph,
|
|
path: &str,
|
|
in_: Rational,
|
|
out: Rational,
|
|
) -> oak_node::id::NodeId {
|
|
let mut footage = oak_node::footage::FootageBehavior::new(path);
|
|
footage.probe().expect("probe the test clip");
|
|
let footage = graph.add_node(oak_node::node::NodeCore::new(), Box::new(footage));
|
|
let (ccore, cbehavior) = oak_node::block::clip_create();
|
|
let clip = graph.add_node(ccore, cbehavior);
|
|
graph
|
|
.connect(
|
|
footage,
|
|
clip,
|
|
oak_node::block::clip_input::TEXTURE_INPUT,
|
|
-1,
|
|
)
|
|
.expect("footage -> clip");
|
|
graph
|
|
.get_mut(clip)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::block::ClipBlockBehavior>()
|
|
.expect("clip block")
|
|
.core
|
|
.range = TimeRange::new(in_, out);
|
|
clip
|
|
}
|
|
|
|
/// An enabled clip block of `[in_, out)` with nothing connected.
|
|
fn add_bare_clip(graph: &mut oak_node::graph::Graph, in_: Rational, out: Rational) -> oak_node::id::NodeId {
|
|
let (ccore, cbehavior) = oak_node::block::clip_create();
|
|
let clip = graph.add_node(ccore, cbehavior);
|
|
graph
|
|
.get_mut(clip)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::block::ClipBlockBehavior>()
|
|
.expect("clip block")
|
|
.core
|
|
.range = TimeRange::new(in_, out);
|
|
clip
|
|
}
|
|
|
|
/// One sequence with three video tracks: V0 (a plain footage clip),
|
|
/// V1 (two clips joined by a transition covering t=1) and V2 (an
|
|
/// adjustment block with an opacity chain). Rendering t=1 walks the
|
|
/// clip, transition and adjustment steps.
|
|
fn build_three_step_project(path: &str) -> (Arc<Mutex<Project>>, oak_node::id::NodeId) {
|
|
let project = Project::new();
|
|
let seq;
|
|
{
|
|
let mut p = project.lock().unwrap();
|
|
let graph = &mut p.graph;
|
|
let (score, sbehavior) = oak_node::sequence::SequenceBehavior::create();
|
|
seq = graph.add_node(score, sbehavior);
|
|
let (tlcore, tlbehavior) = oak_node::track::TrackListBehavior::create();
|
|
let tl = graph.add_node(tlcore, tlbehavior);
|
|
|
|
// V0: one clip covering t=1.
|
|
let (tcore, tbehavior) = oak_node::track::TrackBehavior::create();
|
|
let v0 = graph.add_node(tcore, tbehavior);
|
|
let c0 = add_footage_clip(graph, path, Rational::new(0, 1), Rational::new(2, 1));
|
|
graph
|
|
.get_mut(v0)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackBehavior>()
|
|
.unwrap()
|
|
.append_block(c0);
|
|
|
|
// V1: two clips joined by a transition covering t=1.
|
|
let (tcore, tbehavior) = oak_node::track::TrackBehavior::create();
|
|
let v1 = graph.add_node(tcore, tbehavior);
|
|
let a = add_footage_clip(graph, path, Rational::new(0, 1), Rational::new(1, 1));
|
|
let b = add_footage_clip(graph, path, Rational::new(1, 1), Rational::new(2, 1));
|
|
let (trcore, trbehavior) = oak_node::block::transition_create();
|
|
let transition = graph.add_node(trcore, trbehavior);
|
|
{
|
|
let t = graph
|
|
.get_mut(transition)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::block::TransitionBlockBehavior>()
|
|
.unwrap();
|
|
t.core.range = TimeRange::new(Rational::new(1, 2), Rational::new(3, 2));
|
|
t.core.enabled = true;
|
|
}
|
|
graph
|
|
.connect(
|
|
a,
|
|
transition,
|
|
oak_node::block::transition_input::OUT_BLOCK,
|
|
-1,
|
|
)
|
|
.unwrap();
|
|
graph
|
|
.connect(
|
|
b,
|
|
transition,
|
|
oak_node::block::transition_input::IN_BLOCK,
|
|
-1,
|
|
)
|
|
.unwrap();
|
|
{
|
|
let track = graph
|
|
.get_mut(v1)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackBehavior>()
|
|
.unwrap();
|
|
track.append_block(a);
|
|
track.append_block(transition);
|
|
track.append_block(b);
|
|
}
|
|
|
|
// V2: an adjustment block with an opacity chain on top.
|
|
let (tcore, tbehavior) = oak_node::track::TrackBehavior::create();
|
|
let v2 = graph.add_node(tcore, tbehavior);
|
|
let (acore, abehavior) = oak_node::block::adjustment_create();
|
|
let adjustment = graph.add_node(acore, abehavior);
|
|
{
|
|
let a = graph
|
|
.get_mut(adjustment)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::block::AdjustmentBlockBehavior>()
|
|
.unwrap();
|
|
a.core.range = TimeRange::new(Rational::new(0, 1), Rational::new(2, 1));
|
|
a.core.enabled = true;
|
|
}
|
|
let (ecore, ebehavior) = oak_node::nodes::opacity::create();
|
|
let effect = graph.add_node(ecore, ebehavior);
|
|
graph
|
|
.connect(
|
|
effect,
|
|
adjustment,
|
|
oak_node::block::adjustment_input::TEXTURE_INPUT,
|
|
-1,
|
|
)
|
|
.unwrap();
|
|
graph.get_mut(effect).unwrap().core.set_standard_value(
|
|
oak_node::nodes::opacity::VALUE_INPUT,
|
|
-1,
|
|
NodeValue::Float(0.5),
|
|
);
|
|
graph
|
|
.get_mut(v2)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackBehavior>()
|
|
.unwrap()
|
|
.append_block(adjustment);
|
|
|
|
let tl_behavior = graph
|
|
.get_mut(tl)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackListBehavior>()
|
|
.unwrap();
|
|
tl_behavior.tracks.push(v0);
|
|
tl_behavior.tracks.push(v1);
|
|
tl_behavior.tracks.push(v2);
|
|
graph
|
|
.get_mut(seq)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::sequence::SequenceBehavior>()
|
|
.unwrap()
|
|
.track_lists
|
|
.push(tl);
|
|
}
|
|
(project, seq)
|
|
}
|
|
|
|
/// A sequence whose track/track-block lists mix stale ids, foreign
|
|
/// behaviors and degenerate blocks; returns the sequence plus the
|
|
/// bare and undecodable clips for direct evaluation.
|
|
fn build_degenerate_project(
|
|
missing_media: &str,
|
|
) -> (
|
|
Arc<Mutex<Project>>,
|
|
oak_node::id::NodeId,
|
|
oak_node::id::NodeId,
|
|
oak_node::id::NodeId,
|
|
) {
|
|
use oak_node::id::NodeId;
|
|
let project = Project::new();
|
|
let empty_clip;
|
|
let bad_clip;
|
|
let seq;
|
|
{
|
|
let mut p = project.lock().unwrap();
|
|
let graph = &mut p.graph;
|
|
let (score, sbehavior) = oak_node::sequence::SequenceBehavior::create();
|
|
seq = graph.add_node(score, sbehavior);
|
|
let (tlcore, tlbehavior) = oak_node::track::TrackListBehavior::create();
|
|
let tl = graph.add_node(tlcore, tlbehavior);
|
|
|
|
// Stale and foreign entries in the sequence's track lists.
|
|
let stale_list = NodeId::from_identity(900_001).unwrap();
|
|
let (score2, sbehavior2) = oak_node::sequence::SequenceBehavior::create();
|
|
let not_a_tracklist = graph.add_node(score2, sbehavior2);
|
|
|
|
// A real list with stale/foreign entries in its track list.
|
|
let stale_track = NodeId::from_identity(900_002).unwrap();
|
|
let (score3, sbehavior3) = oak_node::sequence::SequenceBehavior::create();
|
|
let not_a_track = graph.add_node(score3, sbehavior3);
|
|
let (tcore, tbehavior) = oak_node::track::TrackBehavior::create();
|
|
let track = graph.add_node(tcore, tbehavior);
|
|
|
|
// Blocks: a stale id, a transition with no neighbors and a
|
|
// bare clip.
|
|
let stale_block = NodeId::from_identity(900_003).unwrap();
|
|
let (trcore, trbehavior) = oak_node::block::transition_create();
|
|
let transition = graph.add_node(trcore, trbehavior);
|
|
{
|
|
let t = graph
|
|
.get_mut(transition)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::block::TransitionBlockBehavior>()
|
|
.unwrap();
|
|
t.core.range = TimeRange::new(Rational::new(0, 1), Rational::new(2, 1));
|
|
t.core.enabled = true;
|
|
}
|
|
empty_clip = add_bare_clip(graph, Rational::new(0, 1), Rational::new(2, 1));
|
|
{
|
|
let track_behavior = graph
|
|
.get_mut(track)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackBehavior>()
|
|
.unwrap();
|
|
track_behavior.blocks.push(stale_block);
|
|
track_behavior.blocks.push(transition);
|
|
track_behavior.blocks.push(empty_clip);
|
|
}
|
|
|
|
// A second real track whose clip references a missing file:
|
|
// the unresolved footage-job box is left in the table.
|
|
let (tcore, tbehavior) = oak_node::track::TrackBehavior::create();
|
|
let track2 = graph.add_node(tcore, tbehavior);
|
|
bad_clip = add_footage_clip(
|
|
graph,
|
|
missing_media,
|
|
Rational::new(0, 1),
|
|
Rational::new(2, 1),
|
|
);
|
|
graph
|
|
.get_mut(track2)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackBehavior>()
|
|
.unwrap()
|
|
.append_block(bad_clip);
|
|
|
|
{
|
|
let tl_behavior = graph
|
|
.get_mut(tl)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackListBehavior>()
|
|
.unwrap();
|
|
tl_behavior.tracks.push(stale_track);
|
|
tl_behavior.tracks.push(not_a_track);
|
|
tl_behavior.tracks.push(track);
|
|
tl_behavior.tracks.push(track2);
|
|
}
|
|
graph
|
|
.get_mut(seq)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::sequence::SequenceBehavior>()
|
|
.unwrap()
|
|
.track_lists
|
|
.push(stale_list);
|
|
graph
|
|
.get_mut(seq)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::sequence::SequenceBehavior>()
|
|
.unwrap()
|
|
.track_lists
|
|
.push(not_a_tracklist);
|
|
graph
|
|
.get_mut(seq)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::sequence::SequenceBehavior>()
|
|
.unwrap()
|
|
.track_lists
|
|
.push(tl);
|
|
}
|
|
(project, seq, empty_clip, bad_clip)
|
|
}
|
|
|
|
#[test]
|
|
fn render_graph_frame_rejects_bad_format_and_size() {
|
|
let project = Project::new();
|
|
let seq;
|
|
{
|
|
let mut p = project.lock().unwrap();
|
|
let (score, sbehavior) = oak_node::sequence::SequenceBehavior::create();
|
|
seq = p.graph.add_node(score, sbehavior);
|
|
}
|
|
assert!(render_graph_frame(
|
|
&project,
|
|
seq,
|
|
Rational::new(0, 1),
|
|
(16, 16),
|
|
PixelFormat::U8
|
|
)
|
|
.is_err());
|
|
assert!(render_graph_frame(
|
|
&project,
|
|
seq,
|
|
Rational::new(0, 1),
|
|
(0, 16),
|
|
PixelFormat::F32
|
|
)
|
|
.is_err());
|
|
}
|
|
|
|
#[test]
|
|
fn render_graph_frame_skips_stale_and_textureless_steps() {
|
|
// Probe a real clip, then delete the file: the footage job is built
|
|
// at evaluation time but its decode fails, so the unresolved box
|
|
// reaches the texture-channel checks.
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_degenerate_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
oak_codec::testmedia::write_test_clip(&path, 16, 16, 10, 10).expect("test clip");
|
|
let name = path.to_string_lossy().into_owned();
|
|
let (project, seq, empty_clip, bad_clip) = build_degenerate_project(&name);
|
|
let _ = std::fs::remove_file(&path);
|
|
|
|
let out = render_graph_frame(
|
|
&project,
|
|
seq,
|
|
Rational::new(1, 2),
|
|
(4, 4),
|
|
PixelFormat::F32,
|
|
);
|
|
assert_eq!(out.expect("degenerate render").size(), (4, 4));
|
|
|
|
// Directly: a clip with nothing connected yields no texture, an
|
|
// undecodable footage job leaves its box behind.
|
|
let mut traverser = oak_node::traverser::Traverser::new();
|
|
let mut hooks = RenderEvalHooks::new();
|
|
{
|
|
let guard = project.lock().unwrap();
|
|
let empty = evaluate_block_frame(
|
|
&guard.graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
empty_clip,
|
|
Rational::new(1, 2),
|
|
);
|
|
assert!(matches!(empty, Ok(None)), "a bare clip produces nothing");
|
|
let bad = evaluate_block_frame(
|
|
&guard.graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
bad_clip,
|
|
Rational::new(1, 2),
|
|
);
|
|
assert!(
|
|
matches!(bad, Ok(None)),
|
|
"an unresolved footage job is not a texture"
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn render_graph_frame_stamps_cpu_frames_when_the_gpu_composite_is_off() {
|
|
let project = Project::new();
|
|
let seq;
|
|
{
|
|
let mut p = project.lock().unwrap();
|
|
let (score, sbehavior) = oak_node::sequence::SequenceBehavior::create();
|
|
seq = p.graph.add_node(score, sbehavior);
|
|
}
|
|
let _guard = COMPOSITE_FLAG_LOCK.lock().unwrap();
|
|
let previous =
|
|
GPU_COMPOSITE_FAILED.swap(true, std::sync::atomic::Ordering::Relaxed);
|
|
let out = render_graph_frame(
|
|
&project,
|
|
seq,
|
|
Rational::new(3, 1),
|
|
(4, 4),
|
|
PixelFormat::F32,
|
|
);
|
|
GPU_COMPOSITE_FAILED.store(previous, std::sync::atomic::Ordering::Relaxed);
|
|
match out.expect("cpu composite") {
|
|
Texture::Cpu(frame) => {
|
|
assert_eq!(frame.timestamp, Rational::new(3, 1));
|
|
assert_eq!((frame.width, frame.height), (4, 4));
|
|
}
|
|
Texture::Gpu { .. } | Texture::Planar(_) => {
|
|
panic!("the CPU fallback must produce a CPU frame")
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn oak_perf_graph_render_logs_every_step() {
|
|
let _guard = ENV_TEST_LOCK.lock().unwrap();
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_perf_graph_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
oak_codec::testmedia::write_test_clip(&path, 16, 16, 10, 10).expect("test clip");
|
|
let (project, seq) = build_three_step_project(&path.to_string_lossy());
|
|
let _perf = PerfEnvGuard::enable();
|
|
let out = render_graph_frame(
|
|
&project,
|
|
seq,
|
|
Rational::new(1, 1),
|
|
(16, 16),
|
|
PixelFormat::F32,
|
|
);
|
|
assert_eq!(out.expect("perf render").size(), (16, 16));
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
#[test]
|
|
fn oak_perf_footage_decode_logs_and_reuses_sessions() {
|
|
let _guard = ENV_TEST_LOCK.lock().unwrap();
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_perf_decode_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
oak_codec::testmedia::write_test_clip(&path, 16, 16, 10, 10).expect("test clip");
|
|
let name = path.to_string_lossy().into_owned();
|
|
let _perf = PerfEnvGuard::enable();
|
|
let first = open_decoder(&name, 0);
|
|
let second = open_decoder(&name, 0);
|
|
let decoded = render_footage_frame(&name, 0, Rational::new(0, 1), (16, 16), PixelFormat::F32);
|
|
assert!(first.is_ok(), "the first open logs (request)");
|
|
assert!(second.is_ok(), "the second open logs CACHED");
|
|
assert!(decoded.is_ok(), "the decode logs [decode]");
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
#[test]
|
|
fn shut_down_decode_service_falls_back_to_inline_decode() {
|
|
let _guard = ENV_TEST_LOCK.lock().unwrap();
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_stopped_service_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
oak_codec::testmedia::write_test_clip(&path, 16, 16, 10, 10).expect("test clip");
|
|
let name = path.to_string_lossy().into_owned();
|
|
let service = crate::pipeline::DecodeService::new(1, Arc::new(|| true));
|
|
service.shutdown();
|
|
crate::pipeline::install_decode_service(Some(service));
|
|
let direct = render_footage_frame(&name, 0, Rational::new(0, 1), (16, 16), PixelFormat::F32);
|
|
let staged =
|
|
render_footage_frame_staged(&name, 0, Rational::new(0, 1), (16, 16), PixelFormat::F32);
|
|
crate::pipeline::install_decode_service(None);
|
|
assert!(direct.is_ok(), "a gone service falls back inline");
|
|
assert!(staged.is_ok(), "the staged path falls back inline too");
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
// ---- Coverage edges: GPU shader jobs and composites -----------------
|
|
|
|
/// A payload that asks a registered node for a shader variant nobody
|
|
/// implements: the job warns and yields nothing.
|
|
#[test]
|
|
fn gpu_shader_job_reports_missing_shaders_and_bad_bindings() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
|
|
let payload = ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.checkerboard".into(),
|
|
shader_id: "no-such-shader".into(),
|
|
effect_input: "tex_in".into(),
|
|
..ShaderJobPayload::default()
|
|
};
|
|
assert!(
|
|
RenderEvalHooks::new().process_shader_job(&payload).is_none(),
|
|
"an unknown shader id yields no texture"
|
|
);
|
|
|
|
// merge (no declared effect input): a real base plus a null handle
|
|
// and an unresolved planar texture. Both bad inputs are skipped,
|
|
// the pass still runs at the base's size.
|
|
let mut params = NodeValueRow::new();
|
|
params.insert(
|
|
"base_in".into(),
|
|
texture_value(filled_frame((4, 4), [1.0, 0.0, 0.0, 1.0])),
|
|
);
|
|
params.insert("blend_in".into(), NodeValue::Texture(CHandle::null()));
|
|
params.insert(
|
|
"extra_in".into(),
|
|
NodeValue::Texture(oak_node::handle::make_owned(planar_texture((4, 4)))),
|
|
);
|
|
let payload = ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.merge".into(),
|
|
shader_id: String::new(),
|
|
effect_input: String::new(),
|
|
params,
|
|
..ShaderJobPayload::default()
|
|
};
|
|
let out = RenderEvalHooks::new()
|
|
.process_shader_job(&payload)
|
|
.expect("the merge runs with the skippable inputs unbound");
|
|
assert_eq!(out.size(), (4, 4));
|
|
}
|
|
|
|
#[test]
|
|
fn gpu_shader_job_binds_nested_shader_payloads() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let nested = Job::ShaderJob(ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.solidgenerator".into(),
|
|
params: NodeValueRow::from([(
|
|
"color_in".to_string(),
|
|
NodeValue::Color([0.0, 1.0, 0.0, 1.0]),
|
|
)]),
|
|
..ShaderJobPayload::default()
|
|
});
|
|
let mut params = NodeValueRow::new();
|
|
params.insert(
|
|
"base_in".into(),
|
|
texture_value(filled_frame((4, 4), [1.0, 0.0, 0.0, 1.0])),
|
|
);
|
|
params.insert(
|
|
"blend_in".into(),
|
|
NodeValue::Texture(oak_node::handle::make_owned(nested)),
|
|
);
|
|
let payload = ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.merge".into(),
|
|
shader_id: String::new(),
|
|
effect_input: String::new(),
|
|
params,
|
|
..ShaderJobPayload::default()
|
|
};
|
|
let out = RenderEvalHooks::new()
|
|
.process_shader_job(&payload)
|
|
.expect("the nested generator resolves through the bind");
|
|
let px = first_pixel(&out);
|
|
assert!(
|
|
px[1] > 0.9 && px[0] < 0.1,
|
|
"the generated green covers the red base: {px:?}"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn gpu_grading_job_splices_the_ocio_grading_stub() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
if oak_core::color::set_up_default_config().is_err() {
|
|
eprintln!("bundled OCIO missing; skipping");
|
|
return;
|
|
}
|
|
if oak_core::color::grading_primary_function_shader(oak_core::color::GradingStyle::Lin)
|
|
.is_none()
|
|
{
|
|
eprintln!("no OCIO grading stub; skipping");
|
|
return;
|
|
}
|
|
let mut params = NodeValueRow::new();
|
|
params.insert(
|
|
"tex_in".into(),
|
|
texture_value(filled_frame((4, 4), [0.5, 0.5, 0.5, 1.0])),
|
|
);
|
|
params.insert(
|
|
"OCIO_NAMESPACE_grading_primary_brightness".into(),
|
|
NodeValue::Float(1.0),
|
|
);
|
|
let payload = ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.ociogradingtransformlinear".into(),
|
|
shader_id: String::new(),
|
|
effect_input: "tex_in".into(),
|
|
params,
|
|
..ShaderJobPayload::default()
|
|
};
|
|
let out = RenderEvalHooks::new().process_shader_job(&payload);
|
|
assert!(
|
|
out.is_some(),
|
|
"the grading node renders with the spliced OCIO stub"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn gpu_composite_reads_foreign_textures_and_rejects_planar() {
|
|
let Some(ctx) = oak_core::backend::shared_gpu_or_skip("an eval GPU test") else {
|
|
return;
|
|
};
|
|
assert!(composite_tracks_gpu(&ctx, &[], (0, 1)).is_err());
|
|
|
|
// A GPU texture from another context is read back and re-uploaded.
|
|
let foreign = echo_gpu_texture((2, 1), [0.25, 0.5, 0.75, 1.0], 0xDEAD_BEEF);
|
|
let out = composite_tracks_gpu(&ctx, &[foreign], (2, 1)).expect("foreign readback");
|
|
let px = first_pixel(&out);
|
|
assert!(
|
|
(px[0] - 0.25).abs() < 5e-3
|
|
&& (px[1] - 0.5).abs() < 5e-3
|
|
&& (px[2] - 0.75).abs() < 5e-3,
|
|
"foreign texture survives the readback: {px:?}"
|
|
);
|
|
|
|
// An unresolved planar frame is a hard error; the accumulator is
|
|
// torn down on the way out.
|
|
let planar = planar_texture((2, 1));
|
|
assert!(composite_tracks_gpu(&ctx, &[planar], (2, 1)).is_err());
|
|
}
|
|
|
|
#[test]
|
|
fn composite_tracks_cpu_fallback_skips_unreadable_and_mismatched_frames() {
|
|
let _guard = COMPOSITE_FLAG_LOCK.lock().unwrap();
|
|
let previous = GPU_COMPOSITE_FAILED.swap(false, std::sync::atomic::Ordering::Relaxed);
|
|
// The planar frame fails the GPU pass (and flips the sticky flag);
|
|
// the CPU fallback then skips it, skips a wrongly-sized frame and
|
|
// composites the valid one.
|
|
let planar = planar_texture((2, 1));
|
|
let wrong = filled_frame((3, 1), [0.0, 1.0, 0.0, 1.0]);
|
|
let right = filled_frame((2, 1), [1.0, 0.0, 0.0, 1.0]);
|
|
let out = composite_tracks(vec![planar, wrong, right], (2, 1));
|
|
GPU_COMPOSITE_FAILED.store(previous, std::sync::atomic::Ordering::Relaxed);
|
|
assert_eq!(out.size(), (2, 1));
|
|
let px = first_pixel(&out);
|
|
assert!(
|
|
(px[0] - 1.0).abs() < 1e-4 && px[1].abs() < 1e-4 && (px[3] - 1.0).abs() < 1e-4,
|
|
"only the valid frame composites: {px:?}"
|
|
);
|
|
}
|
|
|
|
// ---- Coverage edges: montage clip effects with GPU results ----------
|
|
|
|
fn montage_params_with_effect(
|
|
path: &str,
|
|
effect_type_id: &str,
|
|
) -> crate::ticket::VideoTicketParams {
|
|
crate::ticket::VideoTicketParams {
|
|
viewer: 1,
|
|
project: String::new(),
|
|
time: Rational::new(0, 1),
|
|
force_size: Some((16, 16)),
|
|
force_format: Some(PixelFormat::F32),
|
|
cache: None,
|
|
cache_dir: None,
|
|
cache_id: None,
|
|
cache_timebase: None,
|
|
footage: None,
|
|
montage: vec![crate::ticket::MontageClip {
|
|
filename: path.to_string(),
|
|
stream_index: 0,
|
|
in_time: Rational::new(0, 1),
|
|
out_time: Rational::new(2, 1),
|
|
media_in: Rational::new(0, 1),
|
|
gain: 1.0,
|
|
effects: vec![unknown_effect(effect_type_id)],
|
|
}],
|
|
adjustments: Vec::new(),
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn montage_reads_back_gpu_textures_from_clip_effects() {
|
|
let _env = ENV_TEST_LOCK.lock().unwrap();
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_montage_gpu_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
oak_codec::testmedia::write_test_clip(&path, 16, 16, 10, 10).expect("test clip");
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_instance_factory(Some(Arc::new(|_id: &str| Some(7))));
|
|
set_plugin_executor(Some(Arc::new(|req: &PluginJobRequest<'_>| {
|
|
let frame = filled_frame(req.src.size(), [0.5, 0.5, 0.5, 1.0]).to_frame()?;
|
|
Ok(Texture::gpu(
|
|
Arc::new(FrameEchoCtx { frame }),
|
|
0xE0,
|
|
req.src.size().0,
|
|
req.src.size().1,
|
|
PixelFormat::F32,
|
|
))
|
|
})));
|
|
let params = montage_params_with_effect(&path.to_string_lossy(), "com.example.gpu-effect");
|
|
let mut dst = vec![0u8; 16 * 16 * 16];
|
|
render_montage_frame_into(Rational::new(0, 1), ¶ms, (16, 16), &mut dst, 256)
|
|
.expect("the GPU effect result is read back and composited");
|
|
let px = read_f32_px(&dst, 256, 1, 1);
|
|
assert!((px[0] - 0.5).abs() < 1e-4, "gpu effect pixels land: {px:?}");
|
|
set_plugin_executor(None);
|
|
set_plugin_instance_factory(None);
|
|
let _ = std::fs::remove_file(&path);
|
|
}
|
|
|
|
#[test]
|
|
fn montage_rejects_planar_textures_from_clip_effects() {
|
|
let _env = ENV_TEST_LOCK.lock().unwrap();
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_montage_planar_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
oak_codec::testmedia::write_test_clip(&path, 16, 16, 10, 10).expect("test clip");
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_instance_factory(Some(Arc::new(|_id: &str| Some(7))));
|
|
set_plugin_executor(Some(Arc::new(|req: &PluginJobRequest<'_>| {
|
|
Ok(planar_texture(req.src.size()))
|
|
})));
|
|
let params =
|
|
montage_params_with_effect(&path.to_string_lossy(), "com.example.planar-effect");
|
|
let mut dst = vec![0u8; 16 * 16 * 16];
|
|
let err = render_montage_frame_into(Rational::new(0, 1), ¶ms, (16, 16), &mut dst, 256);
|
|
set_plugin_executor(None);
|
|
set_plugin_instance_factory(None);
|
|
let _ = std::fs::remove_file(&path);
|
|
assert!(err.is_err(), "an unresolved planar texture is rejected");
|
|
}
|
|
|
|
/// The single OFX host client owns dispatch when one is installed:
|
|
/// the montage effect path takes the host branch, and a host that
|
|
/// cannot come up yields the purple failure frame.
|
|
#[test]
|
|
#[cfg(unix)]
|
|
fn montage_effect_uses_the_installed_ofx_host() {
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
let host = crate::ofxhost::OfxHost::new(crate::ofxhost::OfxHostConfig {
|
|
host_bin: Some(std::path::PathBuf::from("/bin/false")),
|
|
max_failures: 1,
|
|
..Default::default()
|
|
})
|
|
.unwrap();
|
|
crate::ofxhost::install_client(Some(host));
|
|
let out = apply_montage_effect(
|
|
solid_texture(0.8, 0.4, 0.2, 1.0),
|
|
&unknown_effect("com.example.host-effect"),
|
|
Rational::new(0, 1),
|
|
);
|
|
crate::ofxhost::install_client(None);
|
|
assert_eq!(
|
|
first_pixel(&out),
|
|
[1.0, 0.0, 1.0, 1.0],
|
|
"a failed host render paints the purple frame"
|
|
);
|
|
}
|
|
|
|
/// A test-only node behavior that emits a null texture handle, so the
|
|
/// graph seams' null-handle guards are reachable without a producer
|
|
/// bug.
|
|
struct NullTextureBehavior;
|
|
|
|
impl oak_node::node::NodeBehavior for NullTextureBehavior {
|
|
fn name(&self) -> &str {
|
|
"NullTexture"
|
|
}
|
|
fn type_id(&self) -> &str {
|
|
"org.oak.test.nulltexture"
|
|
}
|
|
fn duplicate(
|
|
&self,
|
|
_core: &oak_node::node::NodeCore,
|
|
) -> Option<Box<dyn oak_node::node::NodeBehavior>> {
|
|
Some(Box::new(Self))
|
|
}
|
|
fn value(
|
|
&self,
|
|
_core: &oak_node::node::NodeCore,
|
|
_inputs: &NodeValueRow,
|
|
_time: Rational,
|
|
table: &mut NodeValueTable,
|
|
) {
|
|
table.push(
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::Texture(CHandle::null()),
|
|
None,
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn null_texture_outputs_are_skipped_by_the_graph_paths() {
|
|
let project = Project::new();
|
|
let seq;
|
|
let clip;
|
|
{
|
|
let mut p = project.lock().unwrap();
|
|
let graph = &mut p.graph;
|
|
let (score, sbehavior) = oak_node::sequence::SequenceBehavior::create();
|
|
seq = graph.add_node(score, sbehavior);
|
|
let (tlcore, tlbehavior) = oak_node::track::TrackListBehavior::create();
|
|
let tl = graph.add_node(tlcore, tlbehavior);
|
|
let (tcore, tbehavior) = oak_node::track::TrackBehavior::create();
|
|
let track = graph.add_node(tcore, tbehavior);
|
|
|
|
let null_node = graph.add_node(
|
|
oak_node::node::NodeCore::new(),
|
|
Box::new(NullTextureBehavior),
|
|
);
|
|
clip = add_bare_clip(graph, Rational::new(0, 1), Rational::new(1, 1));
|
|
graph
|
|
.connect(
|
|
null_node,
|
|
clip,
|
|
oak_node::block::clip_input::TEXTURE_INPUT,
|
|
-1,
|
|
)
|
|
.expect("null node -> clip");
|
|
graph
|
|
.get_mut(track)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackBehavior>()
|
|
.unwrap()
|
|
.append_block(clip);
|
|
graph
|
|
.get_mut(tl)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackListBehavior>()
|
|
.unwrap()
|
|
.tracks
|
|
.push(track);
|
|
graph
|
|
.get_mut(seq)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::sequence::SequenceBehavior>()
|
|
.unwrap()
|
|
.track_lists
|
|
.push(tl);
|
|
}
|
|
|
|
// Direct: a null handle is not a texture (`Ok(None)`).
|
|
{
|
|
let guard = project.lock().unwrap();
|
|
let mut traverser = oak_node::traverser::Traverser::new();
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let out = evaluate_block_frame(
|
|
&guard.graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
clip,
|
|
Rational::new(1, 2),
|
|
);
|
|
assert!(matches!(out, Ok(None)));
|
|
}
|
|
|
|
// Render: the clip's null texture is skipped and the frame stays
|
|
// transparent black.
|
|
let frame = render_graph_frame(
|
|
&project,
|
|
seq,
|
|
Rational::new(1, 2),
|
|
(4, 4),
|
|
PixelFormat::F32,
|
|
)
|
|
.expect("null texture render");
|
|
assert_eq!(frame.size(), (4, 4));
|
|
let readback = frame.to_frame().expect("readback");
|
|
assert!(readback.data.iter().all(|&b| b == 0));
|
|
}
|
|
|
|
// ---- Coverage edges: shader bind failures and adjustment sweeps ----
|
|
|
|
/// A behavior with a synthetic texture output, so the transition and
|
|
/// sweep seams can be driven without a real producer. `value` is
|
|
/// pushed on the texture channel (nothing when `None`).
|
|
struct FixedTextureBehavior {
|
|
value: Option<NodeValue>,
|
|
}
|
|
|
|
impl oak_node::node::NodeBehavior for FixedTextureBehavior {
|
|
fn name(&self) -> &str {
|
|
"FixedTexture"
|
|
}
|
|
fn type_id(&self) -> &str {
|
|
"org.oak.test.fixedtexture"
|
|
}
|
|
fn duplicate(
|
|
&self,
|
|
_core: &oak_node::node::NodeCore,
|
|
) -> Option<Box<dyn oak_node::node::NodeBehavior>> {
|
|
Some(Box::new(Self {
|
|
value: self.value.clone(),
|
|
}))
|
|
}
|
|
fn value(
|
|
&self,
|
|
_core: &oak_node::node::NodeCore,
|
|
_inputs: &NodeValueRow,
|
|
_time: Rational,
|
|
table: &mut NodeValueTable,
|
|
) {
|
|
if let Some(value) = &self.value {
|
|
table.push(oak_node::value::ValueType::Texture, value.clone(), None);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// A behavior whose fragment source cannot compile (the shader-job
|
|
/// path must warn and report no texture).
|
|
struct BadShaderBehavior;
|
|
|
|
impl oak_node::node::NodeBehavior for BadShaderBehavior {
|
|
fn name(&self) -> &str {
|
|
"BadShader"
|
|
}
|
|
fn type_id(&self) -> &str {
|
|
"org.oak.test.badshader"
|
|
}
|
|
fn duplicate(
|
|
&self,
|
|
_core: &oak_node::node::NodeCore,
|
|
) -> Option<Box<dyn oak_node::node::NodeBehavior>> {
|
|
Some(Box::new(Self))
|
|
}
|
|
fn shader_code(&self, _request: &str) -> Option<String> {
|
|
Some("%%% this is not valid glsl %%%".to_string())
|
|
}
|
|
}
|
|
|
|
/// A core with an effect input `tex_in`, optionally not connectable
|
|
/// (the sweep's refused-connection error path).
|
|
fn effect_head_core(connectable: bool) -> oak_node::node::NodeCore {
|
|
let mut core = oak_node::node::NodeCore::new();
|
|
let mut input = oak_node::input::Input::new(
|
|
"tex_in",
|
|
oak_node::value::ValueType::Texture,
|
|
NodeValue::None,
|
|
);
|
|
if !connectable {
|
|
input.flags |= oak_node::input::flags::NOT_CONNECTABLE;
|
|
}
|
|
core.add_input(input);
|
|
core.effect_input = "tex_in".to_string();
|
|
core
|
|
}
|
|
|
|
/// The nested-payload recursion ceiling in `bind`: a job box at the
|
|
/// depth limit is left unbound instead of recursing, and the pass
|
|
/// still runs against the placeholders.
|
|
#[test]
|
|
fn gpu_shader_job_depth_ceiling_leaves_the_nested_box_unbound() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let nested = Job::ShaderJob(ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.solidgenerator".into(),
|
|
params: NodeValueRow::from([(
|
|
"color_in".to_string(),
|
|
NodeValue::Color([0.0, 1.0, 0.0, 1.0]),
|
|
)]),
|
|
..ShaderJobPayload::default()
|
|
});
|
|
let mut params = NodeValueRow::new();
|
|
params.insert(
|
|
"blend_in".into(),
|
|
NodeValue::Texture(oak_node::handle::make_owned(nested)),
|
|
);
|
|
let payload = ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.merge".into(),
|
|
shader_id: String::new(),
|
|
effect_input: String::new(),
|
|
params,
|
|
..ShaderJobPayload::default()
|
|
};
|
|
let out = RenderEvalHooks::new()
|
|
.process_shader_job_depth(&payload, 8)
|
|
.expect("the pass runs with the nested box unbound");
|
|
assert_eq!(out.size(), (1, 1), "no input bound: the 1x1 fallback");
|
|
}
|
|
|
|
/// Inputs whose scratch texture cannot be created (a 0x0 frame) or
|
|
/// uploaded (a frame with a short buffer) are skipped; the pass runs
|
|
/// against the placeholders.
|
|
#[test]
|
|
fn gpu_shader_job_skips_uncreatable_and_unuploadable_inputs() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
// A 0x0 CPU texture: `create_texture` rejects the geometry.
|
|
let zero = Texture::dummy();
|
|
// A 2x2 frame with no payload: `upload` rejects the short buffer.
|
|
let mut short = generate_frame(Rational::new(0, 1), (2, 2), PixelFormat::F32).unwrap();
|
|
short.data.clear();
|
|
let mut params = NodeValueRow::new();
|
|
params.insert("base_in".into(), texture_value(zero));
|
|
params.insert("blend_in".into(), texture_value(Texture::wrap_frame(short)));
|
|
let payload = ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.merge".into(),
|
|
shader_id: String::new(),
|
|
effect_input: String::new(),
|
|
params,
|
|
..ShaderJobPayload::default()
|
|
};
|
|
let out = RenderEvalHooks::new()
|
|
.process_shader_job(&payload)
|
|
.expect("the pass runs with both bad inputs skipped");
|
|
assert_eq!(out.size(), (1, 1));
|
|
}
|
|
|
|
/// A bound token the context does not own fails the pass at run time
|
|
/// (and the reserved output texture is released).
|
|
#[test]
|
|
fn gpu_shader_job_run_failure_reports_none() {
|
|
let Some(ctx) = oak_core::backend::shared_gpu_or_skip("an eval GPU test") else {
|
|
return;
|
|
};
|
|
let bogus = Texture::gpu(ctx, 0xDEAD_BEEF, 4, 4, PixelFormat::F32);
|
|
let mut params = NodeValueRow::new();
|
|
params.insert("base_in".into(), texture_value(bogus));
|
|
let payload = ShaderJobPayload {
|
|
type_id: "org.olivevideoeditor.Olive.merge".into(),
|
|
shader_id: String::new(),
|
|
effect_input: String::new(),
|
|
params,
|
|
..ShaderJobPayload::default()
|
|
};
|
|
assert!(
|
|
RenderEvalHooks::new().process_shader_job(&payload).is_none(),
|
|
"a foreign token fails the bind group and yields no texture"
|
|
);
|
|
}
|
|
|
|
/// A registered node whose shader source does not translate to WGSL
|
|
/// reports a compile failure instead of running.
|
|
#[test]
|
|
fn gpu_shader_job_reports_compile_failures() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let _ = oak_node::factory::Factory::global().register_dynamic(
|
|
oak_node::factory::DynamicNodeMeta {
|
|
type_id: "org.oak.test.badshader".into(),
|
|
name: "BadShader".into(),
|
|
categories: Vec::new(),
|
|
sub_category: String::new(),
|
|
description: String::new(),
|
|
create: Arc::new(|| {
|
|
(
|
|
oak_node::node::NodeCore::new(),
|
|
Box::new(BadShaderBehavior),
|
|
)
|
|
}),
|
|
},
|
|
);
|
|
let payload = ShaderJobPayload {
|
|
type_id: "org.oak.test.badshader".into(),
|
|
shader_id: String::new(),
|
|
..ShaderJobPayload::default()
|
|
};
|
|
assert!(
|
|
RenderEvalHooks::new().process_shader_job(&payload).is_none(),
|
|
"an untranslatable shader compiles to nothing"
|
|
);
|
|
}
|
|
|
|
/// A color transform on a GPU texture whose token cannot be read back
|
|
/// surfaces the readback error (the LUT pass refused it first).
|
|
#[test]
|
|
fn color_transform_job_reports_a_failed_gpu_readback() {
|
|
if oak_core::backend::shared_gpu_or_skip("an eval GPU test").is_none() {
|
|
return;
|
|
}
|
|
let Some(processor) = red_doubling_processor("badtoken") else {
|
|
return;
|
|
};
|
|
let Some(ctx) = oak_core::backend::GpuContext::shared() else {
|
|
return;
|
|
};
|
|
let input = Texture::gpu(ctx, 0x0BAD_7001, 2, 2, PixelFormat::F32);
|
|
let payload = ColorTransformJobPayload {
|
|
color_processor: Arc::new(processor),
|
|
input: texture_value(input),
|
|
time: Rational::new(0, 1),
|
|
};
|
|
assert!(
|
|
RenderEvalHooks::new()
|
|
.process_color_transform_job(&payload)
|
|
.is_err(),
|
|
"the invalid token cannot be converted"
|
|
);
|
|
}
|
|
|
|
/// An imported planar texture whose plane tokens the context does not
|
|
/// own fails the YUV pass and reports the error (the caller then
|
|
/// stages through the CPU decoder).
|
|
#[test]
|
|
fn resolve_planar_footage_reports_a_failed_yuv_pass() {
|
|
let Some(ctx) = oak_core::backend::shared_gpu_or_skip("an eval GPU test") else {
|
|
return;
|
|
};
|
|
let planar = Texture::wrap_planar(oak_core::texture::PlanarTexture::new(
|
|
ctx,
|
|
oak_core::texture::PlanarFormat::Nv12,
|
|
(4, 4),
|
|
(0x0BAD_A001, 0x0BAD_A002),
|
|
oak_core::backend::YuvTransform::bt709_limited(),
|
|
(2, 2),
|
|
));
|
|
assert!(
|
|
resolve_planar_footage(&planar).is_err(),
|
|
"missing plane tokens fail the planar pass"
|
|
);
|
|
}
|
|
|
|
/// A single-sided transition pads the missing side with transparent
|
|
/// black and blends (the head/tail fade); a 0x0 side cannot be padded
|
|
/// and falls through to the native side without a blend job.
|
|
#[test]
|
|
fn blend_transition_fills_a_missing_side_and_skips_the_blend_without_a_pair() {
|
|
let mut graph = oak_node::graph::Graph::new();
|
|
let mut traverser = oak_node::traverser::Traverser::new();
|
|
let mut hooks = RenderEvalHooks::new();
|
|
|
|
let from = graph.add_node(
|
|
oak_node::node::NodeCore::new(),
|
|
Box::new(FixedTextureBehavior {
|
|
value: Some(texture_value(filled_frame((4, 4), [1.0, 0.0, 0.0, 1.0]))),
|
|
}),
|
|
);
|
|
let out = blend_transition(
|
|
&graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
Some(from),
|
|
None,
|
|
Rational::new(0, 1),
|
|
0.25,
|
|
"crossdissolve",
|
|
)
|
|
.expect("single-sided blend");
|
|
let blended = out.expect("the missing side is filled with black");
|
|
assert_eq!(blended.size(), (4, 4));
|
|
|
|
// A 0x0 side: black() cannot create the fill, so the pair match
|
|
// falls through to the native side.
|
|
let dummy = graph.add_node(
|
|
oak_node::node::NodeCore::new(),
|
|
Box::new(FixedTextureBehavior {
|
|
value: Some(texture_value(Texture::dummy())),
|
|
}),
|
|
);
|
|
let out = blend_transition(
|
|
&graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
Some(dummy),
|
|
None,
|
|
Rational::new(0, 1),
|
|
0.25,
|
|
"crossdissolve",
|
|
)
|
|
.expect("degenerate single-sided blend");
|
|
let native = out.expect("the native side is returned");
|
|
assert_eq!(native.size(), (0, 0));
|
|
}
|
|
|
|
/// The sweep's head table can carry no texture, a null handle, or an
|
|
/// unboxable job handle: all three leave the boundary unchanged.
|
|
#[test]
|
|
fn flush_adjustment_layer_handles_textureless_heads() {
|
|
let cases: [(&str, Option<NodeValue>); 3] = [
|
|
("none", None),
|
|
("null", Some(NodeValue::Texture(CHandle::null()))),
|
|
(
|
|
"job",
|
|
Some(NodeValue::Texture(oak_node::handle::make_owned(
|
|
Job::FootageJob(FootageJobPayload::default()),
|
|
))),
|
|
),
|
|
];
|
|
for (tag, value) in cases {
|
|
let mut graph = oak_node::graph::Graph::new();
|
|
let (acore, abehavior) = oak_node::block::adjustment_create();
|
|
let block = graph.add_node(acore, abehavior);
|
|
let head = graph.add_node(
|
|
effect_head_core(true),
|
|
Box::new(FixedTextureBehavior { value }),
|
|
);
|
|
graph
|
|
.connect(
|
|
head,
|
|
block,
|
|
oak_node::block::adjustment_input::TEXTURE_INPUT,
|
|
-1,
|
|
)
|
|
.expect("head -> block");
|
|
let mut traverser = oak_node::traverser::Traverser::new();
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let sweep = flush_adjustment_layer(
|
|
&mut graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
block,
|
|
&[],
|
|
(4, 4),
|
|
Rational::new(0, 1),
|
|
0.5,
|
|
)
|
|
.expect(tag);
|
|
assert!(sweep.is_none(), "{tag}: the boundary is unchanged");
|
|
}
|
|
}
|
|
|
|
/// A chain head whose effect input is not connectable cannot be fed:
|
|
/// the sweep reports the refused connection. The graph driver maps the
|
|
/// same error out of `render_graph_frame`.
|
|
#[test]
|
|
fn flush_adjustment_layer_reports_a_refused_connection() {
|
|
let mut graph = oak_node::graph::Graph::new();
|
|
let (acore, abehavior) = oak_node::block::adjustment_create();
|
|
let block = graph.add_node(acore, abehavior);
|
|
let head = graph.add_node(
|
|
effect_head_core(false),
|
|
Box::new(FixedTextureBehavior {
|
|
value: Some(texture_value(filled_frame((2, 2), [0.0, 0.0, 0.0, 1.0]))),
|
|
}),
|
|
);
|
|
graph
|
|
.connect(
|
|
head,
|
|
block,
|
|
oak_node::block::adjustment_input::TEXTURE_INPUT,
|
|
-1,
|
|
)
|
|
.expect("head -> block");
|
|
let mut traverser = oak_node::traverser::Traverser::new();
|
|
let mut hooks = RenderEvalHooks::new();
|
|
let err = flush_adjustment_layer(
|
|
&mut graph,
|
|
&mut traverser,
|
|
&mut hooks,
|
|
block,
|
|
&[],
|
|
(4, 4),
|
|
Rational::new(0, 1),
|
|
0.5,
|
|
)
|
|
.unwrap_err();
|
|
assert!(
|
|
err.to_string().contains("cannot feed"),
|
|
"the error names the refused feed: {err}"
|
|
);
|
|
}
|
|
|
|
/// `render_graph_frame` propagates an adjustment sweep failure instead
|
|
/// of dropping the frame.
|
|
#[test]
|
|
fn render_graph_frame_reports_a_refused_adjustment_feed() {
|
|
let project = Project::new();
|
|
let seq;
|
|
{
|
|
let mut p = project.lock().unwrap();
|
|
let graph = &mut p.graph;
|
|
let (score, sbehavior) = oak_node::sequence::SequenceBehavior::create();
|
|
seq = graph.add_node(score, sbehavior);
|
|
let (tlcore, tlbehavior) = oak_node::track::TrackListBehavior::create();
|
|
let tl = graph.add_node(tlcore, tlbehavior);
|
|
let (tcore, tbehavior) = oak_node::track::TrackBehavior::create();
|
|
let track = graph.add_node(tcore, tbehavior);
|
|
|
|
let (acore, abehavior) = oak_node::block::adjustment_create();
|
|
let block = graph.add_node(acore, abehavior);
|
|
{
|
|
let a = graph
|
|
.get_mut(block)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::block::AdjustmentBlockBehavior>()
|
|
.unwrap();
|
|
a.core.range = TimeRange::new(Rational::new(0, 1), Rational::new(2, 1));
|
|
a.core.enabled = true;
|
|
}
|
|
let head = graph.add_node(
|
|
effect_head_core(false),
|
|
Box::new(FixedTextureBehavior {
|
|
value: Some(texture_value(filled_frame((4, 4), [0.0, 0.0, 0.0, 1.0]))),
|
|
}),
|
|
);
|
|
graph
|
|
.connect(
|
|
head,
|
|
block,
|
|
oak_node::block::adjustment_input::TEXTURE_INPUT,
|
|
-1,
|
|
)
|
|
.expect("head -> block");
|
|
graph
|
|
.get_mut(track)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackBehavior>()
|
|
.unwrap()
|
|
.append_block(block);
|
|
graph
|
|
.get_mut(tl)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::track::TrackListBehavior>()
|
|
.unwrap()
|
|
.tracks
|
|
.push(track);
|
|
graph
|
|
.get_mut(seq)
|
|
.unwrap()
|
|
.behavior
|
|
.as_any_mut()
|
|
.unwrap()
|
|
.downcast_mut::<oak_node::sequence::SequenceBehavior>()
|
|
.unwrap()
|
|
.track_lists
|
|
.push(tl);
|
|
}
|
|
let err = render_graph_frame(
|
|
&project,
|
|
seq,
|
|
Rational::new(0, 1),
|
|
(4, 4),
|
|
PixelFormat::F32,
|
|
)
|
|
.unwrap_err();
|
|
assert!(
|
|
err.to_string().contains("cannot feed"),
|
|
"the sweep error reaches the caller: {err}"
|
|
);
|
|
}
|
|
|
|
/// A montage clip whose media cannot be opened propagates the decode
|
|
/// error rather than compositing a hole.
|
|
#[test]
|
|
fn montage_reports_a_failed_clip_decode() {
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_missing_montage_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
let params = montage_params_with_effect(&path.to_string_lossy(), "com.example.unused");
|
|
let mut dst = vec![0u8; 16 * 16 * 16];
|
|
assert!(
|
|
render_montage_frame_into(
|
|
Rational::new(0, 1),
|
|
¶ms,
|
|
(16, 16),
|
|
&mut dst,
|
|
256
|
|
)
|
|
.is_err(),
|
|
"a missing clip file fails the montage frame"
|
|
);
|
|
}
|
|
|
|
/// A clip effect that hands back a GPU texture on a context whose
|
|
/// readback fails surfaces the readback error.
|
|
#[test]
|
|
fn montage_reports_a_failed_gpu_readback() {
|
|
let _env = ENV_TEST_LOCK.lock().unwrap();
|
|
let _guard = PLUGIN_TEST_LOCK.lock().unwrap();
|
|
let path = std::env::temp_dir().join(format!(
|
|
"oakrender_montage_readback_{}.mp4",
|
|
std::process::id()
|
|
));
|
|
oak_codec::testmedia::write_test_clip(&path, 16, 16, 10, 10).expect("test clip");
|
|
crate::ofxhost::install_client(None);
|
|
set_plugin_instance_factory(Some(Arc::new(|_id: &str| Some(7))));
|
|
set_plugin_executor(Some(Arc::new(|req: &PluginJobRequest<'_>| {
|
|
Ok(Texture::gpu(
|
|
Arc::new(UnusedCtx),
|
|
0xE1,
|
|
req.src.size().0,
|
|
req.src.size().1,
|
|
PixelFormat::F32,
|
|
))
|
|
})));
|
|
let params = montage_params_with_effect(&path.to_string_lossy(), "com.example.no-readback");
|
|
let mut dst = vec![0u8; 16 * 16 * 16];
|
|
let result = render_montage_frame_into(
|
|
Rational::new(0, 1),
|
|
¶ms,
|
|
(16, 16),
|
|
&mut dst,
|
|
256,
|
|
);
|
|
set_plugin_executor(None);
|
|
set_plugin_instance_factory(None);
|
|
let _ = std::fs::remove_file(&path);
|
|
assert!(
|
|
result.is_err(),
|
|
"an unreadable GPU effect result fails the montage frame"
|
|
);
|
|
}
|
|
|
|
/// Degenerate adjustment-span geometry is inert: a zero width cannot
|
|
/// stage a frame, and a destination too small for the staged copy is
|
|
/// left untouched.
|
|
#[test]
|
|
fn adjustment_span_degenerate_geometry_is_inert() {
|
|
let span = adjustment_span(
|
|
0,
|
|
2,
|
|
0,
|
|
vec![unknown_effect("com.example.span-geometry")],
|
|
);
|
|
|
|
// w == 0: the staging frame cannot be generated.
|
|
let mut dst = vec![0xABu8; 16];
|
|
apply_adjustment_span(&mut dst, 16, 0, 1, &span, Rational::new(0, 1));
|
|
assert!(dst.iter().all(|&b| b == 0xAB), "zero width is inert");
|
|
|
|
// The destination is shorter than the staged frame geometry.
|
|
let mut dst = vec![0xCDu8; 8];
|
|
apply_adjustment_span(&mut dst, 8, 2, 1, &span, Rational::new(0, 1));
|
|
assert!(dst.iter().all(|&b| b == 0xCD), "a short buffer is inert");
|
|
}
|
|
|
|
/// The tests' GPU stand-ins and the null-texture behavior expose their
|
|
/// documented error/duplication contracts.
|
|
#[test]
|
|
fn test_context_stubs_report_their_contracts() {
|
|
use oak_core::backend::GpuContextLike;
|
|
use oak_node::node::NodeBehavior;
|
|
|
|
let unused = UnusedCtx;
|
|
assert!(unused.upload(0, &Frame::dummy()).is_err());
|
|
assert!(unused.download(0).is_err());
|
|
assert!(unused.blit(0, 0, None).is_err());
|
|
unused.destroy_texture(0);
|
|
|
|
let echo = FrameEchoCtx {
|
|
frame: Frame::dummy(),
|
|
};
|
|
assert!(echo.upload(7, &Frame::dummy()).is_ok());
|
|
assert_eq!(echo.download(7).unwrap().width, 0);
|
|
assert!(echo.blit(0, 0, None).is_err());
|
|
|
|
let behavior = NullTextureBehavior;
|
|
assert_eq!(behavior.name(), "NullTexture");
|
|
assert_eq!(behavior.type_id(), "org.oak.test.nulltexture");
|
|
assert!(behavior.duplicate(&oak_node::node::NodeCore::new()).is_some());
|
|
}
|
|
|
|
}
|
|
|