* upgrade to opengl 3.2 * cornerpin: no need for hack * renderer: Update OCIO shader language to ES 3.0 Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com>
8 lines
93 B
GLSL
8 lines
93 B
GLSL
uniform vec4 color_in;
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out vec4 frag_color;
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void main(void) {
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frag_color = color_in;
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}
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