Files
oak-editor/app/shaders/solid.frag
T
itsmattkcandThomas Wilshaw a4056d8454 Upgrade to OpenGL ES 3.2 (#1879)
* upgrade to opengl 3.2

* cornerpin: no need for hack

* renderer: Update OCIO shader language to ES 3.0

Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com>
2022-03-20 11:17:18 -07:00

8 lines
93 B
GLSL

uniform vec4 color_in;
out vec4 frag_color;
void main(void) {
frag_color = color_in;
}