Files
oak-editor/app/render/backend/audio/audioworker.cpp
T

12 lines
279 B
C++

#include "audioworker.h"
AudioWorker::AudioWorker(DecoderCache *decoder_cache, QObject *parent) :
AudioRenderWorker(decoder_cache, parent)
{
}
void AudioWorker::FrameToValue(FramePtr frame, NodeValueTable *table)
{
table->Push(NodeParam::kSamples, frame->ToByteArray());
}