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oak-editor/ui/renderfunctions.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERFUNCTIONS_H
#define RENDERFUNCTIONS_H
#include <QOpenGLContext>
#include <QVector>
class Effect;
class Viewer;
class QOpenGLShaderProgram;
struct Sequence;
class Clip;
struct ComposeSequenceParams {
Viewer* viewer;
QOpenGLContext* ctx;
Sequence* seq;
QVector<Clip*> nests;
bool video;
bool render_audio;
Effect** gizmos;
bool texture_failed;
bool rendering;
int playback_speed;
QOpenGLShaderProgram* blend_mode_program;
QOpenGLShaderProgram* premultiply_program;
GLuint main_buffer;
GLuint main_attachment;
GLuint backend_buffer1;
GLuint backend_attachment1;
GLuint backend_buffer2;
GLuint backend_attachment2;
};
GLuint compose_sequence(ComposeSequenceParams &params);
void compose_audio(Viewer* viewer, Sequence* seq, bool render_audio, int playback_speed);
void viewport_render();
#endif // RENDERFUNCTIONS_H