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oak-editor/app/node/generator/polygon/polygon.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "polygon.h"
#include <QGuiApplication>
#include <QVector2D>
namespace olive {
const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in");
const QString PolygonGenerator::kColorInput = QStringLiteral("color_in");
#define super GeneratorWithMerge
PolygonGenerator::PolygonGenerator()
{
AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0), InputFlags(kInputFlagArray));
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0)));
const int kMiddleX = 135;
const int kMiddleY = 45;
const int kBottomX = 90;
const int kBottomY = 120;
const int kTopY = 135;
// The Default Pentagon(tm)
InputArrayResize(kPointsInput, 5);
SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0);
SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1);
SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2);
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2);
SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3);
SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3);
SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4);
SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4);
// Initiate gizmos
poly_gizmo_ = new PathGizmo(this);
}
QString PolygonGenerator::Name() const
{
return tr("Polygon");
}
QString PolygonGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.polygon");
}
QVector<Node::CategoryID> PolygonGenerator::Category() const
{
return {kCategoryGenerator};
}
QString PolygonGenerator::Description() const
{
return tr("Generate a 2D polygon of any amount of points.");
}
void PolygonGenerator::Retranslate()
{
super::Retranslate();
SetInputName(kPointsInput, tr("Points"));
SetInputName(kColorInput, tr("Color"));
}
ShaderJob PolygonGenerator::GetGenerateJob(const NodeValueRow &value, const VideoParams &params) const
{
VideoParams p = params;
p.set_format(PixelFormat::U8);
auto job = Texture::Job(p, GenerateJob(value));
// Conversion to RGB
ShaderJob rgb;
rgb.SetShaderID(QStringLiteral("rgb"));
rgb.Insert(QStringLiteral("texture_in"), NodeValue(NodeValue::kTexture, job, this));
rgb.Insert(QStringLiteral("color_in"), value[kColorInput]);
return rgb;
}
void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
PushMergableJob(value, Texture::Job(globals.vparams(), GetGenerateJob(value, globals.vparams())), table);
}
void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const
{
// This could probably be more optimized, but for now we use Qt to draw to a QImage.
// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
// with correct float RGB.
QImage img((uchar *) frame->data(), frame->width(), frame->height(), frame->linesize_bytes(), QImage::Format_RGBA8888_Premultiplied);
img.fill(Qt::transparent);
auto points = job.Get(kPointsInput).toArray();
QPainterPath path = GeneratePath(points, InputArraySize(kPointsInput));
QPainter p(&img);
double par = frame->video_params().pixel_aspect_ratio().toDouble();
p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider());
p.translate(frame->video_params().width()/2 * par, frame->video_params().height()/2);
p.setBrush(Qt::white);
p.setPen(Qt::NoPen);
p.drawPath(path);
}
template<typename T>
NodeGizmo *PolygonGenerator::CreateAppropriateGizmo()
{
return new T(this);
}
template<>
NodeGizmo *PolygonGenerator::CreateAppropriateGizmo<PointGizmo>()
{
return AddDraggableGizmo<PointGizmo>();
}
template<typename T>
void PolygonGenerator::ValidateGizmoVectorSize(QVector<T*> &vec, int new_sz)
{
int old_sz = vec.size();
if (old_sz != new_sz) {
if (old_sz > new_sz) {
for (int i=new_sz; i<old_sz; i++) {
delete vec.at(i);
}
}
vec.resize(new_sz);
if (old_sz < new_sz) {
for (int i=old_sz; i<new_sz; i++) {
vec[i] = static_cast<T*>(CreateAppropriateGizmo<T>());
}
}
}
}
void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
{
QVector2D res;
if (TexturePtr tex = row[kBaseInput].toTexture()) {
res = tex->virtual_resolution();
} else {
res = globals.square_resolution();
}
Imath::V2d half_res(res.x()/2, res.y()/2);
auto points = row[kPointsInput].toArray();
int current_pos_sz = gizmo_position_handles_.size();
ValidateGizmoVectorSize(gizmo_position_handles_, points.size());
ValidateGizmoVectorSize(gizmo_bezier_handles_, points.size() * 2);
ValidateGizmoVectorSize(gizmo_bezier_lines_, points.size() * 2);
for (int i=current_pos_sz; i<gizmo_position_handles_.size(); i++) {
gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 0));
gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 1));
PointGizmo *bez_gizmo1 = gizmo_bezier_handles_.at(i*2+0);
bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 2));
bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 3));
bez_gizmo1->SetShape(PointGizmo::kCircle);
bez_gizmo1->SetSmaller(true);
PointGizmo *bez_gizmo2 = gizmo_bezier_handles_.at(i*2+1);
bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 4));
bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 5));
bez_gizmo2->SetShape(PointGizmo::kCircle);
bez_gizmo2->SetSmaller(true);
}
int pts_sz = InputArraySize(kPointsInput);
if (!points.empty()) {
for (int i=0; i<pts_sz; i++) {
const Bezier &pt = points.at(i).toBezier();
Imath::V2d main = pt.to_vec() + half_res;
Imath::V2d cp1 = main + pt.control_point_1_to_vec();
Imath::V2d cp2 = main + pt.control_point_2_to_vec();
gizmo_position_handles_[i]->SetPoint(QPointF(main.x, main.y));
gizmo_bezier_handles_[i*2]->SetPoint(QPointF(cp1.x, cp1.y));
gizmo_bezier_lines_[i*2]->SetLine(QLineF(QPointF(main.x, main.y), QPointF(cp1.x, cp1.y)));
gizmo_bezier_handles_[i*2+1]->SetPoint(QPointF(cp2.x, cp2.y));
gizmo_bezier_lines_[i*2+1]->SetLine(QLineF(QPointF(main.x, main.y), QPointF(cp2.x, cp2.y)));
}
}
poly_gizmo_->SetPath(GeneratePath(points, pts_sz).translated(QPointF(half_res.x, half_res.y)));
}
ShaderCode PolygonGenerator::GetShaderCode(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("rgb")) {
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgb.frag"));
} else {
return super::GetShaderCode(request);
}
}
void PolygonGenerator::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
if (gizmo == poly_gizmo_) {
// FIXME: Drag all points
} else {
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
}
}
void PolygonGenerator::AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after)
{
Imath::V2d a = before.to_vec() + before.control_point_2_to_vec();
Imath::V2d b = after.to_vec() + after.control_point_1_to_vec();
Imath::V2d c = after.to_vec();
path->cubicTo(QPointF(a.x, a.y), QPointF(b.x, b.y), QPointF(c.x, c.y));
}
QPainterPath PolygonGenerator::GeneratePath(const NodeValueArray &points, int size)
{
QPainterPath path;
if (!points.empty()) {
const Bezier &first_pt = points.at(0).toBezier();
Imath::V2d v = first_pt.to_vec();
path.moveTo(QPointF(v.x, v.y));
for (int i=1; i<size; i++) {
AddPointToPath(&path, points.at(i-1).toBezier(), points.at(i).toBezier());
}
AddPointToPath(&path, points.at(size-1).toBezier(), first_pt);
}
return path;
}
}