Files
oak-editor/app/node/distort/mask/mask.cpp
T
itsmattkc c0d8ff403f nodes: rework so that jobs can be completely deferred
Big optimization requiring a lot of refactoring.
2022-09-24 18:44:59 -07:00

112 lines
4.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "mask.h"
#include "node/filter/blur/blur.h"
namespace olive {
#define super PolygonGenerator
const QString MaskDistortNode::kFeatherInput = QStringLiteral("feather_in");
const QString MaskDistortNode::kInvertInput = QStringLiteral("invert_in");
MaskDistortNode::MaskDistortNode()
{
// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
SetInputFlags(kColorInput, InputFlags(GetInputFlags(kColorInput) | kInputFlagHidden));
AddInput(kInvertInput, NodeValue::kBoolean, false);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
}
ShaderCode MaskDistortNode::GetShaderCode(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/multiply.frag")));
} else if (request.id == QStringLiteral("feather")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/blur.frag")));
} else if (request.id == QStringLiteral("invert")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/invertrgb.frag")));
} else {
return super::GetShaderCode(request);
}
}
void MaskDistortNode::Retranslate()
{
super::Retranslate();
SetInputName(kBaseInput, tr("Texture"));
SetInputName(kInvertInput, tr("Invert"));
SetInputName(kFeatherInput, tr("Feather"));
}
void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
TexturePtr texture = value[kBaseInput].toTexture();
VideoParams job_params = texture ? texture->params() : globals.vparams();
NodeValue job(NodeValue::kTexture, Texture::Job(job_params, GetGenerateJob(value, job_params)), this);
if (value[kInvertInput].toBool()) {
ShaderJob invert;
invert.SetShaderID(QStringLiteral("invert"));
invert.Insert(QStringLiteral("tex_in"), job);
job.set_value(Texture::Job(job_params, invert));
}
if (texture) {
// Push as merge node
ShaderJob merge;
merge.SetShaderID(QStringLiteral("mrg"));
merge.Insert(QStringLiteral("tex_a"), value[kBaseInput]);
if (value[kFeatherInput].toDouble() > 0.0) {
// Nest a blur shader in there too
ShaderJob feather;
feather.SetShaderID(QStringLiteral("feather"));
feather.Insert(BlurFilterNode::kTextureInput, job);
feather.Insert(BlurFilterNode::kMethodInput, NodeValue(NodeValue::kInt, int(BlurFilterNode::kGaussian), this));
feather.Insert(BlurFilterNode::kHorizInput, NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kVertInput, NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRepeatEdgePixelsInput, NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRadiusInput, NodeValue(NodeValue::kFloat, value[kFeatherInput].toDouble(), this));
feather.SetIterations(2, BlurFilterNode::kTextureInput);
feather.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, texture ? texture->virtual_resolution() : globals.square_resolution(), this));
merge.Insert(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, Texture::Job(job_params, feather), this));
} else {
merge.Insert(QStringLiteral("tex_b"), job);
}
table->Push(NodeValue::kTexture, Texture::Job(job_params, merge), this);
} else {
table->Push(job);
}
}
}