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oak-editor/app/node/output/timeline/timeline.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TIMELINEOUTPUT_H
#define TIMELINEOUTPUT_H
#include "node/block/block.h"
#include "panel/timeline/timeline.h"
/**
* @brief Node that represents the end of the Timeline as well as a time traversal Node
*/
class TimelineOutput : public Block
{
Q_OBJECT
public:
TimelineOutput();
virtual Type type() override;
virtual Block* copy() override;
virtual QString Name() override;
virtual QString id() override;
virtual QString Category() override;
virtual QString Description() override;
void AttachTimeline(TimelinePanel* timeline);
virtual void set_length(const rational &length) override;
virtual void Refresh() override;
public slots:
virtual void Process(const rational &time) override;
private:
/**
* @brief Sets this Block as the only block in the Timeline (creating essentially a one clip sequence)
*/
void ConnectBlockInternal(Block* block);
/**
* @brief Disconnects t
*/
void RemoveBlockInternal();
/**
* @brief Adds a Block to the parent graph so it can be connected to other Nodes
*
* Also runs through Node's dependencies (the Nodes whose outputs are connected to this Node's inputs)
*/
void AddBlockToGraph(Block* block);
Block* attached_block();
QVector<Block*> block_cache_;
Block* current_block_;
TimelinePanel* attached_timeline_;
private slots:
/**
* @brief Adds Block `block` at the very beginning of the Sequence before all other clips
*/
void PrependBlock(Block* block);
/**
* @brief Inserts Block `block` at a specific index (0 is the start of the timeline)
*
* If the index == 0, this function does the same as PrependBlock(). If the index >= the current number of blocks,
* this function is the same as AppendBlock().
*/
void InsertBlockAtIndex(Block* block, int index);
/**
* @brief Inserts a Block between two other Blocks
*
* Disconnects `before` and `after`, and connects them to `block` with `block` in between.
*/
void InsertBlockBetweenBlocks(Block* block, Block* before, Block* after);
/**
* @brief Inserts Block after another Block
*
* Equivalent to calling InsertBlockBetweenBlocks(block, before, before->next())
*/
void InsertBlockAfter(Block* block, Block* before);
/**
* @brief Adds Block `block` at the very end of the Sequence after all other clips
*/
void AppendBlock(Block* block);
/**
* @brief Destructively places `block` at the in point `start`
*
* The Block is guaranteed to be placed at the starting point specified. If there are Blocks in this area, they are
* either trimmed or removed to make space for this Block. Additionally, if the Block is placed beyond the end of
* the Sequence, a GapBlock is inserted to compensate.
*/
void PlaceBlock(Block* block, rational start);
/**
* @brief Removes a Block and places a Gap in its place
*/
void RemoveBlock(Block* block);
/**
* @brief Removes a Block pushing all subsequent Blocks earlier to take up the space
*/
void RippleRemoveBlock(Block* block);
/**
* @brief Splits `block` into two Blocks at the Sequence point `time`
*/
void SplitBlock(Block* block, rational time);
/**
* @brief Inserts Block `inner` between Block `outer`, splitting and shortening it to fit without changing the overall
* length
*/
void SpliceBlock(Block* inner, Block* outer, rational inner_in);
};
#endif // TIMELINEOUTPUT_H