Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
80 lines
1.5 KiB
C++
80 lines
1.5 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OAK_JOBTIME_H
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#define OAK_JOBTIME_H
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#include <QDebug>
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#include <stdint.h>
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namespace olive
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{
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class JobTime {
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public:
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JobTime();
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void acquire();
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uint64_t value() const
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{
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return value_;
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}
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bool operator==(const JobTime &rhs) const
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{
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return value_ == rhs.value_;
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}
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bool operator!=(const JobTime &rhs) const
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{
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return value_ != rhs.value_;
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}
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bool operator<(const JobTime &rhs) const
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{
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return value_ < rhs.value_;
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}
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bool operator>(const JobTime &rhs) const
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{
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return value_ > rhs.value_;
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}
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bool operator<=(const JobTime &rhs) const
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{
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return value_ <= rhs.value_;
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}
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bool operator>=(const JobTime &rhs) const
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{
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return value_ >= rhs.value_;
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}
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private:
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uint64_t value_;
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};
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}
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QDebug operator<<(QDebug debug, const olive::JobTime &r);
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Q_DECLARE_METATYPE(olive::JobTime)
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#endif // OAK_JOBTIME_H
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