Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_TIMELINETOOL_H
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#define OAK_TIMELINETOOL_H
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#include <QDragLeaveEvent>
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#include "widget/timelinewidget/view/timelineviewghostitem.h"
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#include "widget/timelinewidget/view/timelineviewmouseevent.h"
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namespace olive
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{
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class TimelineWidget;
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class TimelineTool {
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public:
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TimelineTool(TimelineWidget *parent);
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virtual ~TimelineTool();
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virtual void mouse_press(TimelineViewMouseEvent *)
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{
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}
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virtual void mouse_move(TimelineViewMouseEvent *)
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{
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}
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virtual void mouse_release(TimelineViewMouseEvent *)
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{
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}
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virtual void mouse_double_click(TimelineViewMouseEvent *)
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{
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}
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virtual void hover_move(TimelineViewMouseEvent *)
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{
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}
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virtual void drag_enter(TimelineViewMouseEvent *)
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{
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}
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virtual void drag_move(TimelineViewMouseEvent *)
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{
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}
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virtual void drag_leave(QDragLeaveEvent *)
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{
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}
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virtual void drag_drop(TimelineViewMouseEvent *)
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{
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}
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TimelineWidget *parent();
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Sequence *sequence();
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static Timeline::MovementMode
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flip_trim_mode(const Timeline::MovementMode &trim_mode);
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static Rational snap_movement_to_timebase(const Rational &start,
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Rational movement,
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const Rational &timebase);
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protected:
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/**
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* @brief Validates Ghosts that are moving horizontally (time-based)
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*
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* Validation is the process of ensuring that whatever movements the user is making are "valid" and "legal". This
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* function's validation ensures that no Ghost's in point ends up in a negative timecode.
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*/
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Rational validate_time_movement(Rational movement);
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/**
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* @brief Validates Ghosts that are moving vertically (track-based)
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*
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* This function's validation ensures that no Ghost's track ends up in a negative (non-existent) track.
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*/
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int validate_track_movement(int movement,
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const QVector<TimelineViewGhostItem *> &ghosts);
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void get_ghost_data(Rational *earliest_point, Rational *latest_point);
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void insert_gaps_at_ghost_destination(void *command);
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std::vector<Rational> snap_points_;
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bool dragging_;
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TimelineCoordinate drag_start_;
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static const int k_default_distance_from_output;
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private:
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TimelineWidget *parent_;
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};
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}
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#endif // OAK_TIMELINETOOL_H
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