Fixes race condition that could result in a segfault if a Task hadn't emitted Finished() before it was destroyed by TaskManager.
179 lines
4.5 KiB
C++
179 lines
4.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef TASKMANAGER_H
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#define TASKMANAGER_H
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#include <QVector>
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#include <QUndoCommand>
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#include "common/constructors.h"
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#include "task/task.h"
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/**
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* @brief An object that manages background Task objects, handling their start and end
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*
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* TaskManager handles the life of a Task object. After a new Task is created, it should be sent to TaskManager through
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* AddTask(). TaskManager will take ownership of the task and add it to a queue until it system resources are available
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* for it to run. Currently, TaskManager will run no more Tasks than there are threads on the system (one task per
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* thread). As Tasks finished, TaskManager will start the next in the queue.
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*/
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class TaskManager : public QObject
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{
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Q_OBJECT
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public:
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/**
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* @brief TaskManager Constructor
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*/
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TaskManager();
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/**
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* @brief TaskManager Destructor
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*
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* Ensures all Tasks are deleted
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*/
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virtual ~TaskManager();
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DISABLE_COPY_MOVE(TaskManager)
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static void CreateInstance();
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static void DestroyInstance();
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static TaskManager* instance();
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public slots:
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/**
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* @brief Add a new Task
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*
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* Adds a new Task to the queue. If there are available threads to run it, it'll also run immediately. Otherwise,
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* it'll be placed into the queue and run when resources are available.
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*
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* NOTE: This function is NOT thread-safe and is currently intended to only be used from the main/GUI thread.
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*
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* NOTE: A Task object should only be added once. Adding the same Task object more than once will result in undefined
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* behavior.
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*
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* @param t
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*
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* The task to add and run. TaskManager takes ownership of this Task and will be responsible for freeing it.
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*/
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void AddTask(Task *t);
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signals:
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/**
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* @brief Signal emitted when a Task is added by AddTask()
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*
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* @param t
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*
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* Task that was added
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*/
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void TaskAdded(Task* t);
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private:
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/**
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* @brief The Status enum
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*
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* All states that a Task can be in. When subclassing, you don't need to set the Task's status as the base class
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* does that automatically.
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*/
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enum TaskStatus {
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/// This Task is yet to start
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kWaiting,
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/// This Task is currently running (see Action())
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kWorking,
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/// This Task has completed successfully
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kFinished,
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/// This Task failed and could not complete
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kError
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};
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struct TaskContainer {
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Task* task;
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TaskStatus status;
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};
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struct ThreadContainer {
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QThread* thread;
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bool active;
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};
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/**
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* @brief Scan through the task queue and start any Tasks that are able to start
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*
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* This function is run whenever a Task is added and whenever a Task finishes. It determines how many Tasks are
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* currently running and therefore how many Tasks can be started (if any). It will then start ones that can.
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*
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* This function is aware of "dependency Tasks" and if a Task is waiting but has a dependency that hasn't finished,
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* it will skip to the next one.
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*
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* Like AddTask, this function is NOT thread-safe and currently only intended to be run from the main thread.
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*/
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void StartNextWaiting();
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/**
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* @brief Removes the Task from the queue and deletes it
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*
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* Recommended for use after a Task has completed or errorred.
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*
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* @param t
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*
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* Task to delete
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*/
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void DeleteTask(Task* t);
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TaskStatus GetTaskStatus(Task* t);
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void SetTaskStatus(Task* t, TaskStatus status);
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/**
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* @brief Internal task array
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*/
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QVector<TaskContainer> tasks_;
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/**
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* @brief Background threads to run tasks on
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*/
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QVector<ThreadContainer> threads_;
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/**
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* @brief Value for how many threads are currently active
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*/
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int active_thread_count_;
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/**
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* @brief TaskManager singleton instance
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*/
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static TaskManager* instance_;
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private slots:
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void TaskSucceeded();
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void TaskFailed();
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void TaskFinished();
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};
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#endif // TASKMANAGER_H
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