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oak-editor/app/widget/viewer/viewerglwidget.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VIEWERGLWIDGET_H
#define VIEWERGLWIDGET_H
#include <QOpenGLWidget>
#include "render/backend/opengl/openglcolorprocessor.h"
#include "render/backend/opengl/openglframebuffer.h"
#include "render/backend/opengl/openglshader.h"
#include "render/backend/opengl/opengltexture.h"
#include "render/color.h"
#include "render/colormanager.h"
#include "viewersafemargininfo.h"
OLIVE_NAMESPACE_ENTER
/**
* @brief The inner display/rendering widget of a Viewer class.
*
* Actual composition occurs elsewhere offscreen and
* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
*
* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
*
* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
* set it.
*/
class ViewerGLWidget : public QOpenGLWidget
{
Q_OBJECT
public:
/**
* @brief ViewerGLWidget Constructor
*
* @param parent
*
* QWidget parent.
*/
ViewerGLWidget(QWidget* parent = nullptr);
virtual ~ViewerGLWidget() override;
/**
* @brief Connect a ColorManager (ColorManagers usually belong to the Project)
*/
void ConnectColorManager(ColorManager* color_manager);
/**
* @brief Disconnect a ColorManager (equivalent to ConnectColorManager(nullptr))
*/
void DisconnectColorManager();
/**
* @brief Set an image to load and display on screen
*/
void SetImage(const QString& fn);
ColorManager* color_manager() const;
const QString& ocio_display() const;
const QString& ocio_view() const;
const QString& ocio_look() const;
const QMatrix4x4& GetMatrix();
void ConnectSibling(ViewerGLWidget* sibling);
const ViewerSafeMarginInfo& GetSafeMargin() const;
void SetSafeMargins(const ViewerSafeMarginInfo& safe_margin);
public slots:
/**
* @brief Set the texture to draw and draw it
*
* Use this function to update the viewer.
*
* @param tex
*/
//void SetTexture(OpenGLTexturePtr tex);
void SetOCIOParameters(const QString& display, const QString& view, const QString& look);
/**
* @brief Externally set the OCIO display to use
*
* This value must be a valid display in the current OCIO configuration.
*/
void SetOCIODisplay(const QString& display);
/**
* @brief Externally set the OCIO view to use
*
* This value must be a valid display in the current OCIO configuration.
*/
void SetOCIOView(const QString& view);
/**
* @brief Externally set the OCIO look to use (use empty string if none)
*
* This value must be a valid display in the current OCIO configuration.
*/
void SetOCIOLook(const QString& look);
/**
* @brief Set the transformation matrix to draw with
*
* Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this).
*/
void SetMatrix(const QMatrix4x4& mat);
/**
* @brief Enables or disables whether this color at the cursor should be emitted
*
* Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we
* have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that
* it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not.
*/
void SetSignalCursorColorEnabled(bool e);
/**
* @brief Overrides the image with the load buffer of another ViewerGLWidget
*
* If there are multiple ViewerGLWidgets showing the same thing, this is faster than decoding the image from file
* each time.
*/
void SetImageFromLoadBuffer(Frame* in_buffer);
/**
* @brief Enables or disables DrewManagedTexture()
*
* To emit a display referred texture, it needs to be copied after the color transform is complete. This naturally
* adds extra GPU cycles that are wasted if there's nothing receiving the signal. Therefore, the signal is disabled
* by default.
*/
void SetEmitDrewManagedTextureEnabled(bool e);
signals:
/**
* @brief Signal emitted when the user starts dragging from the viewer
*/
void DragStarted();
/**
* @brief Signal emitted when cursor color is enabled and the user's mouse position changes
*/
void CursorColor(const Color& reference, const Color& display);
/**
* @brief Signal emitted when a buffer is loaded from file into memory
*
* This buffer will be the direct output of the renderer in reference space in CPU memory.
*
* Connect this to the SetImageFromLoadBuffer() slot of another ViewerGLWidget to show the same thing
*/
void LoadedBuffer(Frame* load_buffer);
/**
* @brief Signal emitted when a buffer is loaded into a texture
*
* This texture will be the direct output of the renderer in reference space in GPU VRAM.
*/
void LoadedTexture(OpenGLTexture* texture);
/**
* @brief Emitted when the a texture has been transformed to display
*/
void DrewManagedTexture(OpenGLTexture* texture);
/**
* @brief Emitted when the color processor changes
*/
void ColorProcessorChanged(ColorProcessorPtr processor);
protected:
/**
* @brief Override the mouse press event simply to emit the DragStarted() signal
*/
virtual void mousePressEvent(QMouseEvent* event) override;
/**
* @brief Override mouse move to provide functionality for
*/
virtual void mouseMoveEvent(QMouseEvent* event) override;
/**
* @brief Initialize function to set up the OpenGL context upon its construction
*
* Currently primarily used to regenerate the pipeline shader used for drawing.
*/
virtual void initializeGL() override;
/**
* @brief Paint function to display the texture (received in SetTexture()) on screen.
*
* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
*/
virtual void paintGL() override;
private:
/**
* @brief Call this if this user has selected a different display/view/look to recreate the processor
*/
void SetupColorProcessor();
/**
* @brief Cleanup function
*/
void ClearOCIOLutTexture();
/**
* @brief Internal variable to set color space to
*/
QString ocio_display_;
/**
* @brief Internal variable to set color space to
*/
QString ocio_view_;
/**
* @brief Internal variable to set color space to
*/
QString ocio_look_;
/**
* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
*/
OpenGLTexture texture_;
/**
* @brief Internal framebuffer used to draw to managed_texture_
*/
OpenGLFramebuffer framebuffer_;
/**
* @brief Internal referenceto the OpenGL texture that's been managed
*
* Kept so that scopes can use the display-referred buffer without having to transform again.
*/
OpenGLTexture managed_texture_;
/**
* @brief Pipeline used to draw to managed_texture_
*/
OpenGLShaderPtr managed_copy_pipeline_;
/**
* @brief Connected color manager
*/
ColorManager* color_manager_;
/**
* @brief Color management service
*/
OpenGLColorProcessorPtr color_service_;
/**
* @brief Drawing matrix (defaults to identity)
*/
QMatrix4x4 matrix_;
/**
* @brief Buffer to load images into RAM before sending them to the display
*/
Frame load_buffer_;
#ifdef Q_OS_LINUX
static bool nouveau_check_done_;
#endif
bool has_image_;
bool signal_cursor_color_;
ViewerSafeMarginInfo safe_margin_;
bool enable_display_referred_signal_;
private slots:
/**
* @brief Slot to connect just before the OpenGL context is destroyed to clean up resources
*/
void ContextCleanup();
/**
* @brief Sets all color settings to the defaults pertaining to this configuration
*/
void RefreshColorPipeline();
#ifdef Q_OS_LINUX
/**
* @brief Shows warning messagebox if Nouveau is detected
*/
void ShowNouveauWarning();
#endif
};
OLIVE_NAMESPACE_EXIT
#endif // VIEWERGLWIDGET_H